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To provide high-quality services and affordable in-game products for all players playing Diablo 4.
Wanderers, Diablo 4 Season 11 is less than 1 months away! Are you ready? Because of significant changes to itemization, the addition of The Tower endgame mechanic, and a brand-new item upgrade system called Sanctification, you may not be able to gain an advantage with the same builds and playstyles as last season.
To get ahead in Season 11 and dominate the new Tower leaderboards faster, you need to prepare now. Here are a few things you can do now to help you transition smoothly to Season 11.

First, completing the campaign before Season 11 begins is crucial, as this will unlock the ability to skip campaigns for all future season characters and give you a head start by automatically carrying over some progress. This includes your mount, all unlocked Altars of Lilith and their corresponding renown, and a fully unlocked map, allowing you to jump straight into the season content.
Once any character completes the campaign, all future season characters can skip the entire story. Your mount is immediately usable on your new season character, saving you time completing related quests.
Furthermore, progress on all discovered Altars of Lilith is retained. While these statues no longer provide permanent stat bonuses in Season 11, the extra experience and rewards gained from unlocking them are a significant part of significantly boosting your character's strength early in the season.
More importantly, if you complete the campaign, you don't need to start exploring the map from scratch, as the areas you've discovered will automatically unlock for your new season character. You can immediately skip the campaign and jump directly into season mode, allowing you to start farming the new The Tower endgame content much faster.
For the next tip, we recommend joining a Discord server, a great way to prepare for the new season. If you're used to playing solo and have sworn never to play with others again, joining a Discord server will definitely change your mind.
The changes to XP gain and monster difficulty in Season 11 make group farming much more advantageous, especially for Nightmare Dungeons and Helltides. Don't you envy other groups who always seem to work together to accumulate tons of XP and loot?
On Discord, you'll always find like-minded companions. Sign up in a group now and dominate Sanctuary with your new team at the start of the new season. You can share gear, experience, and learn about all the new mechanics coming in Season 11.
Next, finding the right leveling guide is crucial to maximizing your leveling efficiency in Diablo 4 Season 11. These guides pre-plan your skill points, gear, and activity progression, minimizing wait times and confusion.
This is especially important with the new Season Rank system, which replaces Renown, requires players to focus on milestone missions, and skill points may change, slowing down initial leveling.
Choosing the right guides in advance can help you efficiently handle these changes and focus on the most effective character build and objectives from the start, allowing you to reach the late game faster. Following the guides minimizes waiting time caused by aimless wandering or repeatedly resetting skill points, allowing you to experience endgame content as soon as possible.
This tip is about what happens to your character when transitioning from Season 10 to Season 11. If you're new, this is your first season, and you create a seasonal character as soon as you join the game.
Diablo 4 is divided into two distinct realms: Seasonal Realm and Eternal Realm. Eternal Realm doesn't have any seasonal content; it's just the base game without the flashy Chaos Armor, Perks, endgame content, etc., but they are always present.
Several things happen when you first log in and transition from one season to the next. First and foremost, all your Diablo 4 items will not carry over to the next season, including your hard-earned gear, gold, materials, boss materials, armor, gems, and runes. However, everything will be transferred from your Seasonal server to your Eternal server. So, your gold will continue to accumulate over time.
But please note that all your gear from the current season will be transferred to a Withdraw Only tab. Once you retrieve these items or empty this inventory at the end of the season, this tab will disappear and be replaced by all new content.
Therefore, if you want to keep your gear, such as some Mythic items you acquired in Season 10, and keep them on your permanent character, you must log in to your character from the previous season and retrieve them from Withdraw Only tab.
Finally, we want to emphasize: enjoy the game! New seasons always generate a variety of discussions, both positive and negative. But regardless of the scale of the discussion, don't rush to make any definitive judgments. It's best to wait until the season officially begins before making any decisions. Because PTR doesn't fully reflect the actual situation of the season.
Therefore, make your own decisions, enjoy the game, and don't start with terrible expectations, lest you ruin your season experience from the outset. Have a great day!
Diablo 4 Season 11 PTR brought many changes, such as leveling, crafting, and new leaderboards, but the experience wasn't as good as Season 10.
However, Season 11 hasn't officially launched yet (its release date is December 9th), so there's still plenty of time to fine-tune it. In a recent developer interview, the developers discussed their plans for Season 11 and future updates, even hinting at the next expansion for Diablo 4.

Sanctification is one of the seasonal features of Season 11. Its operation is similar to Vaal Orb in Path of Exile. Using it on an item might give it better affixes or remove its useful affixes, rendering it worthless, and the item cannot be sanctified further. This feature is mainly for trying to upgrade items that are close to their endgame value; players can also choose not to use it.
The developers understand that players don't want to destroy valuable and unique gear and Mythic items, but they also feel that a completely risk-free experience would reduce player excitement. They believe that ideal sanctification should allow for an unlimited number of sanctifications of the same item, rather than a single, decisive result.
They plan to protect very high quality Diablo 4 items; for example, sanctifying Ancestral and Mythic items will not remove their affixes and will yield better results. Sanctifying rare items, however, still carries risks.
In PTR 2.5.0, Masterworking has been significantly modified. It now only increases the item's base stats, such as weapon damage, jewel resistances, and armor values. This prevents players from acquiring significant amounts of key modifiers like cooldown reduction, attack speed, crit, and skill levels through Masterworking, resulting in a substantial decrease in character strength.
The developers believe the current Masterworking system is similar to Blacksmith's Whetstone and Armourer's Scrap in Path of Exile; the gear-up process is monotonous and uninteresting, simply clicking to upgrade until the maximum level, failing to provide players with surprise and satisfaction.
They mentioned adding a new Masterworking bonus on top of the existing one, though they didn't specify what it would be. Any change, however, would be beneficial.
The Towers is a new leaderboard system with more detailed rankings than The Pit, but it lacks rewards, resulting in a lack of player motivation. According to PTR data, even the strongest classic Barbarian builds are far from reaching floor 150 in The Towers, and after the new patch, even reaching floor 100 may be difficult.
The developers have reduced the HP of the Towers bosses and shortened the reward interval from every 10 floors to every 5 floors, up to floor 150. They believe that even with these changes, reaching floor 150 will still be extremely difficult. They speculate that players' progress in The Towers will typically be about 10 floors lower than in The Pit.
They plan to design The Towers as a more competitive endgame mode, differentiating it from the more diverse and fun-filled Pitfalls mode. This will involve optimized map generation rules, such as prioritizing upward routes, reducing unnecessary dead ends, and preventing important enemies from spawning in remote corners.
Finally, based on player feedback, they plan to offer rewards for players challenging The Towers. For individual players, rewards based on clearing specific floors will be introduced, such as gear and transmogs. Players who rank high on the leaderboard will receive functional rewards, prestige titles, and halos (cosmetics).
Finally, a Build Viewer will be added, making all builds on the leaderboard public and transparent, while also optimizing the leaderboard UI and notifications.
The development team stated that the future focus is on adding depth to existing content, rather than simply bloating the game with a large number of new events. They don't rule out adding new content but prefer to refine the existing systems.
The developers mentioned considering giving magic items affixes and making them upgradable. This could make more types of items valuable in the endgame. This isn't without precedent; at least in Diablo II, magic items proved useful due to their potentially high specific skill bonuses.
However, to encourage players to forgo some legendary aspects in favor of magic items, their affix strength would need to be five to six times greater than it is now. This change is expected to be implemented as early as Season 12.
Season 10 Chaos Unique items, including Chaos Perks and Chaos Rifts, are highly popular mechanics among players. The developers are happy to integrate them into the game, but they need to find a suitable way to avoid disrupting long-term balance and diversity. They mentioned that some Chaos Perks might return as Legendary Aspects.
The developers' long-term goal is to ensure that gold primarily comes from killing monsters rather than selling items. They have already significantly increased the amount of gold piles dropped by monsters in Season 11.
They are also considering changing Boss Materials to a currency, so they don't take up inventory space, but the trade-off might be that they will become untradeable.
Finally, Zaven, the game's Associate Director of Expansion, hinted that all Diablo fans should pay attention to The Game Awards on December 11th. He strongly suggested that there would be an announcement about Diablo IV expansion pack, and perhaps we'll even see an exciting trailer.
That concludes the main content of this developer interview. Overall, the official team has listened to player and community feedback while also having its own update plans, and Season 11 experience should be better than the PTR.
Since its launch, Diablo 4 has released a new season every 2-3 months, accompanied by various updates and new seasonal content related to the season's theme, ensuring there's always something new to play and keeping the game fresh and dynamic.
However, besides this type of new content, sometimes the release of a new season brings long-term, historical changes that will have a profound impact on the future development of Diablo 4.
Take Season 11 as an example. Although it won't be available until December 9th, a month later, 2.5.0 PTR has already largely confirmed the new content it will bring, as well as the long-term updates we're talking about.
We've previously introduced the seasonal content of Season 11 in several articles; this time, we'll bring you the overall changes that will begin with the new season and analyze their impact.

If you choose to play the new season, you'll need to create a new character. This means that everything, from leveling up to farming available Diablo 4 items, will have to start from scratch.
Furthermore, at the start of each season, you had to traverse the map on horseback or on foot to clear the fog, unlocking corresponding areas and waypoints so you could teleport directly to specific locations later.
While this process wasn't difficult, repeating it every season was incredibly tedious and time-consuming, even if you knew the map and waypoints by heart.
Fortunately, after two years of this "torture," Diablo 4 finally decided to remove this mechanism starting with Season 11!
This means that once you've completed the campaign before, you can skip the process of unlocking basic waypoints to get them directly. At least in Season 11, you can immediately start farming XP and gold, reaching endgame faster.
As for the waypoints added in Vessel of Hatred DLC, once you've completed the campaign within it, you can also skip them and directly enjoy the full map and travel experience.
This way, veteran players no longer need to endure the pointless fog of war cleanup every season, while new players can still experience the campaign and gradually explore the game's areas.
More importantly, if you're a veteran player who has completed campaign at least one time, you'll be able to complete farming much faster in all new Diablo 4 seasons than before (before Season 11), allowing more time to enjoy the new season's exclusive gameplay.
Frankly, this change should have been implemented a long time ago, as the player community has been complaining about the repetitive fog of war cleanup for a long time. But regardless, it's finally here.
As you should know, the entire game is divided into the seasonal realm and Eternal Realm. The former is used to experience the new season, while the latter is a relatively stable realm storing all characters from previous seasons.
Generally, most players will prioritize experiencing the seasonal realm, but if you really like a character and their builds created in a particular season, or if you want to delve deeper into the game's fundamental mechanics and general events, Eternal Realm is a better choice.
Since seasonal content is not carried over to Eternal Realm, it's essentially unaffected by seasonal updates, except for character additions. However, Season 11's adjustments to the gear upgrade mechanism seem to change this.
First, Tempering and Masterworking mechanics have reformed the way affix upgrades affect gear, either by reducing the randomness of selected affixes or by directly influencing the upgrade's effect on the gear itself.
Second, Season 11 will add a new mechanic called Sanctification, allowing you to further enhance your gear after utilizing other mechanics. Once Sanctification is complete, your gear cannot be altered further.
Based on 2.5.0 PTR, these updates have received mixed reviews from players, and whether they are truly worthwhile remains to be seen after the new season launches. However, you'll find that they will definitely impact build usage in Eternal Realm.
Builds are essentially combinations of skills, gear, and other combat bonuses, such as Season 10 Chaos Perks, tailored to a specific class or combat scenario to maximize offensive/defensive damage.
Since Eternal Realm doesn't retain seasonal mechanics, builds are essentially the same regardless of which season's character you play, except for class differences.
However, Sanctification introduced in Season 11 means that the gear component of your builds will undergo a fundamental change. Previous gear will become obsolete due to the inability to obtain Sanctification.
This means that after Season 11 ends, if you want to play in Eternal Realm at your strongest, all the builds you crafted during Seasons 1-10 will be ineffective, as they cannot compare to builds affected by Sanctification and the updated Tempering and Masterworking.
Overall, this change won't negatively impact your Diablo 4 experience too much, as Eternal Realm's playability is inherently lower. However, this is a historic change for Diablo 4 itself.
Besides the confirmed changes Season 11 will bring to Diablo 4, the specific release date of the second DLC should also be revealed soon. Previously, it was only known to be in 2026.
Last year, the development team hoped to release the second DLC in 2025, but ultimately postponed this plan by a year when releasing the roadmap. With 2025 drawing to a close, players' curiosity is even stronger.
In short, Diablo 4's performance throughout 2025 has been relatively uneventful, but the changes brought by Season 11 may mean that the game will bring you new surprises in 2026. Let's look forward to it!
Diablo 4 Season 11 PTR has ended. Based on the official announcements, while the core gameplay remains unchanged, many key systems have been completely overhauled.
Current feedback suggests that Season 11 changes have slowed down the game's progression. The developers have adjusted monster difficulty and early gear drop rates. It's difficult to say whether these changes improve the experience, but they have certainly had a significant impact on every class.

In addition to numerous class balance changes, Season 11 also introduced seasonal content, significantly revamped Tempering and Masterworking systems, and added Tower activity to replace The Pit.
This ranking uses the new Tower activity instead of The Pit as the benchmark. This is because Tower has a complete Leaderboard system, providing a reliable data source. All data is currently based on the PTR, so adjustments are likely to be made before release on live servers.
Dance of Knives Rogue build was too powerful in the early PTR, so it was subsequently nerfed, resulting in mediocre performance in high-level content. Currently, the best performing build is Death Trap Rogue, a common top-tier build for several seasons. Other potential builds include Heartseeker Rogue and some other Basic Skill Rogues.
Melted Heart of Selig, after its rework, increases the main resource cap by 3% per point of primary attribute. When injured, resources are deducted first, then health, but maximum health is reduced by 75%. Recovering full resources within 3 seconds after 6 seconds of no damage is deducted.
This allows the resource cap to exceed 500, enabling Death Trap to receive its full damage boost after becoming a core skill with other Diablo 4 items. Beastfall Boots allow Rogue's next skill after using their ultimate to increase damage by consuming resources, thus utilizing the abundant resources provided by Melted Heart of Selig.
Sorcerer is currently in a somewhat awkward position. Firstly, Teleport Enchantment has been nerfed, meaning its cooldown on the live server will be longer than on the PTR. Chaos Powers, such as Mana Shield, which were relied upon last season, have been removed, returning damage output to normal levels.
Sorcerer's new unique item in Season 11, Orsivane, allows defensive skills not on the skill bar to activate their enchantments and also provides increased damage. While this frees up skill bars, the benefits cannot fully compensate for the loss of Chaos Power and Teleport enchantments.
The another top Sorcerer build in PTR 2.5.0 is Crackling Energy. Esadora's Overflowing Cameo and Galvanic Azurite Ring can significantly increase the damage and generation of Crackling Energy.
Other promising builds include Hydra Sorcerer build and Frozen Orb Sorcerer, and these builds benefit from the reworked Banished Lord's Talisman.
Necromancer has consistently been in the upper-middle tier for several seasons, demonstrating remarkable stability. The current leaderboard is dominated by traditional builds built around Shadow Blight and its key passive, while Bloodwave Necromancer build, reliant on Chaos Perks, has weakened in Season 10.
Necromancer gains a new unique item in Season 11, Gravebloom, which replaces a single Golem with three smaller Golems, offering higher attack speed and a chance to deal double damage, significantly boosting golem damage. Therefore, Golem Summoner Necromancer build is a strong contender for the new season's S-tier build.
Cataclysm Druid Finally, it's back! This is the result of a combination of multiple mechanics and items. First and foremost is the effect of the reworked Melted Heart of Selig combined with Ancestral Guidance legendary Paragon Node.
Melted Heart of Selig allows Druids to easily acquire tens of thousands of Spirit resources, causing Cataclysm damage to inflate dramatically. Ancestral Guidance, based on the amount of Spirit resources available at the time of casting an ultimate ability, increases ultimate ability damage by 1% per point of Spirit.
Combined with the snapshot mechanic, if you pre-stack a large number of buffs before casting a long-duration ability, ensuring they take effect throughout their duration, Cataclysm damage will reach an incredibly high level.
Cataclysm Druid's current damage is too high, but the developers will probably, like with other similar combinations, set a cap on the buff resources from Ancestral Guidance to limit the build's strength.
Evade Spiritborn, which performed exceptionally well in Season 10, remains very powerful in PTR 2.5.0. Thanks to the armor system changes, the late-game Evade Spiritborn build can easily achieve extremely high armor. Aspect of Unyielding Hits provides additional weapon damage based on total armor, easily maximizing the weapon's effectiveness and freeing up other equipment slots.
This build has a defensive bug in PTR 2.5.0, making the character nearly immortal. This is expected to be fixed before the live release, but even so, its damage remains top-tier across all classes.
Other classic builds such as Quill Volley Spiritborn, Crushing Hands Spiritborn, and Rake Spiritborn have good balance among their different playstyles.
The current top-tier build is Hammer of the Ancients Barbarian, thanks again to the reworked Melted Heart of Selig. Because Barbarians have four weapon slots, they can stack the highest primary stats of all classes, thus gaining an extremely high resource cap through Melted Heart of Selig.
Their damage primarily comes from one piece of equipment and one skill. Ramaladni's Magnum Opus one-handed hammer increases skill damage proportionally to the current resource amount. Furious Hammer of the Ancients provides critical hit chance and critical hit damage proportionally to the resource amount at the time of skill activation. The injection of thousands of resources into these two scaling sources results in an explosive increase in damage.
Barbarian's strength significantly surpasses other classes, making it highly unlikely that Barbarians in the PTR will survive to the live server. It is expected that the developers will also set the resource gain cap for these two scaling sources at 500 points.
Currently, the various classes shown in PTR 2.5.0 Their rankings may be adjusted on the live server, but overall their damage is far inferior to that of season 10, so players may need some time to adapt.
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