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To provide high-quality services and affordable in-game products for all players playing Diablo 4.
While the official release of Season 11 is still some time away, Diablo 4 has already revealed most of its major content, including the new unique items available to each class. This has led to a surge in new builds crafted around these items.
Among them, the new gear for Necromancer is Gravebloom. As a unique weapon, besides its basic attributes, its biggest highlight is its ability to summon golems to deal damage, and these golems respawn very quickly.
Based on this, we'll introduce crafting tips for a golem summoning build centered on Gravebloom.

In Diablo 4, besides skills and gear, each class has a unique mechanic that not only serves as a buff but also reflects the class's characteristics. For Necromancer, Book of the Dead is the exclusive mechanic.
This mechanic allows you to summon an assistant for Necromancer and customize its usage. Available types include skeletal warriors and mages, and a golem. Each type has three variants, and each variant has two upgrade opportunities.
Note that you can only choose one of the two upgrade methods: upgrade or sacrifice. Choosing sacrifice means that your summoned creature cannot be summoned again afterward, but it will retain a permanent buff.
The golem introduced here is a massive, ferocious-looking creature with three variants: bone, blood, and iron. Their main functions are:
As the core Diablo 4 item of the build introduced here, Gravebloom's most important item effect is that it allows you to summon three small golems, each dealing 40-60% of normal damage, while also providing a 30% attack speed bonus and a 50% golem respawn speed bonus.
Other attributes include:
Based on this mechanic and item, to craft this build and make it effective, you first need to activate two golems as quickly as possible to allow them to deal damage, and then you must add Aspect of Fel Gluttony.
This item, as a Necromancer-exclusive Legendary Aspect, not only allows golems to trigger a second instance of damage upon activation, but also directly increases the golem's damage multiplier.
This, combined with the significant changes to key passive skills in Season 11, means that regardless of the number of summoned minions, everyone will uniformly gain higher attack speed and damage.
As we've already discussed, Necromancer can summon three golem types, but not all are suitable for crafting Gravebloom Golem Build - the blood golem is the best.
Why this conclusion? We'll analyze it for you.
First, compared to the iron golem, while its active damage is slightly higher than the blood golem, the blood golem has a damage multiplier against single targets.
Furthermore, the iron golem's attack speed is more than 50% slower than the blood golem's, and the blood golem's attack speed is 50% slower than the bone golem's.
Therefore, in terms of overall attack pattern, speed, and any buffs, the iron golem's performance is not outstanding, making it the quickest to pass.
As for the bone golem, it spawns five corpses upon activating its skill and can taunt enemies.
However, its problem is that its normal activation skill doesn't actually deal damage, and AoE damage characteristic that originally belonged to the bone golem is now present in all golems.
In contrast, the blood golem has two advantages: it provides a 50% damage bonus and reduces damage taken by the target, while also restoring your health when activated. More importantly, it deals three times the damage of a normal attack to a single target.
While its speed is slower than the bone golem, this shortcoming is negligible given the significant damage bonus. Furthermore, the blood golem's activation itself deals damage, although this isn't displayed in its skill description.
Based on this, after deciding to choose the blood golem, you can further upgrade it at level 28. The upgrade and sacrifice effects are as follows:
To make this build deal high damage and repeatedly sacrifice summons, you need to unlock Hulking Monstrosity legendary node. This increases golem's maximum health by 40% and deals double damage.
In addition, for the two other Book of the Dead variants, skeletal warriors and mages, you need to select their sacrifice effects. Combined with Memento Mori and Sacrificial Aspect, this will grant an additional 60% golem damage bonus.
Furthermore, Gravebloom mace itself is clearly designed specifically for golems. While you can also use it in regular summoning builds, ultimately, the attribute slot it occupies doesn't increase the damage of all summons, only benefiting certain golems.
Overall, this build fully utilizes the value of the new unique items and gives the classic Book of the Dead mechanic a chance to shine in the new season.
If needed after Season 11 goes live, you can also use your creativity to further enrich the skills and gear options of this build based on the guide we have provided, making it more complete and effective!
Compass to Carnage event, originally scheduled for November 4th, was postponed to November 25th, and now it's just one day away! If you're unsure how to proceed, it's not too late to start preparing!
Since this event is based on Infernal Hordes, you'll need to understand all the event mechanics and choose a build that can quickly clear out enemies in Infernal Hordes.
Therefore, we'll recommend and introduce Hydra Fireball Build, a Sorcerer-class build, to help you maximize its value in Compass to Carnage event.

Hydra-oriented Sorcerer builds shone brightly in Season 9, but their effectiveness diminished after Season 10, until we discovered that combining Hydra with Fireball is incredibly effective at clearing enemy hordes.
This isn't hard to understand. As primary Sorcerer skills, Hydra and Fireball both offer significant AoE damage output. Their effectiveness is amplified when stacked with core skills and rare gear, especially in Infernal Hordes (where enemies always appear in groups).
First, Hydra allows you to summon a three-headed hydra that lasts for 10 seconds, each head dealing fire damage to enemies within its area of effect. Fireball, on the other hand, throws explosive fireballs at enemies.
It's important to note that to maximize Hydra Fireball build's effectiveness, you must unlock Fireball enchantment, which generates an additional fireball when you kill an enemy with any skill, dealing damage to even more enemies upon explosion.
This enchantment is the biggest reason this build surpasses other standard Hydra or Fireball builds, and it's also the main reason for its astonishing mob-clearing speed.
Frankly, Hydra and Fireball are basically sufficient for this build. The principle for combining other skills is to maximize the effectiveness of key skills.
Generally, you should first use Hydra, then hold down Fireball key to ensure it remains active as long as Hydra count isn't at its maximum, thus consistently dealing enough fire damage to clear enemies.
If you want a damage multiplier increase, you can unlock Inferno. It's also a fire-summoning skill, but adding it isn't mandatory, so you can use other similar skills for higher output if desired.
Another recommended skill setup is to use Teleport. This skill puts you in an Unstoppable state, allowing you to dash to a target location and deal damage upon arrival.
While choosing Teleport means you need to constantly press it, it does significantly increase the build's speed, allowing you to reach the next enemy gathering point faster in Infernal Hordes, improving event completion efficiency.
After adding skills, the next step is to configure the skill tree. First, you need to max out Fireball skill points, then increase mana for additional damage.
Next, you can decide whether to select Teleport based on your needs, and then max out Hydra for more critical strike damage. Also, don't forget Primordial Binding, which provides the following buffs:
These buffs stack based on summons, adding one stack per summon, up to a maximum of 10 stacks.
Additionally, Sorcerers can use NaguCeh Runewords to summon a pack of wolves like Druids, then trigger a vulnerability effect and apply a freeze effect to enemies, dealing more damage to them.
If you have the ability to acquire mythic items, we recommend equipping Heir of Perdition with the greater affix. Its main effects are as follows:
If you have to settle for unique items, Crown of Lucion is the best choice, and it's best to take advantage of the season's advantages and equip Chaos Armor version. Its combat effects include:
After choosing your first gear based on your needs, you should then add Aspect of Shredding Blades, Banished Lord's Talisman, and Locran's Talisman. It's worth noting that, except for the gloves, it's best to choose Chaos Armor version for all other gear.
As one of the most popular mechanics in Season 10, Chaos Perks have given many builds a new lease on life this season. For Hydra Fireball Build, suitable perks include:
That concludes our overview. If you want to earn more loot in the upcoming week-long Compass to Carnage event, give this build a try!
Wanderers, Diablo 4 Season 11 is less than 1 months away! Are you ready? Because of significant changes to itemization, the addition of The Tower endgame mechanic, and a brand-new item upgrade system called Sanctification, you may not be able to gain an advantage with the same builds and playstyles as last season.
To get ahead in Season 11 and dominate the new Tower leaderboards faster, you need to prepare now. Here are a few things you can do now to help you transition smoothly to Season 11.

First, completing the campaign before Season 11 begins is crucial, as this will unlock the ability to skip campaigns for all future season characters and give you a head start by automatically carrying over some progress. This includes your mount, all unlocked Altars of Lilith and their corresponding renown, and a fully unlocked map, allowing you to jump straight into the season content.
Once any character completes the campaign, all future season characters can skip the entire story. Your mount is immediately usable on your new season character, saving you time completing related quests.
Furthermore, progress on all discovered Altars of Lilith is retained. While these statues no longer provide permanent stat bonuses in Season 11, the extra experience and rewards gained from unlocking them are a significant part of significantly boosting your character's strength early in the season.
More importantly, if you complete the campaign, you don't need to start exploring the map from scratch, as the areas you've discovered will automatically unlock for your new season character. You can immediately skip the campaign and jump directly into season mode, allowing you to start farming the new The Tower endgame content much faster.
For the next tip, we recommend joining a Discord server, a great way to prepare for the new season. If you're used to playing solo and have sworn never to play with others again, joining a Discord server will definitely change your mind.
The changes to XP gain and monster difficulty in Season 11 make group farming much more advantageous, especially for Nightmare Dungeons and Helltides. Don't you envy other groups who always seem to work together to accumulate tons of XP and loot?
On Discord, you'll always find like-minded companions. Sign up in a group now and dominate Sanctuary with your new team at the start of the new season. You can share gear, experience, and learn about all the new mechanics coming in Season 11.
Next, finding the right leveling guide is crucial to maximizing your leveling efficiency in Diablo 4 Season 11. These guides pre-plan your skill points, gear, and activity progression, minimizing wait times and confusion.
This is especially important with the new Season Rank system, which replaces Renown, requires players to focus on milestone missions, and skill points may change, slowing down initial leveling.
Choosing the right guides in advance can help you efficiently handle these changes and focus on the most effective character build and objectives from the start, allowing you to reach the late game faster. Following the guides minimizes waiting time caused by aimless wandering or repeatedly resetting skill points, allowing you to experience endgame content as soon as possible.
This tip is about what happens to your character when transitioning from Season 10 to Season 11. If you're new, this is your first season, and you create a seasonal character as soon as you join the game.
Diablo 4 is divided into two distinct realms: Seasonal Realm and Eternal Realm. Eternal Realm doesn't have any seasonal content; it's just the base game without the flashy Chaos Armor, Perks, endgame content, etc., but they are always present.
Several things happen when you first log in and transition from one season to the next. First and foremost, all your Diablo 4 items will not carry over to the next season, including your hard-earned gear, gold, materials, boss materials, armor, gems, and runes. However, everything will be transferred from your Seasonal server to your Eternal server. So, your gold will continue to accumulate over time.
But please note that all your gear from the current season will be transferred to a Withdraw Only tab. Once you retrieve these items or empty this inventory at the end of the season, this tab will disappear and be replaced by all new content.
Therefore, if you want to keep your gear, such as some Mythic items you acquired in Season 10, and keep them on your permanent character, you must log in to your character from the previous season and retrieve them from Withdraw Only tab.
Finally, we want to emphasize: enjoy the game! New seasons always generate a variety of discussions, both positive and negative. But regardless of the scale of the discussion, don't rush to make any definitive judgments. It's best to wait until the season officially begins before making any decisions. Because PTR doesn't fully reflect the actual situation of the season.
Therefore, make your own decisions, enjoy the game, and don't start with terrible expectations, lest you ruin your season experience from the outset. Have a great day!
Diablo 4 Season 11 PTR brought many changes, such as leveling, crafting, and new leaderboards, but the experience wasn't as good as Season 10.
However, Season 11 hasn't officially launched yet (its release date is December 9th), so there's still plenty of time to fine-tune it. In a recent developer interview, the developers discussed their plans for Season 11 and future updates, even hinting at the next expansion for Diablo 4.

Sanctification is one of the seasonal features of Season 11. Its operation is similar to Vaal Orb in Path of Exile. Using it on an item might give it better affixes or remove its useful affixes, rendering it worthless, and the item cannot be sanctified further. This feature is mainly for trying to upgrade items that are close to their endgame value; players can also choose not to use it.
The developers understand that players don't want to destroy valuable and unique gear and Mythic items, but they also feel that a completely risk-free experience would reduce player excitement. They believe that ideal sanctification should allow for an unlimited number of sanctifications of the same item, rather than a single, decisive result.
They plan to protect very high quality Diablo 4 items; for example, sanctifying Ancestral and Mythic items will not remove their affixes and will yield better results. Sanctifying rare items, however, still carries risks.
In PTR 2.5.0, Masterworking has been significantly modified. It now only increases the item's base stats, such as weapon damage, jewel resistances, and armor values. This prevents players from acquiring significant amounts of key modifiers like cooldown reduction, attack speed, crit, and skill levels through Masterworking, resulting in a substantial decrease in character strength.
The developers believe the current Masterworking system is similar to Blacksmith's Whetstone and Armourer's Scrap in Path of Exile; the gear-up process is monotonous and uninteresting, simply clicking to upgrade until the maximum level, failing to provide players with surprise and satisfaction.
They mentioned adding a new Masterworking bonus on top of the existing one, though they didn't specify what it would be. Any change, however, would be beneficial.
The Towers is a new leaderboard system with more detailed rankings than The Pit, but it lacks rewards, resulting in a lack of player motivation. According to PTR data, even the strongest classic Barbarian builds are far from reaching floor 150 in The Towers, and after the new patch, even reaching floor 100 may be difficult.
The developers have reduced the HP of the Towers bosses and shortened the reward interval from every 10 floors to every 5 floors, up to floor 150. They believe that even with these changes, reaching floor 150 will still be extremely difficult. They speculate that players' progress in The Towers will typically be about 10 floors lower than in The Pit.
They plan to design The Towers as a more competitive endgame mode, differentiating it from the more diverse and fun-filled Pitfalls mode. This will involve optimized map generation rules, such as prioritizing upward routes, reducing unnecessary dead ends, and preventing important enemies from spawning in remote corners.
Finally, based on player feedback, they plan to offer rewards for players challenging The Towers. For individual players, rewards based on clearing specific floors will be introduced, such as gear and transmogs. Players who rank high on the leaderboard will receive functional rewards, prestige titles, and halos (cosmetics).
Finally, a Build Viewer will be added, making all builds on the leaderboard public and transparent, while also optimizing the leaderboard UI and notifications.
The development team stated that the future focus is on adding depth to existing content, rather than simply bloating the game with a large number of new events. They don't rule out adding new content but prefer to refine the existing systems.
The developers mentioned considering giving magic items affixes and making them upgradable. This could make more types of items valuable in the endgame. This isn't without precedent; at least in Diablo II, magic items proved useful due to their potentially high specific skill bonuses.
However, to encourage players to forgo some legendary aspects in favor of magic items, their affix strength would need to be five to six times greater than it is now. This change is expected to be implemented as early as Season 12.
Season 10 Chaos Unique items, including Chaos Perks and Chaos Rifts, are highly popular mechanics among players. The developers are happy to integrate them into the game, but they need to find a suitable way to avoid disrupting long-term balance and diversity. They mentioned that some Chaos Perks might return as Legendary Aspects.
The developers' long-term goal is to ensure that gold primarily comes from killing monsters rather than selling items. They have already significantly increased the amount of gold piles dropped by monsters in Season 11.
They are also considering changing Boss Materials to a currency, so they don't take up inventory space, but the trade-off might be that they will become untradeable.
Finally, Zaven, the game's Associate Director of Expansion, hinted that all Diablo fans should pay attention to The Game Awards on December 11th. He strongly suggested that there would be an announcement about Diablo IV expansion pack, and perhaps we'll even see an exciting trailer.
That concludes the main content of this developer interview. Overall, the official team has listened to player and community feedback while also having its own update plans, and Season 11 experience should be better than the PTR.
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