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60% More Damage! Diablo 4 Zero Potion Meta Explained: Why Top Players are Farming Incense of Capacity?

Jan 27, 2026 Author: D4gold

With the update to The Tower challenges and Leaderboards, players have suddenly started repeatedly farming Dark Citadel dungeon. This is because the dungeon yields a consumable that increases damage.

This consumable is Incense of Capacity, which can be traded from a specific vendor in Dark Citadel hub area. Let's take a look at what it does and how to farm it.

60% More Damage! Diablo 4 Zero Potion Meta Explained: Why Top Players are Farming Incense of Capacity?

How Does It Work?

Incense of Capacity increases your Potion Capacity by 3. In defensive incense choices, players typically prefer incense that increases health by 750, providing a roughly 10% to 15% health boost to regular builds. However, players don't choose it for its defensive purpose.

This is mainly related to a kind of Glyphs, which have the additional effect of granting a 5% damage bonus for each missing Health Potion. All classes except Rogue have this type of Glyph.

Without the renowned system bonus, players typically start with 4 potions. This means that when potions are depleted, the emblem provides a 20% independent damage bonus. However, if you use Incense of Capacity, the potion limit increases to 7, raising the bonus to 35%, a significant improvement.

For Paladins, they also gain additional potion capacity from their leg armor. Assuming a +5 potion capacity from the pants, bringing the total to 9, the damage bonus rises to 45%. Using incense further increases the capacity to 12, resulting in an astonishing 60% bonus, provided you always keep your potion count at zero.

How to Maintain Zero Potions?

This 45% or even 60% damage bonus can significantly boost your performance in The Pit, or even reduce your time in The Tower by half a minute or a minute. The question is, how do you keep your potions at zero? This requires some skill and varies depending on your playstyle.

Specific Gear Assistance

Some Diablo 4 items effects make this playstyle easier to achieve. One of these is the unique Temerity pants. For necromancers, this is almost the default choice. Equipping it allows you to use potions even at full health, thus always keeping your potion count at zero. Some Spear Bonds builds also rely on Temerity pants.

Challenges for Other Classes

For other builds, maintaining this is not so easy. For example, paladins, even with leggings that increase potion capacity, still face the problem of not being able to use potions when their HP is full. Therefore, players must actively reduce their HP, such as by standing in areas of DoT effects or explosions, and usually control their healing output.

If your paladin has a high Life on Hit affiex, it's difficult to naturally lose health to use potions. One strategy here is to use Rally skill. This skill actively consumes HP, creating opportunities to use potions.

Even so, in practice, simultaneously casting skills frequently, clicking potions, moving, and dealing damage is still very difficult. Therefore, many top players choose to use macros, setting potion keys to automatically use them the moment they take minor damage. While efficient, this isn't ideal for most players.

How to Quickly Farm Incense?

While Incense is desirable, obtaining it can be very time-consuming. It requires 1600 Citadel coins to exchange. After testing, the most efficient method isn't repeatedly running the dungeon itself, but rather having alt characters quickly complete Dark Citadel pre-quest.

The specific process is as follows:

You need a high-level character that has unlocked Torment IV difficulty as a Booster. Then create a new alt character and have it carry you through one level of The Pit (e.g., level 55 on Torment IV difficulty or lower) to unlock entry into Dark Citadel dungeon.

Have the alt character accept and begin Dark Citadel pre-questline. With a high-level character carrying the character, the entire quest takes only about 2 minutes. When the low-level character completes the quest and returns to the hunter to submit it, they will immediately receive 890 tokens.

This means that carrying a low-level character through the preliminary quests only takes about 5 minutes to obtain more than half a bottle of incense. If two people carry each other's low-level characters, they can collect enough tokens to trade a bottle of incense in about 10 minutes. The incense's effect lasts for 30 minutes.

An even more efficient team strategy is for one player to carry three low-level characters simultaneously. This way, enough tokens to trade three bottles of incense can be generated within 10 minutes. Then, the team members can agree on a time to meet at the obelisk in Cariggar, sharing the incense's effect (the incense effect is shared when in a team), and take turns challenging the leaderboard.

This strategy is even more advantageous for players in a team. Usually, only the core DPS carry needs to carry the incense, while the other three teammates can assist in farming tokens, significantly increasing the efficiency of incense acquisition.

Of course, it must be pointed out that this playstyle, built around a specific Glyph and requiring extremely frequent potion clicks or reliance on macros, may not be a healthy design in itself. It inadvertently fosters the advantage of unconventional operations, which may lead to the removal of this effect.

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