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The just released Diablo 4 Patch 2.0 revealed a lot of major changes to the game, such as a new level cap, a new Paragon system, and some new Rune Word mechanics. But for many players, the most important changes are the changes to the skills provided to each class in the game. This change will not only take effect in Vessel of Hatred expansion but also in the base game. This means that all classes will have a lot of new play styles and builds.
But don’t worry, this guide will introduce you to the changes in skills, and then you can modify your build according to these changes, which will definitely be more effective! Next, I will introduce you to some of the new skills in Diablo 4 Patch 2.0 in order of class.
For Barbarian, the major addition is a Weapon Mastery Skill called Mighty Throw. This skill will cause you to throw a weapon and upon impact, it will deal 60% of your weapon damage to the enemy and will drive the weapon to the ground.
After driving into the ground, your weapon will pulse and deal 20% of your weapon damage to the enemy every second for 4 seconds. Like other skills, Mighty Throw has 3 variants, namely Enhanced Mighty Throw, Fighter’s Mighty Throw, and Warrior’s Mighty Throw.
They all work in the same way, but the effects they cause after you throw the weapon are different. Enhanced Mighty Throw can cause a 25% increase in attack speed, Fighter’s Mighty Throw will increase your maximum health by 3% when the pulse occurs to protect you, and Warrior’s Mighty Throw will provide you with some extra damage and cause a stun.
Druid adds the skill Stone Burst, which is also one of Druid’s most commonly used Earth Core Skills and costs 30 Spirit. When you use it, you will see a lot of stones gather under the enemy and cause an explosion. This explosion will cause 80% of the weapon damage to the enemy.
Like Mighty Throw, Stone Burst also has three variants: Enhanced Stone Burst, Primal Stone Burst and Raging Stone Burst. They enhance your damage range, attack speed and additional damage, respectively. In Season 5, Druid is not favored by players. You can expect whether Druid will be more practical after adding skills.
As the strongest Class in the previous season, Necromancer also got a new skill called Soulrift. Soulrift can corrode nearby enemies for 8 seconds and even cause 65% of weapon damage per second.
In addition, every 0.25 seconds Soulrift will help you tear and absorb the enemy’s Spirit, and then generate two Essences. The most important thing is that it will provide you with a protective shield with 2% of your maximum life for 5 seconds.
This will make the already powerful Necromancer even more powerful, and for you, you will be safer in the early and mid game than before when using Necromancer. It is also possible to get through the endgame in one go if you use some Diablo 4 Gold to make your build a little stronger.
Likewise, Soulrift will have two variants: Supreme Soulrift and Prime Soulrift. They mainly differ a little in the amount of extra damage you get, which you can explore for yourself in the subsequent official games.
Rogue, who performed mediocrely in Season 5, has gained a Cutthroat Agility Skill called Dance of Knives. As the name suggests, this will greatly change the problem of Rogue’s lack of flexibility that players have criticized before.
When you use Dance of Knives skill, your movement speed will increase by 20%, your dodge chance will increase by 10%, and you will also launch some knives at enemies near you. When the enemy is hit by these knives, it will cause 42% of the weapon damage.
The three variants of Dance of Knives, Enhanced Dance of Knives, Methodical Dance of Knives, and Disciplined Dance of Knives will enhance your additional weapon damage to varying degrees. You can also expect the performance of Rogue Class in the new season or new expansion, just like Druid.
As a Sorcerer whose fundamental skill is Conjuration Skill, the new skill Familiar is also of this type. You can use Familiar to summon a Familiar of the same element as your last skill, which will help you fight for 8 seconds. During this time, it will chase enemies and explode after the countdown ends. Its explosion will deal 40% of its elemental damage to the current area.
You can summon 6 Familiars at a time, but it should be noted that this skill has a 12-second charge cooldown. So be sure to time it well. Enhanced Familiar variant of Familiar can deal with different types of damage to enemies based on their elements. This is great for when you are facing groups of enemies that have different resistances to different types of damage.
In addition, Summoned Familiar variant allows you to gain 3% damage reduction when summoning two or more Familiars of different elements. This greatly improves your survivability, and the order of the elements of Familiar will also change: Fire to Cold, Cold to Lightning, and Lightning to Fire. The third variant, Invoked Familiar, increases all damage types by 10% while these Familiars are active.
These are the changes to the skills of each class that we have learned about in Diablo 4 Patch 2.0. We can look forward to the performance of these classes in the new season and Vessel of Hatred expansion, and wish you a happy game!
Barbarians can easily handle large numbers of enemies using melee weapons. If you prefer to fight alone, Barbarian is definitely for you. Picking and using the best build can make Barbarians fully realize their powerful potential as a melee class.Here are some recommended Barbarian builds for you to refer to.
Hammer of the Ancients Barbarian is based on Fury, dealing damage through fierce blows, and your attacks become more deadly as your Fury level increases. Fury is enhanced by stacking skills such as Rallying Cry and War Cry to destroy all enemies that stand in your way.
This build is particularly good for single targets or groups of densely packed enemies, allowing you to push back enemies with significant force. However, to defeat bosses, you need to rely on Ancestral Force. Although this build shows good DPS, it is not as good as those focused on Bash, Rend, or Flay.
Upheaval Barbarian provides a wide range of attacks when facing multiple enemies by using Upheaval skill. Maximize your Fury with Rallying Cry and War Cry, while equipping Diablo 4 Items that increase attack speed and critical damage ensures that every attack is critical. This build is well suited to the leveling process because of its strong base damage, but its efficiency may be greatly reduced in the late game.
Rend Barbarian inflicts continuous bleeding damage to enemies. This build accumulates Fury with Lunging Strike and maintains its own survivability with Iron Skin, focusing on turning opponents into a constant bleeding fountain. The key to this build is cooldown management.
Rallying Cry and War Cry are both important means of increasing damage, while Rupture is a core part of maximizing AoE damage, so players need to be proficient in skill rotation. It is worth noting that Rend requires the specific item Ring of the Ravenous to achieve maximum effectiveness.
Whirlwind Twisters Barbarian tears through groups of enemies by continuously casting Whirlwind, using Rallying Cry to provide a steady supply of Fury, and using War Cry to boost your damage output.
However, this build may not perform as well as most AoE options in endgame content. For players who have been using Whirlwind Twisters Barbarian for a long time, you can continue to use this build. But in fact, there are other better AoE build options this season.
Frenzy Thorns Barbarian is great for offense and defense, and it can turn enemy attacks into their own nightmares. Frenzy can increase your attack speed, while thorns can reflect damage. This build can be used to punish enemies who attack you. Challenge Shout and Iron Skin to make you indestructible. Before you fully commit to Frenzy Thorns Barbarian build, make sure you get Razorback. It’s key to the success of this build, and for players who don’t want to spend time getting Razorback, using Diablo 4 Gold to get it is undoubtedly a faster way.
Double Swing Twisters Barbarian can attack enemies quickly. This build relies on fast dual-weapon attacks, and Fury generated by Rallying Cry and the increased damage of War Cry to keep the pressure on. Although this build is much higher than most other area damage builds in terms of large-scale area damage, DPS and resource efficiency. It is still slightly lacking compared to Bash and Flay.
Bash Barbarian ensures that every attack against a single target will cause tremendous damage and stun. Use Lunging Strike to accumulate Fury, use War Cry to increase damage output, and use Bash to cause a fatal stun effect on the enemy. This build has not been significantly nerfed in the past few seasons and is considered one of the best builds.
Leapquake Barbarian combines high mobility with strong area damage capabilities. It creates chaos from a prominent position and triggers earthquake attacks by jumping, knocking enemies into the air. It is very suitable for dealing with large groups of enemies. However, compared with other AoE builds, this build is more difficult to assemble and its effectiveness is not ideal, especially when fighting against bosses. So it is not a recommended build choice.
Timing and precision are crucial for Death Blow Bonk Barbarian. Death Blow becomes a devastating finisher that can be reset and used again if you operate it well. Lunging Strike ensures that your Fury remains high, while War Cry increases damage output, making each attack deal significant damage. This build is great for dealing with siege battles, but it performs poorly against bosses or large enemies.
Flay Barbarian focuses on making enemies suffer through continuous bleeding damage. Use Lunging Strike to boost Fury, while Challenging Shout can help keep you alive. But despite Flay Barbarian’s huge damage potential, it takes a while for the damage effect to fully manifest because of its complete reliance on DoT damage.
In summary, whether you like the thrill of melee combat or enjoy strategic combat design, Barbarian can provide you with a challenging and fun gaming experience.
Twisting Blades Rogue build is known for its ability to quickly destroy enemies with a swift attack in Diablo 4 Season 5. This Rogue build is the fastest build you can make. It focuses on jumping right into the fray and engaging enemies in melee combat, quickly taking them down in a short amount of time. This guide will show you how to build the best Twisting Blades Rogue.
You need to unlock and master the right skills to ensure that your Twisting Blades Rogue build performs well in the endgame. No matter which mode you level up in, this build will help you reach the endgame easily. It should be noted that in Season 5 Battle Pass, you can use Smouldering Ashes to get EXP boosts to help you reach level 50 faster. In addition, for players who want to further simplify the leveling process, Diablo 4 Gold can also help you gain more advantages in the game.
Twisting Blades skill is the core of this build, and you will use it frequently to deal damage. You can also enhance this skill with Shadow and Poison Imbuement, and Puncture is required to provide the necessary Energy for Twisting Blades. In addition, Shadow Step and Dash will enable you to quickly cross the battlefield and weaken enemies while increasing Critical Strike Chance.
There are three unique Rogue Specializations that can help you further customize and strengthen your character build. After unlocking these Specializations, you need to focus on choosing Combo Points. When you have accumulated three Combo Points, you can use a Core Skill, such as Twisting Blades, to gain additional effects and easily destroy groups of enemies. This also requires you to use Puncture skills regularly to maintain the supply of Energy.
Your leveling rotations will revolve around Combo Points Specialization. This rotation involves repeatedly using certain skills. First, you should use Poison Imbuement to enhance your Shadow Step. When you’re surrounded by enemies, use Puncture three times to accumulate Combo Points, then unleash those points with Twisting Blades for enhanced damage.
Next, use Shadow Imbuement to make enemies Vulnerable, then cast Imbue Dash to slice through enemies along the way, and use Puncture and Twisting Blades again to take advantage of your Combo Points ability. Repeat this process from the beginning of the rotation until all enemies are defeated.
After entering the endgame of Diablo 4 and completing Of Lambs and Wolves questline, you can transform your leveling build into a more endgame-friendly build with a few key adjustments below.
We’ve introduced Blade Shift, Dark Shroud, and Death Trap to enhance the endgame build. Blade Shift replaces Puncture, and it not only removes the lock state, but also increases movement speed. Dark Shroud also increases your movement speed and improves Critical Strike Chance. Finally, Death Trap is added as an Ultimate Skill, which draws enemies into an explosive trap. Killing an enemy reduces the cooldown by 12 seconds.
The endgame version of Twisting Blades Rogue adds more options. Siphoning Strikes can restore health through Critical Strikes while in melee range. New skills such as Deadly Venom and Alchemical Advantage increase Poison damage and increase attack speed and Lucky Hit Chance.
To survive and perform powerfully in Nightmare Dungeons and Pit, you will need to continue to utilize powerful Combo Points Specialization. You can also accumulate three combo points by performing Blade Shift three times, and then use Twisting Blades to release these points for tremendous damage.
First, use Poison Imbuement to enhance your Shadow Step so that it can deal more damage. Then use Blade Shift three times to accumulate Combo Points. Then, unleash those points with Twisting Blades, delivering fierce blade attacks of enemies while injecting poison. Use Dash to rip through groups of enemies, increasing your Critical Strike Chance. Finally, deploy Death Trap for a heavy blow.
Once your Rogue reaches level 50, you’ll start earning Paragon Points. Putting those points into your Paragon Board can further enhance your character build. There are only a few glyphs in Sanctuary that you can choose to add to your Paragon Board for your Twisting Blades Rogue build.
You’ll come across a multitude of gear items, but only a handful of Legendary and Unique items carry properties that are beneficial to your Twisting Blades Rogue build. Be sure to keep an eye out for and collect Matriarch’s Gifts during Season Five to get some top-tier gear.
Since this build focuses on single-target damage output, especially against a single opponent through Twisting Blade skill. Therefore, it is recommended that players use Twisting Blades Rogue build in PvP Fields of Hatred. However, Barrage Rogue builds are actually the best choice in PvP. Compared with Twisting Blades builds, they can show better performance in this fast-paced battle.
In short, Twisting Blades Rogue build is a powerful and fast option in Diablo 4 Season 5 that can help you achieve excellent results in the game.
In Diablo 4 Season 5, the last battle comes to the fight with Echo of Lilith in the capstone dungeon in World Tier IV: Torment. It is undoubtably this encounter is conditional. It requires the player’s character to be at the top level and has crafted solid Masterworked gear.
Of course, if you have the blessing of Mythic Unique items, it will undoubtedly increase the player’s chances of winning this ultimate battle. Especially for the items like Tyrael’s Might and Harlequin Crest Unique, which will provide much assist and benefit.
But if you don’t have them, it doesn’t matter much. They are not necessary for this last battle. It is the authentic power of players and the performance of their character that plays a significant role. Therefore, it is recommended that players upgrade their character skills to the top level by devoting some Diablo 4 Gold before the battle begins. This article is about the relevant information about Echo Of Lilith and the corresponding response strategy.
After unlocking the final capstone dungeon, players can find Echo Of Lilith in Echo of Hatred. This dungeon resides in Nevesk, the first town where Wanderers embarked on their journey.
After completing the interaction with Lilith’s Blood Petals, players will be transferred to the dungeon, which is the arena where Lilith was beaten during Campaign.
Once the fight begins, Echo Of Lilith will begin to knock players back in mid-air. Be sure to react quickly and fight back. If you miss the chance, Echo Of Lilith will fly up again and deal heavy damage. When her remaining HP bar is decreased to half of it, there comes the chance for her to summon Blood Blisters and Demons, which should be attacked in an immediate.
Blood Blisters are unbelievably fatal in essence, particularly under the circumstance that they appear in hordes. Players must destroy it quickly and in time.
Chain Lightning Sorcerer serves as the most suitable build for this tricky boss fight considering its wide-large over healing performance and multi-target damage potential, together with the ability to stun Echo of Lilith in order to prevent her from dealing with more attacks.
Also, beware of the waves of rocks that will pierce through the arena from all directions. Echo of Lilith will also tend to descend on player to deal widespread damage. Under this situation, Sorcerer’s Teleport and Rogue’s Dash should be your first consideration of dealing with her attacks.
Phase Two focuses on the player’s survivability. Echo of Lilith will overwhelm the arena with Hellfire, making Wanderer to remain the stance of defense. At this stage, she will be more likely to be stunned, offering the opportunity for players to embrace massive DPS.
Under this attack style and scale, it is recommended that players use Rogue’s Shade Totem to deal with it. It should be noted that even if Echo of Lilith is descended to zero HP, the mechanics of her phase are also available.
Echo of Lilith is designed to separate into three parts of the arena: the top first, the right second, and the left third. Players should approach to Lilith when she shows the tendency to do so. Because at this time, the remaining arena will slowly collapse under her magic control. Players need to stay away from the area that is falling apart.
Once the three sections of the arena have been destroyed, and there are no more HP to be used, then comes the conclusion of the final fight. The player will be rewarded with a Resplendent Spark, and if you finish the battle on your own, you will also obtain Lilith’s Title.
The above is the relevant sharing about Echo Of Lilith. Thanks for reading.
Diablo 4 is filled with those most gruesome foes Hell can conjure. When it comes to overwhelming enemies with horrible strength that can make most of player frightened, the first thing that comes to mind for most players is the hulking mass of flesh of Butcher.
This cleaver-wielding villain was so powerful in previous games that many players suffered from it. In Season 5, its strength has been further improved, making it a more deadly existence for many players. Butcher in Season 5 has improved into the version of Burning Butcher. This article will introduce it in detail.
For many fans, Butcher is a very familiar character which will usually be seen in a series of games. However, the identity of Butcher as a rare RNG dungeon boss in Diablo 4 has already demonstrated to be a popular hit with players, even under the circumstances that it has created of mountains of deaths and the conclusion of many hardcore runs.
Butcher usually has the tendency to terrorize Diablo players, typically as a boss character, though some changes have been added to him in Season 5. Taking place the identity of a static encounter, Butcher has transferred into a kind of boogeyman in Diablo 4’s dungeons. It boasts a pretty low opportunity to encounter him when opening doors in dungeons. So many players will be surprised by its sudden appearance. Butcher will bring players to a tough fight as it moves fast and hits hard.
In endgame activity known as Infernal Hordes, players will encounter Burning Butcher. According to the description, this refined enemy comes bursting into the battle and leave behind waves of fire. His horns and skin bear the look that they’ve been indulged in endless magma.
Burning Butcher is bulky and has a pretty strange aura around him. According to user reviews, there is one Level 99 user recently had a hard fight with Butcher and his and his meat cleaver for nearly 24-hour. So don’t underestimate this very dominant boss.
But if the player is at a higher level and has a strong build and equipment, Burning Butcher is actually not that difficult to deal with. He can even cause a lot of damage in a relatively short time and easily kill the opponent. But without these, the battle will become very difficult. So before the battle begins, it’s best to prepare some Diablo 4 Gold in advance to help you improve the performance of your character or select some powerful weapons to offer strong assistance in the game.
In the wave-based mode introduced in Season 5, Burning Butcher would become much more overwhelming in higher Tiers. Considering the fact that this encounter happened in Public Test Realm, it’s possible the character wasn’t exhibiting his 100 percent strength.
Surprisingly, Diablo 4 Season 5 also introduces new Unique items for player to embrace and to further launch a long-standing fight with the support of those powerful items. This is also a balance of game mechanics. A powerful enemy must provide powerful items to fight against. So don’t worry too much.
The above is the introduction of Burning Butcher. I hope you can defeat him in the game as soon as possible and start the next journey. Thanks for reading.
Secret Cow Level, which was accessed through a special portal in both Diablo 2 and Diablo 3. Diablo 4 players think they may be getting close to unveiling the entrance to the game’s Secret Cow Level, and a new item introduced in the latest game update could be the key clue.
In Diablo 4 2.0 update’s PTR, there are more signs of a cow level that could be coming to the game. Discussions about the original Diablo’s lack of cow levels were so heated that the development team may have added secret cow-centric content to subsequent games. Here’s everything we know about Secret Cow Level in Diablo 4.
Diablo 4 development team has said that there won’t be a Secret Cow Level in Diablo 4, as they prefer to keep the game’s darker vibes compared to the more cartoony style of Diablo 3. Although the original Diablo 2 was known for its dark style, and the inclusion of an unlockable Secret Cow Level didn’t change the tone of the game much.
However, with Diablo 3’s art style receiving criticism, the developers may want to move away from the previous style, and removing Secret Cow Level is just part of this strategy. Diablo 4’s design wanted to ground, ensuring it would truly reflect gothic, dark themes.
Although a Secret Cow Level has yet to be found in Diablo 4, the game does include a few clues pointing to the hidden level. For example, Oxen Gods have sparked a lot of discussion among players, as well as Bloody Wooden Shard item that has a W carved into it, which could be related to a peg-legged boy that Tristram killed in Diablo 1, and Musty Tome item could also be a reference to Tome of Town Portal. These two items need to be combined via Horadric Cube to open a portal to Secret Cow Level in Diablo 2.
To collect these items, the player needs to kill 666 cows in the designated area. There is a global counter in the game, so the counter will increase even if the cows are killed by other players. However, to get the item, the player needs to make the 666th kill themselves. There is also a timer that lasts for 666,666 seconds (about 7 days). Once this time limit is exceeded, the counter will reset and the player will have to start their cow hunt all over again.
Once all three relics are collected, the player needs to take them to Ked Bardu and drop them into the pool along with the Oxen statues. After recovering these items from the pool, the player will interact with the three remaining statues. After interacting with all of them, the player will receive a Strange Key, which can be used to open Forlorn Hovel in Scosglen. In this room, the player will encounter more demon cows, which will drop a Stamina Potion and some Diablo 4 Gold when defeated.
While these items in Diablo 4 may simply be an Easter egg nod to the past, they may play a more important role in the future. It is worth mentioning that Diablo 3 did not include a Secret Cow Level when it was originally released. In fact, a loading screen in Diablo 3 clearly stated There is no Secret Cow Level, but this screen was later removed and the level was added. However, the level is accessed via a rift, rather than using Wirt’s Leg and a Tome of Town portal, despite Wirt’s Leg item being present in Diablo 3.
While data mining Diablo 4 2.0 update’s PTR, Wowhead appears to have discovered some suspicious items that could be the key to unlocking the true Secret Cow Level. First, a Rusted Bardiche can be found in PTR. A Bovine Bardiche appeared in Diablo 3, and this knife allowed players to access Secret Cow Level in Diablo 3.
Furthermore, four more items with unique descriptions can be found, Crooked Staff, Jabbering Gemstone, Rusted Old Bell, and Unusual Key. These items could be a reference to Wirt’s Bell, Staff of Herding, and Gibbering Gemstone in Diablo 3, which all helped unlock the secret pony level in Diablo 3. There is now a lot of speculation that these exact items may also unlock the long-rumored Secret Cow Level in Diablo 4.
That’s all we have to say about Secret Cow Level so far. If Diablo 4’s relics are anything like the speculated relics from Diablo 3, then the much-anticipated Secret Cow Level could very well make an appearance in version 2.0. Since Diablo 4 Public Test Realm (PTR) runs until September 11, a few weeks before the game’s October 8 update with Season 6 ends, players will have a chance to check it out for themselves and potentially find out more about the matter.
With the successful launch of Diablo 4 Season 5, many players are looking forward to the upcoming Vessel of Hatred DLC on October 8, 2024. Here, we will talk about the new PvE Dungeon added to Diablo 4 DLC, Dark Citadel, which we already know so far.
From what we know, this will be a multiplayer mode, which they call Co-Op Dungeon, where you can defeat a series of bosses with other players while completing different tactics, such as throwing balls at the boss to make it vulnerable.
In fact, when we first heard about this feature, our first impression was that Diablo 4 didn’t need this. Then, when we heard more details, our opinion changed to Diablo 4 definitely didn’t need this. Although we are currently waiting for its PTR test, I believe my opinion will not change. Here, we will talk about why we have such a poor opinion about this new Dark Citadel mechanism.
First of all, you have to admit that Diablo 4 is a single-player game in every sense of the word. Although the developers have tried the concept of an open world before, they have basically failed. Because open world related activities such as World Bosses are still in a terrible state, especially when your character’s damage is compressed and you can only deal a fraction of the normal damage.
Although there are currently solutions to this problem, I believe that the poor experience caused by this absolutely overshadows the fun they brought to players when they first appeared.
In addition to this, there is a bigger joke that every World Boss will be killed in one hit as soon as it appears. The unchallenging content made Diablo 4 lose a lot of players.
Objectively speaking, the open world related content is not completely useless, but they only work in towns, where you can feel the presence of people around you, which makes the world more vivid. However, when it comes to combat, the open world completely fails because the power difference between two random players is huge. Pay to win also makes players who continue to spend time leveling feel meaningless.
Blood Maiden is also a joke in Helltides, not only because Leeching players’ thirst for Exquisite Blood makes challenging bosses just a tedious process of farming Diablo 4 Items, but more importantly, the difficulty setting is meaningless. Usually, Blood Maiden is either killed in one hit by some well-equipped players, or is too difficult for leveled players and takes a long time to kill.
You could say that the content they planned is not outdoor, not open world group play, but raids, so that you can choose your team to overcome these obstacles. The fact that you can choose your team for challenging Torment Bosses is also a joke. Because then people will only farm them for Uniques and Mythic Uniques that drop from those bosses, not because they like 5 seconds of soulless boss fights.
Let’s give the developers a chance and let’s assume that they can handle the balance of difficulty and boss health well in the new Diablo 4 DLC. But I am almost sure that there will be problems with the visibility of boss abilities.
If you’ve played Lightning Spear Sorcerer in the higher levels of Infernal Hordes, you’ll understand how difficult it is to see the boss’ abilities because the effects are everywhere.
Imagine how bad it would be if other players’ spells were 3-4 times more effective, and you had no idea. While the game could suppress other players’ abilities to make them less obvious, I honestly don’t have much faith in the developers’ ability to do this well in raids.
Speaking of this, there will definitely be some Diablo fans who will say that if you don’t like Co-Op Dungeons, you can just not play them. However, if they didn’t make Dark Citadel an almost essential node for character development, this would actually be a valid argument.
According to the developers, a new consumable, Scroll of Re-Tempering, was added in Vessel of Hatred DLC, and the primary place to farm them is Dark Citadel Dungeon.
Of course, they will also say that you can get this item from other sources, but I believe that any player who has tried to farm Mythic Unique items will find this to be nonsense. The developers have always said that technically players can also get Mythic Uniques from any monster. But how does this actually work? Aside from Torment Bosses, you have almost no chance of seeing Unique drops.
Besides this, there is another new update that has received a lot of attention, which is Looking for Group feature. Many people call it some kind of savior of random groups, but I am not sure about this. I think it is very likely to become a tool in the future where the group leader only invites the best equipped players, and many times, these people have obtained their equipment through real money transactions. This may only gradually lead the game to the abyss of pay-to-win.
All in all, I think World of WarCraft is a better choice for most players if we want to experience raiding, rather than Diablo 4. Therefore, unless the development team can provide a major improvement compared to the current multiplayer and Co-Op modes, it seems to me that Dark Citadel is likely to fail like Gauntlet.
Anyway, are you confident about the upcoming Dark Citadel feature? Do you think my point makes sense? Let’s wait and see!
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