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News Tag: Diablo 4 Season 11

  • Diablo 4 Season 11 Survival Guide | How To Choose Gear And Skills After Nerfs?

    Dec 01, 2025

    Diablo 4 Season 11 will feature a significant overhaul, and based on PTR data, it's nerfed in many ways compared to Season 10. Regardless of your build, your DPS will be noticeably lower.

    Survivability is also crucial in Season 11, especially in the early game. You'll need to focus more on defense due to stronger monsters. So, how should you adjust your gear in Season 11?

    Diablo 4 Season 11 Survival Guide | How To Choose Gear And Skills After Nerfs?

    Season 11 Nerfs

    Due to the loss of Greater Affixes and the damage bonuses from the old Masterworking set, player DPS is significantly reduced.

    Players will also lose the survival attributes provided by these systems, such as health and armor. Furthermore, the entire game has undergone a survivability overhaul; monster damage is higher, and elite monster control effects will be more pronounced.

    The drop rate of Legendary gear will be nerfed early in the season and will only increase later. Amulet slots will no longer have higher affixes for primary attributes, further reducing damage.

    Overall movement speed has been nerfed, affecting map clearing efficiency and positioning. Resource generation has been changed to a fixed value instead of a percentage, significantly impacting builds that rely on skill rotations.

    Survivability Building Strategies

    Ensuring sufficient survivability is extremely important in Season 11, as you can only deal damage if you're alive. Below are some general suggestions regarding builds.

    Skill Selection

    Each class has mobility skills or crowd control break skills, such as Rouge's Shadow Step and Necromancer's Blood Mist. You must carry these skills to quickly escape monster encirclement or deal with elite monster crowd control.

    The skill tree offers several options that provide damage reduction, even if they sacrifice some DPS. You can also carry crowd control abilities, using effects like chill to slow or freeze enemies, creating opportunities for yourself to deal damage.

    Attributes

    First, you need to stack Life and Maximum Life affixes on more equipment slots. After the rework, Armor remains a primary stat, but Resistances should also be maximized. Aspect of Disobedience and Juggernaut's Aspect are recommended for maximizing armor.

    Cooldown reduction becomes more important because it allows you to use survival skills more frequently. In Season 11, Cooldown reduction will be available on new slots such as gloves.

    Life on hit, especially percentage-based Life on hit, is an important means of recovery because its benefit increases with maximum life.

    Recommended Equipment

    Season 11 has adjusted or even reworked many unique items, especially mythic items. Below are some recommended unique Diablo 4 items for Season 11.

    Helm

    Harlequin Crest provides significant damage reduction and cooldown reduction, making it a top choice for many builds in Season 11. While Heir of Perdition offers a significant damage boost, Harlequin Crest is a better option until survivability is a priority.

    Andariel's Visage provides life on hit in Season 11, and its recovery effect will be even more pronounced when combined with high attack speed builds.

    Chest Armor

    Shroud of False Death remains a top choice, offering comprehensive stat boosts and resource generation, which is invaluable for any build. Tyrael's Might is no longer as useless in Season 11 as before; while not as good as Shroud of False Death, it provides considerable survivability.

    Pants

    Tassets of the Dawning Sky, while not unique to mythic builds, are very useful in Season 11. They provide all stats, resistances, maximum resistances, and movement speed, effectively compensating for the losses in stats, resistances, and movement speed in the new season.

    Gloves

    Endurant Faith provides an effect similar to Progenesis Amethyst Flask in Path of Exile, converting a portion of damage into damage over time, buying time to regenerate health. However, many players in Diablo 4 don't use this unique item because its direct resistance boost isn't very strong. Therefore, you should only use it when you desperately need survivability.

    Boots

    Rakanoth's Wake isn't a mythic unique item either. However, it provides up to 35% all elemental resistances and cooldown reduction, allowing your other gear to stack attack affixes, making it highly recommended.

    Weapons

    Doombringer, as a mythic item, provides a significant amount of maximum life, making it a good defensive choice.

    Rings And Amulets

    Starlight Aspect provides primary resources when health regenerates. Combined with items like Undying Aspect, it can solve both survivability and resource issues.

    While the Melted Heart of Selig is still under adjustment, if it doesn't receive too many nerfs, it will be the preferred amulet for many builds.

    Eternal Realm

    Season 11's seasonal power provides additional defensive stats such as resistances, armor, and fortify, for example, increasing Fortify by 1% of maximum health or adding 20% ​​to all resistances. These bonuses are vastly different in terms of damage output compared to the better affixes provided by Chaos Armor from Season 10.

    The nerfs to Tempered and Masterworking in Season 11 will have a significant impact on player builds. Players will lose approximately 40% of their power simply due to the changes to Masterworking.

    However, if gear with higher affixes and Masterworking from Season 10 is retained in Eternal Realm after the update, Eternal Realm characters will be objectively stronger. This is because these items provide a significant damage multiplier and stat boost that Season 11 characters cannot obtain.

    For players seeking maximum power or wanting a smoother experience with new content, using a character from Eternal Realm in Season 11 might be a better choice, especially for those already possessing high Paragon levels and endgame gear.

    If you're considering continuing with your Eternal Realm character instead of creating a Season 11 character, it's recommended to immediately max out some key defensive unique items using the current Masterworking system. If this gear is retained, its power will far surpass that of the new season's equipment.

    That's a general overview of how to improve survivability in Season 11. Remember, don't blindly pursue maximum DPS; survival should be your top priority.

  • Diablo 4 Season 11 Necromancer Gravebloom Golem Build | How To Craft It?

    Nov 25, 2025

    While the official release of Season 11 is still some time away, Diablo 4 has already revealed most of its major content, including the new unique items available to each class. This has led to a surge in new builds crafted around these items.

    Among them, the new gear for Necromancer is Gravebloom. As a unique weapon, besides its basic attributes, its biggest highlight is its ability to summon golems to deal damage, and these golems respawn very quickly.

    Based on this, we'll introduce crafting tips for a golem summoning build centered on Gravebloom.

    Diablo 4 Season 11 Necromancer Gravebloom Golem Build | How To Craft It?

    What Is Golem?

    In Diablo 4, besides skills and gear, each class has a unique mechanic that not only serves as a buff but also reflects the class's characteristics. For Necromancer, Book of the Dead is the exclusive mechanic.

    This mechanic allows you to summon an assistant for Necromancer and customize its usage. Available types include skeletal warriors and mages, and a golem. Each type has three variants, and each variant has two upgrade opportunities.

    Note that you can only choose one of the two upgrade methods: upgrade or sacrifice. Choosing sacrifice means that your summoned creature cannot be summoned again afterward, but it will retain a permanent buff.

    The golem introduced here is a massive, ferocious-looking creature with three variants: bone, blood, and iron. Their main functions are:

    • Bone golem: Taunts enemies, forcing them to attack the golem.
    • Blood golem: Drains the life force of nearby enemies to heal and strengthen itself.
    • Iron golem: Becomes a fused steel entity, stunning enemies by slamming the ground.

    Gravebloom Introduction

    As the core Diablo 4 item of the build introduced here, Gravebloom's most important item effect is that it allows you to summon three small golems, each dealing 40-60% of normal damage, while also providing a 30% attack speed bonus and a 50% golem respawn speed bonus.

    Other attributes include:

    • 298 Damage Per Second
    • + 10% Attack Speed
    • + 94 Intelligence
    • + 457 Maximum Life
    • + 50% Chance for Golem to hit twice
    • + 2 Golem Mastery

    Gravebloom Golem Build Overview

    Based on this mechanic and item, to craft this build and make it effective, you first need to activate two golems as quickly as possible to allow them to deal damage, and then you must add Aspect of Fel Gluttony.

    This item, as a Necromancer-exclusive Legendary Aspect, not only allows golems to trigger a second instance of damage upon activation, but also directly increases the golem's damage multiplier.

    This, combined with the significant changes to key passive skills in Season 11, means that regardless of the number of summoned minions, everyone will uniformly gain higher attack speed and damage.

    How To Choose The Golem Type?

    As we've already discussed, Necromancer can summon three golem types, but not all are suitable for crafting Gravebloom Golem Build - the blood golem is the best.

    Why this conclusion? We'll analyze it for you.

    First, compared to the iron golem, while its active damage is slightly higher than the blood golem, the blood golem has a damage multiplier against single targets.

    Furthermore, the iron golem's attack speed is more than 50% slower than the blood golem's, and the blood golem's attack speed is 50% slower than the bone golem's.

    Therefore, in terms of overall attack pattern, speed, and any buffs, the iron golem's performance is not outstanding, making it the quickest to pass.

    As for the bone golem, it spawns five corpses upon activating its skill and can taunt enemies.

    However, its problem is that its normal activation skill doesn't actually deal damage, and AoE damage characteristic that originally belonged to the bone golem is now present in all golems.

    In contrast, the blood golem has two advantages: it provides a 50% damage bonus and reduces damage taken by the target, while also restoring your health when activated. More importantly, it deals three times the damage of a normal attack to a single target.

    While its speed is slower than the bone golem, this shortcoming is negligible given the significant damage bonus. Furthermore, the blood golem's activation itself deals damage, although this isn't displayed in its skill description.

    Based on this, after deciding to choose the blood golem, you can further upgrade it at level 28. The upgrade and sacrifice effects are as follows:

    • Upgrade: Your Blood Golem will absorb 15% of the damage for you. When your Blood Golem is healthy, it has 25% damage reduction and a 50% damage bonus.
    • Sacrifice: Your maximum health is increased by 10%, but you will no longer be able to summon golems.

    More Crafting Tips

    To make this build deal high damage and repeatedly sacrifice summons, you need to unlock Hulking Monstrosity legendary node. This increases golem's maximum health by 40% and deals double damage.

    In addition, for the two other Book of the Dead variants, skeletal warriors and mages, you need to select their sacrifice effects. Combined with Memento Mori and Sacrificial Aspect, this will grant an additional 60% golem damage bonus.

    Furthermore, Gravebloom mace itself is clearly designed specifically for golems. While you can also use it in regular summoning builds, ultimately, the attribute slot it occupies doesn't increase the damage of all summons, only benefiting certain golems.

    Overall, this build fully utilizes the value of the new unique items and gives the classic Book of the Dead mechanic a chance to shine in the new season.

    If needed after Season 11 goes live, you can also use your creativity to further enrich the skills and gear options of this build based on the guide we have provided, making it more complete and effective!

  • Diablo 4 Season 11 Prep Guide: Best Tips For Faster Leveling, Campaign Skip, The Tower & Itemization

    Nov 18, 2025

    Wanderers, Diablo 4 Season 11 is less than 1 months away! Are you ready? Because of significant changes to itemization, the addition of The Tower endgame mechanic, and a brand-new item upgrade system called Sanctification, you may not be able to gain an advantage with the same builds and playstyles as last season.

    To get ahead in Season 11 and dominate the new Tower leaderboards faster, you need to prepare now. Here are a few things you can do now to help you transition smoothly to Season 11.

    Diablo 4 Season 11 Prep Guide: Best Tips For Faster Leveling, Campaign Skip, The Tower & Itemization

    Complete The Campaign

    First, completing the campaign before Season 11 begins is crucial, as this will unlock the ability to skip campaigns for all future season characters and give you a head start by automatically carrying over some progress. This includes your mount, all unlocked Altars of Lilith and their corresponding renown, and a fully unlocked map, allowing you to jump straight into the season content.

    Once any character completes the campaign, all future season characters can skip the entire story. Your mount is immediately usable on your new season character, saving you time completing related quests.

    Furthermore, progress on all discovered Altars of Lilith is retained. While these statues no longer provide permanent stat bonuses in Season 11, the extra experience and rewards gained from unlocking them are a significant part of significantly boosting your character's strength early in the season.

    More importantly, if you complete the campaign, you don't need to start exploring the map from scratch, as the areas you've discovered will automatically unlock for your new season character. You can immediately skip the campaign and jump directly into season mode, allowing you to start farming the new The Tower endgame content much faster.

    Find The Right Team On Discord

    For the next tip, we recommend joining a Discord server, a great way to prepare for the new season. If you're used to playing solo and have sworn never to play with others again, joining a Discord server will definitely change your mind.

    The changes to XP gain and monster difficulty in Season 11 make group farming much more advantageous, especially for Nightmare Dungeons and Helltides. Don't you envy other groups who always seem to work together to accumulate tons of XP and loot?

    On Discord, you'll always find like-minded companions. Sign up in a group now and dominate Sanctuary with your new team at the start of the new season. You can share gear, experience, and learn about all the new mechanics coming in Season 11.

    Choosing The Right Leveling Guide

    Next, finding the right leveling guide is crucial to maximizing your leveling efficiency in Diablo 4 Season 11. These guides pre-plan your skill points, gear, and activity progression, minimizing wait times and confusion.

    This is especially important with the new Season Rank system, which replaces Renown, requires players to focus on milestone missions, and skill points may change, slowing down initial leveling.

    Choosing the right guides in advance can help you efficiently handle these changes and focus on the most effective character build and objectives from the start, allowing you to reach the late game faster. Following the guides minimizes waiting time caused by aimless wandering or repeatedly resetting skill points, allowing you to experience endgame content as soon as possible.

    Transferring Your Seasonal Items

    This tip is about what happens to your character when transitioning from Season 10 to Season 11. If you're new, this is your first season, and you create a seasonal character as soon as you join the game.

    Diablo 4 is divided into two distinct realms: Seasonal Realm and Eternal Realm. Eternal Realm doesn't have any seasonal content; it's just the base game without the flashy Chaos Armor, Perks, endgame content, etc., but they are always present.

    Several things happen when you first log in and transition from one season to the next. First and foremost, all your Diablo 4 items will not carry over to the next season, including your hard-earned gear, gold, materials, boss materials, armor, gems, and runes. However, everything will be transferred from your Seasonal server to your Eternal server. So, your gold will continue to accumulate over time.

    But please note that all your gear from the current season will be transferred to a Withdraw Only tab. Once you retrieve these items or empty this inventory at the end of the season, this tab will disappear and be replaced by all new content.

    Therefore, if you want to keep your gear, such as some Mythic items you acquired in Season 10, and keep them on your permanent character, you must log in to your character from the previous season and retrieve them from Withdraw Only tab.

    Finally, we want to emphasize: enjoy the game! New seasons always generate a variety of discussions, both positive and negative. But regardless of the scale of the discussion, don't rush to make any definitive judgments. It's best to wait until the season officially begins before making any decisions. Because PTR doesn't fully reflect the actual situation of the season.

    Therefore, make your own decisions, enjoy the game, and don't start with terrible expectations, lest you ruin your season experience from the outset. Have a great day!

  • Diablo 4 Season 11 Developer Interview | Sanctification, Masterworking Changes, Tower Rewards, And Expansion Tease

    Nov 11, 2025

    Diablo 4 Season 11 PTR brought many changes, such as leveling, crafting, and new leaderboards, but the experience wasn't as good as Season 10.

    However, Season 11 hasn't officially launched yet (its release date is December 9th), so there's still plenty of time to fine-tune it. In a recent developer interview, the developers discussed their plans for Season 11 and future updates, even hinting at the next expansion for Diablo 4.

    Diablo 4 Season 11 Developer Interview | Sanctification, Masterworking Changes, Tower Rewards, And Expansion Tease

    Sanctification

    Sanctification is one of the seasonal features of Season 11. Its operation is similar to Vaal Orb in Path of Exile. Using it on an item might give it better affixes or remove its useful affixes, rendering it worthless, and the item cannot be sanctified further. This feature is mainly for trying to upgrade items that are close to their endgame value; players can also choose not to use it.

    The developers understand that players don't want to destroy valuable and unique gear and Mythic items, but they also feel that a completely risk-free experience would reduce player excitement. They believe that ideal sanctification should allow for an unlimited number of sanctifications of the same item, rather than a single, decisive result.

    They plan to protect very high quality Diablo 4 items; for example, sanctifying Ancestral and Mythic items will not remove their affixes and will yield better results. Sanctifying rare items, however, still carries risks.

    Masterworking

    In PTR 2.5.0, Masterworking has been significantly modified. It now only increases the item's base stats, such as weapon damage, jewel resistances, and armor values. This prevents players from acquiring significant amounts of key modifiers like cooldown reduction, attack speed, crit, and skill levels through Masterworking, resulting in a substantial decrease in character strength.

    The developers believe the current Masterworking system is similar to Blacksmith's Whetstone and Armourer's Scrap in Path of Exile; the gear-up process is monotonous and uninteresting, simply clicking to upgrade until the maximum level, failing to provide players with surprise and satisfaction.

    They mentioned adding a new Masterworking bonus on top of the existing one, though they didn't specify what it would be. Any change, however, would be beneficial.

    The Towers Rewards

    The Towers is a new leaderboard system with more detailed rankings than The Pit, but it lacks rewards, resulting in a lack of player motivation. According to PTR data, even the strongest classic Barbarian builds are far from reaching floor 150 in The Towers, and after the new patch, even reaching floor 100 may be difficult.

    The developers have reduced the HP of the Towers bosses and shortened the reward interval from every 10 floors to every 5 floors, up to floor 150. They believe that even with these changes, reaching floor 150 will still be extremely difficult. They speculate that players' progress in The Towers will typically be about 10 floors lower than in The Pit.

    They plan to design The Towers as a more competitive endgame mode, differentiating it from the more diverse and fun-filled Pitfalls mode. This will involve optimized map generation rules, such as prioritizing upward routes, reducing unnecessary dead ends, and preventing important enemies from spawning in remote corners.

    Finally, based on player feedback, they plan to offer rewards for players challenging The Towers. For individual players, rewards based on clearing specific floors will be introduced, such as gear and transmogs. Players who rank high on the leaderboard will receive functional rewards, prestige titles, and halos (cosmetics).

    Finally, a Build Viewer will be added, making all builds on the leaderboard public and transparent, while also optimizing the leaderboard UI and notifications.

    Future Update Plans

    The development team stated that the future focus is on adding depth to existing content, rather than simply bloating the game with a large number of new events. They don't rule out adding new content but prefer to refine the existing systems.

    Magic Item Upgrades

    The developers mentioned considering giving magic items affixes and making them upgradable. This could make more types of items valuable in the endgame. This isn't without precedent; at least in Diablo II, magic items proved useful due to their potentially high specific skill bonuses.

    However, to encourage players to forgo some legendary aspects in favor of magic items, their affix strength would need to be five to six times greater than it is now. This change is expected to be implemented as early as Season 12.

    Chaos Uniques Items

    Season 10 Chaos Unique items, including Chaos Perks and Chaos Rifts, are highly popular mechanics among players. The developers are happy to integrate them into the game, but they need to find a suitable way to avoid disrupting long-term balance and diversity. They mentioned that some Chaos Perks might return as Legendary Aspects.

    Gold And Material

    The developers' long-term goal is to ensure that gold primarily comes from killing monsters rather than selling items. They have already significantly increased the amount of gold piles dropped by monsters in Season 11.

    They are also considering changing Boss Materials to a currency, so they don't take up inventory space, but the trade-off might be that they will become untradeable.

    The Next Expansion

    Finally, Zaven, the game's Associate Director of Expansion, hinted that all Diablo fans should pay attention to The Game Awards on December 11th. He strongly suggested that there would be an announcement about Diablo IV expansion pack, and perhaps we'll even see an exciting trailer.

    That concludes the main content of this developer interview. Overall, the official team has listened to player and community feedback while also having its own update plans, and Season 11 experience should be better than the PTR.

  • Diablo 4 Season 11 PTR 2.5.0 Review: The Tower Dungeon & Leaderboards Return | Worth Playing Or Just Recycled Content?

    Oct 24, 2025

    For most ARPGs with a history measured in years, it's not uncommon for certain mechanics to appear, be removed, and then return. Even if a mechanic has shortcomings, it can continue to be beneficial after improvements.

    For Diablo 4, the most representative of these mechanics, and perhaps the one that's recently received the most attention, is probably the leaderboard. It's a competitive ladder system designed to incentivize competition among players.

    This feature first appeared in Diablo 4 Season 3, but was later removed due to poor performance caused by cheating and other issues. However, it recently returned in 2.5.0 PTR, along with new The Tower dungeon.

    How effective is this return? Will the leaderboards be better than before, ensuring their inclusion in Season 11 and beyond? We'll evaluate and predict their performance on 2.5.0 PTR.

    Diablo 4 Season 11 PTR 2.5.0 Review: The Tower Dungeon & Leaderboards Return | Worth Playing Or Just Recycled Content?

    The Tower In Season 11

    It's important to understand that the current leaderboards are integrated with The Tower and only reflect your performance within that dungeon, not your overall Diablo 4 progress or other events.

    The Tower is essentially a multi-stage, timed dungeon, with 10 minutes to complete each round. It operates similarly to The Pit, but accessing The Tower requires you to first unlock The Pit, which is then activated through Obelisk in Cerrigar.

    As you progress deeper, you unlock more floors within the tower - like climbing a building - each with a randomized tile set and monster family. To advance, you must kill these enemies while collecting orbs and XP.

    When you destroy a tower on your current floor, Pylons appear. Four Pylons appear during the game. The first three appear in a random order, while the fourth is a random repeat of a previous temple. Pylons provide short-term buffs.

    When you reach sufficient progress in a dungeon round, a random boss will spawn. Defeating this boss before the end of the round completes the game, and your ranking will be determined based on your performance.

    Leaderboard Overview

    Season 11 leaderboards are categorized by your class and party size when you complete The Tower, and include both hardcore and normal levels. The leaderboard displays the following real-time information:

    • Character rank
    • Character name
    • Tower Tier completed
    • Time taken to complete a round
    • Date you listed on the leaderboard

    How Is The Tower Performing On 2.5.0 PTR?

    Overall, while the new content is noteworthy, once you understand the mechanics, you'll notice that The Tower still follows the traditional Diablo 4 dungeon formula: fight monsters, level up, then fight higher-level monsters, with the requisite rewards and buffs.

    This isn't to say that The Tower isn't worth experiencing, but rather that it doesn't seem to offer enough new content to truly engage you, leaving it feeling like "old wine in new bottles."

    The few novel experiences it offers are, on the one hand, the enemy types, which at least mean you can earn richer rewards for defeating them. On the other hand, they're reflected in the leaderboards.

    Compared to the limited comparisons you had with friends while exploring The Pit, the return of the leaderboard system at least encourages competitive players to play The Tower more actively, generating a surge of community engagement in the short term.

    So, if I were to rate The Tower based on its performance on 2.5.0 PTR, it's only passable. It doesn't have any fatal flaws, but it does lack the allure to keep you playing, unless you enjoy demonstrating your skills through leaderboards.

    If the leaderboards don't suffer from the same issues that led to their removal, they might attract a wave of veteran Diablo 4 players who were interested in them. Ultimately, however, everyone will realize that the leaderboards could have been placed directly within The Pit.

    The fact that The Tower's similarities mean it can not offer novelty and has the potential to make gameplay systems become redundant. While you can earn Diablo 4 gold by playing, the rewards can also be distributed through The Pit or other events.

    How Can The Tower Be improved?

    While 2.5.0 PTR hasn't yet revealed the rewards for achieving high rankings on the leaderboards, and you can currently only complete 20 floors at most, if The Tower is indeed implemented in Season 11, these rewards should be interesting enough.

    In addition, it would be ideal to update the leaderboards not only with the change of seasons, but also regularly throughout the course of a single season, allowing more players to prove their prowess by earning rewards like special titles.

    Tips For Completing The Tower

    While The Tower isn't a particularly innovative Season 11 mechanic at this point, it is certainly a way to earn seasonal rewards, so it's still necessary to understand the relevant tips for participating.

    To do this, you need to understand how it works, earn sufficient resources early in the season, and craft a build suitable for completing this endgame event. This way, you can quickly complete a dungeon run, earning rewards, and achieving a good leaderboard ranking.

    In the end, while the new content is certainly exciting, The Tower lacks any truly outstanding innovations beyond the leaderboard system.

    However, the development team also stated that they will continue to update the mechanism in the future. Let us look forward to it getting better!

  • Diablo 4 Season 11 2.5.0 PTR Preview | New Changes, Features, And More

    Oct 17, 2025

    On October 16th, Diablo 4 held its Sanctuary Sitdown preview for Season 11 and the associated 2.5.0 PTR, providing a preview of a host of new content and changes expected in the new season and PTR.

    While Sanctuary Sitdown didn't include any further details about the second DLC and the 2026 plans as previously predicted, it's clear that Season 11 will feature significantly more changes than previous seasons.

    Based on Sanctuary Sitdown and other official information, we'll provide a preview of 2.5.0 PTR content.

    Diablo 4 Season 11 2.5.0 PTR Preview | New Changes, Features, And More

    When Is 2.5.0 PTR Expected To Launch?

    While the release date for Season 11 remains to be determined, we can confirm that 2.5.0 PTR will be available to all PC Battle.net users on October 21st. As is customary with Diablo 4, PTR typically lasts about a week, so it'll likely end around October 28th or 29th.

    You can actually infer a possible release date for Season 11 from this, but honestly, that's not the main point right now. Understanding the content in 2.5.0 PTR will help you get started with the new season.

    In general, 2.5.0 PTR consists of three main components: a major overhaul of existing core mechanics, the return of previously removed features, and new dungeons and bosses.

    Interestingly, most of this content wasn't announced on 2025 content roadmap. Clearly, Diablo 4 intends to utilize Season 11, the season connecting 2025 and 2026, to deliver a surprise at the end of the year.

    What Changes Will Be Included?

    The changes primarily focus on item upgrades, Renown system, and reworks or optimizations to how potions work. We'll cover each of these.

    Tempering And Masterworking

    Once you've acquired your ideal gear in Diablo 4, as your abilities increase, you can enhance it to match your character's strength through the specialized systems. These systems are primarily Tempering and Masterworking.

    Tempering allows you to add one affix to your gear, but each Tempering session can yield three possible affixes. Unlucky enough to randomly receive a poor affix can actually lower the value of your gear.

    Similarly, the results of Masterworking are also tied to luck. This system requires you to consume Diablo 4 gold and other necessary materials to upgrade your gear's existing affixes, but if the desired effect isn't achieved, you need to reset.

    This can easily lead to wasting time, effort, game materials, and gold on enhancing your gear, especially with Masterworking, as resetting only returns a small portion of the materials.

    Also Read: Why Is Druid The Strongest Class In Diablo 4 Season 10?: A Comparison Of Spiritborn, Sorceress, And Druid Performance

    However, in 2.5.0 PTR, both systems are undergoing changes, arguably with the sole purpose of improving your experience.

    First, Tempering recipes allow you to directly select the specific affix you want, eliminating the need for randomized modifiers and allowing you to change them at will. However, to balance this change, gear can only receive one Tempering affix in total.

    Masterworking, on the other hand, will now improve the overall quality of gear, up to level 20. After that, you can continue to roll for a Capstone bonus, upgrading a random non-premium affix to a premium affix.

    Building on this, 2.5.0 PTR will also introduce Sanctification, allowing you to select another random buff for gear after completing Tempering and Masterworking. However, after Sanctification, the gear cannot be modified.

    Changes To Healing And Defense Mechanics

    The changes in defense mechanics are truly revolutionary. By making armor and resistances a rating system, Diablo 4's defensive potions are rendered useless.

    In 2.5.0 PTR, equipped armor will reduce damage taken from all types, and the armor and resistance penalties associated with Torment difficulty will be removed. All your defensive attributes will be represented by the new Toughness metric.

    Regarding healing, potions will now instantly restore 35% of your total health. This translates to a reduction in the amount of base potions you can carry, but they will recharge faster. Additionally, the stats of all health-boosting affixes will be increased.

    Renown System Rework

    In most previous Diablo seasons, you earned Renown points by progressing through the season, which in turn led to rewards for progressing through Renown system.

    Starting with Season 11, while you will still be able to progress through Renown system in Eternal Realm, it will be merged with Season Journey into a new system, Season Rank, on seasonal servers.

    In fact, the changes are minimal functionally, because you'll still need to complete various objectives to earn seasonal rewards, but the merger will clearly streamline these seasonal systems.

    What's New Content?

    New content expected to be exclusively part of Season 11 will primarily focus on the multi-level dungeon, The Tower, and the new world boss, Azmodan.

    The Tower requires you to kill enough enemies within 10 minutes to summon a random boss. Defeating the boss ends the dungeon and stops the timer.

    Notably, the leaderboard feature, previously removed from Diablo 4, returns with the release of The Tower. All your Tower dungeon battles will be ranked by class and number of players.

    The development team stated that The Tower in Season 11 is more of a pilot, and they will continue to refine and expand the dungeon content based on actual player feedback.

    Return Of Capstone Dungeons

    In addition to the leaderboard system, Capstone dungeons will also return to Diablo 4 in 2.5.0 PTR. There are five returning dungeons, each with a different recommended challenge level and difficulty, allowing you to choose one based on your ability.

    Above is a preview of 2.5.0 PTR highlights. Use this information to prepare for PTR over the next four days!


    While efficiency has been improved, Masterworking gear still requires the consumption of specific materials. To reduce farming time and focus on PTR itself, it's best to get safe and cheap Diablo 4 items trading at D4GOLD!

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