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To provide high-quality services and affordable in-game products for all players playing Diablo 4.
At 11:00 AM PDT on December 3rd, Diablo 4 held its latest developer interview, revealing the official name of the season and introducing more changes to the new season's content based on 2.5.0 PTR.
Based on this, we'll summarize the main points revealed in this livestream, allowing you to quickly adapt to the gameplay of Season 11 upon its release.

The official name of this season is Season of Divine Intervention, and it will officially launch at 8:30 PM PDT on Thursday, December 11, 2025. Interestingly, this timing coincides with The Game Awards, leading players to speculate that D4 might be planning something big.
However, focusing on Season 11 itself is clearly more important than worrying about the still-vague second DLC or other plans.
This season's main seasonal mechanics are Divine Gifts and Sanctification. Along with new dungeons, seasonal events, and unique items, several fundamental mechanics have been adjusted, including:
2.5.0 PTR only provides an opportunity to experience the prototype of Season 11 and does not represent the final form of the new season. Developers must continue to optimize based on player feedback to present a better Season 11.
After the changes, Tempering allows you to directly select the affixes you want to apply from the recipe instead of random assignment. While this also limits the number of affixes that can be upgraded, the upgrade results for Diablo 4 items will be more consistent.
Masterworking will no longer randomly increase affix effects but will directly affect item quality. This means it will more effectively enhance items based on their gear type, such as directly increasing armor resistance or defense.
Each subsequent Masterworking will randomly increase the item's quality and slightly improve the stats of all affixes. Upon reaching the highest quality, you can perform a final enhancement, increasing one random affix on the current gear by 50%.
First, starting with Season 11, monsters in the game become more intelligent in combat, making their subsequent actions less predictable and resulting in a more realistic and engaging combat experience.
Furthermore, more monsters with affixes will appear, or the difficulty of monsters that already have affixes will be further increased - even before entering Torment difficulty, these situations may occur, enriching the overall game experience.
For players who excel at dealing AoE damage, be aware that monster gathering frequency will decrease in the new season, so you won't be able to use previous tactics and must quickly develop new strategies.
This boss is not only a new permanent world boss but also one source that allows you to obtain Divine Gifts, corresponding to Essence of Sin and Essence of Hellfire.
You can find and defeat this boss in Capstone Dungeon after reaching Season Rank V, or you can summon him by collecting materials at Summoning Altar. Note that each summon will grant Azmodan a power belonging to another Lesser Evil.
Given the uncertainty and unknown nature of this new boss, we recommend that you be fully prepared before summoning Azmodan. At least unlock some Divine Gifts by defeating the other three demons, Belial, Andariel, and Duriel.

Regarding the defense system, Season 11 will introduce a new concept called Toughness. You can think of it as a new metric for measuring your defensive capabilities, representing the total amount of damage you can withstand after using all damage reduction methods.
Because of this, you'll need to consider more factors when acquiring and upgrading gear. While it may be a bit more troublesome, it's a good thing to improve overall defensive capabilities.
The existing armor and resistances will be calculated based on the level system, and the armor and resistance penalties from Torment difficulty have been removed. If you choose Torment difficulty, the game will default to recommending Toughness level.
Regarding the healing mechanics, Season 11 reduces the base capacity of lootable potions to 4, and potion healing is now based on percentage-based instant healing, restoring approximately 35% of your total health.
While the number of lootable potions has decreased, one potion slowly regenerates every 30 seconds. To balance the overall reduction in quantity, the original Life on Hit effect has been changed to an affix that can be added to other items.
It's worth noting that the change in the healing mechanics means that Fortify also needs to be modified to work in tandem with the other potions. Therefore, Fortify's function will change from damage reduction to allowing you to store additional health.
In other words, starting with Season 11, Fortify can stack onto your maximum health. When the cap is reached, it restores a percentage of your maximum health per second, along with an equal amount of Fortify effect.
Although the stream has ended, it's still worth mentioning. If you watch the livestream for a full 30 minutes and ensure Twitch Drops are enabled, you'll have a chance to win Unhilted Striked one-handed sword cosmetic.
If you unfortunately miss the livestream, you'll miss out on the cosmetic, but you can still catch up on the content by watching the replay on Diablo YouTube or Twitch channels.
To claim your drop rewards on time, please note the following:
These guidelines should also apply to future Diablo 4 Twitch Drops releases via other livestreams, so it's best to remember them to avoid your prizes expiring or becoming un-claimable.
That concludes this guide. With Season 11 drawing ever closer, let's look forward to it and any other new Diablo 4 developments that may emerge!
Diablo 4 Season 11 will feature a significant overhaul, and based on PTR data, it's nerfed in many ways compared to Season 10. Regardless of your build, your DPS will be noticeably lower.
Survivability is also crucial in Season 11, especially in the early game. You'll need to focus more on defense due to stronger monsters. So, how should you adjust your gear in Season 11?

Due to the loss of Greater Affixes and the damage bonuses from the old Masterworking set, player DPS is significantly reduced.
Players will also lose the survival attributes provided by these systems, such as health and armor. Furthermore, the entire game has undergone a survivability overhaul; monster damage is higher, and elite monster control effects will be more pronounced.
The drop rate of Legendary gear will be nerfed early in the season and will only increase later. Amulet slots will no longer have higher affixes for primary attributes, further reducing damage.
Overall movement speed has been nerfed, affecting map clearing efficiency and positioning. Resource generation has been changed to a fixed value instead of a percentage, significantly impacting builds that rely on skill rotations.
Ensuring sufficient survivability is extremely important in Season 11, as you can only deal damage if you're alive. Below are some general suggestions regarding builds.
Each class has mobility skills or crowd control break skills, such as Rouge's Shadow Step and Necromancer's Blood Mist. You must carry these skills to quickly escape monster encirclement or deal with elite monster crowd control.
The skill tree offers several options that provide damage reduction, even if they sacrifice some DPS. You can also carry crowd control abilities, using effects like chill to slow or freeze enemies, creating opportunities for yourself to deal damage.
First, you need to stack Life and Maximum Life affixes on more equipment slots. After the rework, Armor remains a primary stat, but Resistances should also be maximized. Aspect of Disobedience and Juggernaut's Aspect are recommended for maximizing armor.
Cooldown reduction becomes more important because it allows you to use survival skills more frequently. In Season 11, Cooldown reduction will be available on new slots such as gloves.
Life on hit, especially percentage-based Life on hit, is an important means of recovery because its benefit increases with maximum life.
Season 11 has adjusted or even reworked many unique items, especially mythic items. Below are some recommended unique Diablo 4 items for Season 11.
Harlequin Crest provides significant damage reduction and cooldown reduction, making it a top choice for many builds in Season 11. While Heir of Perdition offers a significant damage boost, Harlequin Crest is a better option until survivability is a priority.
Andariel's Visage provides life on hit in Season 11, and its recovery effect will be even more pronounced when combined with high attack speed builds.
Shroud of False Death remains a top choice, offering comprehensive stat boosts and resource generation, which is invaluable for any build. Tyrael's Might is no longer as useless in Season 11 as before; while not as good as Shroud of False Death, it provides considerable survivability.
Tassets of the Dawning Sky, while not unique to mythic builds, are very useful in Season 11. They provide all stats, resistances, maximum resistances, and movement speed, effectively compensating for the losses in stats, resistances, and movement speed in the new season.
Endurant Faith provides an effect similar to Progenesis Amethyst Flask in Path of Exile, converting a portion of damage into damage over time, buying time to regenerate health. However, many players in Diablo 4 don't use this unique item because its direct resistance boost isn't very strong. Therefore, you should only use it when you desperately need survivability.
Rakanoth's Wake isn't a mythic unique item either. However, it provides up to 35% all elemental resistances and cooldown reduction, allowing your other gear to stack attack affixes, making it highly recommended.
Doombringer, as a mythic item, provides a significant amount of maximum life, making it a good defensive choice.
Starlight Aspect provides primary resources when health regenerates. Combined with items like Undying Aspect, it can solve both survivability and resource issues.
While the Melted Heart of Selig is still under adjustment, if it doesn't receive too many nerfs, it will be the preferred amulet for many builds.
Season 11's seasonal power provides additional defensive stats such as resistances, armor, and fortify, for example, increasing Fortify by 1% of maximum health or adding 20% to all resistances. These bonuses are vastly different in terms of damage output compared to the better affixes provided by Chaos Armor from Season 10.
The nerfs to Tempered and Masterworking in Season 11 will have a significant impact on player builds. Players will lose approximately 40% of their power simply due to the changes to Masterworking.
However, if gear with higher affixes and Masterworking from Season 10 is retained in Eternal Realm after the update, Eternal Realm characters will be objectively stronger. This is because these items provide a significant damage multiplier and stat boost that Season 11 characters cannot obtain.
For players seeking maximum power or wanting a smoother experience with new content, using a character from Eternal Realm in Season 11 might be a better choice, especially for those already possessing high Paragon levels and endgame gear.
If you're considering continuing with your Eternal Realm character instead of creating a Season 11 character, it's recommended to immediately max out some key defensive unique items using the current Masterworking system. If this gear is retained, its power will far surpass that of the new season's equipment.
That's a general overview of how to improve survivability in Season 11. Remember, don't blindly pursue maximum DPS; survival should be your top priority.
While the official release of Season 11 is still some time away, Diablo 4 has already revealed most of its major content, including the new unique items available to each class. This has led to a surge in new builds crafted around these items.
Among them, the new gear for Necromancer is Gravebloom. As a unique weapon, besides its basic attributes, its biggest highlight is its ability to summon golems to deal damage, and these golems respawn very quickly.
Based on this, we'll introduce crafting tips for a golem summoning build centered on Gravebloom.

In Diablo 4, besides skills and gear, each class has a unique mechanic that not only serves as a buff but also reflects the class's characteristics. For Necromancer, Book of the Dead is the exclusive mechanic.
This mechanic allows you to summon an assistant for Necromancer and customize its usage. Available types include skeletal warriors and mages, and a golem. Each type has three variants, and each variant has two upgrade opportunities.
Note that you can only choose one of the two upgrade methods: upgrade or sacrifice. Choosing sacrifice means that your summoned creature cannot be summoned again afterward, but it will retain a permanent buff.
The golem introduced here is a massive, ferocious-looking creature with three variants: bone, blood, and iron. Their main functions are:
As the core Diablo 4 item of the build introduced here, Gravebloom's most important item effect is that it allows you to summon three small golems, each dealing 40-60% of normal damage, while also providing a 30% attack speed bonus and a 50% golem respawn speed bonus.
Other attributes include:
Based on this mechanic and item, to craft this build and make it effective, you first need to activate two golems as quickly as possible to allow them to deal damage, and then you must add Aspect of Fel Gluttony.
This item, as a Necromancer-exclusive Legendary Aspect, not only allows golems to trigger a second instance of damage upon activation, but also directly increases the golem's damage multiplier.
This, combined with the significant changes to key passive skills in Season 11, means that regardless of the number of summoned minions, everyone will uniformly gain higher attack speed and damage.
As we've already discussed, Necromancer can summon three golem types, but not all are suitable for crafting Gravebloom Golem Build - the blood golem is the best.
Why this conclusion? We'll analyze it for you.
First, compared to the iron golem, while its active damage is slightly higher than the blood golem, the blood golem has a damage multiplier against single targets.
Furthermore, the iron golem's attack speed is more than 50% slower than the blood golem's, and the blood golem's attack speed is 50% slower than the bone golem's.
Therefore, in terms of overall attack pattern, speed, and any buffs, the iron golem's performance is not outstanding, making it the quickest to pass.
As for the bone golem, it spawns five corpses upon activating its skill and can taunt enemies.
However, its problem is that its normal activation skill doesn't actually deal damage, and AoE damage characteristic that originally belonged to the bone golem is now present in all golems.
In contrast, the blood golem has two advantages: it provides a 50% damage bonus and reduces damage taken by the target, while also restoring your health when activated. More importantly, it deals three times the damage of a normal attack to a single target.
While its speed is slower than the bone golem, this shortcoming is negligible given the significant damage bonus. Furthermore, the blood golem's activation itself deals damage, although this isn't displayed in its skill description.
Based on this, after deciding to choose the blood golem, you can further upgrade it at level 28. The upgrade and sacrifice effects are as follows:
To make this build deal high damage and repeatedly sacrifice summons, you need to unlock Hulking Monstrosity legendary node. This increases golem's maximum health by 40% and deals double damage.
In addition, for the two other Book of the Dead variants, skeletal warriors and mages, you need to select their sacrifice effects. Combined with Memento Mori and Sacrificial Aspect, this will grant an additional 60% golem damage bonus.
Furthermore, Gravebloom mace itself is clearly designed specifically for golems. While you can also use it in regular summoning builds, ultimately, the attribute slot it occupies doesn't increase the damage of all summons, only benefiting certain golems.
Overall, this build fully utilizes the value of the new unique items and gives the classic Book of the Dead mechanic a chance to shine in the new season.
If needed after Season 11 goes live, you can also use your creativity to further enrich the skills and gear options of this build based on the guide we have provided, making it more complete and effective!
Compass to Carnage event, originally scheduled for November 4th, was postponed to November 25th, and now it's just one day away! If you're unsure how to proceed, it's not too late to start preparing!
Since this event is based on Infernal Hordes, you'll need to understand all the event mechanics and choose a build that can quickly clear out enemies in Infernal Hordes.
Therefore, we'll recommend and introduce Hydra Fireball Build, a Sorcerer-class build, to help you maximize its value in Compass to Carnage event.

Hydra-oriented Sorcerer builds shone brightly in Season 9, but their effectiveness diminished after Season 10, until we discovered that combining Hydra with Fireball is incredibly effective at clearing enemy hordes.
This isn't hard to understand. As primary Sorcerer skills, Hydra and Fireball both offer significant AoE damage output. Their effectiveness is amplified when stacked with core skills and rare gear, especially in Infernal Hordes (where enemies always appear in groups).
First, Hydra allows you to summon a three-headed hydra that lasts for 10 seconds, each head dealing fire damage to enemies within its area of effect. Fireball, on the other hand, throws explosive fireballs at enemies.
It's important to note that to maximize Hydra Fireball build's effectiveness, you must unlock Fireball enchantment, which generates an additional fireball when you kill an enemy with any skill, dealing damage to even more enemies upon explosion.
This enchantment is the biggest reason this build surpasses other standard Hydra or Fireball builds, and it's also the main reason for its astonishing mob-clearing speed.
Frankly, Hydra and Fireball are basically sufficient for this build. The principle for combining other skills is to maximize the effectiveness of key skills.
Generally, you should first use Hydra, then hold down Fireball key to ensure it remains active as long as Hydra count isn't at its maximum, thus consistently dealing enough fire damage to clear enemies.
If you want a damage multiplier increase, you can unlock Inferno. It's also a fire-summoning skill, but adding it isn't mandatory, so you can use other similar skills for higher output if desired.
Another recommended skill setup is to use Teleport. This skill puts you in an Unstoppable state, allowing you to dash to a target location and deal damage upon arrival.
While choosing Teleport means you need to constantly press it, it does significantly increase the build's speed, allowing you to reach the next enemy gathering point faster in Infernal Hordes, improving event completion efficiency.
After adding skills, the next step is to configure the skill tree. First, you need to max out Fireball skill points, then increase mana for additional damage.
Next, you can decide whether to select Teleport based on your needs, and then max out Hydra for more critical strike damage. Also, don't forget Primordial Binding, which provides the following buffs:
These buffs stack based on summons, adding one stack per summon, up to a maximum of 10 stacks.
Additionally, Sorcerers can use NaguCeh Runewords to summon a pack of wolves like Druids, then trigger a vulnerability effect and apply a freeze effect to enemies, dealing more damage to them.
If you have the ability to acquire mythic items, we recommend equipping Heir of Perdition with the greater affix. Its main effects are as follows:
If you have to settle for unique items, Crown of Lucion is the best choice, and it's best to take advantage of the season's advantages and equip Chaos Armor version. Its combat effects include:
After choosing your first gear based on your needs, you should then add Aspect of Shredding Blades, Banished Lord's Talisman, and Locran's Talisman. It's worth noting that, except for the gloves, it's best to choose Chaos Armor version for all other gear.
As one of the most popular mechanics in Season 10, Chaos Perks have given many builds a new lease on life this season. For Hydra Fireball Build, suitable perks include:
That concludes our overview. If you want to earn more loot in the upcoming week-long Compass to Carnage event, give this build a try!
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