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As time goes by, we’re getting very close to the release of Diablo 4 Season 3, but we really have gotten no information about the upcoming season’s content.
However, we recently got a 15-second trailer for Season 3, which contains more information we’ll also get on January 16th. Besides showing us some of the story, as well as the new mechanics to come, we can see some additional information from this 15-second trailer.
We now find out that it starts with a bunch of chains and gears that appear to be inside some kind of mechanism. As the camera zooms in and through it, a large dark armored guy appears on the other side of it. These circular broken tablets of runes also circle around the armored figure.
At the end of the trailer it says “Evil Looms” and I’m not sure if that’s just words. If they’re trying to imply that this mechanic we’re in is a loom, then it would make sense to have a loom tied to these different Runes.
I do think these Runes are just being tested in this trailer. Because its name has basically been modified, but the modification is just to make the name composed of different Runes symbols. And another trailer has emerged, which also features plenty of Runes. So I do think we’ll get Runes in Season 3.
We might receive Runes or Runewords, and one leak even mentioned some Corrupted Runes. So putting all this information together, I think it’s looking increasingly likely that Season 3’s main mechanic will be tied to Runes or the first iteration of Runewords in Diablo 4.
Prior to Diablo 4’s release, the developers did mention that they hoped to add Runes to Diablo 4 at some point. They started working on Runes when Diablo 4 was first released, but they were later removed from the game. Because the developers didn’t think they could do these tasks correctly, they wanted to save them for Season 3.
Now what’s interesting is that they do seem to be trying to tell us in this trailer that there will be some type of loom as a major part of it.
It also makes sense to own this loom, and maybe you can stitch different Runes into your gear. Meanwhile, this will also add more crafting to the game. Because you’ll be changing your gear more directly by adding these different Runes or Runewords.
Runes are a very popular part of Diablo series, especially Diablo 2. If they’re even remotely good, players will want to keep them. So my guess is that they will also be testing some additional crafting elements. Because they want you to get a piece of gear as your starting point.
So they wanted to add a ton of additional crafting elements that would let you basically completely customize your gear.
You can grab a random piece of gear that might have some slightly better stats. If you have more Diablo 4 Gold budget, there’s a lot you can do with it. It’s even possible that you can turn that slightly decent piece of gear into some of the best, completely different slotted gear than you started with.
I think these potential Looms might actually be a good way to test out some new crafting elements. So I very much think this new Loom may be directly tied to Runes or Runewords. This may become the new main mechanic of Season 3.
But also keep in mind that we will get more content. One of them is Gauntlet, which has attracted much attention recently. This is the new Leaderboards system that will also come with Gauntlet’s accompanying dungeons. There will be preset dungeons here, so the dungeons you run in Gauntlet are always the same. This is how you get ranked on leaderboards.
We also know that there will be a lot of balance changes and other content coming to the new season. So Season 3 looks like it’s going to be quite fulfilling, but there are a few other things that make Season 3 more exciting than Seasons 1 and 2.
Because the developers also mentioned this when talking about the development progress of the different seasons and all the different teams working on Diablo 4. Season 3 will be the first truly fully developed season after the release of Diablo 4.
This means that every part of Season 3 will be developed with the knowledge of numerous player complaints and feedback from Seasons 1 and 2. I think this will make it very different from Season 1 and 2.
I think this will be our most player-driven season yet, so I’m very excited about Season 3. Regardless, we’re only a few weeks away from actually getting in and playing Season 3, but that’s all I want to review.
For all the seasons that have appeared in Diablo 4 so far, you will find that if you want to sort out all the differences between each season, it is a bit like playing a spot-the-difference game - at first glance, there is no big difference between each season except for the exclusive seasonal power, but in fact there are various changes in the details.
Take Tree of Whispers as an example. In terms of location, it is a special tree located in Hawezar Swamp. As one of the most important components of Diablo 4 series endgame system, it not only has its own story origin and background but also plays the role of providing you with achievable goals and tasks, ensuring that you can continue to carry out the necessary Diablo 4 Gold farming in the endgame stage of it.
Before Season 7, Tree of Whispers has always played such a role, but in Season 7, because of the addition of witchcraft power, the development team has tied this seasonal power to Tree of Whispers in some aspects, making the role of Tree of Whispers more prominent in this season. To ensure you get the most out of this giant tree, we’re here to tell you how it works in Season 7.
In keeping with the theme of the season, Season of Witchcraft introduces several new features to Tree of Whispers, such as opening Headhunt zones, crafting Occult gems, and allowing you to learn witch powers by interacting with NPCs. These features are somewhat systematically linked, so their addition not only makes Tree of Whispers more useful but also gives the area itself a comprehensive overhaul and upgrade.
In fact, you can think of Diablo 4’s Tree of Whispers as a bounty system. After completing the campaign to unlock Tree of Whispers, you can earn Grim Favors by participating in various activities located throughout Sanctuary. It is worth noting that different activities reward different amounts of Favors.
Once you have completed the objective combination and received 10 Grim Favors, you can return to Tree of Whispers in Hawezar and turn in your Grim Favors to Raven of the Tree to speed up your game rewards collection significantly and select collectibles for specific inventory slots.
These objectives that Tree of Whispers requires you to complete are usually called Whispers of the Dead. These special Whispers will be displayed on the map as light pink to dark red icons, depending on the number of Grim Favors that Whispers can reward, and these objectives usually rotate every hour and a half.
Depending on the type of objective, the number of Grim Favors awarded ranges from 1 to 5. There are usually 5 to 7 different Whispers of the Dead in each area, and if you complete all objectives, you can generally get 12 to 15 Grim Favors.
It is worth noting that once you get 10 or more Grim Favors, you must return to Tree of Whispers in time to hand them in before you can continue farming - you can think of this as your “Favors inventory”, and it is capped at 10. Before handing them in, your excess Favors over 10 can only be rolled to the next column for temporary storage.
After learning about Whispers of the Dead and Tree of Whispers, I believe it should not be difficult for you to guess that Grim Favor is actually a special currency or points obtained by completing Whispers of the Dead goals around the world. Only when you get enough Grim Favors and hand them in for redemption can you get special season rewards.
Each Whispers of the Dead objective can provide 1/3/5 Grim Favors. In Season 7, these objectives include:
Grim Favors 1:
Grim Favors 3:
Grim Favors 5:
After you have 10 Grim Favors, you can return to Tree of Whispers and choose between three collection options. All collections are ranked normal, greater, or ancestral based on their rarity, and it is recommended that you always choose the ancestral option if possible. In addition to the redeemable collections, you can also get rewards including gold, gem fragments, sigils, glyphs, and runes while collecting Grim Favors.
If you want to farm Grim Favors more efficiently so that you can redeem more rewards faster, the best way to do it right now is to combine Whispers of the Dead objectives with other activities, such as Headhunts or Helltides. This is because when you complete objectives in an active Headhunt or Helltides. Not only do you get more XP, you are also more likely to get more gear.
Helltides occur every hour, during which specific Tree of Whispers objectives will appear, or standard Tree of Whispers objectives can also occur at the same time as Helltides. You can even complete side quests that may appear in the surrounding area when combining events such as Whispers of the Dead and Helltides to achieve the highest farming efficiency.
After our introduction, you should have a deeper and more specific understanding of the game’s Tree of Whispers. I hope this will continue to help your Diablo 4 experience. Thank you for reading.
In order to ensure that you always have the desire to play the game, in addition to launching new content and new seasons on time, Diablo 4 is also equipped with a corresponding exclusive reward system at the beginning of each new season, namely battle pass, the season journey, and the season blessings.
These three reward mechanisms are unlocked in different ways, but what they have in common is that, first, they can all bring you Diablo 4 Gold, decorative items, special buffs, and powerful resources as rewards; second, they can only play a role in the corresponding current season: for example, the season journey rewards of Season 6 will end after the arrival of Season 7 and cannot be claimed. And characters in Eternal/Regular realms cannot enjoy them.
However, considering that you should be accustomed to playing seasonal content, it is necessary to understand how to use them. Based on this, we will focus on season blessings this time to lead you to understand its role and the synergy with the other two reward mechanisms.
Think of season blessings as a kind of bound buffs that are exclusive to your season realm character, and are more focused on improving quality of life than battle passes or season journeys, such as allowing you to earn more XP by farming dungeons, or increasing the drop rate of some seasonal items.
Once the season starts, the mechanic is accessible through the corresponding UI in the “Season” tab of the menu, where you will see all the blessings available for that season, the specific buffs they bring, and what can be used to upgrade each blessing - in fact, season blessings can only be activated by consuming Smoldering Ash.
Smoldering Ash is a special Diablo 4 currency that can be earned by unlocking the battle pass. After you have enough Smoldering Ash, you will need to use one Smoldering Ash each time you activate or upgrade a season blessing. You can upgrade up to four times, but the benefits of upgrading will decrease with each upgrade.
Both the battle pass and the season journey are closely related to the season blessings, so it is necessary to understand them. First of all, the battle pass includes free, premium and accelerated. The specific rewards are different, but basically they will be gradually unlocked as you progress in the game.
As for the season journey, it will set some corresponding tasks according to the main storyline of the current season. Usually, you only need to advance the story step by step and complete the relevant tasks to complete the journey’s goal. Fortunately, the season journey will not require you to complete all the goals in each chapter, and generally leave you 2-3 tasks that can be ignored.
For Season 7, after you enter the current season area and complete the season character creation, you can open your season user interface by pressing “U”, which will allow you to view and access your season journey, season blessings and battle pass status. The season blessings box allows you to see which of your blessings are active and how many Ashes you have quickly. Click the box to view:
It is worth noting that when your Season 7 journey officially begins, the season journey, battle pass, and season blessings systems will work together as you play the game. The main connection between them can be summarized as follows:
Obviously, this is a cyclical process. These 3 reward mechanisms are closely linked and cooperated to ensure that your Diablo 4 Season 7 can run normally. The lack of any one of them may cause damage to your gaming experience.
As the main driver of season blessings, Smoldering Ash can only be earned in the battle pass through Favor earned by playing games or completing objectives in the season journey, and cannot be earned directly by unlocking the battle pass - this would disrupt the order and balance of the game.
Expect to earn about 20 Smoldering Ash throughout the season, which is enough to unlock all season blessings. After claiming your first battle pass Smoldering Ash reward, you can start activating Blessings. Which one you activate first and the order in which you unlock them will depend entirely on what you want to prioritize and your play style. The current list of available Blessings includes:
Although the unlocking order is arbitrary, on the one hand, more XP means your character will become powerful enough as soon as possible, and on the other hand, the upgrade and use of witch powers are very important for Season 7. We recommend that you unlock Season 7’s season blessings in the following order:
The above are all the precautions for unlocking and using season blessings in Season 7. I hope it will help you experience Season 7! And I also hope you can welcome Season 8 in the best condition!
The 2.2.0 PTR, which allows you to experience and test Season 8 in advance, has officially ended on March 18. From now until April 29, how to make Season 8 better is the work of Diablo 4 developers. All you have to do is to continue to work hard in Season 7 to ensure that there are enough Diablo 4 Gold and other necessary resource reserves when the next season comes.
Therefore, in order to improve the quality of your remain Season 7 journey, Diablo 4 has added patch 2.1.4 for you immediately after the end of PTR. This patch focuses on enhancing your Diablo 4 experience, optimizing the performance of devices in visual effects presentation while eliminating some bugs in Season 7 that have been bothering you. Although this is just a regular patch, it has made thoughtful optimizations for different aspects of the game. If you can understand each of the items, you will adapt to its benefits more quickly.
The most important and eye-catching change in patch 2.1.4 is the addition of Intel XeSS 1.3 and frame generation support. If you use Intel graphics cards to play games, this is great news because it means that as a Diablo 4 PC player with the right hardware, you can get smoother frame rates and clearer visuals. This is actually by taking advantage of Intel’s AI-enhanced up-scaling technology to give you better image quality without sacrificing performance.
In the past, if you have been running Diablo 4 on Intel Arc GPUs, you may feel that the game has always lagged behind other games of the same type in this regard, but the arrival of patch 2.1.4 will definitely change this situation. Frame generation can create additional frames to smooth the game, and when used with XeSS, it can also keep the game picture clear and detailed enough when FPS rises.
Another device-related optimization content is the implementation of default resolution scaling, which allows Diablo 4 to adjust the internal resolution automatically to better match the hardware you are using. For example, if you play Diablo 4 on a weak system, this new feature can automatically help you keep the device and the game consistent in performance without having to adjust the settings yourself; if you play on good devices, you will also notice a clearer image.
This 2.1.4 patch fixes not only the bugs related to the new content in Season 7, but also fixes some long-standing problems, and strengthens some slightly insufficient classes appropriately, ensuring that your Diablo 4 class experience is better and the game environment is fairer.
Although March Of The Goblins event ended on March 11, the 6 goblins available for hunting in the event still exist in the game and you may still encounter them. However, there was a bug related to the goblins before, that is, when they appeared in Headhunter zones in Season 7, the relevant prompt sound was not clear enough.
So in patch 2.1.4, the team fixed and redesigned it so that when you encounter goblins in Headhunter zones, you can now hear their movements more clearly to track them, ensuring that you don’t miss their drop rewards such as gold, runes, and unique items.
Before the release of patch 2.1.4, if you relied on Boulder projectiles to fight as a Druid, you would find that your attacks were inexplicably destroyed by Cocoons. Fortunately, this problem has been resolved and you will have a better experience in Construct encounters.
Other bugs that have been fixed include Inquisitor teleporting back to town in some cases and you can’t rename gear after turning off the adult language filter. Now they all work properly. If you are careful enough, you will also notice some minor quality of life and visual effects improvements, such as improved textures and lighting in some areas of the game world.
In addition, patch 2.1.4 also introduces stability improvements. This feature can be easily overlooked because it runs quietly in the background, but it is very important for the normal operation of a MMORPG like Diablo 4. The improvements brought by patch 2.1.4 now ensure that the game has fewer random crashes and freezes.
Gameplay improvements are also important, which means that Season 7 will be remembered long after it is over. Specifically, such changes mainly include class balance: in addition to Druid-related bug fixes mentioned above, the damage of Barbarian’s Whirlwind skill has been increased by 8%, and Sorcerer’s Chain Lightning has been reduced by 5% to make the game’s class play more balanced.
Other gameplay updates include:
With the above information, you should have a preliminary and comprehensive understanding of patch 2.1.4, so now you can continue to enjoy Diablo 4 Season 7 with confidence!
Even if you are a player who has been playing Diablo 4 since the first season in 2023, you probably can’t say for sure that you know all aspects of this game, because the game will be updated regularly in addition to fixed content, and new seasons will be released every 3-4 months, which always contain new content, so you have to always explore them.
For example, in the ongoing Season 7, there are as many as 25 new season power witch powers available! Therefore, even if this season has been going on for more than a month, it may be difficult for you to understand each of them based on your exploration progress in the game. Although your single character can only equip 6 witch powers at most, you can only choose the ones that suit you best after understanding the role of each power.
Based on this, at the halfway point of the seventh season, we will bring you a comprehensive and grand introduction to the full collection of Season 7 witch powers.
The 25 witch powers include 7 Eldritch Powers, 7 Psyche Powers, 7 Growth & Decay Powers, and 4 Lost Powers, and you can learn them in different ways. The powers in the four schools all have one unique power, and the rest are normal powers, and the 6 powers you can equip include 5 normal powers and one unique power.
Each witch power focuses on a different type of gain, some can increase your output damage, and some are mainly for defense or healing. It is worth noting that in Season 7, in addition to the most important Diablo 4 Gold, the currency you can farm also includes the seasonal Restless Rot-which can be used to upgrade witch powers to make them more powerful. Fortunately, this currency is not difficult to farm in the current season.
Next, we will give you a detailed introduction to the combat effects of the 25 powers in the four schools. It is worth noting that most witch powers have additional effects, but they need to be upgraded to a certain level before they can be activated.
This school includes 7 powers:
This school includes 7 powers:
This school includes 7 powers:
Note that this school only includes 4 powers, and its role is to enhance the powers of the other three schools:
This list-type guide should provide enough references for you to choose sorcery powers. If you have already equipped 6 powers, you can also make purposeful changes according to the guide to experience more Diablo 4 gameplay. Have fun!
Once you enter the endgame stage in Diablo 4, it means that you will begin to face endless darkness and more mysterious evil, because there are more terrifying bosses and more difficult dungeons here. Of course, the number and rarity of rewards you get after completing various endgame tasks are also incomparable to the early tasks.
In order to ensure that your Diablo 4 endgame experience is good in any season, Diablo 4 will occasionally add new content to the endgame with the launch of new seasons, such as Infernal Hordes added in the 1.5.0 update of Season 5.
After being added to the game, the event was very popular, so it has continued to the current seventh season. However, after two seasons, some details of Infernal Hordes have also been adjusted, so if you have not played Diablo 4 after Season 5 or have not paid attention to update notifications in time, you may encounter some troubles when farming Infernal Hordes after entering Season 7. So we will bring you some help.
As one of the most important endgame activities in Diablo 4 at present, although Infernal Hordes is designated as an end-game activity, in fact, you can enter Infernal Hordes as long as you are in Torment difficulty when getting Infernal Compasses.
When running Infernal Hordes, your main goal is to clear all waves of enemies without running out of resurrections and defeat Fell Council to collect as much Burning Aether as possible to redeem Spoils of Hell chests - which contain Diablo 4 Gold, gear, and various summoning and crafting materials.
Each single wave has an associated 60-second timer during which the wave will spawn various events and demons that you need to fight. Although they can all be difficult, Infernal Hordes do not require you to eliminate all enemies before the timer runs out. You just need to survive as long as possible during the wave and obtain as much Burning Aether as possible through combat.
Since the difficulty of Infernal Hordes now scales based on the overall difficulty level of the current season, Infernal Compasses are no longer craft-able in Season 7 and are now purely drops; the number of waves you may encounter is now randomized between 6, 8, or 10; and Abyssal Scrolls have been removed from the game.
As a large, full dungeon, to get the most out of Infernal Hordes, you must understand all the steps involved, including entry, combat, and rewards.
Just like you need to collect keys to enter Nightmare dungeons and Season 7 Rootholds dungeons, you need to obtain Infernal Compasses as keys to enter Infernal Hordes. This item drops from Whisper caches, Helltide chests, Nightmare dungeons, or Infernal Hordes encounters.
We recommend running Infernal Hordes, killing bosses, and opening chests while you’re doing Whisper event, so you can quickly get multiple Infernal Compasses in a single run. While you could previously craft Infernal Compasses with sigil dust, this is no longer possible in Season 7.
In Infernal Hordes, it’s not about how many enemies you can kill, but rather collecting as many Burning Aethers as possible, since they’re the only ones you can redeem for loot. To do this, you need to learn how to maximize the chances of Burning Aether drops through related events and Infernal Offers.
First, at the end of each wave, three Infernal Offers will appear in the center of the room, and you can choose one. Each Infernal Offer will provide a boon and a bane, and the effects will last until you finish running Infernal Hordes. Although the effects are random, you’ll keep encountering repeated boons or banes later on, and by stacking them, you may get unexpected results.
Secondly, Aether events are the main source of Burning Aether, and this type of event can be divided into static encounters and summon enemy types. Static encounters are randomly generated in waves in the four corners of Abyssal Verge, and you can find them with red dots on the map, while summon enemy types are randomly generated in the room you are in based on your location.
Aether events usually appear on the mini-map as dynamic circles at the moment they are generated and then continue to flash in the form of small flame icons. After completing the battle, the dropped Burning Aether will appear on the mini-map as a blue dot, which you can pick up. If you have a pet, such as Dorian The Raven, it will automatically pick it up for you.
After clearing all waves of enemies, you still have to complete the final battle with Fell Council. In this encounter, you need to face three resurrected random council members at the same time (there are 5 members in total). Every time you defeat a member, the battle will escalate, the enemies will become more powerful, and begin to be able to clear the room, and all members have their own unique action combinations and damage types, which you must deal with carefully.
After completing this final battle, you will be able to obtain different types of Spoils of Hell chests, namely Spoils of Greater Equipment chest, Spoils of Materials chest and Spoils of Gold chest. The most valuable one is the first one, which can give you some rare unique items.
In short, Infernal Hordes is one of Diablo 4 Season 7 endgame events that is very worthwhile for you to cultivate. If your character level cannot handle it, it is recommended that you speed up your Season 7 upgrade pace! Good luck!
In addition to the seasonal mechanics and powers that are new to you, each season of Diablo 4 will upgrade and adjust some of the inherent mechanics when it goes online to ensure that these contents can adapt to the changes in the game, to ensure your basic game experience.
But it is difficult to satisfy everyone, and the ideas of developers may not always be correct, so some adjustments may not be welcomed and recognized by you in the end. For this reason, players usually criticize and reflect these “meaningless” changes in the game community or other social media, hoping that Diablo 4 can make relevant changes.
However, not every time Diablo 4 will actively respond to your demands. For example, in the recent 2.2.0 PTR for Season 8, the reduction in the drop rate of boss loot has been widely discussed, and no developer has yet said that this practice will be cancelled; and the long-standing problem of the weakening of the presence of Nightmare dungeons in Diablo 4 has existed since Season 6 and has not been resolved yet. Therefore, this time we will focus on these two issues and analyze what the next steps of Diablo 4 may take in the future.
The PTR was launched on March 11 for a week and is now coming to an end. Like most of the PTRs launched for the new season of Diablo 4 in the past, the 2.2.0 PTR shows you the various new seasonal mechanisms that will be launched in the eighth season in the future, as well as some adjustments to the inherent game mechanisms.
Although the new seasonal power-boss power, and the return of the classic boss Belial from Diablo 3 have been well received and expected, other adjustments may not satisfy you. Along with the changes in the boss-related mechanisms, the corresponding loot system has also been changed in the PTR, that is, the loot drop rate has been greatly reduced.
Regarding the issue of loot drop rates, the fact is that you may never agree with the developers: you should always want to get as much Diablo 4 Gold as possible through combat, and the developers may be very stingy with the loot in order to force you to extend the game time or make you have to activate the premium battle pass.
That is why you will unfortunately find that Season 8 is expected to slow down your game progress by changing the loot system, but on the other hand, this behavior is actually a response to the previous players’ perception of the endgame’s difficult reduction. That is why Diablo 4 thinks this approach is absolutely reasonable.
According to the performance of the PTR, if no other adjustments are made later, after Season 8, it is expected that the drop rate of legendary items will be reduced before you upgrade to level 60, and the drop rate of ancestral legendary items will be even lower (even if they are already rare). To make matters worse, the boss system, which has been extensively reworked in Season 8, has even nerfed the chances of loot dropping for you by more than 91% - Torment 4’s drop rate has dropped by 91.7%.
In the past, when you were farming bosses in Diablo 4, you could get six unique items from the corresponding loot pool each time you defeated a boss. However, starting in Season 8, not only will you only get five unique items in total, but besides two of them being guaranteed to come from the boss, the other three are random, so after working hard to complete the boss battle, you are more likely to get some garbage items.
In addition, if you think that team battles can alleviate this, you are wrong. According to the performance of the 2.2.0 PTR, you can see that the loot drop rate in the four-player cooperative mode has even become worse! You and your three teammates may have received a total of 24 unique items from four kills in the past. Now each group is only guaranteed two.
Nightmare dungeons used to play an integral role in the endgame content of the game, providing more challenging built-in quests where you could get higher-level loot, more Diablo 4 Gold and XP, and upgrade glyphs. However, somehow, starting with Season 6, the place to upgrade glyphs became The Pit, and Nightmare dungeons were further reduced to an area where only late-game materials could be cultivated.
At the beginning of the launch of Season 6, some players expressed dissatisfaction and concerns about this change. However, now that Season 7 is about to pass the halfway point, this situation has not changed, and even the item drop rate in the new seasonal dungeon Rootholds has been criticized.
In fact, you may have discovered that this change to Nightmare dungeon is one of Diablo 4’s attempts to explore how to upgrade the endgame content, and on the other hand, it is to make you focus more on The Pit. It’s not that The Pit is bad, but The Pit’s system is a timer. Although it can cater to faster character construction, paying too much attention to it will inevitably make people feel that it destroys the balance of the game.
Interestingly, some people think that maybe Diablo 4 can try to unify Nightmare dungeon and The Pit to form a new dungeon with both hordes of demons and a final boss, fully guaranteeing all your related item farming needs. Although I don’t know how the game developers view this suggestion, it is an indisputable fact that Nightmare dungeon is in urgent need of adjustment.
I believe you will find that whether it is the change in the boss loot drop rate or the content related to Nightmare dungeon, it is actually one way that Diablo 4 tries to fully upgrade the endgame. After all, players think that the endgame content of Diablo 4 has always been unsatisfactory recently. Although these methods are not all right, it is normal to encounter obstacles in the way forward. At least Diablo 4 is trying to make changes for you, right?
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