The just released Diablo 4 Patch 2.0 revealed a lot of major changes to the game, such as a new level cap, a new Paragon system, and some new Rune Word mechanics. But for many players, the most important changes are the changes to the skills provided to each class in the game. This change will not only take effect in Vessel of Hatred expansion but also in the base game. This means that all classes will have a lot of new play styles and builds.
But don’t worry, this guide will introduce you to the changes in skills, and then you can modify your build according to these changes, which will definitely be more effective! Next, I will introduce you to some of the new skills in Diablo 4 Patch 2.0 in order of class.
Barbarian
For Barbarian, the major addition is a Weapon Mastery Skill called Mighty Throw. This skill will cause you to throw a weapon and upon impact, it will deal 60% of your weapon damage to the enemy and will drive the weapon to the ground.
After driving into the ground, your weapon will pulse and deal 20% of your weapon damage to the enemy every second for 4 seconds. Like other skills, Mighty Throw has 3 variants, namely Enhanced Mighty Throw, Fighter’s Mighty Throw, and Warrior’s Mighty Throw.
They all work in the same way, but the effects they cause after you throw the weapon are different. Enhanced Mighty Throw can cause a 25% increase in attack speed, Fighter’s Mighty Throw will increase your maximum health by 3% when the pulse occurs to protect you, and Warrior’s Mighty Throw will provide you with some extra damage and cause a stun.
Druid
Druid adds the skill Stone Burst, which is also one of Druid’s most commonly used Earth Core Skills and costs 30 Spirit. When you use it, you will see a lot of stones gather under the enemy and cause an explosion. This explosion will cause 80% of the weapon damage to the enemy.
Like Mighty Throw, Stone Burst also has three variants: Enhanced Stone Burst, Primal Stone Burst and Raging Stone Burst. They enhance your damage range, attack speed and additional damage, respectively. In Season 5, Druid is not favored by players. You can expect whether Druid will be more practical after adding skills.
Necromancer
As the strongest Class in the previous season, Necromancer also got a new skill called Soulrift. Soulrift can corrode nearby enemies for 8 seconds and even cause 65% of weapon damage per second.
In addition, every 0.25 seconds Soulrift will help you tear and absorb the enemy’s Spirit, and then generate two Essences. The most important thing is that it will provide you with a protective shield with 2% of your maximum life for 5 seconds.
This will make the already powerful Necromancer even more powerful, and for you, you will be safer in the early and mid game than before when using Necromancer. It is also possible to get through the endgame in one go if you use some Diablo 4 Gold to make your build a little stronger.
Likewise, Soulrift will have two variants: Supreme Soulrift and Prime Soulrift. They mainly differ a little in the amount of extra damage you get, which you can explore for yourself in the subsequent official games.
Rogue
Rogue, who performed mediocrely in Season 5, has gained a Cutthroat Agility Skill called Dance of Knives. As the name suggests, this will greatly change the problem of Rogue’s lack of flexibility that players have criticized before.
When you use Dance of Knives skill, your movement speed will increase by 20%, your dodge chance will increase by 10%, and you will also launch some knives at enemies near you. When the enemy is hit by these knives, it will cause 42% of the weapon damage.
The three variants of Dance of Knives, Enhanced Dance of Knives, Methodical Dance of Knives, and Disciplined Dance of Knives will enhance your additional weapon damage to varying degrees. You can also expect the performance of Rogue Class in the new season or new expansion, just like Druid.
Sorcerer
As a Sorcerer whose fundamental skill is Conjuration Skill, the new skill Familiar is also of this type. You can use Familiar to summon a Familiar of the same element as your last skill, which will help you fight for 8 seconds. During this time, it will chase enemies and explode after the countdown ends. Its explosion will deal 40% of its elemental damage to the current area.
You can summon 6 Familiars at a time, but it should be noted that this skill has a 12-second charge cooldown. So be sure to time it well. Enhanced Familiar variant of Familiar can deal with different types of damage to enemies based on their elements. This is great for when you are facing groups of enemies that have different resistances to different types of damage.
In addition, Summoned Familiar variant allows you to gain 3% damage reduction when summoning two or more Familiars of different elements. This greatly improves your survivability, and the order of the elements of Familiar will also change: Fire to Cold, Cold to Lightning, and Lightning to Fire. The third variant, Invoked Familiar, increases all damage types by 10% while these Familiars are active.
These are the changes to the skills of each class that we have learned about in Diablo 4 Patch 2.0. We can look forward to the performance of these classes in the new season and Vessel of Hatred expansion, and wish you a happy game!