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The Thorns Barbarian build in Diablo 4 Season 3 has attracted the interest of many builders. So in this guide, I will delve into everything of this build that you need to know. Get ready with enough Diablo 4 Gold and then let's dive into this guide.
This build is particularly intriguing because it incorporates many of the new aspects and unique Diablo 4 Items available. The core mechanic revolves around the Paingorge's, where passive damage sources such as Thorns, Burning Rage, and Doombringer can apply the Paingorge's effect to enemies. This enables you to echo your basic skills, resulting in a tremendous amount of damage.
The Thorns damage inflicts a considerable amount of damage, making it capable of effortlessly clearing everything with very few weaknesses. While it may lack the ability to one shot bosses, it doesn't require Uber Uniques or even a one-handed weapon equipped. Additionally, setting up your pet with healing abilities allows you to stand in the midst of tier 100 encounters, pressing no buttons and still emerge victorious.
When utilizing the Wrath of the Berserker and Kick combo, the objective is to maximize damage output. By activating Wrath of the Berserker when at full Fury and then using Kick to expend the Fury, you reach the maximum damage bonus provided by Wrath of the Berserker.
Let's delve into the gear setup. When it comes to selecting helm, we opt for the Tuskhelm of Joritz the Mighty. While it may not be the absolute best choice, it remains a viable option for this particular build. However, the optimal scenario would be to utilize Andariel’s Visage. The choice between these 2 options offers flexibility to cater to individual preferences.
Moving on to gloves, the Paingorge‘s Gauntlets emerge as a pivotal component of the build. Equipping these gloves is crucial to maximizing damage output, making them an essential inclusion in our gear setup.
As for pants, the Iron Blood Boneweave Faulds take center stage. These also play a significant role, but an oversight led to the incorrect aspect being equipped. It may offers a permanent 20% damage reduction with basic skills, Iron Blood was mistakenly chosen.
For our boots, we opt for Ghostwalker Warlord Boots. These boots enhance movement capabilities, while the Rapid Bonebreaker focuses on increasing attack speed. This strategic alignment with the build's goals ensures optimal performance on the battlefield.
Basic skill damage is exceptionally potent this season, as evidenced by the performance of my rings - Circle of Adaptability and Ring of Burning Rage, which are of exceptional quality.
You don’t even need to equip Doombringer. Regular one-handers suffice. However, acquiring a Ramaladni's Magnum Opus isn’t particularly challenging and significantly scales up your basic skill damage, making it a valuable addition to the build, especially in the early stages.
The inclusion of Doombringer serves a specific purpose within the build. Its AOE effects, such as burn and damage reduction, apply the Paingorge's debuff, allowing our basic skills to echo across all enemies affected by these effects. Similarly, Needleflare Aspects ensures that our Thorns spread out effectively, maximizing damage potential.
As for the Grandfather, it's not the most ideal choice for this build. In this case, opting for a regular 2-handed sword would be more beneficial. However, if you happen to have one available, it can still be utilized effectively.
Now let's discuss the Pet buff setup, which is considered the gold standard for enhancing your character's abilities through pet buffs. If you're inclined to take a break and passively progress through the game, this setup allows for just that. Simply insert Reconstruct into slot, opting for Tactical and Duration enhancements.
The Duration technically extends the healing process without augmenting its effectiveness. However, this configuration ensures a consistent stream of healing over an extended duration, mitigating any potential gaps in your defense. In essence, it grants a form of immortality, enabling you to effortlessly navigate through the game, even conquering Tier 100 encounters with ease. It's a viable option worth considering.
Regarding weapon choice, the 200-handed axe reigns supreme. It's imperative to wield Two-handed Axe Expertise during Lunging Strike to fully capitalize on the benefits of the Magnum Opus. This setup maximizes Fury scaling, significantly enhancing your Combat Prowess.
Let's quickly go over the skill tree. We're focused on maintaining our Berserking state, ensuring its permanence, hence the term 'Perma-Berserk'. This build boasts significant tankiness, particularly suited for Thorns-based strategies. Prioritize maximizing Tough as Nails, but avoid investing 3 points into it, as only the flat amount of Thorns increases with ranks, not its health-scaling aspect.
Utilize Power Kick to efficiently expend Fury, while shouts serve as standard combat enhancements. We bolster our defenses through Thick Skin and Strategic Rallying Cry, providing ample fortification. As you can observe, our defenses remain consistently reinforced. This build operates with an unconstrained approach, effectively leveraging the scalability of Thorns damage. Maintaining a state of Berserking is crucial for optimizing its effectiveness. Failing to do so would negate this significant benefit entirely.
For the Paragon Board, this is probably the most work-in-progress part of the build, but this is 100% functional. I’ve picked up practically max Health, which makes it tanky, makes the Thorns hit harder. We have Ambidextrous powering up all the blue nodes nearby. I like having this one cause you get the berserk damage and the damage reduction. I am running Carnage.
Max Fury, because we’re scaling with Magnum Opus. Then we have Wrath and this is mainly a pick because I’m using Grandfather. If I didn’t have Grandfather, this would be territorial. Max Life and then Resistance. This is nice cause it allows you to drop that on the gear or not have to have as high rolls on your gear. Imbiber for some healthy damage and some more HP healing, but it’s actually one of the best choices for us. Then finally, we have Exploit with Decimator.
I was surprised at how much fun I had with it. It’s also going to farm everything. Even I think Uber Bosses are going to be absolutely fine with this. But this is definitely an amazing build for AFK.
Get ready to delve into the Uber Cold Imbuementment Twisting Blades build. It’s absolutely mind-blowing how well it performs. Surpass my initial expectations, this setup has enabled me to single-handedly navigate through 4-man Tier 100 Nightmare Dungeons with relative ease. I’ll cover everything from skills and the skill tree to gear, the seasonal mechanic, paragon boards.
In terms of skills, our lineup includes Concealment, Dash, Twisting Blades, Cold Imbuementment, Caltrops, and Puncture with the specialization in combo points. Opting for Cold Imbuementment in this setup essentially replicates the effects of frostburns. A single strike with Cold Imbuementment and Twisting Blades instantaneously freezes enemies, resulting in substantial damage against frozen targets and offering significant Crowd Control.
Moving on to our utility skills, Concealment serves as our crowd control break and enhances our overall resistance, granting an 80% boost to all resistances upon exiting stealth. Additionally, it boasts a 10-second cooldown reduction on elite kills, ensuring it remains readily available for use.
Next, Caltrops proves to be a valuable asset, dealing considerable damage to enemies within its vicinity. When faced with a large pack of elites, deploying Caltrops will swiftly diminish their numbers.
For our Agility skill, Dash provides exceptional mobility and grants a critical multiplier against enemies we dash through. Combining Twisting Blades with Dash allows us to move quickly through enemy forces, leaving devastation in our wake. Twisting Blades and Puncture serve as our primary combo point generators, offering reliable damage output and ensuring our combo points remain consistently available.
Just quickly go over the skill tree. We’re going 1 into Puncture with Fundamental Puncture, maxing out Twisting Blades with Advanced Twisting Blades, 3 into Sturdy, 3 into Siphoning Strikes.
Next, We’re going 2 points into Rugged, 3 into Weapon Mastery, 2 into Dash, picking up Enhanced Dash for that critical strike damage multiplier, 1 into Caltrops with Methodical Caltrops, making them chill, 1 into Concealment, and only picking up Enhanced Concealment.
Moving on, allocate 3 point into Exploit, 3 into Malice, 3 into Precision Imbuementment, maxing out Cold Imbuementment with Mixed Cold Imbuementment to make us do even more damage against frozen enemies. 3 into Frigid Finesse, 3 into Innervation for some more energy sustain, 3 into Second Wind, 1 into Adrenaline Rush, 3 into Haste, and finishing it off with Close Quarters Combat.
Next up, we have our Diablo 4 Items. Starting with our helmet, we’re going to go with Harlequin Crest, giving us a ton of life, some cooldown reduction, +4 to all our skills, and a 20% damage reduction on top of that.
For the chest piece, go for life damage reduction, and for the last 2 rolls, you want to get 2 resistance rolls, excluding cold resistance, with the Resilient Aspect - Resilient Assailant's Doom Armor, giving us +10 to all of our elemental resistances and max resistances whenever we break Stealth. It also reduces concealment’s cooldown by 10 seconds whenever we kill an elite, making it come up super frequently.
For the gloves, you want to get ranks to twisting blades, crit chance, attack speed, and decks, with the Accelerating Aspect - Accelerating Runic Gloves.
For the pants, I decided to go with Tibault’s Will since we get Concealment up super fast. We can really take advantage of that 40% damage multiplier that Tibault gives whenever you become unstoppable, as well as it’ll give us another 50 energy back whenever we use Concealment.
Lastly, for the boots, we’re going with Penitent Greaves, allowing us to constantly chill enemies and give up to a 10% damage multiplier against chilled enemies, so it just fits right into this build.
Next, we have our weapons. For the crossbow, we want decks, all stat damage to crowd controlled, and for the last roll, you have a few options. I recommaend use the Bladedancer's Cross Axe. Go for either crit damage, damage to close, or damage with core skills. And for the aspect, we’re going to put Bladedancer's Aspect.
As for our melee weapons, on one hand, we’re using Condemnation, having some solid base stats and a 30% chance to provide us with 3 combo points and up to a 40% damage multiplier when we attack with 3 combo points. And on our other hand, we’re going to be going with Doombringer. This makes us an absolute tank, giving us a ton of life and reducing enemies' damage with a shadow explosion on a lucky hit.
If you have enough Diablo 4 Gold budget, my recommendation is to upgrade all these weapons to their maximum level. By doing so, you will significantly enhance your strength in the game.
Last up, we have our jewelry. For the amulet, we use the Juggernaut's Amulet. You want to go for movement speed, Dex percent, cooldown reduction, and ranks to Frigid Finesse. For the aspect, you want to go with Juggernaut Aspect, giving you all the armor you’re going to need for the build.
Next we will talk about our rings. For one ring, you want to get the Ring of Starless Skies. This ring has very good base stats and comes with an amazing, unique effect, allowing us to stack up a 40% damage multiplier by just spending energy. And it’s on top of that, it reduces our energy cost.
For your other ring - Rapid Circle, you want to go for life, crit chance, damage to crowd control, and crit damage with the Rapid Aspect. I prefer using rapid for some more attack speed, but you could swap this out for edge masters or expectant for some more damage.
Next up, we have the seasonal mechanic. For the first set of stones, we want to get Flash of Adrenaline and pair that with Tactical support, Duration support, and Genesis. Having these three supporting stones gives us 100% uptime on Flash of Adrenaline, giving us always 50% more damage.
For our other stone, we want to get Tempest paired with safeguard support, bridgid support, and lastly, Evernight. Tempest has a very low cooldown, making it have 100% uptime on safeguard and Evernight, giving us plus four to all our skills and an additional 15% damage reduction. Frigid support could be swapped out with Fortify support if you feel you have enough freezing capabilities or if you’re wanting some more defense or energy sustain, you can swap it with an different stone.
Next up, we have our paragon boards. So we do have a 6 board setup, and starting with our glyphs, we’re picking up closer in the first board, Combat in the Cheap Shot board, Chip in the Tricks of the Trade board, Exploit in the Elrich Bounty board, Control in the No Witnesses board, and finally, the Deadly Ambush board, we have turf.
As for the legendary nodes we pick up, we’re getting Cheap Shot for increased damage for nearby crowd controlled enemies, Tricks of the Trade because we’re alternating between Puncture and Twisting Blades all the time, we get this damage bonus for Twisting Blades, Eldrich Bounty so whenever we use Cold Imbuement, we just get some more cold damage, making Cold Imbuement hit even harder than it already does, and then finally Deadly Ambush giving us that critical strike multiplier to any enemies that are in our Caltrops.
The build I'm presenting today is incredibly powerful, possibly the fastest one for Diablo 4 Season 3 - Arc Lash Sorcerer. A significant advantage is that you can still use this build effectively even without any Ubers. It's absolutely unstoppable! However, if you like this build, you’d better have plenty of Diablo 4 Gold to make it.
Flickerstep coupled with attacks, reduces evade cooldowns significantly. Each attack not only reduces the evade cooldown but also diminishes the ultimate ability whenever an enemy is hit. However, the rapid kill speed might create a limitation as you may not consistently hit enemies.
Instead of relying solely on special abilities, consider utilizing the space bar, which has a 6-second cooldown. Each attack with the space bar reduces the cooldown, allowing for a sequence of 2 attacks followed by 2 more and then a Flame Shield, effectively resetting the sequence. Typically, 3 attacks suffice for a reset, but employing Unstable Current triggers an immediate reset upon activation, amplifying the build's potency.
The synergy between the Dash, which autonomously reduces cooldowns, and Unstable Current, which randomly activates skills, significantly enhances the build's potency. Once Unstable Currents are active, the abundance of attack speed facilitates faster resets, making every Arc Lash attack serve as a reset. Even without actively using other skills, the cooldown reduction is noticeable, with Ice Armor and Flame Shield activating seamlessly without interrupting movement. Activating Ice Blades ensures the Tal Rasha, although it interrupts movement, preventing simultaneous casting with Arc Lash.
Here's an overview of the Diablo 4 Items you'll be using. First, we utilize the Harlequin Crest. Then we have the Raiment of the Infinite, offering enhanced AOE and a potent skill. Tibault's Will grants us temporary invincibility and mana, although mana isn't crucial for this build but is essential for the ball lightning build. Flickerstep is another key component, followed by Rapid Aspect for basic attack skill. Attack speed is prioritized once again, while cooldown reduction holds significant importance.
The Aspect of Adaptability serves as an additional aspect, providing a resource boost and multiplying our capabilities. Tal Rasha's Iridescent Loop is utilized for its multiplier and cooldown reduction benefits, which could be further enhanced with additional cooldown reduction. As for the amulet, the focus is on the ball lightning build, hence mana cost reduction isn't necessary. Mastery passive or DPS-focused abilities are preferable.
Now, let's discuss the construct stones. Opt for Tempest with Efficiency and Breaking Support and Evernight. If Evernight isn't available, you can consider Safeguard instead. Flesh of Adrenaline with tactical duration and Genesis for 1.5 second is consistently powerful and is a staple in almost every build in Season 3.
We have a lot of skills and like Lightning spells because our Unstable Currents proc them and they do a lot of damage actually like just all the accumulated procs. And we also have Fireball max, which we use the enchantment off together with teleport enchants for even more DPS. You might want to take some points off because it’s doing too much damage and the monsters are dying too fast. So you can’t really reset your Flickersteps that easily.
Max teleport, extra cooldown, which is really good and then max Glass Cannon. We don’t need this one anymore because we’re not spending mana. Lightning Spear, and enough Flames for more Fireball damage. You can also get rid of this and take, like movement speed or damage reduction. Then we have Unstable Currents, Esu's Ferocity, this is for the attack speed. It also works for your Lightning skills and ball lightning, more procs and good DPS. And Shocking Impact whenever we stand an enemy, which our lightning spear and our teleport do, we are doing another 45 base damage.
Wwe prioritize destruction and utilize Ceaseless Conduit with Control. Then, the Frigid Fate is maximized. Moving up, we incorporate Enchantment Master to enhance our cooldown on teleports by 20%, a crucial aspect. Charged glyph aids in generating crackling energy through our Unstable Currents.
Additionally, Enchanter boosts our multiplier for Frigid Fate, resulting in higher DPS. The setup is quite comfortable, achieving the desired 1.3 multiplier. This setup includes the Pargon board and incorporates Searing Heat for added fire damage, coupled with Exploit for another 1.3 multiplier. We leverage our pet to proc vulnerability, making it one of the fastest and most enjoyable builds currently available.
I eagerly anticipate sharing this Diablo 4 Season 3 build with all of the builders - the endless Boulder Storm Druid. I am confident that you will recognize the exceptional qualities of this build and its straightforwardness in acquiring the required gear.
We opt not to rely on Boulder as a core skill, hence we forgo the use of Spirit. Specific gear is not a requirement. All you need is a single unique item that facilitates progression to endgame content. With this item, you'll have the capability to farm various targets, including Varshan, Grigoire and the beast in the eyes.
There are only 2 things you need to make this build work: the first being the unique Dolman Stone, and the second is the Symbiotic Aspect. It’s very simple to gear, and since Boulder is such a powerful ability naturally, gear required for this is going to be a lot less strict. All the Uniques that enhance this build are relatively common.
These Uniques being Vasily's Prayer, Insatiable Fury and then late-game Uniques such as Tibault's Will. So, it has a lot of potential, and then eventually, you could turn Boulder into the core skill version of this build. And prepare for some Diablo 4 Gold will benefit a lot when you do this build.
For the abilities, you can utilize Trample primarily for movement, although it also provides a source of Unstoppable. Following that, Hurricane is employed. It slows enemies damaged by it by 25% for 2 seconds, reducing their damage output by 20%, essential for the build. Earthen Bulwark serves as our secondary Unstoppable source, while also adding extra damage to our ultimate. Petrify is utilized to stun nearby enemies in stone for 3 seconds, increasing Critical Strike damage by 30% (boosted to 50% against bosses) to affected enemies.
As for the basic attack, Claw is chosen. It boosts attack speed by 15%, with an additional point invested to grant a chance for double attacks. This enhances the frequency of Symbiotic Aspect procs, reducing cooldowns for all abilities, particularly Boulder, which forms the cornerstone of damage output. With Boulder, its Critical Strike Chance increases by 3% with each damage instance, as it rotates around us, enhancing its likelihood of hitting enemies and further boosting its Critical Strike chance.
For the aspects, there are several unique Diablo 4 Items to optimize the build. Firstly, Vasily's Prayer, while not essential, enhances the build significantly. It transforms Earth skills into Werebear skills, fortifying you in the process, thereby empowering Boulder with both Earth and Werebear damage.
Quicksand, chosen for the chest aspect, ensures that our Earth skills slow enemies by up to 50%, amplifying damage with other aspects. Symbiotic gloves are employed to reduce non-ultimate cooldowns of the opposite type by 5 seconds when Nature’s Fury triggers a free skill. Disobedience leg gear grants increased armor for 4 seconds upon dealing any form of damage, stacking up to 66%. Ballistic boots bolster skills by 2 ranks when Fortify is active. Edgemaster's Aspect, selected for the weapon, offers a flat 20% increased damage buff.
Nature’s Savagery offhand ensures that Claw triggers the Symbiotic Aspect. Craft Stone Band, our first ring choice, boosts Critical Strike damage of Earth skills by up to 40% against crowd-controlled enemies, which is always the case due to the Quicksand Aspect. Airidah's Inexorable Will, though not essential, enhances gameplay by pulling enemies towards you upon casting your ultimate, in addition to dealing physical damage. Finally, the indispensable Dolmen Stone allows Boulders to rotate around you when cast during Hurricane activation.
Basic Attack & Core Skills: Start with Claw as the basic attack, with one point in Enhanced Claw and Wild Claw. In core skills, invest 3 points in Predatory Instinct and 3 points in Iron Fur.
Defensive Skills: Allocate 1 point in Earth Enhanced Boulder and 1 in Earthen Bulwark. Then, assign 2 points in Ancestral Fortitude for maximum resistances and 3 points in Vigilance to progress further down the tree.
Wrath Skills: For the Wrath skills, invest 1 point in Elemental Exposure and 3 points in Endless Tempest to extend the duration of Hurricane. Prioritize Hurricane, Enhanced Hurricane and Savage Hurricane. Allocate 5 points into Enhanced Boulder and then Savage Boulder for increased damage potential.
Additional Skills: Invest in Crushing Earth (3 points), Safeguard (3 points), Stone Guard (3 points), and Trample (1 point) for movement. Enhance Trample for better mobility.
Ultimate Skills: Allocate 1 point in Petrify and consider adding another point for extended Critical Strike damage duration. Invest in Defiance (3 points), Natural Disaster (3 points), Resonance (3 points), and Quickshift (3 points) for increased damage output during shape-shifting.
Key Passive: Utilize the Nature’s Fury key passive, where casting Earth skills triggers a free Storm skill and vice versa. Combine this with the Symbiotic Aspect to reduce cooldowns and enhance skill usage frequency.
For the spirit boons, I’m using Weariness and Aven Wrath to gain 30% Critical Strike damage. Bolster could be moved to Obsidian Slam. More overpowers are going to cause us to do more damage, especially with the glyphs that we have set up. And finally, we’re using Calm before the Storm. Nature magic skills have up to a 10% chance to reduce a cooldown of your ultimate skill. This is going to greatly increase the uptime of our ultimate. Other good options would be Iron Feather, 14% maximum life, or Swooping Attacks. More attack speed, faster procs.
Scythe Talons is actually not that great in this build because our Critical Strike Chance for Boulder is so high, and it increases its own Critical Strike damage is very important to this build, not chance for our construct abilities.
For the constructs, we use the Flash of Adrenaline, Tactical Support, Duration Support, and you can also have the Evernight. If you don’t, you’re just going to take Safeguard from Tempest. Then for the Tempest: Fortify Support, Efficiency Support, and if you end up moving Safeguard Support, you would be applying Piercing Support to help Tempest Rise.
Start with the Outmatch glyph to increase resistance and physical damage against non-Elites and bosses. Proceed to the Inner Beast board, focusing on shape-shifting damage and attack speed. Then, move to the Earthen Devastation board for increased Critical Strike damage with Earth skills and enhanced damage against crowd-controlled or vulnerable enemies.
On the top board, prioritize Ancestral Guidance for an extra glyph. Utilize the glyph to apply vulnerability to enemies when damaged, ensuring consistent application of crowd control. Head back down to the Inner Beast board and proceed for the Survival Instincts board. Acquire damage and Werebear armor while in Werebear form. Use the Spirit glyph to increase damage inflicted by critical strikes. Move to the Constricting Tendrils board. Use the Fang and Claw glyph to enhance damage dealt by most enemies while in Wolf or Werebear form.
Finally, proceed to the Thunderstruck board and select the Overpower glyph. This glyph increases damage inflicted by 12% for 5 seconds when overpowering an enemy, contributing to the overall enhancement of Boulder damage without making it a core skill.
Here, I will share this Blizzard Meteor Build. It melts everything so fast in Diablo 4 Season 3 that it melts an Uber Duriel in 7 seconds and an Uber Lilith in 4 seconds without even needing Uber Pet Stones. If you have them, that’s great!
This is my first time trying a Blizzard build, and it has a bit of a learning curve. So in this guide, I’m going to cover all the lessons I learned and the key synergies so you can put together this Blizzard Meteor Build with ease.
Plus, you’ll learn how to easily get the new Unique Helm, Starfall Coronet, and why it’s so great in Blizzard builds.
Before I begin, I want to assume that you are in endgame, say level 90+. If you’re looking for a fun and efficient progression build before this, don’t miss this guide. You can easily switch to this Blizzard build by just swapping 3 gear pieces. Let’s get started now!
The first major mechanic built into Blizzard is Glacial Aspect, where Ice Spikes will spawn at Blizzard’s location and deal massive amounts of damage. So the longer Blizzard lasts, the more Ice Spikes it gets.
Meanwhile, we will also use Mage’s Blizzard Passive to increase our Blizzard duration and get more Ice Spikes.
The second key mechanic is an Aspect of the Frozen Tundra. The important thing here is that the blast radius is increased by 50%.
Initially, I made a Blizzard build without this aspect, but it didn’t do as much damage as I expected because a lot of Ice Shards wouldn’t hit enemies. Therefore, you can think of this aspect as the 50% damage increase of Ice Shards, which is a must-have.
Although it has synergy with Deep Freeze, we don’t need to use it. Because we have enough defense and can achieve full DPS in the build.
It’s important to note that Blizzard level does not affect Ice Spikes’ damage, as Blizzard Ice Spikes themselves have tremendous damage scaling. So we only need one level here, which will save us a lot of Diablo 4 Gold and improve the build progress.
But there’s a problem, the initial damage of this build isn’t very impressive. This is because we need more time to cast several Blizzards in the same location to generate enough Ice Spikes to melt everything.
Fortunately, a new Diablo 4 item was introduced in Season 3 to solve this problem, Starfall Coronet. It makes Meteor a Cooldown Skill, so we have enough mana to cast Infinite Blizzard and deal lots of instant AOE damage to burn small groups of monsters. This way we don’t have to wait for Ice Spikes.
In addition, we will further synergize with Devouring Blaze using Wizard’s Meteor Passive to trigger immobilized bonuses. The passive skill also allows all Meteors to quickly stun the boss.
Finally, we’ll use Esu’s Ferocity Key Passive to increase meteor damage. Combining this with Aspect of Ancient Flame increases the attack speed by a further 50% and even increases the damage of our Ice Spikes, since we cast more Blizzards in the same period.
We will use Aspect Of Concentration to get enough mana generation to cast Infinite Blizzard, since casting more Blizzard requires more mana.
We’re not using Avalanche Key Passive here because it doesn’t increase Ice Spikes’ damage and we have enough mana.
All things considered, this build has excellent performance in fast farming and is capable of extremely fast boss clearing.
To get Starfall Coronet, we need to farm Uber Beast in Ice Boss. We need these materials to make an entrance ticket. These materials will be randomly dropped when completing Nightmare Dungeon.
In my experience, I farmed Uber Ice Boss more than 15 times before I saw a Starfall Coronet drop, which required stacks of 135 of this material. So be aware that it will take some time to get your hands on this new Sorcerer Unique.
I also made 2 versions of this Blizzard Meteor Build. One for T100 Nightmare Dungeon and Nightmare Vaults, and another for maximum DPS in boss fights.
In T100 Nightmare Dungeon version, I used Snowveiled Aspect plus Aspect of Disobedience to build enough armor, and used Ice Armor to increase our survivability. So we can tank the Butcher head-on until it staggers and melts it in 5 seconds.
Switching to the boss fight version is very easy. We just need to switch to Raiment of the Infinite and Tibault’s Will for further damage, and update our skill tree to use Flame Shield to avoid the one-hit mechanic. Also, we can remove Ice Blades Passive and get Glass Cannon to deal further damage.
One note on Paragon Board is that we will be using Stalagmite Glyph to increase Ice Spikes’ critical chance and damage in this build.
We’ll also be using Flash of Adrenaline Governing Stone for a 20% multiplier to damage, and Tempest Governing Stone to improve Crit Chance, Mana Regeneration and to apply Vulnerable.
While this Blizzard build is powerful, running pure Blizzards can be a little boring. This build is interesting enough because we can throw Meteors at monsters from time to time and burn them instantly instead of waiting for Ice Spikes to take damage.
I also like how well it works for farming Uber Bosses, but it does require the bosses to remain static. It would be exceptional if we could trick a boss into staying in the same spot and melting it in just a few seconds!
In Diablo 4 Season 3, the recently introduced boss-summoning artifact, the Igneous Core, serves as your gateway to confront the Echo of Malphas within the Vault of the Loom.
This robotic demon promises potent spoils and Diablo 4 Gold for both you and your construct companion, yet demands careful preparation. If you find yourself nearing level 100 and residing in world tier 4, you'll need to engage in the new seasonal activities to earn an opportunity to face this season's formidable adversary.
Following its introduction post-launch of season 3, Igneous Cores have replaced the previous method of summoning the Echo of Malphas, also known as "Uber Malphas".
To access his domain within the Vault of the Loom, you'll require:
However, if you aim to unlock the additional chests at the culmination of the encounter, offering a chance at acquiring one of the 2 exceedingly powerful construct companion Tuning Stones, it's advisable to bring along 4 to 5 Pearls of Warding as well.
In your pursuit of Igneous Cores, you'll encounter various other seasonal items, including the essential Shattered Stones, as well as the Governing and Tuning Stones for your robotic spider companion. Given the collective efforts of numerous players engaged in similar endeavors, your chances of acquiring Igneous Cores are significantly heightened.
Here's a simplified breakdown of the Igneous Core farming loop, which will be further elaborated below:
The primary source of Igneous Cores in Diablo 4 Season 3's open world are the Arcane Tremors. These can be easily identified by zooming into various areas on the map. By traversing the terrain and deactivating Igneous Obelisks—visible as pillars emitting fireballs and red lightning—you'll gather Elemental Cores and Shattered Stone required for summoning Heralds of Malphas at Voltaic Braziers.
Although the terminology may seem complex, the process is straightforward:
Ideally, execute this loop in areas near braziers marked with red icons, signifying that they provide Grim Favors for redemption at the Tree of Whispers. These locations are frequently targeted by other players, potentially yielding Igneous Cores from any Heralds of Malphas they summon.
Alternatively, Igneous Cores are guaranteed drops from the Son of Malphas boss, who sporadically appears in Arcane Tremors and vaults—similar to unexpected appearances by the Butcher in dungeons.
Given the Son of Malphas's formidable nature and full boss health bar, exercise caution if encountering him. In the absence of a consistent method to locate the Son of Malphas, the aforementioned steps must be repeated to acquire Igneous Cores.
The introduction of Diablo 4 Season 3 brings forth a variety of new robotic construct adversaries, all of which yield Shattered Stones upon defeat.
By adhering to the aforementioned steps and ensuring thorough looting of all Diablo 4 Items on the ground, you'll find yourself amassing an abundance of Shattered Stones, more than sufficient to summon Malphas.
Additionally, embarking on vault dungeon runs will also prove fruitful in acquiring these resources.
Here's a concise set of steps for farming Uber Malphas, followed by a more detailed explanation:
To access the Vault of the Loom, locate the Gatehall situated on the eastern border between Kehjistan and Hawezar (identified by a blue gate icon). Descend the stairs from the room containing the waypoint to find the entrance to the vault. Although you can enter at any time, the locked door requires specific materials for entry.
For those intending to venture into the Vault of the Loom, it's advisable to expend 4 or 5 Pearls of Warding at the Statue of Zoltun Kulle, positioned just before the Corrupted Altar near the locked door. Opening the door precludes interaction with the statue, so ensure you acquire the necessary buffs to mitigate potential damage from traps encountered en route to and during the boss encounter.
Upon readiness, interact with the Corrupted Altar and expend 7 Igneous Cores and 250 Shattered Stone to unseal the door, with only one player per group needing to do so.
Navigation through the 4 wings of the vault is required to locate objects for placement in the corresponding pillars. Subsequently, 2 small chests containing 1 Zoltun's Warding each will be accessible upon completion, although it's crucial to note that 14 Zoltun's Warding are required to unlock both bonus chests post-fight, necessitating judicious management of resources.
The portal will transport you to the boss encounter against the Echo of Malphas, set upon a spacious disc. The camera perspective will expand to provide a comprehensive view of the platform and the hazards therein. Successfully evade the boss's assaults and traps while eliminating spawned pillars to ensure a smooth confrontation.
Upon Malphas's defeat, loot will be dropped, followed by the opportunity to utilize Zoltun's Warding on 2 bonus chests. The Major Wardwoven Chest presents a 3% chance of yielding the Evernight or Genesis unique Tuning Stones for your construct companion.
In Diablo 4 Season 3, the Charge Barbarian reigns supreme as the epitome of speed, strength, and destruction. I will unveil an endgame build of this build that not only excels at Level 100 but also dazzles from Level 50 to 100 without the need for any Unique items. Next, I’ll cover everything you need to know about this powerful build.
Introducing this ultimate Level 50-100 Charge Barbarian build, designed to dominate World Tier 3 and Tier 4 content effortlessly. By combining the power of HotA with Charge, we'll go through both mid-game and end-game challenges. Then I combine the AOE power of Charge with Battle Shout so you can spam Charge infinitely, have constant healing, and 100% uptime on Berserking.
Besides, this build also combine the power of Charge with Hammer of the Ancients, and not only our AOE damage is insane, but we also have very respectable single-target DPS right out of the gates. So I'll cover the skill tree for the build, the aspects you need for that build, the gear you want, and the Paragon board for the build as well.
When embarking on this build, it's essential to ensure you have a sufficient amount of Diablo 4 Gold available.
Let’s go over the skill tree in more detail. You want 1 point into Lunging Strike and 1 point into Enhanced Lunging Strike. You do not need anything more than 2 points, as that’s enough to unlock the next portion of the skill tree. I’ve then put 5 points into Hammer of the Ancients, 1 point into Enhanced Hammer of the Ancients, and 1 point into Furious Hammer of the Ancients. I’ve then got 1 point into Rallying Cry, 1 point into Enhanced Rallying Cry, 1 into Strategic Rallying Cry, which gives us movement speed, resource generation, Unstoppable, and Fortify.
1 into Challenging Shout, 1 point into Enhanced Challenging Shout, and 1 point into Tactical Challenging Shout. Then put 2 points into the passive Imposing Presence for more life, 1 point into War Cry, 1 point into Enhanced War Cry for the Berserking bonus. 3 points into Booming Voice and 3 points into Raid Leader for the healing, which while leveling from Level 50 to 100, is very useful for speeding through Dungeons and Vaults.
5 Points into Charge, 1 point into Enhanced Charge, and 1 point into Power Charge. 3 points into Aggressive Resistance for the damage reduction, so we can put 3 points into Battle Fervor and 3 points into Prolific Fury for more Fury Generation. 3 points into Pit Fighter, 1 point into Thick Skin, so we can put 3 points into Counter Offensive, 1 point into Wrath of the Berserker, and then 1 point into each of the modifiers. 4 points into Wallop and finally 1 point into our key passive, Unconstrained.
I placed the Steadfast Berserker’s Aspect, which gives us a chance to become fortified on damage while Berserking. Fortify gives us a 10% damage reduction, which is very useful. In terms of stats, you want cooldown reduction, damage while Berserking, maximum life, total armor, or maximum Fury. With the aspects we use, we hit the armor cap very quickly, which is around 14,000 for max-level monsters. So you do not need total armor on more than 1 piece of your gear because once your 2 armor aspects kick in, you’ll double the armor, which is already overkill.
For your chest piece, put the Juggernaut Aspect, which provides a massive flat chunk of armor. We don’t use Evade in the build because Charge provides us with amazing Mobility Aspect. In terms of stats, you want damage reduction from close enemies, damage reduction, maximum life, or other damage reduction types, or total armor, depending on what your other armor’s roll.
For your gloves, I placed the Aspect of Limitless Rage, so when we use our hotter ability at maximum Fury, we can increase its damage even further. In terms of stats, you want ranks of Hammer of the Ancients as your number one priority, and then Critical Strike Chance closely behind.
For pants, I placed the Aspect of Obedience for even more armor stacking. Then go for ranks of Charge as your priority, damage reduction from close, damage reduction, and maximum life. I’d avoid total armor in this slot.
For boots, I placed the Ghostwalker Aspect, so whenever we’re unstoppable, we have even more movement speed. And 3 of our abilities in this build give us unstoppable, so we have this up nearly all the time. Fire and Poison explosions seem to be the most common in most Dungeons and Vaults, so I prioritize those resistances on my boots.
For amulet, this is where I placed the Aspect of Ancestral Force. This is so we get more Hammer of the Ancients damage, and so HotA gets more of a cone AOE effect, making it much more usable.
For your rings, you want to place the Bold Chieftain’s Aspect and Aspect of Echoing Fury. This reduces the cooldown of your shout skills and provides lots of Fury when you use your Shouts. You ideally want Critical Strike Chance, resource generation, damage while Berserking, and maximum Fury or maximum life for your ring rolls.
For your weapons, you want your Two-Handed Bludgeoning weapon to be the weapon you use when you use Charge, so it benefits from the Wallop passive. If you focus your highest DPS weapon for your Two-Handed Mace specifically while leveling, and then your other weapons are basically stat sticks with aspects on them. So for your Two-Handed Mace, you want damage while Berserking, all stats, strength, damage against close enemies.
For your gems, and also for your armor and weapons, you need Rubies. Rubies give percentage Overpower damage and they give percentage life. Then for your jewelry, put on gems that give you resistances against the elements not really covered by your boots.
Let’s go over the Paragon Board briefly. Start off by placing the Marshall glyph in your first slot. It’s the most important glyph for making this build work, so we want to unlock it as quickly as possible. Then place the Bone Breaker board down. This is one of the major ways we cause massive hits with this build. When an Overpower hits enemies, we Overpower every 12 seconds with this legendary node, which is amazing, which is why we stack all those Overpower damage bonuses.
Then unlock the Blood Rage legendary node. This is why damage while berserking is one of the most important stats for this build because it’s essentially multiplied by 25% with this Paragon node. I then place the Crusher glyph so we cause even more damage with maces and we cause even more Overpower damage.
Then we want to use the Carnage board and place the Ire glyph so we gain more damage while berserking and 10% damage reduction while berserking. Go across and next place the War Bringer board down and place the Exploit glyph so we do more vulnerable damage. Then go back and get the Decimator board and place the Dominate glyph.
Your final Paragon board will be the Hemorrhage board. You don’t need to unlock the legendary node here, but you just place the Brawler glyph for even more Charge damage.
Your pet is actually really powerful, so I highly recommend leveling from 50 to 100 in Nightmare Vault rather than regular dungeons or overworld. So you can level up your stones at the same time. You want Flash of Adrenaline with Tactical Support, Duration Support, and Initiative Support, so you have a constant damage bonus applied to you.
Then you want to use Tempest with Swift Support, Resource Support, and Safeguard Support so your Tempest fires every 0.7 seconds now, and you get Fury and even more damage reduction really quickly.
This Level 50 to 100 and beyond Charge Barbarian build will help you destroy absolutely everything in sight and requires no Uniques at Level 100. A more HotA-focused build does become more powerful once your focus goes towards bossing and you start adding more Uniques and perfect gear into the mix, but for Level 50 to 100, especially focusing on Charge, is just way more fun and way quicker to speed through Dungeons.
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