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Diablo 4 Season 2 starts on October 17th. In the new season, they will introduce 22 types of Vampiric Powers for players to fight against evil forces. They do not divide these 22 Vampiric Powers into classes, and a character can only activate five abilities at a time.
Much of Season of Blood will revolve around collecting Potent Blood. This is a new resource earned by defeating enemies. It can be used to unlock random powers or power upgrades from a new section of the character menu. Players can accumulate large amounts of Diablo 4 Gold by trading it at the beginning of the season.
You can also earn additional powers by playing seasonal questlines or taking part in the new seasonal event Blood Harvest.
While acquiring powers and their upgrades are fairly simple, players will need a new type of armor to actually activate these powers. This new type of armor is called Pact Armor and can be rolled with three types of Pact, namely Ferocity, Divinity, and Eternity.
Vampiric Powers require a certain number of pacts to be equipped to activate. For example, a small Vampiric Power might require 1 Eternity Pact. But another possibility requires 1 Ferocity and 1 Divinity.
If the player has a piece of equipment that contains all three pacts, both powers will become active.
In addition, some Diablo 4 Items such as chest armor, pants, gloves, boots, and helmets may drop with Pact. Therefore, players need to pay attention to the armor that suits their Vampiric Powers.
Thankfully, players do have some ways to make finding the right Pact Armor easier. Players can add specific pacts or remove them from their equipment by crafting items called Standalone Pacts and Cleansing Acids.
This way, we don’t have to rely solely on random loot rolls to fine-tune gear. We can farm these crafts from Season Questline, Season Journey, Blood Harvest activities, and Opulent Coffins.
As for Vampiric Powers themselves, they come in two forms: Minor Vampiric Powers and Major Vampiric Powers.
As one might guess, Minor Vampiric Powers are less powerful, but also don’t require that many pacts to activate. Relatively speaking, Major Vampiric Powers are much more powerful, but require 6 Pacts to activate.
Also, Season 2 will introduce a new keyword, Vampiric Curse, which will interact with certain Vampiric Powers.
Anticipation: It will reduce your ultimate cooldown by 20%. It increased your ultimate damage by 12% for each nearby enemy affected by a damage-over-time effect.
Coven’s Fangs: Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to enemies under Crowd control. After a Lucky Hit, your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance of causing Vampiric Curse when hitting an enemy.
Domination: This increases the damage you do to Stunned, Immobilized, Frozen, or Feared enemies by 24%. If the injured enemy is not an elite, you can kill them instantly.
Feed the Coven: After a Lucky Hit, your Conjuration, Companion, Minion, and Bat Familiar attacks have up to a 60% chance to restore 10 primary resources and increase your damage by 10% for 4 seconds.
Hectic: For every 5 basic skills you cast, it reduced the cooldown of one of your active abilities by 2 seconds.
Hemomancy: Your attacks deal 80% of your maximum health as physical damage to nearby enemies. This can only happen once every 4 seconds. It restored you for 1% of your maximum health for each enemy damaged.
Also Read: Major Changes Coming To Diablo 4 Season 2 - In Depth Community Discussion
Infection: Infecting an enemy with Pox after you hit them with direct damage. After hitting the enemy 8 times with Pox, it will directly cause 70% poison damage.
Jagged Spikes: Thorns have a 10% chance to deal 300% increased damage to enemies and inflict 8% cold damage to enemies.
Prey on the Weak: Your damage against vulnerable enemies is increased by 16%. Enemies become vulnerable when affected by Vampiric Curse.
Rampart: After 3 seconds of being immobile, you gain a barrier of 40% of your maximum health for 6 seconds. This effect occurs every 20 seconds.
Ravenous: After a Lucky Hit, there is up to a 20% chance of increasing your attack speed by 40% of your total movement speed for 6 seconds.
Resilience: For every 2% of health lost, you gain 1% damage reduction.
Sanguine Brace: Strengthens 6% of your base health when you kill an enemy. When your defense exceeds half your maximum health, you gain 8% critical strike chance.
Terror: When hit, you have a 14% chance to terror nearby enemies, slowing them by 80% for 2 seconds. You’re sure to land a killing blow on a fearsome enemy.
Undying: Spell casting skills that heal you for 3% of your health. It doubled this bonus when health is below 50%.
Accursed Touch: After a Lucky Hit, you have a whopping 44% chance of inflicting Vampiric Curse on the enemy. Enemies affected by Vampiric Curse have a 15% chance of spreading it to other nearby enemies, while cursed enemies deal 200% increased damage.
Bathe in Blood: While channeling an ability, a pool of blood will form underneath you. While channeling skills in a pool, your channeled skills deal 40% increased damage, and you gain 30% damage reduction. It can only form once pools every 8 seconds.
Blood Boil: When your core ability overwhelms an enemy, you generate 3 Volatile Blood Drops. Collecting a Volatile Blood Drop will cause it to explode, dealing 60% physical damage to those around you. Every 20 seconds, your next ability is guaranteed to overwhelm your opponent.
Call Familiar: Using Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill to attack nearby enemies can cause 80% physical damage and has a 30% chance to stun the enemy.
Flowing Veins: It increased your damage over time against enemies that are moving or affected by Vampiric Curse by 60%.
Metamorphosis: When you dodge, you transform into a ball of bats and become unstoppable for 4 seconds. Enemies along the way will take 160% physical damage and be affected by Vampiric Curse.
Moonrise: After hitting an enemy with a basic skill, you gain 4% attack speed for 10 seconds, stacking up to 5 times. After reaching maximum stacks, you enter Vampiric Bloodrage, gaining 160% base skill damage and 15% movement speed for 10 seconds.
The new Vampiric Powers system in Diablo 4 Season 2 adds a layer of strategic depth to gear selection and build optimization. The ability to change and customize gear kits provides flexibility in building designs. Certain Powers have the potential to be game-changers for certain builds. Overall, I hope Vampiric Powers mechanic will surprise us.
The official release date of Diablo 4 Season 9 is getting closer and closer. Whether you are fully prepared to welcome it or not, at least the game itself is still committed to making the new season better on the eve of release.
I believe you should have learned about the new playable content through 2.3.0 PTR, but you should also notice through the performance of the PTR that some changes in the inherent mechanism have not made the game better.
In order to ensure that the official experience of the new season will not be affected, Diablo 4 released a new and more comprehensive Season 9 preview on June 25, which not only modified the unsatisfactory parts in the PTR, but also added a small part of new content to improve the new gameplay.
Based on this, this time we will mainly introduce you to the new changes brought by the new unique items added to each class, as well as the relics related to the boss Astaroth.
As you know, every season, Diablo 4 will adjust the strength of existing classes to ensure that they can maintain balance in the new season mode. But not every adjustment is perfect, at least for 2.3.0 PTR.
Therefore, before the launch of Season 9, the game adds different degrees of buffs to the new unique items of each class, giving you the opportunity to earn enough Diablo 4 gold and XP in the early stage of Season 9 to smoothly enter the latter stages.
Generally speaking, Diablo 4’s class mechanism adjustments will not target those regular skills (unless there are more fatal problems), but will optimize the newly added parts, so the new unique items that appear in almost every season have become “regular visitors” of adjustments.
The item added to Barbarian in S9 is Hooves of the Mountain God. As a pair of boots, it originally has the following affix effects:
The new change is to change the radius range value of the last item to 150, allowing you to cause damage to enemies in a wider range.
As a class that has been ignored for many seasons, Druid is still repeatedly weakened in 2.3.0 PTR, causing many Druid players to feel dissatisfied. Therefore, the game has made the following changes based on its new item, Rotting Lightbringer:
Affix changes:
Unique power comprehensive changes:
The optimized Rotting Lightbringer will cause Pulverize to form a puddle when there are no puddles around, causing poison damage equivalent to 200-600% of normal damage over 7 seconds.
In addition, Pulverize will cause all nearby puddles to splash damage equivalent to 20-60% of their total damage in and around their area. And the size of the affected puddle and its splash area will increase as the radius of Pulverize increases.
The new unique item for this class is The Hand of Naz, which has three unique powers, the last of which is that Skeletal Arch-Mages will teleport you to a safe area when attacked, and their attacks will occasionally shatter on impact, dealing 50-100% bonus damage to the target and up to 3 additional targets.
On top of that, the new changes not only shorten the time between attacks that shatter this effect by 50%, but also make Skeletal Arch-Mages unlockable for 1 second after teleporting, and slightly increase the size of Arch-Mages.
The changes to this class are relatively few, mainly removing the mechanism that consumes health when utilizing Flurry when equipped with the helm Deathmask of Nirmitruq.
Based on this, the mechanism of increasing Flurry damage by consuming health no longer works, but Flurry can directly increase your attack speed by 50% for 5 seconds.
As one of the most anticipated classes in Season 9, the changes to Sorcerer include two affixes to its unique item Ophidian Iris:
Like Sorcerer, due to its outstanding performance in the PTR, Spiritborn has also received fewer changes, only reducing the thorn damage that Balazan’s Maxtlatl can cause from 200-300% to 100-150%, to ensure that it is not much stronger than the weaker classes.
This relic is not strictly a new item that can be obtained, but is related to the main quest line of Season 9, The Embers Yet Smolder. As you know, the final boss of the season is Astaroth, so your main quest goal is to defeat him.
The story of Season 9 takes place in Cerrigar, where you will meet a Druid named Bryona. In the past, a Horadric mage named Donan sealed Astaroth, but also left behind many troubles, including corrupted blood relics.
So what you have to do is to help Bryona deal with these troubles, find and destroy the corrupted blood relics before the evil forces get them, to avoid extra difficulties when solving the final boss.
In addition to the above content, the game has also added many details to Season 9. You can experience them one by one after the official launch of the season! Let’s look forward to it together!
In any season of Diablo 4, the main task of players is always to quickly level up a new season character to obtain higher-level and quality items and enter the endgame as soon as possible to complete more challenging battles.
Diablo 4 Season 9, Sins of the Horadrim, due to hit the game on July 1, will also introduce big changes to Nightmare Dungeons, new seasonal mechanics, and more lucrative World Tiers that can be unlocked by players who reach the level cap of 60.
With this in mind, this guide will categorize existing classes and corresponding builds into 3 tiers: S/A/B, based on multiple aspects, including initial strength, survivability, area of effect ability, ease of use, and reliance on gear. You can make the right choice depending on your exploration needs and gaming style.
In the first few seasons of Diablo 4, the power of leveling up Necromancer, who could summon minions to fight, was obvious to everyone, and the developers have not weakened it on a large scale in this new season, so it can still be the best class to quickly pass through the leveling stage.
Among the builds you can choose for Necromancer, the build with Bone Splinters and Corpse Explosion as the core can make you dominate the combat and exploration in the early game.
After reaching the middle and late game, you can use the skills that can summon skeletons to allow you to continuously cast damage to the enemy in a safe combat environment, or use Blood Surge and Blight to obtain better range damage and endurance.
It’s worth noting that the above builds require less gear of higher rarity and quality, so the loot and Diablo 4 Gold you farm from regular exploration should be enough to reach the level cap pretty easily.
Recommended Builds
Although Diablo 4 has been very aggressive against Spiritborn for two seasons, it still has some excellent leveling builds in Season 9. For example, the high burst damage, long range, and high mobility of builds focusing on Quill Volley or Stinger skills are very suitable for farming a lot of experience points for fast leveling.
Not only that, the skills possessed by Spiritborn are very adaptable, and they can provide you with strong crowd control and survivability after you unlock the first core skill. In addition, the unique Spirit Guardian buff will give you a passive skill, and you only need to invest a small amount of to have a very comprehensive build.
Recommended Builds
With high lethality, high attack speed, and high mobility, Rogue has high leveling potential in Diablo 4 Season 9 as well. Not only that, Rogue has many build options to meet the needs of different players.
For example, Twisting Blades and Flurry are more suitable for challenging some single enemies; Barrage is very effective in long-range against some group enemies; and players with prime requirements for mobility can choose Dash and Shadow Step as the core of the build.
However, since its skill rotation requires players to have high dynamic capture ability and temporary adaptability, it is slightly inferior to the first two classes.
Recommended Builds
While Barbarian isn’t as fast at leveling as S tier options, it can still give you an edge in certain combat situations. For example, Upheaval lets you deal massive area damage and has powerful synergies with Warcry skills like Rallying Cry.
Not only that, a Barbarian build focused on Double Swing and Hammer of the Ancients gives you very impressive survivability and damage against some single-target bosses. In addition, you can add Weapon Expertise to it to make it even more powerful.
Recommended Build
Although both are spell-casting classes, Sorcerer’s fast leveling ability is far inferior to Necromancer’s. This is because you are often limited by the mana shortage when using this type of character.
So if you want to rely on Sorcerer builds that can cast different elemental damage to level up, you may need to spend more Diablo 4 Gold on it to keep your mana in a stable and safe range.
Such a build equipped with skills such as Chain Lightning or Fireball can provide you with continuous damage and area control capabilities, which is important for farming a lot of loot and experience in the early and mid-term.
Recommended Builds
The last and least suitable class for fast leveling is Druid. Although its Pulverize and Shred skills have strong damage capabilities, these skills have extremely long cooldowns and very complicated upgrade paths in the early game.
And the companion skill Landslide can only play enough fast clearing potential with Earth skills, but it requires you to unlock Legendary Aspects, which are very difficult to farm, before you can use it. So this also leads to it not having an optimal leveling build in Diablo 4 Season 9.
These are the best classes and builds for fast leveling in Diablo 4 Season 9 Sins of the Horadrim. We will continue to monitor the best builds for passive skills, gear, and the latest Horadric spells, and will announce them when the new season begins. We wish you all a great game!
Dissatisfaction with the content of Diablo 4 has actually been present in the game community since Season 6, and the second DLC release postponed to 2026 will make you want to see more changes in the theme game.
According to 2.3.0 PTR and other information, Season 9 will meet you on July 1st and will bring new seasonal powers, dungeons and bosses. Although these contents are new, the mechanisms they rely on are actually the same old ones.
This will inevitably make you pay attention to the game mechanisms other than the playable content. After all, their optimization can also improve your Diablo 4 experience from another aspect, such as the auction house that some people have wanted to experience since Season 8.
In fact, most ARPGs have similar functions. For Diablo 4, if it has this function, its role should mainly provide you with a channel to sell excess items to earn Diablo 4 gold, or to exchange unique items that you find difficult to farm with other players.
The auction house was added to Diablo 2 and 3 in the same series. It has to be said that this provided a lot of convenience for players at the beginning.
Because for low- and medium-level players, earning gold is much easier than farming high-level items, but these items are essential for challenging the endgame, and the auction house can make it easier for them to get the items they want.
Since Season 7, Diablo 4’s loot drop rate has been criticized. You will find that the drop rate of many key items is always very low. Although the development team has made adjustments later, it is hard not to feel that it is just a superficial effort.
Therefore, if the new playable content can no longer arouse more interest, if Season 9 adds an auction house, it will definitely make it easier for you to complete the new season challenge and re-stimulate your motivation and interest in playing Diablo 4.
Although no game feature can satisfy everyone, the fact that the auction house was eventually removed from Diablo 2 and 3 shows that its problems can no longer be solved by simply fixing it.
After the initial craze, you will soon find that this convenience will cause more serious problems. Players will become more and more dependent on the auction house and lazy to farm items on their own, resulting in the normal gameplay being ignored and the participation of the game will decline.
More importantly, the auction house in Diablo series allows RMT. This not only promotes the proliferation of transactions and greatly undermines the balance of the game, but also leads to more security issues unrelated to the game, such as fraud or reselling.
In addition, the lack of content and aggressive monetization practices shown by Diablo 4 during Season 8 Berserk collaboration will also disappoint you, so that it is difficult to expect improvements in the game in terms of “trading”.
Based on this “lesson”, it is normal that some players do not want Diablo 4 Season 9 to change through the auction house. But this problem is not incurable.
If the auction house in the same series is a lesson of failure, then Diablo 4 can also try to learn similar functions of other successful ARPG operations. After all, no one stipulates that all Diablo games must adopt the same set of mechanisms.
Take Last Epoch as an example. The game launched Season 2 in April this year and competed fiercely with Diablo 4 and Path of Exile 2 in a short period of time.
First of all, the transactions of Last Epoch auction house are completely based on gold in the game. In this way, on the one hand, it can minimize malicious transactions (after all, the value of game gold itself is not very high), and on the other hand, gold farming is also based on game content, so as not to cause the game itself to be ignored.
In addition, no matter what items you exchange with others in Last Epoch auction house, you can only trade once. Although this seems a bit rigid, it can also effectively prevent resale.
Therefore, if Diablo 4 will not make major innovations or changes to the game mechanism in the next few seasons, it can completely learn from the successful experience of other games and transform the auction house and add it to the game.
Based on the new seasonal content of this season and the new dungeons Nightmare Dungeon Escalation and Horadric Strongrooms, several important items have also been derived, such as various Horadric Jewels and Escalation Sigil that are essential for opening dungeons.
Therefore, if Season 9 wants to add the auction house function later, these key items can be used as goods, allowing you to exchange the items by special seasonal currencies, which can be obtained by consuming Diablo 4 gold.
In this way, a trading chain based entirely on the game itself can be formed in the game, making it as convenient as possible for you to experience the new season without affecting the game participation.
In short, no matter what the previous Diablo auction house was like, it can be improved through transformation and play a reliable role in Diablo 4, rather than completely denying it because of past mistakes.
In order to make progress as quickly as possible in the new Diablo 4 season, you not only need to understand all the new content and changes in the season, but also need to find powerful and suitable builds based on this.
Season 9 will be launched on July 1, 2025. If you plan to show your skills in this season, you need to know in advance whether the strength of each class build has changed after entering S9. Because if the builds you insist on utilizing are weakened in this season, your efficiency in farming Diablo 4 gold will inevitably be affected.
Based on this, this time we selected those builds that have performed well in recent Diablo 4 seasons, and arranged and introduced them from S tier to B tier according to their performance in 2.3.0 PTR, and predicted their official effects in Season 9.
It turns out that if the skill is not weakened after Season 9 is officially launched, then Hydra Sorcerer will definitely be the best build of this season. Hydra itself is a skill based on fire damage, but in the PTR, the game not only enhances the skill effect, but also launches a new unique item Ophidian Iris that can be paired with it.
Compared with the original single fire damage, the current Hydra allows you to combine different types of spells to enhance it, and you can further increase the damage output by increasing the number of heads of the hydra summoned by the skill.
As for Ophidian Iris, it not only increases all your elemental resistance by 30%, but also ensures that you always summon a three-headed Hydra, whose attacks will explode on impact. Each additional head of the hydra increases the damage caused by 50-100%.
It can be foreseen that through the synergy of this core item and other necessary gear, you can utilize Hydra Sorcerer Build in any way you like and earn more loot.
It’s easy to see that Sorcerer will be the most popular class in Season 9, as not only is there a new Hydra build available, but one of the classic builds, Lightning Spear, is still available this season.
Lightning Spear, when paired with the right unique item, can provide powerful AOE damage and crowd control effects through summoning gameplay and a lot of critical hit scaling, and can quickly locate bosses in boss battles.
It’s worth noting that a large part of the power of this build in Season 8 relied on amulet Fractured Winterglass, so it is expected that you will still need to equip this item in Season 9. Or you can try other item combinations.
This tier is actually a collection of most Spiritborn builds. The reason why this class is so adaptable in Season 9 is mainly due to the addition of the new unique item Balazan’s Maxtlatl.
In addition to the basic stats, this item deals 200-300% of your Thorns damage to melee enemies every time you attack, and additionally poisons them over 3 seconds. If you utilize Thorns to counterattack, the poison damage will increase over 5 seconds.
With this powerful damage output, no matter what Spiritborn builds you plan to utilize in S9, as long as you have Balazan’s Maxtlatl equipped and can deal Thorns damage, you can deal with most enemies without even farming additional Mythic.
Honestly speaking, Necromancer builds are not worth entering A tier in terms of overall power, because many class-related mechanics have been nerfed in this season, making most available Necromancer builds relatively fragile.
However, in comparison, the damage output of Blood Bone Spear and Blood Wave builds is still very good. So if you are good at playing Necromancer and can farm gear that can enhance defense and life, you can also try to continue to utilize them.
Druid and Rogue, which we will introduce later, both performed relatively mediocre in Season 9, so even the best builds they could have for this season were only ranked in the B tier.
Poison Pool Druid Build mainly deals poison damage to enemies through the skill Pulverize and the new unique item Rotting Lightbringer.
In Season 6, these two builds, especially Dance of Knives, made Rogue shine. But with the adjustments and changes in the seasons, although they are still reliable for Rogue, the overall build strength cannot be compared with other class builds.
If you are only looking for Rogue experience, you can continue to play them in Season 9, but if you want to get more gold and gear as soon as possible and advance the game progress, S/A tier builds will be better.
The above is the ranking of the builds expected to be available in Season 9. You can decide which one to utilize based on your needs. Have fun!
Although 2.3.0 PTR has ended and Season 9 has not yet officially started, most of the new season content has been fully demonstrated through the PTR, and it also gives you the opportunity to test your commonly used class or build in advance.
If you are familiar with similar ARPGs or have been playing Diablo 4 for a long time, you should know that the change of seasons will bring a series of adjustments, so the builds suitable for different classes in the new season will also change.
So, according to the PTR test, which build is the most suitable for each of the 6 classes in the game to utilize in Season 9? We will introduce it to you in combination with the content changes in S9.
In summary, the most prominent changes in this season are the new dungeons Escalating Nightmares and Strongrooms, the new seasonal power Horadric Spells, and the new ultimate boss Astaroth.
Among them, the most closely related to the crafting of builds should be Horadric Spells and related Horadric Jewels. They are like the boss powers in Season 8, and can be combined with various new and old builds as seasonal elements.
Horadric Spells include Catalysts, Infusions, and Arcana, and each element includes multiple options. You can combine them as needed to create the most suitable spell for you and combine them with builds. Adding jewels can further enhance the effect of spells.
In other words, no matter what class you plan to play and what builds you utilize in Season 9, don’t ignore Horadric Spells. It can not only help you earn more Diablo 4 gold, but also improve your seasonal combat experience.
To be honest, this may be the most average class in Season 9. Although each class has received several new builds in the new season, Necromancer not only has an average performance in its inherent builds, but also has too fragile new builds.
As you know, this class often relies on the power of minions in combat, but the relevant AI in S9 is slow to react and is not friendly to this combat mechanism. If you really like the mage class, Sorcerer will be more suitable for you.
The most suitable build for Sorcerer this season is undoubtedly Hydra Build. Although it is also a summoning skill, Hydra’s performance is much more reliable and interesting than Necromancer’s minions. It can summon a three-headed hydra in battle to deal fire damage to the enemy.
Builds centered on it can output more different types of damage to the enemy by combining skills such as Fire Bolt and Ice Shards, and attack the enemy from multiple angles. More importantly, the combat fun brought by Hydra Build is also very good.
It is worth noting that the above combat experience is based on PTR. It is difficult to say whether the game will weaken it in S9 because it thinks that this build is too powerful.
For Druid, in addition to Horadric Spells, the new content that should be added to related builds is the newly added unique item Rotting Lightbringer. The effect of this weapon is closely related to the skill Pulverize. In addition to its own damage ability, it can also increase the chance of the skill to hit twice, and increase the damage to enemies with poison damage.
Every 10 seconds in combat, Pulverize will form a puddle, causing poison damage equivalent to 200-400% of its damage in 6 seconds, and additional splash damage equivalent to 20-40% of the total damage of the puddle in and around it.
You can simply call this build Poison Pool Druid Build. Through the combination of new weapons and classic skills, it will make Druid show its prowess in Season 9.
Due to the weakening of some mechanisms, the experience of Rogue in S9 may not be too good (but it should still be stronger than Necromancer). You can try new builds with the new unique item Deathmask of Nirmitruq helm, but this item will consume too many resources, so it is not really effective.
Based on this, if you still want to play Rogue, you can continue to utilize Death Trap Build. Although it lacks novelty, at least it won’t go wrong. However, this build is more gear-dependent, so please be sure to do the relevant farming in time.
The reliable build for Barbarian in Season 9 is also the old Whirlwind Build, which can still make you play most of your strength as a Barbarian on the basis of Gohr’s Devastating Grips brought by Season 8.
However, the reason why we recommend you to continue to choose this build is not entirely because it is reliable, but mainly because Whirlwind has been weakened less than other Barbarian skills or mechanisms.
The build suitable for this class to utilize in the new season is still Quill Volley Build that has been well received since its launch. The difference is that Season 9 adds a unique item Balazan’s Maxtlatl pants to it, allowing you to output more thorn damage and poison damage.
Based on this, other Spiritborn Thorns builds are actually pretty good, and they become even more reliable when combined with rare gear. To be honest, Spiritborn and Sorcerer based on Hydra Build should be the most popular play styles in S9.
The above is just our classes and builds experience suggestions based on PTR experience. In fact, you can explore more play styles that suit you on Season 9! Have fun!
There is only about half a month left before the end of Diablo 4 Season 8, and you should be busy participating in the various events of the second anniversary celebration. In fact, if you have invested enough time before, the content of this season should have been almost completed.
But in addition, since Season 8 brings a lot of seasonal boss powers, and you can only equip 4 types in each battle, it is very likely that you have not had time to fully experience the power of all boss powers until now.
It is worth noting that in S8, these boss powers can be well integrated with your builds, or new builds can be crafted based on power, thereby improving your Diablo 4 gold farming efficiency, which will also help your anniversary event experience.
Based on this, this time we will take Druid class as a representative and introduce you to the build that is suitable for it with Urivar’s Lobbed Bombs as the core.
As a rare boss power, Urivar’s Lobbed Bombs can only be obtained after you defeat Urivar on Torment difficulty. As for the specific effects, like all other boss powers, there are two types of modifier power and main power:
However, in order to obtain this power and loot such as gold or gear, you must also obtain 12 Judicator’s Masks as lair keys to open the boss hoard before starting the battle. The source of this item is Tree of Whispers, world bosses and mercenary bartering on Torment difficulty.
As you know, you can equip 4 boss powers in each battle in Season 8, so for this build, in addition to Urivar’s Lobbed Bombs (main power), the other three suitable modifier powers are:
Since Urivar’s Lobbed Bombs is the key to the entire build, the unlocking of skills and the utilization of skill points need to form good combat synergy with the boss’s power while playing their own role. Specifically include the following skills:
Basic Skills
Core Skills
Defensive Skills
Companion Skills
Wrath Skills
Ultimate Skills
Key Passive
Of course, after determining and unlocking all these skills, you still need to release them one by one in a fixed rotation order to truly play the role that all skills should play. Among them, active skills usually bear the responsibility of output damage, while passive skills can further increase the amount of damage or other support bonuses.
The uniqueness of this build is that it can fully utilize and show the role of boss power on the basis of this conventional builds operation form, making this build more reliable than ordinary Druid builds in S8.
After determining the skills and all boss powers, the next thing to do is to match the gear for your Urivar Druid Build. Although many gears need to be farmed by bosses many times before they drop, as Season 8 is coming to an end, you as a Druid player should have obtained quite a few.
Since the mercenary mechanism was introduced in Diablo, it should have become your indispensable combat assistant. In fact, they can also be crafted as one of the elements in builds.
Among all the 4 mercenaries, the most suitable main mercenary for Urivar Druid is Varyana. Once you’ve chosen her, unlock her skill tree in the order of Cleave-Hysteria-Bloodthirst-Bloodlust. As for supporting mercenaries, Raheir’s skill Bastion can help.
Although this build is strictly for Season 8, its idea of using boss power can actually be used as a reference for all subsequent Diablo 4 seasons. Taking Season 9 as an example, the appropriate Horadric Spells may also help you craft new and unique Druid builds!
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