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In Diablo 4 Season 3, the recently introduced boss-summoning artifact, the Igneous Core, serves as your gateway to confront the Echo of Malphas within the Vault of the Loom.
This robotic demon promises potent spoils and Diablo 4 Gold for both you and your construct companion, yet demands careful preparation. If you find yourself nearing level 100 and residing in world tier 4, you'll need to engage in the new seasonal activities to earn an opportunity to face this season's formidable adversary.
Following its introduction post-launch of season 3, Igneous Cores have replaced the previous method of summoning the Echo of Malphas, also known as "Uber Malphas".
To access his domain within the Vault of the Loom, you'll require:
However, if you aim to unlock the additional chests at the culmination of the encounter, offering a chance at acquiring one of the 2 exceedingly powerful construct companion Tuning Stones, it's advisable to bring along 4 to 5 Pearls of Warding as well.
In your pursuit of Igneous Cores, you'll encounter various other seasonal items, including the essential Shattered Stones, as well as the Governing and Tuning Stones for your robotic spider companion. Given the collective efforts of numerous players engaged in similar endeavors, your chances of acquiring Igneous Cores are significantly heightened.
Here's a simplified breakdown of the Igneous Core farming loop, which will be further elaborated below:
The primary source of Igneous Cores in Diablo 4 Season 3's open world are the Arcane Tremors. These can be easily identified by zooming into various areas on the map. By traversing the terrain and deactivating Igneous Obelisks—visible as pillars emitting fireballs and red lightning—you'll gather Elemental Cores and Shattered Stone required for summoning Heralds of Malphas at Voltaic Braziers.
Although the terminology may seem complex, the process is straightforward:
Ideally, execute this loop in areas near braziers marked with red icons, signifying that they provide Grim Favors for redemption at the Tree of Whispers. These locations are frequently targeted by other players, potentially yielding Igneous Cores from any Heralds of Malphas they summon.
Alternatively, Igneous Cores are guaranteed drops from the Son of Malphas boss, who sporadically appears in Arcane Tremors and vaults—similar to unexpected appearances by the Butcher in dungeons.
Given the Son of Malphas's formidable nature and full boss health bar, exercise caution if encountering him. In the absence of a consistent method to locate the Son of Malphas, the aforementioned steps must be repeated to acquire Igneous Cores.
The introduction of Diablo 4 Season 3 brings forth a variety of new robotic construct adversaries, all of which yield Shattered Stones upon defeat.
By adhering to the aforementioned steps and ensuring thorough looting of all Diablo 4 Items on the ground, you'll find yourself amassing an abundance of Shattered Stones, more than sufficient to summon Malphas.
Additionally, embarking on vault dungeon runs will also prove fruitful in acquiring these resources.
Here's a concise set of steps for farming Uber Malphas, followed by a more detailed explanation:
To access the Vault of the Loom, locate the Gatehall situated on the eastern border between Kehjistan and Hawezar (identified by a blue gate icon). Descend the stairs from the room containing the waypoint to find the entrance to the vault. Although you can enter at any time, the locked door requires specific materials for entry.
For those intending to venture into the Vault of the Loom, it's advisable to expend 4 or 5 Pearls of Warding at the Statue of Zoltun Kulle, positioned just before the Corrupted Altar near the locked door. Opening the door precludes interaction with the statue, so ensure you acquire the necessary buffs to mitigate potential damage from traps encountered en route to and during the boss encounter.
Upon readiness, interact with the Corrupted Altar and expend 7 Igneous Cores and 250 Shattered Stone to unseal the door, with only one player per group needing to do so.
Navigation through the 4 wings of the vault is required to locate objects for placement in the corresponding pillars. Subsequently, 2 small chests containing 1 Zoltun's Warding each will be accessible upon completion, although it's crucial to note that 14 Zoltun's Warding are required to unlock both bonus chests post-fight, necessitating judicious management of resources.
The portal will transport you to the boss encounter against the Echo of Malphas, set upon a spacious disc. The camera perspective will expand to provide a comprehensive view of the platform and the hazards therein. Successfully evade the boss's assaults and traps while eliminating spawned pillars to ensure a smooth confrontation.
Upon Malphas's defeat, loot will be dropped, followed by the opportunity to utilize Zoltun's Warding on 2 bonus chests. The Major Wardwoven Chest presents a 3% chance of yielding the Evernight or Genesis unique Tuning Stones for your construct companion.
As you know, in order to keep the game fresh and attract new players, Diablo 4 always adds new mechanisms when launching new seasons, or adjusts and updates some existing game content. In the recent Season 7, the representative of the new mechanism is witchcraft power (lost witchcraft power is one of them), and the past Runeshards have been given a new name-Artificer’s Stones.
No matter which of them, they can provide you with additional benefits in Diablo 4 Season 7, allowing you to get a better gaming experience, so it is necessary to know how to get and use them in the current season. Based on this, we will introduce them to you one by one.
In Season 6 and older seasons, there is an item called Runeshard, which is one of the must-have items for you to enter the endgame. After storing enough Runeshards, it can help you further improve your game character in the endgame. In Season Of witchcraft, Runeshards are called Artificer’s Stones.
You can farm Artificer’s Stones by participating in limited-time events in the game, such as Legion events and World events. But the limited-time feature may make you feel tricky, so you also need to know other more common ways to obtain Artificer’s Stones.
The first way is to complete a bounty mission called Whispers of the Dead through Tree of Whispers, which is actually the core of Season 7. After successfully completing these missions, you will get extra XP, Diablo 4 Gold, and Grim Favors, among which Grim Favors can be exchanged for Whisper Caches - some treasure chests contain many Artificer’s Stones.
Other Season 7 activities that can earn Artificer’s Stones include completing dungeons. Whether it’s Nightmare, Helltide, or Kurast Undercity, exploring and fighting in them will reward you with Artificer’s Stones. In addition, Infernal Hordes also allows you to find Artificer’s Stones after obtaining high-level loot or material loot, or defeating Fell Council can also do it.
It’s worth mentioning that if you use the consumable potion Seething Opal of Torment during the game, it will help you increase the chance of all relevant enemies dropping Artificer’s Stones for you for 30 minutes.
The only use of this item in the game is to open Pit of the Artificer. This pit is actually an endgame dungeon that will bring a lot of rich loot. Completing it will upgrade your Paragon Glyphs and unlock Torment difficulty for you-Torment difficulty will increase the challenge of Diablo 4 endgame while giving you the opportunity to obtain rare loot.
To open Pit of the Artificer, head to Cerrigar in Scosglen region, where you’ll find a portal called Artificer’s Obelisk, and to interact with the obelisk you’ll need enough Artificer’s Stones.
They’re special combat perks exclusive to Season 7, similar to the vampire powers from Season 2. You can acquire and equip a total of 6 witchcraft Powers, and upgrade them to make yourself stronger, but before that you need to know how to acquire them.
To do this, you actually have to complete a series of quests. First you have to talk to Gelena in Gea Kul, and by interacting with her you’ll officially start the season to get the first set of quests: find the source of the rot, and then go to Tree of Whispers with Gelena.
There are four altars in the game, namely Altar of the Eldritch, Altar of the Psyche, Altar of Growth, and Forgotten Altar. Each altar will grant you the witchcraft power associated with its name, and Forgotten Altar will grant you the lost power.
It should be noted that unlike the other three altars located in Tree of Whispers, Forgotten Altar that can bring lost power is located in the dungeon, and their generation is random. After finding Forgotten Altar, you can collect Restless Rot to exchange for the lost power you want if you can.
It is easier to upgrade the lost witchcraft power than to find them. Go to the inventory and select the witchcraft tab. When you select the power you want to upgrade, consume the corresponding amount of Restless Rot. In addition, you can equip and replace your witchcraft power according to the combat effect you want to achieve, and use up to six at a time.
In fact, after completing the task of unlocking the witchcraft power, you can use the power you have obtained to continue the seasonal world quest to unlock more available powers. In addition, although the chances of finding Forgotten Altar are not very high, at least you will find that the dungeon it is located in is easy to clear, especially if you have obtained the witchcraft power provided by the other three altars next to Tree of Whispers.
I hope that after our introduction, you can successfully obtain these two game contents in Season 7. Wish you good luck!
Most Diablo 4 seasons will introduce a new mechanism that is only available in that season in conjunction with the new main storyline of the current season. These mechanisms generally provide you with special powers as your seasonal combat assistants in various ways to help you get a unique combat experience in the new season.
For the recently launched Diablo 4 Season Of Witchcraft, this new mechanism is the power of witchcraft. Although other new content has been introduced in this season, none of them are as attractive as the power of witchcraft. However, if you want to get these powers, you must first complete a pre-quest called Poison in the Roots, and then you can start to obtain these unique witchcraft skills to enhance your character by collecting Grim Favors and Restless Rot.
Based on this, we will introduce you how to solve this task in step-by-step order.
When you have collected enough Grim Favors through the main quest of Season 7, you can go to Tree of Whispers to start Poison in the Roots quest. Once there, you’ll see three witches trying to perform a ritual, which will allow your character to begin gaining witchcraft power, but the ritual can’t be completed without your help.
It’s worth noting that talking to Gelena in Tree of Whispers not only opens Poison in the Roots but also allows you to make Occult gems with her - provided you have enough materials for making them. But before that, completing the quest is the top priority.
The entire ritual looks like a circle of three braziers and three twisting snakes assembled by the witches, and your first step is to light the braziers around the circle in the order of the old names of Tree of Whispers. The witches will say part of the old names in the correct order, as follows:
After all the braziers are lit correctly, some enemies will appear around, and defeating them in time will drop Diablo 4 Gold and open the next step of the quest for you. Fortunately, these enemies are not very difficult.
In addition to the enemies mentioned above, you will also need to kill the writhing snakes quickly in the ritual circle the moment you light the last brazier. When they die, they will drop an in-game item called Nangri Blood, as well as health potions that can help you fight other subsequent enemies.
After obtaining all three bottles of Nangri Blood, you need to walk along the ritual circle to any of the braziers you just lit and sprinkle Nangri Blood you have along the way as you continue to walk around the circle. Immediately afterwards, as the flame of one of the braziers goes out, the area begins to rumble, which means that Nangri Blood has begun to work.
Next, the real ritual will begin, as you have completed all the steps required to start it. However, to enter the last part of Poison in the Roots quest, you must still resolve a fierce battle.
It is worth noting that the use of Nangri Blood does not need to be selected in advance from the inventory, you can directly scatter it around the ritual circle.
As Nangri Blood spreads, enemies that spawn in the area will try to disrupt the purification ritual. All you have to do is kill them to prevent them from entering the ritual circle and contaminating the ritual. These enemies will continue to spawn until the gray bar in the ritual circle is exhausted. You can adjust your attack and defense strategies based on this progress bar.
Since these enemies spawn from all directions, you must try to get as close to the ritual circle as possible to kill any enemies in time. For this reason, it is recommended that you try to use skills that can attack in a large area so that small waves of enemies can be eliminated before they get close to the ritual circle. The class that is most suitable for this stage should be Necromancer, because they can use minions to create obstacles for enemies.
As the progress bar enters the final stage, ordinary enemies will begin to give way to more dangerous elite monsters. Since they have unique properties and abilities, and these abilities will appear randomly, you need to be fully prepared before they arrive.
Fortunately, you don’t have to consume extra energy to protect the witches in the ritual circle, because they will not be attacked by enemies, so you don’t have to worry about them dying throughout the ritual. At the end of the ritual, a small boss will appear, spawning and commanding more remaining minions until the gray progress bar in the ritual circle becomes empty, at which point all enemies will immediately die and drop rewards for you, which also means the successful completion of the mission.
In addition to the normal rewards, you will also receive a Legendary Cache, which contains good loot, and may even contain a new unique item or other powerful gear in Season 7. If you talk to the witch again next, they will hint that you may encounter more rituals later.
In the following season journey, you can exchange more witchcraft power by giving more Grim Favors to these witches, and continue to advance the main storyline of Season Of Witchcraft to get more rewards by finding and completing more main quests. Good luck!
In order for an ARPG to continue to run, in addition to having a sufficiently attractive gameplay, it must also update the main storyline on time to ensure that the game has a “developing” background world. As one of the most popular ARPGs in recent years, the main storyline of Diablo 4 not only continues the dark style of Diablo series but also updates with the update of the season.
Therefore, in the latest Season 7, completing the main storyline mission can not only bring you Diablo 4 Gold as a reward but also allow you to read the latest Diablo 4 main storyline. However, since the main storyline is coherent, and Season 1 was launched two years ago, you may have forgotten the previous main storyline.
Based on this, we will lead you to review the main storyline outline of each Diablo 4 season from the beginning, as well as the seasonal feature mechanisms related to these stories. In fact, this may also trigger your outlook and thinking about Season 8.
Season 1 takes place shortly after Lilith is defeated. A new demon lord, Varshan, rises and seeks to corrupt Sanctuary, using Malignant Hearts. From a story perspective, Season 1 isn’t anything too special. However, Malignant Hearts in that season allowed you to use special abilities to enhance your character, which was very popular at the time.
Varshan still exists in Diablo 4 as Echo of Uber boss, and Malignant Hearts reappear as rings, so you can still interact with them in Season 7.
As a new power available in Season 2, the vampire powers are not only cooler but also provide you with more benefits. In the main story, although Wanderer will be infected by the vampire curse, they not only do not turn to darkness, but are able to use vampire powers to deal with the villains.
Season 2 also adds a new vampire boss, Lord Zir. Although he was defeated in Season 2, he still exists in the game as an Uber boss, and the vampire threat still exists in Sanctuary because they are still quite popular as an enemy.
In fact, Season 2 is very important to Diablo 4 from a main story perspective, because the plot of Wanderer immunity to the vampire curse makes you suspect that they are Nephalem - which is also hinted by Mephisto in the DLC Vessel of Hatred.
In Season 3, after you discover the treasure vault of the ancient wizard Zoltun Kulle, a new seasonal enemy, many of Zoltun Kulle’s robot “constructs” will become possessed and begin to do evil. You will then need to team up with a small robot spider called Seneschal Companion to fight these threats. When Kulle’s constructs are destroyed, your Seneschal Companion will go back to sleep again.
As a unique mechanic in Season 3, Seneschal Companion was only a short-lived addition, but now that pets and mercenaries exist, you’ll realize that they’re somewhat similar to Seneschal Companion, so why not bring it back?
This season has very little content and new game mechanics, with the main purpose of returning to the basics. The loot system has been completely overhauled in terms of mechanics, and the story tells a side story about the legendary mercenary group by reconnecting Wanderer with Iron Wolves.
Season 5 offers a new endgame mode called Infernal Hordes, in the form of a challenge room that allows you to get more gold and more powerful items by killing enemies, and the mode still exists in Diablo 4.
While this season does not provide you with new powers to use, it adds a new quest line in terms of the main storyline, that is, Lilith’s followers try to redeem themselves by joining forces with Wanderer. This story not only leads to the prologue content of Vessel of Hatred, but is also the first seasonal questline that can be played in Eternal Realm.
Since this season was released at the same time as the DLC, the seasonal story it provides only serves to provide background, and most of the main story is concentrated in the DLC. However, it is worth mentioning that you can fight new monsters Realmwalkers in Season 6, and they also make Helltides more interesting.
Season 7 adds witchcraft powers as your seasonal assistant, similar to vampire powers in Season 2, allowing you to craft or enhance some new builds through these spells to improve your combat effectiveness.
In terms of the main story, the story of Season 7 continues the end of Vessel of Hatred expansion. In this season, you will find that Mephisto’s minions are trying to corrupt Tree of Whispers to retaliate against those humans who oppose Hell. This is reflected in the new gameplay of the season, that is, you need to fight in Headhunts to get back Fugitive Heads.
Through all the existing plots, you already know that Prime Evil has taken over Akarat’s body, so in the 8th season or other updates, you may need to start hunting Mephisto because of Akarat. Let’s look forward to the follow-up development together!
To quickly accumulate game resources in Diablo 4 series, farming in various dungeons should be the most effective way. In the past few seasons, various normal dungeons, nightmare dungeons and Helltides have provided you with a lot of Diablo 4 Gold, and in Season 7 you can also do this by exploring Rootholds.
As a new event in Season of Witchcraft, Rootholds can not only provide you with good equipment and resources but also let you experience the new Diablo 4 combat fun. Fortunately, it is not difficult to clear these dungeons. But before entering and farming these dungeons, you need to reserve enough Roothold Keys.
Roothold Keys are also called Whispering Wood sigils. You can start synchronous farming after starting the main quest of Season 7, but it will become more and more difficult to obtain these keys in the later stages of the game. Based on this, we will provide you with a way to obtain Roothold Keys and tell you how to find Rootholds dungeons later.
Based on the current Season 7 situation, the best way for you to get Roothold Keys is to farm Whispers in Headhunt areas of Sanctuary. Headhunt areas are represented by teal icons in the area on the world map, and function very similarly to Helltides, meaning they are only active for a short time, and once the timer expires, they end and a new one spawns somewhere else.
All Headhunt areas will give you multiple Tree of Whispers bounties, and completing them, as well as killing monsters and completing events in the area, will give you other regular rewards, including Whispering Wood sigils, which are keys to enter Roothold dungeon.
The drop rate of Whispering Wood sigils is very low, and you may need to consume several hours collecting them in Headhunt area, and you may only end up with a few keys, or even none at all. Although the drop rate seems to be improved on Torment I difficulty, it is still difficult if you want to farm in large quantities.
Once you get some locked Silent Chests in Headhunt zone, opening them has a chance to drop Whispering Wood sigils and some loot for you, but you need to get Whispering Keys to open them. These keys can be obtained by opening Whisper Caches in Tree of Whispers, or use Obols to exchange at Purveyors of Curiosities in the main town.
You can actually think of Rootholds as the nightmare dungeons in Diablo 4 Season 7. While the regular nightmare dungeons are still there in this season, Rootholds are a better choice for Diablo 4 Gold farming because of their higher loot drop rate. And if you run Rootholds after unlocking at least Torment I you will have a chance to get better rewards, such as Ancestral Uniques items.
But to enter Rootholds, you not only need to get the keys Whispering Wood sigils that we have already introduced to you, but also need to work hard to find its exact location.
Once you have enough Roothold Keys, also known as Whispering Wood sigils, you first need to activate them in your inventory, just like you did with nightmare dungeons. Once you have converted a normal dungeon into a Roothold, you can open the map and teleport directly into that dungeon from your current location.
Roothold dungeons can spawn anywhere on Diablo 4 map, depending on which key you use, so be prepared to make sure you can handle any Roothold, as the rules vary from one Roothold to another.
Once you enter the dungeon and make your way through the first passage, you will see several magical roots as you reach the surface, each of which can act as a modifier to adjust the difficulty of the current Roothold.
There are usually two easier modifiers and two more challenging options. You must select at least one modifier to explore further in a Roothold, but it is recommended to select up to two if possible, and the rewards you receive after completing the current dungeon will be greatly increased if you select the more difficult modifiers.
As you make your way through Rootholds, you should come across another gate with three additional modifiers, picking any two of which will further increase the difficulty level and boost your completion reward as you fight your way to the end. You’ll also get more loot if you interact with each Exposed Root you encounter.
It’s worth noting that every enemy spawned in a Roothold is also Headrotten, which means that in addition to the normal rewards, you can also earn a lot of Season 7’s special currency, Restless Rot, by clearing Roothold dungeons - enough Restless Rot can allow you to upgrade the witchcraft powers you already have, or gain more unique witchcraft powers.
The above introduction should be enough to help you find Rootholds smoothly, but if you want to get a lot of game items from it, you’ll have to invest a lot of time of Roothold Keys farming, as the drop rate of keys is very low. So here’s hoping you can collect enough Roothold Keys as soon as possible. Good luck!
If you are familiar with Diablo 4 series, you will know that builds are an important component of the series. Its creation and use require you to have a comprehensive understanding of the game’s classes, skills, gear and other aspects. Although this may sound troublesome, the benefits of builds will make you find that it is worth the effort.
Different Diablo 4 classes are suitable for different builds. For Necromancer, Shadow Blood Wave Build can be said to be a build suitable for most Diablo 4 seasons. However, since there are always some adjustments in the new season, if you want to use this build as a Necromancer in the latest Season 7, you need to pay attention to some things.
Based on this, we will introduce you to these precautions in detail, as well as the best way to use this build.
Also commonly referred to as Shadow Surfer Necro, this build creates high-damage Blood Waves through Kessime’s Legacy Unique Pants and Cooldown Reduction to hit enemies. And it’s worth noting that this build can also benefit from passives and aspects usually reserved for Shadow Damage Builds because of the presence of Aspect Of Ultimate Shadow, so you can definitely consume extra Diablo 4 Gold to get this aspect.
In addition, this build is not only functionally powerful but also visually pleasing, as it has very eyed-catching skill animations. So if you want to get an extraordinary visual enjoyment in the game, Shadow Blood Wave Build can be one of your first choices.
And to enter the endgame with this build successfully, you must do your best in terms of critical chance, cooldown reduction, and maximum health, otherwise the damage you output will not be able to hit higher-level enemies. Because their health will be higher. In addition, Shadow Blood Wave Build requires you to have good survivability because it relies on a huge health pool and enhancements to operate.
To get the best out of this build, you should first use Decompose at a distance to attract the attention of several packs. This will create a corpse and you can use Corpse Tendrils to group the enemies together, then you can position yourself to cast Blood Wave on the grouped enemies.
During Blood Wave, it is recommended that you move to pick up Blood Orbs as much as possible to reduce the cooldown of the skill Blood Wave and reset Rathma’s Vigor. If you are facing a boss fight, it is recommended that you use this time to cast Supernatural Blight on the boss.
It is worth mentioning that Decrepify Curse does not need to be applied manually when using this build, instead, it is automatically applied by ZanWat rune. But before getting the rune, you should cast Curse after Corpse Tendrils and before Blood Wave.
In Season 7, the damage output of Shadow Blood Wave Build far exceeds other builds, at least it is better than other available Necromancer builds. It excels at gathering groups of enemies and dealing AOE damage, which means it also performs best in Speed-farming and Pit-pushing.
As an end-game build, you can invest about 71 total ability points into it. Since this build relies heavily on passive skills to function, it is not suitable for frequent upgrades in other aspects except using the ultimate ability as a primary damage dealer.
This build can use Decompose or Sever as its basic ability, but the specific choice depends on whether you need to reduce damage in combat, or more corpse spawns.
Sever is a good choice for quick damage reduction and is suitable for short-range combat, while Decompose can be used to mark distant enemies and spawn corpses for use with Corpse Tendrils and Corpse Explosion - but it also makes the build more fragile.
While Blight is the core skill of this build, you don’t really need to invest too many points into it, as it just gives you a 20% damage bonus by making enemies stand in the skill range. In addition, the passive Hewed Flesh can also generate corpses by picking up.
In this section, it is recommended that you unlock Blood Mist and Corpse Explosion, but since neither of them is the main damage ability in this build, it is enough to get the minimum points. In actual combat, Blood Mist is a way to achieve Unstoppable, and Corpse Explosion can activate Corpse Eater and Fueled by death.
In this node, you only need to choose passive skills, but this will still need a lot of points because Shadow Blood Wave Build uses both Shadow and Blood passive skills.
In this build, Decrepify Curse works through Cursed Aura Aspect, giving you the cooldown reduction and valuable CC that this build otherwise lacks.
This part of the node includes the main damage ability of the build, Blood Wave, and several passive skills that can increase your attributes.
The above is some information about Shadow Blood Wave Build that we provide you this time. I hope you can get an extraordinary gaming experience in Season 7 by using this build!
Are you spending a lot of time farming Restless Rot and Fugitive Heads, fellow wanderers? Yes, these are indeed the items that need to be grinded in Diablo 4 Season 7, but if you think about it, you will find that the real grinding in Season of Witchcraft is Gem Fragments.
Because unlike previous seasons, Gem Fragments are really hard to get in Season 7, and they play a pretty important role in this season. So here, we want to show you a few ways to quickly farm Gem Fragments in D4S7 to help you find the right one for you!
In the previous seasons of Diablo 4, Gem Fragments have always been important to improve the attributes of our characters, but this season they are more important and valuable than ever because you can’t actually make Occult Gems unless you collect a lot of Gem Fragments. These new gems introduced in Season 7 can provide significant stat bonuses to your gear, and once you have Occult Gems in all your gear slots, you can maximize the potential of your character build.
Currently, there are 3 places to farm Gem Fragments in Diablo 4 Season of Witchcraft, these are Infernal Hordes, Nightmare Dungeons, and the new Headhunt Zones.
We tried farming in all of these places, recorded the initial and final number of Gem Fragments obtained after spending a certain amount of time on each activity, and added a column to calculate the total number of Gem Fragments obtained in these activities. With this comparison, you can intuitively understand which location to choose to farm Gem Fragments is the most efficient.
Let’s start with Infernal Hordes. What I did was run 10 waves of Infernal Hordes, which took a total of 15 minutes to complete. Consider though, we’re not currently using the best speed farming build, so this somewhat affected the amount of Burning Aether we could collect and the time it took us to get it, but thankfully it wasn’t that bad in the end.
In the end, we managed to get 706 Aether in Infernal Hordes. We chose Hellborne option primarily, and after defeating Fell Council, we skipped all loot rewards and Diablo 4 Gold, instead exchanging all Aether for Obducite and Gem Fragments. Infernal Hordes ended up giving us a total of 29,700 Gem Fragments.
Next we tried Nightmare Dungeons. As you know, Nightmare Dungeons vary a lot from each other, so some dungeons only take 3 to 4 minutes to complete, like Ancient’s Lament, then medium-sized dungeons take an average of 6 to 8 minutes to complete, and last but not least, some dungeons are very large, like the new dungeon in Nahantu, which usually takes more than 8 minutes to complete.
During this test, we ran all 3 types of dungeons to get accurate results. But be aware that in the end you have to take into account that there are many factors that change how many Gem Fragments you can get, such as whether you participated in an event, whether you found Treasure Goblins, how many enemies you killed, whether you found a Butcher, etc.
In short, after comparing, we found that the best Nightmare Dungeon was a medium-sized dungeon, such as Calibel’s Mine, where we got a total of 12,300 Gem Fragments in 7 minutes. This means that, in theory, if we run another similar dungeon, I will also get similar numbers. This also means that we will be able to collect around 25,000 Gem Fragments in the same amount of time as Infernal Hordes. So, you can see that running Infernal Hordes is still the better choice.
By the way, we got 8,500 Gem Fragments when running the small dungeon, while when I ran the large dungeon in Nahantu, Forge of Malice, we only got 6,700. This is definitely a very bad run considering the time it took us to clear these dungeons, as it was close to 10 minutes and it had the lowest number of Gem Fragments.
Likewise, Nightmare Dungeons are very different from each other, but overall you can see that they are not as effective as Infernal Hordes.
Let’s take a look at the last contender, Headhunt Zones. These zones are amazing and we were really shocked by the amount of Gem Fragments that can be collected. You will see right away that these zones are a must-go.
Our first run took 15 minutes, and we stayed in the same zone the whole time. We killed Fugitive Heads and completed as many Whisper bounties as possible, which got me 3 Whispers of the Dead caches, one of which was a Chaos cache. In addition, we activated a Cleansing Pyres, defeated 9 bosses, and got 3 Fugitive Heads. All in all, this run got us 43,300 Gem Fragments.
On the second try, we decided to jump between Headhunt areas, which meant that once we killed a Fugitive, we collected as many orange cocoons as possible and then entered a new area a few minutes later. No luck here, though, we didn’t find Cleansing Pyres and only got 3 Whispers of the Dead caches, killing the same number of bosses and getting 2 Heads. In the end, we got 40,000 Gem Fragments.
On the last try, we also switched areas after a few minutes, but this time we were lucky and found a total of 5 Cleansing Pyres. These are great because they spawn more enemies and you can almost hear Gem Fragments dropping. On top of that, we also got 1 Whispers of the Dead cache and I got 2 regular caches, but killed fewer bosses, 7 in total, and didn’t get any Fugitive Heads. However, this run gave us 61,600 Gem Fragments.
You can clearly see that the worst run in Headhunt Zones gave me 10,000 more Gem Fragments than Infernal Hordes in the same amount of time, but the best one even doubled the amount I got in Infernal Hordes.
The above is why I came to the conclusion, there is no doubt that Headhunt Zones is definitely the better choice for you to farm Gem Fragments, and on top of that you can also collect Restless Rot and if you are lucky, you can also find some Fugitive Heads, all of which add up to the best ticket to the endgame!
What’s more, we didn’t even use Draught of Whisper during this testing, so imagine how much better things would be if you used Elixir!
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