Are you sure to delete the selected items ?
Are you sure to delete the selected item ?
From the moment you enter Diablo 4, you enter a game world with its own characteristics. Although it is virtual, when you play a role in becoming a part of this world, you must abide by the rules of this world, just like you need to abide by the law in the real world.
Of course, Diablo 4 does not prohibit you from killing your enemies, but if you want to complete certain events, you must do it according to the guidance of the system. For example, if you want to earn Diablo 4 Gold, you need to win the battle, and if you want to craft elixirs or incense, you must find an Alchemist to proceed-each mechanism and NPC has its necessity. And this time I want to introduce you to Occultists.
Although Diablo 4 may increase or decrease the number of NPCs as the season changes, this is usually for those NPCs related to the main storyline. There is also a kind of NPC that is actually closely related to your life and battles in the game and will not be easily changed, such as Occultists.
Occultists are located in all the major towns of Sanctuary, marked on the map by a clover-like icon. If needed, you can find the nearest Occultist for help based on your location. Currently, the in-game services that Occultists can provide include:
It should be noted that since the release of DLC Vessel of Hatred, Infernal Compasses are no longer a craft-able item, but can only be dropped as a rare loot after completing the battle under Torment difficulties.
When you first enter Sanctuary in Diablo 4 Season 8 and obtain Codex of Power Aspect by completing the first dungeon, you will automatically unlock Extraction and Imprinting quest. Completing it will unlock the aspect imprinting ability of Occultists.
As you know, you can earn gear and legendary aspects in Diablo 4 through combat or other means, and the latter exist to make the former stronger - in the form of imprinted aspects. These aspects can add different benefits to your gear based on their own characteristics, such as increased damage, class abilities, or passive effects. But you can only imprint specific legendary aspects on specific gear.
When you find items with higher aspect rolls, you can recycle these items. Recycling them will unlock specific rolls of aspect values for you, and the legendary aspects and their associated power levels will be automatically stored in your Codex of Power, allowing you to apply legendary powers to the corresponding items an unlimited number of times. In addition, when a new power level is unlocked, it will directly replace the old one.
Aspects can be imprinted on other legendary items to overwrite their existing legendary aspects, or imprinted on rare items to upgrade them to legendary items (unique items cannot be modified). Although you can imprint legendary aspects on rare items, rare items will ultimately only have 2 affixes.
As you know, fighting in dungeons is one of the main gameplay of Diablo 4, and it is also the main source of your game resources and gold. The dungeons in the game include normal dungeons, as well as nightmare dungeons, The Pit of Artificers, and Infernal Hordes in the endgame.
The way to open the nightmare dungeon is to farm Nightmare Sigils to convert a normal dungeon into a nightmare dungeon. This item can be dropped by Tree of Whispers caches, world bosses, and monsters in Nightmare Dungeons, or it can be directly crafted at Occultists-prerequisite that you have completed Sigil Crafting quest.
Each Nightmare Sigil actually corresponds to a specific dungeon, and Sigils also come with Dungeon Afflictions that can customize the dungeon by affecting your or the enemy’s status and the surrounding environment, so you need to craft Nightmare Sigils according to your own abilities and needs. If you accidentally create an unwanted Nightmare Sigil, you can also convert it into Sigil Powder to craft new Sigils.
Enchanting is essentially replacing a selected affix on a rare or legendary item with a randomly generated affix. Although this feature only allows you to replace one affix at a time, the affixes can be rolled over indefinitely until you find the affix effect you want most. However, the more times you roll, the more gold you need to consume, so it is recommended that you do your best.
Although Greater Affixes can only be obtained through combat drops, the item strength of the affix regenerated through enchanting is always better than the previous one. In addition, you can view the affixes that may be generated by a specific item to get a deeper understanding of which items are worth enchanting when optimizing a specific combination.
Usually when a new season is launched, Occultists will provide new sigils or items crafting services for that season to improve the seasonal content. Since Season 8 has not yet officially launched, it is not clear what changes will be made in this regard in this season.
The above is all the information we can provide about Occultists in Diablo 4 Season 8. It has to be said that they still play a very important role in the new season, so please be sure to pay attention to them!
As you all know, Diablo 4 Season 8 will officially take over Season of Witchcraft on April 29, 2025. Of course, a series of new content and balance additions are naturally indispensable, but the return of an evil in S8 has still aroused heated discussions among many players, that is Belial, the Lord of Lies!
Belial’s return is the undisputed highlight of Season 8. He will lead his group of bosses to become the new Pinnacle Boss in Boss Ladder. Although this sounds quite exciting, from a plot perspective, is Belial wasted as a seasonal boss? More importantly, based on the developer’s initial setting, is it really reasonable for Belial to be stronger than other bosses in the latest season?
Here, we explore the position of Belial boss in Diablo 4 Season 8, some of his character plot and background, and whether he is wasted by the plot as a seasonal protagonist instead of appearing in future expansions.
That being said, let’s first look at Season 8, where the developers are completely revamping Boss Ladder system and introducing Belial to the top of the ladder. The arrival of the new boss not only improves the problem that the endgame that players have criticized before is too boring, but also brings players more opportunities to earn Diablo 4 Gold and Unique items, and can also better improve the main storyline.
Admittedly, it is a good thing that Diablo 4 enables more powerful characters to advance the seasonal narrative, and the stories of the previous Season 5 and 7 are very exciting and really expand the world of Sanctuary, especially Season 5, which helps advance the baseline story about Mephisto.
Still, while we have yet to see the seasonal journey and how the story will play out, I am a little skeptical whether it was a wise choice to have Belial, the Lord of Lies, one of the seven Great Evils, become the seasonal Pinnacle Boss in Season 8, or if he would be better suited for an expansion?
Firstly, the last time we saw Belial was in Act 2 of Diablo III, where he disguised himself as Emperor Hakan II of Caldeum, thoroughly manipulated the citizens, and drove the former Royal Guards out of the King’s estate.
Now, one thing we have to admit about Belial is that as Lord of Lies, he is more known for his ability to manipulate, deceive, and disguise himself than his actual physical strength and combat abilities, which makes me a little skeptical as to why Belial is considered the strongest boss encounter in Season 8.
More importantly, we can clearly see that in the boss rankings, Andariel, and especially Duriel, are actually superior in terms of actual physical threat in combat.
Belial did have two different forms in Diablo 3, a low form and a very large and intimidating form, so perhaps Belial’s return in D4S8 with a shocking form is enough for us to consider him as a formidable opponent. But overall, I still think it’s a bit puzzling that a master of deception would headline the strongest boss fight in Season 8.
Now, let’s take a quick look at Belial’s backstory. He and another Lesser Evil, Azmodan, the Lord of Sin, are considered the smartest and most cunning bosses among Lesser Evils, and Belial himself is second only to Mephisto in his ability to manipulate and deceive.
In fact, it is said that Mephisto took Belial in as an apprentice and taught him most of his knowledge, so judging by the story of Diablo 4, it makes sense that Belial would appear in some form during the main quest centered around Mephisto.
However, I feel like Belial would be narratively wasted if he were just a seasonal boss in Diablo 4, since he not only has full voice acting, but also a whole scene dedicated to him.
Perhaps we can go out on a limb and speculate that perhaps in Season 8 someone will help convince the populace that Akarat is back, even though he is actually Mephisto. Then, Belial would be disguised as his right-hand man, possibly as one of Akarat’s followers, helping to further the story of Akarat’s return and the corrupt Zakarum faith being restored to its former glory.
Of course, at some point, I’ll be skeptical of them again. Considering the story of the previous season was pretty good, hopefully Season 8 will have a wonderful narrative that allows one of the seven Great Evils to become the main villain, rather than just giving him a standalone space in the expansion.
Especially considering that Belial is one of the masterminds of Burning Hells, and he originally helped banish the three Prime Evils: Diablo, Lord of Terror, Mephisto, Lord of Hatred, and Baal, Lord of Destruction, from Hell to Sanctuary. In fact, if Belial and Azmodan hadn’t turned on each other to become the sole lord of Hell, they would have been completely defeated and become the masters of Hell.
So, what do you think of Belial’s role and setting in Season 8? Is he more suitable for the narrative as an antagonist in the full expansion? Whether Belial’s return is a wise move to fill in the plot gaps and increase gameplay or a wrong move that will lead Diablo 4 to the abyss, we will have to wait and see!
Do you remember what it was like to experience Spiritborn class for the first time in Diablo 4 DLC or Season 6? New classes always bring you freshness, and it is normal that Spiritborn, which is different from the old class in every aspect, will be welcomed by players.
Although Spiritborn has been weakened to a certain extent since Season 7 due to design problems, this does not mean that it has become worse, but it is just not too superior to other classes to ensure the balance of the game. So you may be curious whether those Spiritborn builds that performed well in the previous seasons can still play a role in the upcoming Season 8? Based on this, this time we will take Touch Of Death Centipede Build as an example for analysis.
The design and use of this build is based on the high continuous damage effect brought by Touch of Death, and combined with Insatiable Aspect to trigger a huge explosion in battle to form a good clearing effect. This also makes this build not only able to deal with bosses, but also easily helps you complete Diablo 4 Gold farming in various dungeons, or complete other important tasks.
As the main skill of this build, Touch of Death has been adjusted according to the needs of the build. With just a simple operation, you can make this skill release a huge range explosion of poison to the enemy, causing the enemy to be infected with a large amount of poison damage. Even after Touch of Death is upgraded, it can ignore the cooldown by consuming Vigor, which means that as long as there is enough Vigor generated, you can use this skill continuously.
On this basis, if you can combine it with the passive skill Noxious Resonance, you can make your critical hits trigger poison damage on the enemy, causing damage within the range and eliminating the poison effect, forming a perfect match with Insatiable Aspect.
Since the combination of Touch of Death, Noxious Resonance and Insatiable Aspect is very compact, the role of the rest of the build is to enhance the damage value of the main skill Touch of Death or provide you with defensive capabilities. It is not difficult to set up overall.
In addition to the main skill Touch of Death and the key passive Noxious Resonance that we have already highlighted, other skills suitable for this build include the following:
Basic
Core
Focus
Defensive
Potency
Ultimate
You can also swap Rock Splitter for Vortex, if you can solve the resource generation problem. You’ll still need to invest two points in the basic skill category, though. Another thing to remind you about Spirit Hall selection is that the best Spirit Hall combination for this build is primary-gorilla and secondary-jaguar.
In actual combat, the gorilla buff provides damage reduction and turns all your other skills into gorilla skills, further stacking the damage buff. Jaguar Spirit Hall increases your maximum Ferocity and stacks it when you kill an enemy, so that it always remains in this state.
Touch Of Death Centipede Build requires you to obtain and use many unique items for it, because this makes the build more lethal and stronger by forming good synergies with other parts of the build. Among them, Harmony of Ebewaka is indispensable for almost every Spiritborn build.
Jacinth Shell can quickly recharge your skills, but this is based on the consumption of your health. Fortunately, because of the synergy effect of the centipede skills, the rest of the build contains a lot of health regeneration and recovery capabilities, so using Jacinth Shell will not cause any substantial loss of your health.
If you also have Yen’s Blessing, its special effect will allow you to use Armored Hide, Vortex, Ravager, and Scourge at the same time in rare cases, and activate both effects at the same time, thus increasing your survivability while also increasing your damage output.
To summarize, after using Focus, Sunstained War-Crozier Unique Quarterstaff will provide a very high damage bonus to Touch of Death, and Jacinth Shell and Yen’s Blessing can effectively reduce your skill cooldowns, making it easy to maintain the damage output of the build by frequently using all skills and gear.
After crafting this build, to use it in combat, first have your character stay in Ravager mode as long as possible with the blessing of Jacinth Shell, and use Touch of Death to deal heavy damage to normal enemies, and use Scourge to deal with stronger enemies. In between using Touch of Death, it is best to use the ultimate skill The Seeker at the same time to apply multiple passive effects to deal with more damage.
In addition, Ravager can use Touch of Death to teleport you to the nearest enemy, which improves the overall mobility of the build. In fact, it is also necessary to use dodge or mount to increase the movement speed.
After our introduction, do you know how to give full play to the power of this build in Season 8? If the answer is yes, it proves that our work is valuable! Thank you for reading!
Under the mysterious story background and complex game system presented by Diablo 4, there are countless game characters, NPCs and game mechanisms. It is their existence that builds this ARPG, allowing you to read interesting game plots while having a smooth game experience.
When you play Diablo 4, in addition to the game plot itself, other gameplays are basically centered around the element of “battle”: you can get Diablo 4 Gold, gear and various items through battles, and these props will also help you complete the next more difficult battles. But in fact, there are some items that can provide gains that do not require you to defeat any enemies, but can be made by yourself, provided that you go to the corresponding NPC-Alchemist.
As one of the most important NPCs, Alchemist can provide you with services such as upgrading health potion, crafting elixirs and incense, which are very useful for improving your combat efficiency. Based on this, we will introduce to you in detail what they can bring to you in Diablo 4 Season 8.
You can think of Diablo 4 Alchemists as a type of NPC in the game. They are located in the five main towns of Sanctuary, and are shown on the map as mortar and pestle icons, which can be used as a marker to find them.
Currently, the services that Alchemists can provide include healing potion upgrades, elixir crafting, transmutation, and incense crafting. However, it should be noted that all of these services require you to invest materials and gold, so if you want to make full use of Alchemists, be sure to prepare in advance.
When your character reaches a certain level, an upward arrow will appear next to Alchemist icon on the city map to prompt you. At this time, you can find an Alchemist to further upgrade your health potions. Different health potions have different functions and require different amounts of crafting materials and gold to upgrade. In addition, you can also charge health potions by earning renown in Sanctuary.
In Diablo 4, elixirs temporarily enhance your stats, and only one type of elixirs can be activated per battle. Although different elixirs enhance different stats, what they all have in common is that they all increase XP you gain after the battle.
Quest Elixir
Basic Elixirs
Advanced Elixirs
In fact, the main function of transmutation, which provides you with the opportunity to exchange summon items, should no longer apply to Season 8, because summon materials are no longer required to fight the lair boss in this season. So it may be temporarily abolished or given other functions.
Incense can be divided into three types by stat: core, resistance, and defensive. In each battle, you can choose one incense of the three types to activate respectively, providing different types of incense effects to improve combat efficiency.
It is worth noting that all incense effects can increase XP available to nearby players by 5%, and the duration is also 20 minutes. All effects are applicable to both team and single combat situations, and the incense effects will continue after the character dies.
Overall, Alchemist mechanism is not complicated, but if you want to make the most of it in Season 8, you need to understand the specific effects of each potion, elixir, and incense, so work hard!
As you know, once you complete character creation in Diablo 4, as soon as you start fighting, you will want to quickly find a build that suits you best. Considering that there are 6 classes available in the game, and each class has different skills and unique items, it is sometimes difficult to quickly determine which builds will be more suitable for you.
Fortunately, after multiple seasons of verification, you will find that there are some builds that will suit most situations, and may even become more powerful because they can work well with the new items added in the new season, such as Hammer of the Ancients HotA Build.
This build is one of Barbarian builds. As the name suggests, it is created with Fury skill Hammer of the Ancients as the core. Due to the applicability of this skill, similar builds have provided considerable help to Barbarian players in multiple Diablo 4 seasons. Hammer of the Ancients HotA Build has become even more powerful with the addition of the unique item Mantle of Mountain’s Fury Mantle in Season 7!
After entering Season 8, Barbarian will also get new unique items, and all classes will get boss power (seasonal power), so can they make this build more powerful and more worth using in the new season? Let us introduce it to you.
As the saying goes, knowing yourself and the enemy will win every battle, so if you want to defeat the enemy with Hammer of the Ancients HotA Build, in addition to understanding the enemy’s situation, you also need to understand all the details of your build, even the shortcomings.
HotA Build can be said to be a build that fully reflects the class characteristics of Barbarian heavy-hitting berserker. In battle, it will release powerful large-scale strikes and earthquakes through the core skill Hammer of the Ancients and the unique item Mountain’s Fury Mantle, thereby quickly clearing the enemy. This combat effect is useful when you plan to accumulate Diablo 4 Gold by farming groups of enemies in low-level dungeons.
In addition, the damage that this build can deal when facing some single enemies or bosses is also very good, and the survivability is enough to cope with most situations, but some characteristics bring advantages but also cause some problems, such as when the walls in the venue block AOE range, it will be difficult to move in narrow corridors, and the mobility is not enough - this seems to be a common problem of most Barbarian builds.
In terms of skill selection and use, the use of this build in Season 8 has not changed much, just follow the information we provide. First of all, since HotA Barbarian mainly outputs damage by automatically triggering earthquakes, the core of this build is still Hammer of the Ancients skill, and the choice of the rest of the skills depends on buffs and practicality.
In combat, Hammer of the Ancients can increase your output damage and help you generate more Fury, so that you can continue to attack, while Iron Skin can serve as a defensive layer to provide you with survival guarantee. Alternatively, you can replace Iron Skin with Stomp Strategic Ground or Power Leap, both of which generate additional earthquakes to explode, but they require more skill to use. Iron Skin is easier to master, and it not only gives you passive skills, but also makes you extremely resilient.
Key Passive
Offensive Passive
Defensive Passive
Utility Passive
There is a lot of gear available for this build, but the tricky part is that most of the best items and aspects must be farmed through constant combat to get drops, so it may take some time to perfect the gear combination for this build. Although it is okay to replace some of this gear, based on actual testing, the following gear will have better results.
This season will add Bane of Ahjad-Den and Aspect of Delayed Extinction as new unique items for Barbarian class, and you’ll also gain access to boss power as one of the new available combat perks. These special seasonal powers come from the 24 bosses in Diablo 4 Season 8, among which Belial and his followers, that is, the 10 Apparition bosses, are new enemies in this season.
Although it is not yet certain whether the new items can replace the original ones in the build, at least there will be a few boss powers that can help you discover more ways to use Hammer of the Ancients HotA Build, ensuring that the build can continue to play a role in Season 8.
The above is our introduction to some tips for continuing to use Hammer of the Ancients HotA Build in Season 8, as well as speculation on the more development possibilities it can obtain in the new season. I hope it can be helpful to you!
Since its official release in 2023, Diablo 4 has brought a roadmap for the next year in the first half of almost every year. In fact, the role of the roadmap is not only to show you what you can expect in the next few months, but also one of the most intuitive ways for players and industry insiders to evaluate the development potential of this game.
Generally speaking, the content of Diablo 4 roadmap will not list all the upcoming content for you in detail like the new season PTR summary, but will be more concise. For example, the 2025 roadmap released a few days ago on April 9 only introduces some new elements that have been added or are yet to be added in units of seasons.
To be honest, if Diablo 4 wants to attract more new players and retain old players in 2025, it should show the most eye-catching keywords in the roadmap. Although on the surface, the game developers did this, the players in the game community seem to have given a completely opposite view. Next, let’s take a look at what changes this game will bring in the second half of 2025 based on the 2025 roadmap released by Diablo 4!
Since the birth of Diablo 4, the resurrection and return of Lilith destined the game to be full of Hatred atmosphere, and the release of the 2024 DLC Vessel of Hatred once again emphasized this point-Mephisto is back again. In order to continue this feature of the game, the new season in 2025 and related seasonal power and other content will continue to emphasize the “Hatred” theme.
In addition, Diablo 4 officials also revealed that they may cooperate with other IPs in the future. Although the partners have not been made public, it has to be said that crossovers are always something you look forward to, and sometimes they can indeed bring a lot of popularity to the game in a short period.
In general, after reading this Diablo 4 2025 roadmap, two voices emerged in the player community: pessimism and optimism. A considerable number of players said that from the roadmap alone, it can be seen that D4 is becoming more and more lackluster. It is true that at the beginning, various fresh seasonal powers and events can indeed provide you with freshness, but Diablo 4 seems to be “unprogressive” and increasingly dependent on this approach, so that today’s season updates seem to be repeating Season 1 in a new form.
It has to be admitted that this statement is not without reason. At least from the roadmap, Diablo 4 is indeed still moving forward in this way in 2025. However, from another perspective, more optimistic players believe that it is important to keep things fresh, but no matter which game is, it is impossible for every new season or new patch to present a completely different look from the past. Moreover, even if it is just the new season power and events, it is enough for you to experience for a long time.
If a game wants to make progress, the opinions of players must be referred to. Although the “pessimistic” view may seem a bit extreme to you, they are also telling the truth. Diablo 4 is not bad in ARPG now, but it has not made any breakthroughs for a long time. If the development team can listen to the suggestions of players and work hard to make changes, maybe you may experience more content than what is shown in the 2025 roadmap.
Shortly after the 2025 roadmap was released, the heads of various Diablo 4 expressed their views on social media and related interviews, which in a sense was a response to the comments of players. Among them, Adam Fletcher, director of social and content marketing, said that this roadmap actually only revealed a small part. Since the game is still under development, as the progress progresses, you may actually unlock more surprises later.
Game director Brent Gibson claimed in an interview that the content shown in the 2025 roadmap is not only a regular update, but also a preparation for the launch of the second DLC. They want to make the main game and DLC as connected as possible. In order to achieve this, sometimes the regular seasons seem a bit ordinary. It has to be said that this approach makes sense. If the plot and gameplay of DLC are too different from the main game, it will seem a bit out of place.
In any case, Diablo 4 2025 roadmap can be successfully released, which at least shows that this game still has development potential. Maybe it can’t satisfy you all the time, but the development team is always committed to improving your gaming experience. This alone is worth your continued expectation.
Most of the time, whether the endgame is substantial and attractive enough should be one of the most important factors in evaluating the quality of an ARPG. It not only includes most of the playable content of the game, but also brings you a special combat experience due to its high challenge.
Taking Diablo 4 as an example, the endgame stage of the game has always been committed to upgrading, and new content will be added as the season changes. However, because its endgame difficulty is higher than the regular content, it also requires your character level high enough, so you will need to grind for a long time before entering, or you will not be able to handle the tasks properly.
In order to prevent you from encountering this situation in the future Season 8, this time we will introduce you to some of the content and related mechanisms that will appear in Season 8 in advance to help you prepare as best as possible.
After you have finished reading the main storyline and completed the relevant campaigns in Diablo 4 Season 8, you can go deep into the more mysterious and dark places in Sanctuary, which is the endgame part. Here you will encounter more powerful bosses and enemies than before, but at the same time, the game is more playable and rewards more Diablo 4 Gold.
In order to ensure that the endgame is always attractive, Diablo 4 will bring new mechanisms to the endgame part in almost every new season, so that you can have a better endgame experience. What you have to do is to do everything you can to improve your character level and ability, earn gold and better gear to meet these challenges.
Since the launch of DLC Vessel of Hatred, the difficulty level of Diablo 4 has undergone a new change-replacing the original world tier system. Now you will encounter a total of 8 difficulty levels in the game. The first four belong to the “basic part”, from low to high, they are normal, hard, expert, and penitent. After that, you can challenge the more difficult Torment difficulty, which has four levels, namely T1, T2, T3 and T4.
Although this difficulty level is more complicated and may cause you to encounter more difficulties, the rewards it brings will also increase with the increase of difficulty level, that is to say, if you can complete your endgame content at a high level of Torment difficulty, you will get more loot than you think! This is very worthwhile! Of course, the premise is that you must ensure that you can handle the high difficulty.
In addition, if you want to unlock Torment difficulty, first ensure that your Diablo 4 Season 8 character level reaches 60, then start farming one of the endgame content Pit, and complete 20 levels of challenges in it to unlock Torment 1. After that, the number of Pit challenge levels required to unlock T2-T4 are 35, 50 and 65 respectively.
Sometimes the game will add some seasonal content to the endgame based on the theme of the current season and other reasons, or playable dungeons limited to DLC, such as Realmwalkers & Seething Realms in Season 6, or Dark Citadel & Kurast Undercity in Vessel of Hatred, and Tree of Whispers, which was re-emphasized in Season 7.
But let’s get back to the point. This time we are mainly here to help you with your Diablo 4 Season 8 endgame journey, so we will introduce you to those fixed endgame content and the limited gameplay of Season 8.
The world boss in Diablo 4 is a powerful enemy type that will appear randomly in the open world and refresh in a designated area every once in a while. Since it is more difficult than killing ordinary enemies, it is generally safer for you to challenge them in a team. In addition to the regular rewards, sometimes some extremely rare gear or mounts may drop after killing them.
In Season 8, these bosses will be featured in a new seasonal event, Apparition Incursions. The event will bring 10 Apparition bosses (including Belial’s lesser form), which are minions of the ultimate boss Belial. After killing any of them, you can gain the boss power possessed by that boss.
Season 8 upgrades the original endgame boss mechanism to lair bosses, and lair bosses are further divided into three levels: initiate, greater, and exalted lair. In the past, if you wanted to fight endgame bosses, you had to collect summoning materials in advance to summon them, but lair bosses do not require you to do so. However, it is worth noting that if you want to get loot by killing Season 8 lair bosses, you need to farm special keys to open the hoard corresponding to each boss.
This should be your main way to earn game resources in the endgame stage. It is expected that the dungeons that will still exist in Season 8 mainly include Nightmare Dungeons, The Pit Of Artificers, and Infernal Hordes.
Among them, Nightmare Dungeons are like upgraded versions of ordinary dungeons - unlocking them requires you to consume Nightmare Sigil to transform ordinary dungeons, and Nightmare Sigil will also bring positive/negative affixes to the unlocked dungeons.
The Pit is a timed multi-level dungeon that requires you to kill as many enemies as possible within the specified time to fill the progress bar, and then you can find random bosses through the portal and kill them to get master rewards.
As for Infernal Hordes, its main function for you is to farm unique items by letting you kill enemies and fight against Fell Council - Season 8 has added a new batch of unique items for each class, you are worth the effort.
The above is all the information we provide for you to prepare for the Season 8 endgame journey. We will continue to bring you more information about Diablo 4 Season 8, so don’t miss it!
Surplus Stock:
Connecting to online customer service,please wait...