Diablo 4 Season 2 starts on October 17th. In the new season, they will introduce 22 types of Vampiric Powers for players to fight against evil forces. They do not divide these 22 Vampiric Powers into classes, and a character can only activate five abilities at a time.
Much of Season of Blood will revolve around collecting Potent Blood. This is a new resource earned by defeating enemies. It can be used to unlock random powers or power upgrades from a new section of the character menu. Players can accumulate large amounts of Diablo 4 Gold by trading it at the beginning of the season.
You can also earn additional powers by playing seasonal questlines or taking part in the new seasonal event Blood Harvest.
How To Use Vampiric Powers?
While acquiring powers and their upgrades are fairly simple, players will need a new type of armor to actually activate these powers. This new type of armor is called Pact Armor and can be rolled with three types of Pact, namely Ferocity, Divinity, and Eternity.
Vampiric Powers require a certain number of pacts to be equipped to activate. For example, a small Vampiric Power might require 1 Eternity Pact. But another possibility requires 1 Ferocity and 1 Divinity.
If the player has a piece of equipment that contains all three pacts, both powers will become active.
In addition, some Diablo 4 Items such as chest armor, pants, gloves, boots, and helmets may drop with Pact. Therefore, players need to pay attention to the armor that suits their Vampiric Powers.
How To Easily Find The Right Pact Armor?
Thankfully, players do have some ways to make finding the right Pact Armor easier. Players can add specific pacts or remove them from their equipment by crafting items called Standalone Pacts and Cleansing Acids.
This way, we don’t have to rely solely on random loot rolls to fine-tune gear. We can farm these crafts from Season Questline, Season Journey, Blood Harvest activities, and Opulent Coffins.
Vampiric Powers
As for Vampiric Powers themselves, they come in two forms: Minor Vampiric Powers and Major Vampiric Powers.
As one might guess, Minor Vampiric Powers are less powerful, but also don’t require that many pacts to activate. Relatively speaking, Major Vampiric Powers are much more powerful, but require 6 Pacts to activate.
Also, Season 2 will introduce a new keyword, Vampiric Curse, which will interact with certain Vampiric Powers.
Minor Vampiric Powers
Anticipation: It will reduce your ultimate cooldown by 20%. It increased your ultimate damage by 12% for each nearby enemy affected by a damage-over-time effect.
Coven’s Fangs: Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to enemies under Crowd control. After a Lucky Hit, your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance of causing Vampiric Curse when hitting an enemy.
Domination: This increases the damage you do to Stunned, Immobilized, Frozen, or Feared enemies by 24%. If the injured enemy is not an elite, you can kill them instantly.
Feed the Coven: After a Lucky Hit, your Conjuration, Companion, Minion, and Bat Familiar attacks have up to a 60% chance to restore 10 primary resources and increase your damage by 10% for 4 seconds.
Hectic: For every 5 basic skills you cast, it reduced the cooldown of one of your active abilities by 2 seconds.
Hemomancy: Your attacks deal 80% of your maximum health as physical damage to nearby enemies. This can only happen once every 4 seconds. It restored you for 1% of your maximum health for each enemy damaged.
Also Read: Major Changes Coming To Diablo 4 Season 2 - In Depth Community Discussion
Infection: Infecting an enemy with Pox after you hit them with direct damage. After hitting the enemy 8 times with Pox, it will directly cause 70% poison damage.
Jagged Spikes: Thorns have a 10% chance to deal 300% increased damage to enemies and inflict 8% cold damage to enemies.
Prey on the Weak: Your damage against vulnerable enemies is increased by 16%. Enemies become vulnerable when affected by Vampiric Curse.
Rampart: After 3 seconds of being immobile, you gain a barrier of 40% of your maximum health for 6 seconds. This effect occurs every 20 seconds.
Ravenous: After a Lucky Hit, there is up to a 20% chance of increasing your attack speed by 40% of your total movement speed for 6 seconds.
Resilience: For every 2% of health lost, you gain 1% damage reduction.
Sanguine Brace: Strengthens 6% of your base health when you kill an enemy. When your defense exceeds half your maximum health, you gain 8% critical strike chance.
Terror: When hit, you have a 14% chance to terror nearby enemies, slowing them by 80% for 2 seconds. You’re sure to land a killing blow on a fearsome enemy.
Undying: Spell casting skills that heal you for 3% of your health. It doubled this bonus when health is below 50%.
Major Vampiric Powers
Accursed Touch: After a Lucky Hit, you have a whopping 44% chance of inflicting Vampiric Curse on the enemy. Enemies affected by Vampiric Curse have a 15% chance of spreading it to other nearby enemies, while cursed enemies deal 200% increased damage.
Bathe in Blood: While channeling an ability, a pool of blood will form underneath you. While channeling skills in a pool, your channeled skills deal 40% increased damage, and you gain 30% damage reduction. It can only form once pools every 8 seconds.
Blood Boil: When your core ability overwhelms an enemy, you generate 3 Volatile Blood Drops. Collecting a Volatile Blood Drop will cause it to explode, dealing 60% physical damage to those around you. Every 20 seconds, your next ability is guaranteed to overwhelm your opponent.
Call Familiar: Using Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill to attack nearby enemies can cause 80% physical damage and has a 30% chance to stun the enemy.
Flowing Veins: It increased your damage over time against enemies that are moving or affected by Vampiric Curse by 60%.
Metamorphosis: When you dodge, you transform into a ball of bats and become unstoppable for 4 seconds. Enemies along the way will take 160% physical damage and be affected by Vampiric Curse.
Moonrise: After hitting an enemy with a basic skill, you gain 4% attack speed for 10 seconds, stacking up to 5 times. After reaching maximum stacks, you enter Vampiric Bloodrage, gaining 160% base skill damage and 15% movement speed for 10 seconds.
The new Vampiric Powers system in Diablo 4 Season 2 adds a layer of strategic depth to gear selection and build optimization. The ability to change and customize gear kits provides flexibility in building designs. Certain Powers have the potential to be game-changers for certain builds. Overall, I hope Vampiric Powers mechanic will surprise us.