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News Tag: Diablo 4 Season 11

  • Diablo 4 Season 11 Wing Strikes Build Guide | How to Maximize Damage through Arbiter Form?

    Jan 08, 2026

    With Paladin's debut as a new class in Diablo 4, its most popular and widely used skill is Arbiter of Justice. This skill not only boasts powerful combat capabilities but also fully embodies Paladin class characteristics.

    More specifically, Arbiter of Justice allows you to transform into Arbiter form, using wings and a spear to deal damage to enemies while moving. Its basic effect allows you to maintain this form for 20 seconds, dealing 600% damage upon landing on the battlefield.

    More importantly, this skill can be upgraded with additional modifiers, triggering new automatic damage mechanisms, such as Wing Strikes.

    This guide will detail how to craft a reliable Paladin build using Wing Strikes and the basic Arbiter of Justice effect.

    Diablo 4 Season 11 Wing Strikes Build Guide | How to Maximize Damage through Arbiter Form?

    How to unlock Wing Strikes?

    Wing Strikes is essentially a powerful automatic attack skill triggered after using Arbiter of Justice to enter Arbiter form, allowing you to unleash energy in a radius, dealing damage to surrounding enemies.

    Alternatively, you can unlock Arbiter form and Wing Strikes by using a Disciple skill with a cooldown, but only after reaching level 15 and unlocking Disciple Oath, one of Paladin's exclusive mechanics.

    Once in Arbiter form, you will see a small blue orb below your resource bar, indicating the duration of Arbiter form. However, it's important to note that the duration does not stack.

    This means that even if you cast multiple Disciple skills with cooldowns, the total duration of Arbiter form will not increase; you must wait for the current skill effect to end before casting a new one to extend the duration.

    However, if you obtain Arbiter form through Arbiter of Justice, you can extend the duration by modifying the skill effect itself, such as equipping gear with excellent critical hit attributes.

    The importance of maintaining Arbiter form is emphasized because the entire Wing Strikes mechanic and related builds are based on it; otherwise, you will be unable to deal effective damage.

    What kind of damage does it deal?

    Wing Strikes only deals Holy damage, so related builds focus on this damage type. By default, Wing Strikes is triggered approximately every two seconds in a three-hit combo.

    On this foundation, you should invest in Enhanced Arbiter of Justice to reduce the cooldown of Wing Strikes to 0.5 seconds, allowing you to trigger this auto-attack more frequently.

    Additionally, the key passive skill Exaltation directly increases your damage in Arbiter form and provides you with an extra Wing Strikes, and combined with Falling Star skill, each of your attacks will hit four times.

    Falling Star is one of Disciple skills and also the main movement skill in this build. It resets quickly upon killing enemies, allowing you to continuously and efficiently traverse the battlefield.

    This chain reaction is effective in many Paladin builds. For example, it can trigger additional Judgment effects for Judgment builds, resulting in higher damage.

    It's worth noting that Wing Strikes doesn't benefit from attack speed bonuses, but this doesn't significantly impact its effectiveness, as it allows for faster casting of skills like Falling Star, making it easier to move around the map and maintain buffs.

    Based on the above, if you want to further increase the damage and other attributes (such as resistance or health) of your Wing Strikes build, you can add the following skills:

    • Fanaticism Aura
    • Defiance Aura
    • Consecration

    Gear selection

    If you can obtain enough Mythics, it is recommended that you prioritize adding Heir of Perdition to your Wing Strikes build, as it provides more damage and critical strike chance bonuses.

    Shroud of False Death provides more Strength, which increases your skill damage and armor, and combined with other Paladin passive skills, provides further damage increases.

    For other lower rarity gear options, you should focus on finding items with attack speed, critical strike chance, block chance, and stats that increase in Arbiter form, such as:

    • Helm: Angelic Masterwork
    • Chest Armor: Hale's Salve
    • Gloves: Virtuous
    • Pants: Indomitable
    • Boots: Arbiter's Zephyr
    • Amulet: Tyrael's Jurisdiction
    • Ring: Celestial Strife

    Of course, simply equipping gear is not enough; you also need to consume Diablo 4 gold and other necessary materials to Temper, Masterwork, and Sanctify your gear according to its rarity level.

    However, considering the irreversible and random nature of Sanctification results, we recommend that you perform Sanctification on gear of higher rarity. This way, even if the results are not entirely satisfactory, it won't significantly impact your final build.

    Which Legendary Aspects are better?

    If you have enough gold and game time, we recommend imprinting Legendary Aspects onto your gear to enhance its affixes.

    For the Wing Strikes build, the first recommended aspect is Aspect of Tyrael's Jurisdiction. It allows your wing strikes to track and attack nearby enemies, enabling you to continuously deal damage while moving around.

    The second aspect worth imprinting is Aspect of Celestial Strife. It grants you a stacking vulnerability damage buff. As long as you kill many enemies while maintaining Arbiter form, these buffs will not reset.

    Choosing Divine Gifts

    As a seasonal power in Season 11, Divine Gifts, while not as popular as Sanctification, are still worth adding to most builds.

    The main purpose of these gifts is to help you obtain more loot, so there are generally no specific options depending on the build. You can decide which ones to equip based on your personal needs.

    Of course, if the corrupted state corresponding to certain gifts provides buffs to enemies that make the game too difficult for your character, you can also choose not to equip them. This will not affect the overall effectiveness of Wing Strikes build.

    It must be said that thanks to its rich class-specific mechanics, Paladin's build possibilities are incredibly diverse, so much so that it may continue to be popular even after the second expansion introduces a new class.

    That's all for this guide. If obtaining the recommended gear and Legendary Aspects isn't too difficult for you, try this build with your Paladin character!

  • Diablo 4 Season 11 Death Trap Rogue Build Guide | Gear Setup, Skill Selection, And Optimization

    Jan 07, 2026

    Death Trap was the ultimate choice for Rogue players in the seasons preceding Diablo 4, and in Season 11, it remains at the top thanks to its high damage output, amazing mobility, and strong survivability.

    So let's take a look at what gear and skills you need to make your build easily sweep through Helltides, Infernal Hordes, and bosses.

    Diablo 4 Season 11 Death Trap Rogue Build Guide | Gear Setup, Skill Selection, And Optimization

    Pros And Cons

    Death Trap pulls enemies together and deals massive damage. It's powerful and versatile, and its extremely high DPS allows you to instantly clear large groups of monsters and quickly melt bosses.

    You can use Dash to quickly traverse the map and eliminate monsters with continuous Dash, making its leveling speed among the fastest of all builds.

    At the same time, if your gear and stats are right, this build also boasts excellent survivability and resilience.

    Of course, Rogues can't be as perfect as Paladins, and this powerful build comes with some drawbacks.

    It has relatively high gear requirements, although these are lower than in previous seasons, but still require specific unique items, affixes, masterworks, and temperers.

    Furthermore, it needs to meet several thresholds for energy, cooldown reduction, and attack speed. If these requirements aren't met, the gameplay won't be very smooth. In short, the more materials and Diablo 4 gold you invest, the better it will perform.

    Death Trap Gear

    • Helm: Harlequin Crest
    • Chest armor: Scoundrel's Leathers
    • Gloves: Vehement Brawler's Aspect
    • Pants: Eyes in the Dark
    • Boots: Beastfall Boots
    • Amulet: Trickster's Aspect
    • Ring 1: Opportunist's Aspect
    • Ring 2: Aspect of Artful Initiative
    • Dual wield weapon 1: Frostbitten Aspect
    • Dual wield weapon 2: Aspect of Surprise
    • Ranged weapon: Aspect of Apogeic Furor

    The helmet is a replaceable piece. Until you obtain Mythic items, you can use Umbrous Aspect as a substitute. Harlequin Crest is not the only option, and if you want to increase your damage, you can replace it with Heir of Perdition.

    Regarding unique items, you need certain unique items to grant Death Trap various bonuses.

    • Scoundrel's Leathers: Allows Death Trap to be considered a core ability.
    • Eyes in the Dark: Reduces trap deployment time, making Death Trap effective immediately.
    • Beastfall Boots: Reduces the cooldown of Death Trap.

    The core damage boost of this build comes from Trickster's Aspect, allowing Death Trap to benefit from other independent damage bonuses from Stun Grenades. These bonuses come from Aspect of Surprise, Aspect of Artful Initiative, and Opportunist's Aspect. The remaining Legendary Aspects primarily increase the damage of Death Trap.

    Death Trap Rogue Skills

    Active Skills

    • Death Trap (Rank 5): Prime Death Trap And Supreme Death Trap
    • Dark Shroud (Rank 5): Enhanced Dark Shroud
    • Shadow Imbuement (Rank 1): Enhanced Shadow Imbuement
    • Dash (Rank 1): No Enhanced
    • Poison Trap (Rank 1): Enhanced Poison Trap and Subverting Poison Trap.
    • Concealment (Rank 1):Enhanced Concealment And Subverting Concealment

    Passive Skills

    • Agile
    • Alchemical Advantage
    • Aftermath
    • Balestra
    • Concealment
    • Consuming Shadows
    • Deadeye
    • Deadly Venom
    • Exploit
    • Exposure
    • Frigid Finesse
    • Haste
    • Impetus
    • Innervation
    • Malice
    • Mending Obscurity
    • Mixed Shadow Imbuement
    • Rugged
    • Second Wind
    • Shadow Imbuement Siphoning Strikes
    • Sturdy
    • Trick Attacks
    • Unstable Elixirs
    • Unto Dawn

    In most cases, you'll handle monsters, bosses, and dungeons by holding down Dash and Death Trap. If you bind Dash to Shift key and hold down Shift and your Death Trap key, you'll automatically alternate between these two skills, creating a very smooth combo loop.

    Your other skills are primarily used to provide various support or defensive buffs and can be used freely without interrupting the loop. However, Poison Trap will interrupt the loop and should only be used in boss fights.

    In more difficult sections, such as The Pit, you can add Caltrops and Smoke Grenade for increased damage and replace Dash and Shadow Imbuement.

    Death Trap Rogue Requirements

    To achieve the full potential of this build, you must precisely meet the following thresholds:

    Cooldown Reduction

    Your goal is to reduce the cooldown of Death Trap to below 10 seconds, so you'll need Heir of Perdition or similar gear, plus the Great Affixes and tempering bonuses for Death Trap cooldown reduction.

    Additionally, you'll need a total of 3 regular cooldown reduction affixes on your gloves and rings, and you'll also need to acquire Death Trap cooldown reduction from the skill tree and Paragon levels.

    Death Trap Skill Levels

    You'll need a total of 12 levels of Death Trap. The skill tree provides 5 levels, Vehement Brawler's Aspect provides 2 levels, and your helmet provides 4 levels. The remaining 1 level can be obtained from core skill level affixes on your gloves or Masterworking.

    Attack Speed

    To reach the dagger frame attack speed threshold, you need to reach 130% attack speed.

    Paragon Board nodes provide 22.5% attack speed, and your rings and gloves also need attack speed affixes. Elixir of Advantage provides an additional 15% attack speed. You can gain the remaining attack speed passively after combat.

    Energy Restoration

    Choosing Preparation specialization reduces Death Trap's cooldown by 5 seconds for every 75 energy consumed. You need at least 150 maximum energy to keep Death Trap's cooldown below 10 seconds.

    Your energy regeneration primarily comes from Beastfall Boots, Aftermath, and the ultimate ability's energy regeneration affix obtained through tempering.

    This value is amplified by your Resource Generation attribute, eventually reaching approximately 150. Once you reach this threshold, you can run your skill rotation smoothly.

    If you're willing to invest time collecting gear and power, then Death Trap Rogue offers unparalleled speed and strength. If you're still in the early stages of the game or playing casually, then this build might not be for you, as it's not easy to get started with.

  • Diablo 4 Season 11 Boulder Druid Build Guide | Best Endgame & Pit Pushing Setup

    Jan 06, 2026

    Today, we want to share a powerful Druid class build that boasts immense damage potential, excellent crowd control, and high survivability, allowing you to easily become a mobile bulldozer, perfect for quickly clearing maps or tackling high-difficulty endgame content like The Pits. This is Boulder Druid build, and it's definitely one of the best setups that can rank among the top three builds during Diablo 4 Season 11! If you're interested, let's take a look!

    Diablo 4 Season 11 Boulder Druid Build Guide | Best Endgame & Pit Pushing Setup

    Equipment

    First, let's look at the unique equipment required for this build.

    Dolmen Stone

    The first item to mention is, of course, the core item that keeps the Boulder Druid running - Dolmen Stone Unique Amulet. It releases Boulders during Hurricane activation, causing them to rotate around you. For each Boulder rotating around you, damage is increased by up to 50%, stacking up to 10 Boulders.

    So, the basic gameplay of this build is: cast Hurricane, and try to maintain Hurricane's duration at 100%, then frantically stack Boulders, constantly dealing damage to everything around you while they rotate.

    It's worth noting that you can cast Boulder while moving, which makes this build very fun, as you can essentially become a bulldozer surrounded by Boulders.

    Vasily's Prayer

    Next is a unique helmet exclusive to Druid class: Vasily's Prayer. While wearing this helmet, your Earth skills also count as Werebear skills and provide you with Fortify based on a percentage of your maximum health. This not only significantly increases your survivability but also synergizes with other passive skills based on Fortify effects, greatly reducing damage, which is why it's a core piece of equipment for Boulder build.

    Tibault's Will

    Tibault's Will is also a good option; your damage is increased while in Unstoppable state and for 5 seconds afterward. More importantly, the all-attribute bonus of this item allows you to gain the secondary bonuses of all rare nodes in Paragon Board.

    Ring of Starless Skies

    The last unique item is Ring of Starless Skies. It significantly increases resource generation speed and damage output. This ring reduces skill cost and increases damage by 10% for every primary resource consumed, stacking up to 50%. In addition, it also provides excellent attribute bonuses such as Attack Speed, Critical Strike Chance, and Lucky Hit Chance, making it a highly sought-after piece of top-tier equipment.

    Skill Tree

    Next, let's look at the skill tree setup for Boulder Druid build. Here is our skill point distribution:

    Core Skills

    • Claw: 1
    • Bulwark: 1
    • Cyclone Armor: 1
    • Hurricane: 1
    • Boulder: 5
    • Petrify: 1

    Passive Skills

    • Heart of the Wild: 1
    • Wild Impulses: 3
    • Backlash: 3
    • Ancestral Fortitude: 3
    • Vigilance: 3
    • Feral Aptitude: 3
    • Mending: 3
    • Crushing Earth: 3
    • Stone Guard: 3
    • Safeguard: 1 (if you don't have Shroud of False Death)
    • Defiance: 3
    • Natural Disaster: 3
    • Resonance: 3
    • Catastrophe: 3
    • Quickshift: 3
    • Heightened Senses: 3
    • Ursine Strength: 3
    • Neurotoxin: 1
    • Toxic Claws: 3
    • Envenom: 3

    These are some of the necessary skill point investments; you can choose the rest based on your play style.

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    Paragon Board

    Now it's time to look at our Paragon Board.

    Starting Board

    On the starting board, we have Earth and Sky glyph, which provides bonuses to Magic nodes within its range. The secondary effect is Nature skills, dealing more damage to enemies under CC or Vulnerable status.

    Survival Instincts Board

    The second board is Survival Instincts, which allows you to deal more damage in bear form, and even more damage at full health. The glyph is Keeper/Abundance, which affects rare nodes within its range. The secondary skill is Companion, which deals higher non-physical damage. Almost all of our damage is converted to poison damage.

    Earthen Devastation Board

    The third board is Earthen Devastation, designed to make Earth skills deal higher critical strike damage. Its glyph is Dominate, used to increase overpower damage. Then there's the secondary skill: when you overpower enemies, they take more damage.

    Heightened Malice Board

    The fourth board is Heightened Malice. The more poisoned enemies near you, the higher the damage you deal, and this effect stacks. The illuminated glyph here is Spirit, which increases critical strike damage. The secondary skill is that when you critically strike an enemy, they take more damage from you, and this effect also stacks.

    Constricting Tendrils Board

    The last board is Constricting Tendricting Tendrils. The glyph we chose is Fang and Claw, which provides a bonus to all magic nodes in the area, dealing higher damage to close-range enemies.

    Spirit Boons

    Next are our Spirit Boons, powerful passive buffs belonging to Druid class.

    • Deer (Utility/Defense): Wariness. Reduces damage taken from elite monsters.
    • Eagle (Offense): Iron Feather & Avian Wrath. Increases maximum health and critical strike damage dealt.
    • Wolf (Offense/Utility): Energize. Allows you to restore Spirit through damage taken, but you may not actually need this.
    • Snake (Offense/Defense): Obsidian Slam. Every six attacks cause your next Earth Skill to trigger Overpower. So, you can easily clear maps by simply continuously casting Boulder.

    Mercenaries

    As for our mercenaries, here we chose Subo, mainly for his The Seeker skill. The skill selection for mercenaries actually depends on your needs. For example, since our equipment doesn't yet provide the highest movement speed, we chose Ready At Hand talent, which increases movement speed after dealing direct damage to elite enemies; we also activated Opening Fire, which allows you to deal higher critical strike damage to enemies affected by Cover Fire.

    The final reinforcement is Varyana with Bloodthirst skill. When she casts this skill, we also gain increased attack speed, so use it on Boulder or any other skill you want.

    Divine Gifts

    Finally, let's look at Divine Gifts, which, as seasonal powers in D4S11, can often provide you with nice extra bonuses in the late game. Here's what we placed in each slot:

    • Top: Essence of Lies, strengthens once per second.
    • Right: Essence of Screams, increases resistance.
    • Bottom: Essence of Sin, increases armor.
    • Left: Essence of Pain, gain maximum barrier when you take damage, 20-second cooldown.

    That's everything for this Boulder Druid build. This build is incredibly fun to play because you can constantly throw boulders around while zipping between enemies. Although the number of stackable boulders is limited each time, simply continuously casting Hurricane will trigger a series of other effects. Then you can petrify enemies to your heart's content!

  • Diablo 4 Season 11 Zenith Paladin Build Guide | Infinite Cooldowns, High Mobility, and Easy Pit 100

    Jan 04, 2026

    Diablo 4 boasts many incredibly powerful Paladin builds, with top-tier players reaching level 146 in The Pit. However, for average players, such high levels aren't the primary concern; the enjoyment of the process is more important.

    Zenith Paladin build is undoubtedly the most satisfying Paladin build currently available. It automatically resets cooldowns, allowing for near-permanent continuous casting of core abilities. Furthermore, these abilities can be converted into movement skills, enabling jumps across the map.

    Diablo 4 Season 11 Zenith Paladin Build Guide | Infinite Cooldowns, High Mobility, and Easy Pit 100

    Core Gameplay

    Zenith Paladin build's greatest strength lies in its similar exhilarating gameplay to Zeal Paladin build, while maintaining self-healing while dealing high damage.

    It deals considerable damage to both single targets and large groups of monsters. Combined with its excellent mobility, it even rivals the effect of continuously using Arbiter and Falling Star. This build offers two distinct playstyles depending on Zenith enhancement path. To unleash its full potential and achieve the smoothest experience, you should choose Empyrean Edge enhancement path.

    For a simpler approach, you can replace the enhancement path in the previous version with Sermon of Steel and replace Flickerstep with Ghostwalker Aspect.

    This build is very straightforward; it doesn't rely on Diablo 4 items. Its core requirements are simply 100% critical strike chance, 100% bonus attack speed, and maximizing skill levels.

    Zealot Oath

    Zealot Oath grants your attacks an additional percentage of your original attack damage based on your Fervor stacks.

    This effect has a bug, but it's a benign one. It inexplicably doubles the damage. This means that if you have Aspect of the Zealot's Covenant legendary effect on your amulet, it's the maximum damage boost you can get.

    It increases both the base Echo damage and Echo damage multiplier. It also increases your Fervor stacks from 3 to 4, meaning you'll get 4 echoes of Zenith's initial damage and 4 echoes of Zenith's secondary damage.

    It also interacts with Aspect of Jacques' Fervor. The synergy is excellent; the latter increases critical strike damage based on your Fervor stacks. Each additional Fervor stack increases the critical strike damage bonus from 60% to 80%.

    Resplendence

    Another core element of this build is Resplendence Glyph, which reduces the cooldown of your aura abilities.

    This build incorporates numerous auras, not just for increased damage, but also to reset cooldowns when there's no Flickerstep or the rotation is unexpectedly interrupted. If the rotation is interrupted, you can reduce the cooldown by casting an aura to resume your rotation.

    Aspect of Apogeic Furor

    The effect of Aspect of Apogeic Furor is that every 10 uses of your ultimate ability reset all cooldowns. This allows you to easily reuse all your abilities repeatedly. Sometimes, Zenith can also reset cooldowns automatically by killing weakened enemies. So, although these mechanics seem quite complex, once you get into the rhythm, you'll find the controls very simple because you can almost constantly unleash abilities.

    These are the core items needed for this build. You can adjust them based on your available gear. Let's look at the differences between the two versions.

    Empyrean Edge Version

    Empyrean Edge enhancement transforms Zenith into a movement skill. Besides providing 25% critical strike chance, it also inflicts Weakens on enemies. Attacking weakened enemies triggers significant damage bonuses.

    With cooldown reduction, after using Zenith, it enters a cooldown of approximately 5 seconds. This is where the cooldown reduction provided by Flickerstep comes in handy. Simply dodging Evade through an enemy will reduce your ultimate ability's cooldown by 4 seconds.

    Therefore, this playstyle essentially involves alternating between Zenith and Evade. This build works even without relying on mythic items and sanctified gear; they simply raise the potential of this build.

    How to Reduce Zenith's Cooldown?

    Zenith's base cooldown is 25 seconds, with a maximum cooldown reduction of 75%, meaning a minimum cooldown of 6.25 seconds.

    There's an affix in the Tempering affix pool that can reduce Zenith's cooldown by up to 35%. Simply obtain two such forging affixes on your gear, and then stack cooldown reduction on other regular gear slots. Of course, this requires a lot of materials and Diablo 4 gold.

    Additionally, there's a node in Paragon board that provides an additional 30% cooldown reduction after moving. So even if your gear isn't top-tier, you can still reach the minimum cooldown reduction.

    Zenith Paladin Skills

    • Advance: No Enhanced
    • Fanaticism Aura: Enhanced Fanaticism and Rite of Vengeance
    • Defiance Aura: Enhanced Defiance and Rite of Might
    • Holy Light Aura: Enhanced Holy Light and Rite of Judgement
    • Falling Star: Enhanced Falling Star and Fanatic Descent
    • Aegis: Enhanced Aegis and Stay Resolute
    • Zenith: Enhanced Zenith and Empyrean Edge

    Zenith Paladin Equipment

    • Helm: Heir of Perdition
    • Chest armor: Shroud of False Death
    • Gloves: Revelator's Aspect
    • Pants: Aspect of the Indomitable
    • Boots: Flickerstep
    • Amulet: Aspect of the Zealot's Covenant
    • Ring 1: Aspect of Utmost Glory
    • Ring 2: Aspect of Jacques' Fervor
    • Mainhand: Griswold's Opus
    • Offhand: Aspect of Apogeic Furor

    Sermon of Steel Version

    Sermon of Steel build deals significantly less damage per attack, but allows for truly continuous, mindless casting. As long as you reach the 100% attack speed requirement of the first attack speed tier, you can cast the skill indefinitely.

    However, this build currently has some bugs. Zenith's Unstoppable state should have lasted the entire duration, but in reality, it disappears between attacks, potentially leaving you vulnerable to crowd control.

    Zenith Paladin Skills

    • Advance: No Enhanced
    • Fanaticism Aura: Enhanced Fanaticism and Rite of Vengeance
    • Defiance Aura: Enhanced Defiance and Rite of Prayer
    • Holy Light Aura: No Enhanced
    • Condemn: Enhanced Condemn and Shepherd the Flock
    • Falling Star: Enhanced Falling Star and Freefall
    • Zenith: Enhanced Zenith and Sermon of Steel

    Zenith Paladin Equipment

    • Helm: Heir of Perdition
    • Chest Armor: Shroud of False Death
    • Gloves: Revelator's Aspect
    • Pants: Aspect of the Indomitable
    • Boots: Ghostwalker Aspect
    • Amulet: Aspect of Jacques' Fervor
    • Ring 1: Aspect of the Zealot's Covenant
    • Ring 2: Aspect of Utmost Glory
    • Mainhand: Griswold's Opus
    • Offhand: Vehement Brawler Aspect

    Even though this build isn't the strongest among paladin builds, it's enough to easily reach level 100 of The Pit. For casual players, besides being very fun to play, this build also progresses very quickly and is definitely worth trying.

  • Is Diablo 4 Season 11 Still Worth Playing in 2026 after Gameplay Improvement?

    Dec 31, 2025

    While Diablo 4 is the fourth installment in a great series, it has been compared to other games in the same genre since its release. The general consensus among players is that Diablo 4 is an excellent ARPG, but not the best.

    More than two years have passed since its release, and Diablo 4 has undergone many changes, even adding a new class, Paladin, in Season 11. Many players have praised Season 11, so is Diablo 4 worth playing in 2026?

    Is Diablo 4 Season 11 Still Worth Playing in 2026 after Gameplay Improvement?

    Leveling Up Stage

    Diablo 4 excels among all ARPGs in its leveling up and new player tutorials. This is because players have many choices from the start.

    You can choose to experience the campaign story with beautiful cutscenes (which they've always excelled at), or jump straight into the opens world for free exploration.

    During leveling up, you can conquer Strongholds, participate in Legions events, challenge World Bosses, and experience various dynamic events. Helltides events, which occur every hour, are filled with random events and dense enemy encounters, and are a major source of enjoyment and the primary method for players to level up.

    While the developers adjusted the difficulty of monsters in Season 11, they weren't as powerful as in Path of Exile, and they simply returned to their expected level and didn't significantly interfere with the leveling experience.

    Early Endgame Stage

    When players reach around level 60 and begin accumulating Paragon Points and challenging Torment Ranks, they enter the early endgame phase. At this point, the core activities can be summarized into four main categories (although there are others):

    • The Pit: Used to upgrade Glyphs.
    • Nightmare Dungeons: Acquire equipment and items like Diablo 4 gold.
    • Infernal Horde: Provides XP, equipment, and materials.
    • Kurast Undercity: Farming Runes.

    These activity systems provide players with ways to obtain materials and equipment, and the overall process is smooth. From the start of leveling to experiencing the early endgame content, experienced players may only need one to two days. While these activities lack sufficient variability and room for modification, the player experience remains good at this stage.

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    Deep Endgame Stage

    However, once the player character is fully developed and enters the true endless farming phase, Diablo 4's current endgame content lack reveals a significant weakness, which is precisely why Diablo 4 lacks competitiveness compared to similar games.

    The core gameplay loop in the late game is extremely monotonous: either constantly challenging higher levels of The Pit to level up glyphs to 100 to test the character's limits, or collecting materials, summoning Lair Bosses (which generally don't survive more than 10 seconds), and then checking the loot. This cycle repeats endlessly, switching between different bosses.

    The occasional World Bosses are insufficient to break this monotonous loop, constituting the entirety of the current Diablo 4 Season 11 late-game content, which is undoubtedly a weak point that needs improvement.

    Diablo 4 needs a deep endgame experience similar to Atlas in Path of Exile or Monolith of Fate in Last Epoch, allowing players to customize their goals and immerse themselves in long-term gameplay. If the developers could add existing gameplay elements to a system like Atlas in exchange for improved endgame content in 2026 update, it would be well worth it.

    Crafting System

    Besides new classes, the biggest change in Season 11 is the significant overhaul of the crafting system, making it almost entirely deterministic, retaining only the final step's randomness.

    If you want to craft a piece of equipment with two Greater Affixes, you first need to add a Legendary Aspect to the equipment, then add sockets through a jeweler- both are guaranteed to succeed.

    You can choose to reforge an undesirable affix until you get the desired attribute, then use Temper to select and add a new affix from the provided affix library. Although one less affix is manually added compared to previous seasons, the overall strength remains essentially unchanged due to the increased affix count of items.

    Masterworking allows you to progressively upgrade gear quality, with the chance to upgrade common affixes to Greater Affixes.

    Sanctifying gear is the only non-deterministic step. After sanctification, all item attributes are locked, but a comprehensive stat boost is granted, with a chance to upgrade multiple affixes to Greater Affix level.

    Through this series of steps, you can transform an initially ordinary piece of gear into a top-tier item with multiple Greater Affixes. This highly controllable crafting system further reduces the game's difficulty, allowing players to almost always craft the gear they need by the endgame.

    While some would prefer more randomness, the current system is actually quite reasonable. However, Sanctification is a seasonal mechanic for Season 11, disappearing after the season ends, much like Chaos Armor in Season 10.

    Retaining Sanctification and Chaos Armor as endgame content would be a great option, allowing players to strategically cultivate their gear in the endgame.

    Is It Worth Playing?

    Overall, Diablo 4 Season 11 continues to excel in its core gameplay and social co-op aspects, performing almost as well as Season 10 and well worth your time.

    However, its shortcomings cannot be ignored. Besides the lack of endgame content, the current skill and build options for each class remain limited, restricting character build diversity and exploration enjoyment. Diablo 4 needs a deeper, more expansive skill tree or similar system to truly allow players to build their characters.

    Encouragingly, the developers have revealed future update plans, including expanding the skill tree, adding fishing gameplay, more boss battles, a new endgame system, and classes for the next DLC. This indicates they are moving in the right direction.

    Diablo 4 Season 11's performance proves the game is on the rise. If you're willing to enjoy a 1 to 2-week in 2026 start, enjoyable journey with friends, now is a great time to return.

  • Diablo 4 Season 11 Paragon XP Farming Guide | How To Use Boss Strategy For Efficient Endgame Leveling?

    Dec 29, 2025

    After reaching level 60 with your leveling build, you enter endgame content, but this is only the beginning. You still need to level up and boost your Paragon level.

    In previous seasons, you could continue using your leveling build to farm The Pit or Nightmare dungeons for leveling, but this isn't the most efficient method in Season 11. The latest leveling meta strategy is farming bosses.

    Diablo 4 Season 11 Paragon XP Farming Guide | How To Use Boss Strategy For Efficient Endgame Leveling?

    Current XP Gain Status

    In previous seasons, the core strategy for gaining XP in endgame was to farm a large number of monsters. The main methods were farming The Pit, Nightmare dungeons, or Helltide. However, this method has been significantly weakened in Season 11, with XP gained from The Pit almost halved.

    On the other hand, the official XP gain from defeating bosses has been significantly increased, and bosses no longer have invincibility during phase transitions. This means that if your damage is high enough, you can complete a kill in about a minute, making boss farming the meta strategy for XP acquisition in Season 11.

    If done correctly, leveling from level 0 to Paragon Level 300 can ideally take only about 25 hours, and even without peak efficiency, 2 to 3 days is enough to reach the maximum level.

    Optimal XP Farming Strategy

    Of all the bosses, Lair Boss Urivar is the most efficient for XP gain, as a single kill grants nearly 30 million XP. This is equivalent to the rewards from some higher-level bosses, such as Duriel and Andariel, and some other bosses offer even less XP.

    However, this doesn't mean Urivar offers the most XP. Bosses like Uber Lilith and Azmodan offer even more XP, so why not choose them? This brings us to Urivar's other advantages.

    While Duriel provides similar experience points to Urivar, its summoning animation is extremely long, significantly slowing down efficiency. Harbinger of Hatred provides even more experience, but its Lair Boss materials (3 Abhorrent Hearts) are relatively difficult to obtain. Bosses like The Beast in the Ice and Lord Zir offer very little XP.

    Urivar is relatively simple among all Lair Bosses, and its summoning and entrance animations are extremely short, saving a significant amount of time. Furthermore, its materials are easier to collect compared to other Lair Bosses, requiring only 12 Judicator's Masks. This means that while you're farming XP, you can also obtain a large number of Diablo 4 gold, and even Mythic Unique items.

    If you use an efficient Boss kill build, you can complete all steps - summoning, killing, and looting - within 15-20 seconds, theoretically achieving 3 kills per minute and gaining approximately 18 million experience points.

    At this rate, approximately 1 billion experience points can be gained per hour, achieving a level 1 per hour even in the late game, far exceeding the efficiency of the nerfed The Pit.

    How To Maximize Experience Gain?

    Besides the XP provided by the boss itself, you can increase XP gain through other means, such as Elixir and Incense. Combining all the following bonuses, you can increase experience gain by up to approximately 50%.

    Pool Of Reflection

    Pool of Reflection can provide a +15% experience bonus for 60 minutes, and you can stack the refresh time.

    You only need to use Forgotten Wisdom Key to open a specific Abandoned Mineworks dungeon. You can find Pool of Reflection within this dungeon, and simply click on it to obtain it. The key can be obtained from the rotating World Boss.

    Elixir, Incense And Team

    • Elixir: Provides a +5% experience bonus when using any magic potion.
    • Incense: For example, incense that provides an +8% XP boost.
    • Party Bonus: Gain extra XP by teaming up with other players, and the more players, the greater the XP boost.

    How To Farm?

    Solo farming is the fastest because you don't need to wait for teammates and can quickly summon and kill Urivar. However, to get the rewards, you need to prepare your own Lair Boss keys.

    Team farming is the most economical. If everyone has a Lair Boss key, you get the reward with each kill, saving you time on other events. However, this requires coordination and may involve waiting time, causing your kill speed to be slower.

    You need to obtain Pool of Reflection buff beforehand, then drink an Elixir, use Incense, and go to Urivar's location. Summon it and use Lair Boss key to open the chest (skip this step if you don't have the materials), then immediately summon it again and repeat the process.

    Regarding build selection, simply choose suitable boss killer builds. I recommend using Blessed Shield Paladin (Captain America build) in Season 11 to farm bosses, and it has high damage, requires minimal skill, and is relatively easy.

    If you plan to use this build, you'll need to collect Forgotten Wisdom Key and Judicator's Mask beforehand. This method allows you to quickly reach Paragon Level 300, preparing for the upcoming endgame, The Tower, which will be released in January, 2026.

  • Diablo 4 Season 11 Sanctification Guide | How To Prepare Gear And Maximize Power Stacking?

    Dec 25, 2025

    Sanctification is a new seasonal mechanic introduced in Diablo 4 Season 11. Initially, its function was somewhat similar to Vaal Orbs in Path of Exile series, but its negative effects were nerfed after the PTR.

    Now, Sanctification can significantly boost gear power. If you want to improve your ranking in The Pit or the Tower, you must understand how to utilize Sanctification to compete with other players.

    Diablo 4 Season 11 Sanctification Guide | How To Prepare Gear And Maximize Power Stacking?

    How To Reach Sanctification Area?

    You can go to a major city and click on a specific portal, or directly click on the consumable item Heavenly Sigils in your inventory to instantly teleport to a Sanctification area. This method is faster than town portals and can even allow you to leave Helltides directly.

    Additionally, random portals will occasionally appear during your leveling process. Entering one will grant you a free Sanctification opportunity.

    Before level 60, you can use this opportunity every time, regardless of whether the equipment will be replaced. This is because you might gain extremely powerful Sanctification attributes, even allowing your lower-level equipment to be used directly up to level 60.

    Preparation Before Sanctification

    Once you reach level 60, you need to be more careful. At this point, you'll need to craft the strongest items for your build, but each piece of equipment can only be Sanctified once.

    After Sanctification, you will be unable to perform the following operations: socketing, changing aspects, masterwork, adding temperers, or enchanting.

    Therefore, before using Sanctification on your equipment, you must remember some steps to ensure they are at their best.

    1. Socket: First, socket the equipment.
    2. Temper: Add the correct temperer attributes to legendary items according to the build guides.
    3. Enchant: Reforge an attribute at an Occultist.
    4. Aspect: Ensure you attach the correct, ideally maxed-out, Legendary Aspect.
    5. Masterworking: Masterwork your equipment to level 25.

    Note that Unique and Mythic Unique items cannot be tempered or enchanted, so you can skip this step, but remember to max out Masterworking.

    At level 25, a Masterworking crit will trigger, randomly increasing one attribute by 50%. You can use Neathhiron to reroll the target attribute of this crit until you get the desired attribute.

    All of the above steps must be completed before Sanctification. While you don't need to strictly follow the order of visiting each vendor, Socket is the most easily forgotten step and must be completed first.

    How Does Sanctification System Work?

    Once your equipment has the attributes and maxed-out Aspect you want, and you've completed all the steps, you can consider using Sanctification on it. The only items you actually need are Heavenly Sigils; other materials like Forgotten Souls, Neathiron, and Obducites are mainly used for preliminary steps.

    If you want to craft the ultimate gear, the rewards from Strongholds or Goblin Board alone are far from enough; the required materials far exceed your expectations. If you find farming materials and Diablo 4 gold troublesome, you can also directly buy these items from the reliable and fast D4gold, and enjoy a 10% Christmas discount using the XMAS code before December 31st.

    The current Goblin March event is also the best time to farm materials in large quantities, while Treasure Breach Nightmare Dungeons are the best place to obtain Neathiron and Obducites.

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    Sanctification Strategies For Different Gear

    Legendary Gear

    Sanctification will replace one of the original attributes on a Legendary item. The replacement result is random and may cause good gear to become worse. Therefore, always prepare a spare before sanctifying any Legendary equipment, as an unsatisfactory result will irreversibly damage the original item.

    However, it's still worth the attempt because it may grant an extremely powerful sanctification attribute or an additional Legendary Aspect, both of which can significantly enhance the equipment's power.

    Unique And Mythic Unique Items

    Sanctification does not replace the fixed attributes of unique and mythic items; it only adds an additional sanctification attribute. Therefore, you can sanctify with confidence, as there is virtually no negative risk. Even if the resulting sanctification attribute is not optimal, the equipment itself remains fully usable and will always offer a slight improvement.

    You may also gain a new Legendary Aspect, or upgrade one of its affixes to a Great affix; at worst, you will receive a quality upgrade.

    Stacking Rules For Sanctification

    Generally, a maximum of two identical Legendary Aspects can be active simultaneously. However, if the same power appears on a necklace (75% increase), a two-handed weapon (100% increase), and a Sanctification affiex, they are theoretically stackable since they are considered different sources of amplification, resulting in a significant boost.

    But mythic items like Melted Heart of Selig typically only have one base item and one Aspect power provided by Sanctification, for a total of two sources.

    Therefore, if you want to obtain the same power from another piece of gear through Sanctifyon the unique Melted Heart of Selig mythic necklace to stack the effects and greatly increase your tankiness,

    you can choose the lowest-cost legendary gear type, trade large quantities of materials with Murmuring Obols, and then repeatedly Sanctifyuntil you get the desired legendary power. This process requires a large amount of materials and gold, and most importantly, luck.

    Sanctification in Diablo 4 Season 11 is not mandatory, but if you can use this mechanism well, the boost it provides can even exceed that of Masterworking and Tempering.

  • Diablo 4 Season 11 Top 10 Meta Builds Overview | Paladin Dominance And The Strongest Endgame Builds

    Dec 22, 2025

    The sudden release of Diablo 4 Paladin in Season 11 rendered many pre-season build rankings obsolete. It boasts multiple builds that dominate all game content, excelling in speed farming, boss battles, and rushing The Pit.

    Let's take a look at the builds currently available in Season 11 that combine extremely high damage and survivability, and they will be the most powerful builds for challenging higher levels of The Pit and The Tower.

    Diablo 4 Season 11 Top 10 Meta Builds Overview | Paladin Dominance And The Strongest Endgame Builds

    10. Evade Spiritborn

    This build revolves around Eagle primary spirit hall effect, which fires feathers that automatically attack enemies when using the eagle skill or evading.

    Early on, basic attacks need to be interspersed between dodges; later on, the goal is to maintain a high frequency of dodges throughout to trigger feather attacks. In endgame, near-infinite dodges can be achieved by stacking cooldown reduction.

    9 .Shadowblight Necromancer

    Shadowblight Necromancer doesn't require unique equipment to function. Its core idea is to stack multiple damage multipliers, causing enemies to simultaneously suffer multiple types of continuous shadow damage, triggering Shadowblight explosion damage at high frequency.

    Shadowblight is Necromancer's key passive skill. Shadow damage dealt by the player infects enemies, triggering a high-damage explosion every eighth instance of shadow damage. This damage benefits from corrupting damage and shadow bonuses.

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    8. Crackling Energy Sorcerer

    Compared to the previous two builds, Crackling Energy Sorcerer requires core unique equipment to reach its full potential. It primarily uses Ball Lightning to generate Crackling Energy, which is extremely fast and deals high damage, but its maximum stack count in The Pit is lower than Paladin.

    Esadora's Overflowing Cameo

    It provides damage reduction based on Crackling Energy stacks, movement speed upon pickup, significantly increased Crackling Energy damage, and automatically releases all charges to nearby enemies upon reaching maximum stacks, dealing 80% bonus damage.

    Galvanic Azurite Ring

    Lightning damage magnetizes enemies, continuously generating Crackling Energy and increasing all lightning damage they take by 60%.

    7. Heartseeker Rogue

    Heartseeker Rogue is a basic attack build. While not the fastest, it boasts high single-target and area-of-effect damage and is relatively durable among ranger builds.

    Its damage stacking is heavily reliant on equipment:

    • Shard of Verathiel: Significantly increases basic skill damage but consumes primary resources.
    • Paingorger's Gauntlets: Increases basic skill levels. Furthermore, when you damage an enemy using a non-basic skill, the enemy will be marked, and additional damage will be dealt to them.

    6. Hammer Of The Ancients Barbarian

    HotA Barbarian build primarily revolves around stacking damage with the core ability, Hammer of the Ancients, requiring high maximum fury.

    You need to utilize skill and equipment synergies to transform Hammer of the Ancients into a large area-of-effect (AoE) ability, increasing its damage and attack speed.

    The required equipment for this build is as follows:

    • Aspect of Ancestral Force: Increases the quake damage of Aspect of Ancestral Force, tripling its effect against bosses.
    • Mantle of Mountains Fury: Increases the level of HoTA. After an earthquake explosion, increases the damage of the next HoTA by 100%.

    5. Lunging Barbarian

    Lunging Barbarian build is another basic skill build that uses Lunging Strike as both an attack and a gap-closer ability.

    It primarily relies on equipping Hammer of the Ancients. To gain the effect of “10% increased Rage and maximum Rage per enemy hit,” allowing you to stack extremely high Rage values to enjoy various Rage-based damage bonuses.

    Required equipment is as follows:

    • Hooves of the Mountain God: When Fury is full, using a basic skill will enter a Rage-consuming state, during which the basic skill gains Cleave effect and deals double damage.
    • Paingorger's Gauntlets and Shard of Verathiel: Both enhance basic skills.
    • Ramaladni's Magnum Opus: Skill damage increases with Rage, but consumes 10 Rage per second.

    4. Pulverize Druid

    Pulverize Druid gameplay is somewhat similar to HotA Barbarian, a build with a large area of effect, high damage, and relatively high resilience. Current variants utilize a new mechanic to generate a poison pool for additional bonuses.

    Pulverize Druid primarily utilizes the Survival Instincts legendary paragon node and the Ursine Strength passive to gain increased damage based on life difference and Bear Form. It primarily focuses on stacking synergistic benefits from Overpower, Poison damage, and Critical Strike. It also requires Calm Before the Storm effect to reduce the cooldown of Grizzly Rage.

    3. Blessed Hammer Paladin

    Blessed Hammer Paladin requires Disciple Oath to maintain Arbiter Form and trigger related buffs. Its unique equipment allows summoning more Blessed Hammers.

    Key Equipment:

    • Herald's Morningstar: Increases Blessed Hammer level and damage, with a chance to deal double damage and generate an additional basic hammer at the hit location.
    • Argent Veil: In Arbiter Form, evasion automatically triggers the equipped core ability every certain distance traveled, increasing core ability damage during and after the event.

    2. Blessed Shield Paladin

    Blessed Shield Paladin build is somewhat similar to Captain America, requiring you to throw your shield to attack enemies. However, it's essentially a Thorns build. By stacking Thorns damage and utilizing Oath mechanic, it frequently throws Blessed Shields to deal massive damage.

    Key Items:

    • Ward of the White Dove: Increases Blessed Shield level, damage, double damage chance, and reduces cost.
    • Aspect of the Juggernaut's Covenant: Grants bonus damage when consuming Resolve.

    1. Judgment Paladin Build

    The core of this build is to trigger Judgment effects as frequently as possible. Judicator Oath increases the damage taken from you each time you judge an enemy, stacking up to 80%. It can effectively handle large groups of enemies through chain explosions and also has a strong damage amplification effect on single targets.

    Key Items:

    • Aspect of the Judicator: Increases the damage and range of Judgment explosions.
    • Aspect of the Golden Hour: Judgments deal double damage, and Judgment explosions can prematurely detonate other Judgments.
    • Seal of the Second Trumpet: Increases Judgment damage, double damage chance, and has a chance to cause Judgment to explode twice.

    The above are the current meta builds for the game. It's clear that Paladins are currently too strong and may be nerfed in the future.

  • Diablo 4 Season 11 Auradin AFK Paladin Build | Can You Farm The Endgame Hands-Free?

    Dec 19, 2025

    Many players enjoy AFK builds because they automatically complete farming tasks while you can eat or watch videos. Unfortunately, there aren't many truly excellent AFK builds in Diablo 4. Minion necromancer builds might achieve this, but it's not strong enough in the endgame.

    So, is there a build that allows you to AFK and still perform strongly in the endgame? Season 11's Auradin Paladin allows you to do just that.

    Diablo 4 Season 11 Auradin AFK Paladin Build | Can You Farm The Endgame Hands-Free?

    Core Gameplay

    Holy Light Aura is the core skill of this build. You need to level up this skill as much as possible to increase its damage.

    This build also relies on a unique item. You need to equip Dawnfire unique Glove, which transforms Holy Light Aura into Fire Aura. This can automatically deal hundreds of billions of damage to nearby enemies, enough to one-shot most enemies in Torment 4. You can obtain it by farming Varshan.

    This build primarily utilizes Judicator Oaths effect. Holy Light Aura automatically applies Judgment to enemies, while other equipment significantly amplifies Judgment damage, creating two main sources of damage.

    This build allows you to AFK in Helltide and Whisper quests, simply standing still and letting the bosses in Ambush event and small Duriel automatically run into the aura and die. Against Lair Bosses and some of The Pit Bosses, you almost don't need to use any skills, and just dodge their attacks and let the aura burn them.

    Divine Gifts

    Andariel

    • Corrupted: Essence of Anguish
    • Purified: Essence of Screams

    Azmodan

    • Corrupted: Essence of Hellfire
    • Purified: Essence of Sin

    Belial

    • Corrupted: Essence of Shadows
    • Purified: Essence of Lies

    Duriel

    • Corrupted: Essence of Pain
    • Purified: Essence of Squalor

    Divine Gifts is this season's seasonal power, though not as strong as last season. Its main use is to allow you to get more Diablo 4 runes, gold, or XP, etc. You can adjust them according to your needs.

    Auradin AFK Paladin Skills

    • Falling Star: Enhanced Falling Star and Freefall
    • Fanaticism Aura: Enhanced Fanaticism and Rite of Vengeance
    • Holy Light Aura: Enhanced Holy Light Aura and Rite of Judgement
    • Defiance Aura: Enhanced Defiance and Rite of Might
    • Rally: Enhanced Rally and word of inspiration
    • Spear of the Heavens: Enhanced Spear of the Heavens and Pronouncement of Heaven

    Holy Light Aura and Judgment are the core damage dealers of this build, while Fanaticism Aura is used to increase damage. The remaining skills mainly provide survivability, cooldown reduction, and mobility, but as an AFK build, these are not essential; you can still complete the game smoothly relying solely on aura damage.

    Oath

    Judicator Oath is the preferred choice, providing more Judgment effects and a damage multiplier of up to 80 times. However, this build also has an Arbiter variant. It triggers Arbiter form using Falling Star skill, granting faster movement and jumping abilities, and also allows for AFK play.

    This Arbiter-centric variant deals slightly less aura damage, with the primary damage sources being Arbiter and Falling Star. It requires slightly more operations but can reach 115 The Pit.

    If you want to try this variant, you can equip the following skills:

    • Holy Light Aura: Rite of Judgement
    • Arbiter of Justice: Seraph's Wings
    • Falling Star: Fanatic Descent
    • Fanaticism Aura: Rite of Vengeance
    • Defiance Aura: Rite of Prayer
    • Consecration: Hallowed Ground

    Auradin AFK Paladin Equipment

    • Helm: Heir of Perdition (Gar and Igni)
    • Chest Armor: Shroud of False Death (Qax and Yul)
    • Gloves: Dawnfire
    • Pants: Aspect of Firm Decree (Ruby and Ruby)
    • Boots: Wildbolt Aspect
    • Amulet: Aspect of the Golden Hour (Diamond)
    • Ring 1: Seal of the Second Trumpet (Skull)
    • Ring 2: Aspect of Holy Punishment (Skull)
    • Weapon: Griswold's Opus (Emerald)
    • Offhand: Herald of Zakarum (Ruby)

    Dawnfire provides aura conversion and double damage, which is the core of this build. Herald of Zakarum enhances survivability, and affixes that boost core skill levels are even better. Seal of the Second Trumpet increases Judgment damage and deals double damage.

    Griswold's Opus increases critical strike damage and chance after killing an enemy and restores health. This weapon is crucial if you plan to AFK. Other gear primarily provides movement speed and damage multipliers.

    The two Mythic items raise the build's ceiling, but they are not core to this build. If you're not interested in The Pit, you can replace them without affecting your experience on Torment 4 difficulty.

    • Heir of Perdition: Can be replaced with Judicant's Glaivehelm.
    • Shroud of False Death: This can be replaced with Aspect of the Indomitable.

    Prioritize Affixes as follows: Strength, Maximum Health, Armor, All Elemental Resistances, Critical Strike Chance. If Critical Strike Chance is already maxed out, replace it with Critical Strike Damage or Resistances.

    Arbiter Variant Gears

    • Helm: Godslayer Crown
    • Chest Armor: Aspect of Angelic Masterwork
    • Gloves: Dawnfire
    • Pants: Aspect of the Indomitable
    • Boots: Aspect of the Arbiter's Zephyr
    • Amulet: Aspect of Celestial Strife
    • Ring 1: Aspect of Ascension
    • Ring 2: Aspect of Proselytizing
    • Mainhand: Griswold's Opus
    • Offhand: Aspect of Holy Punishment

    This build is Tier S build for Season 11, with excellent damage and defense. If you want a lazy farming experience, there are probably no better builds than Auradin AFK Paladin.

  • Diablo 4 Season 11 Goblin Greedings Event: Release Date, Rewards & Best Farming Tips

    Dec 18, 2025

    Diablo 4 Season 11 is returning with Goblin Greedings event. This is a generous Christmas-themed event, not only the longest-running seasonal event in Diablo 4 history, but also one of the most rewarding for both new and returning players.

    If you're currently struggling with insufficient materials, a shortage of Diablo 4 gold, or slow gear upgrades in Season 11, you no longer need to worry. Goblin Greedings event is about to change everything, bringing you plenty of rewards.

    Diablo 4 Season 11 Goblin Greedings Event: Release Date, Rewards & Best Farming Tips

    Event Date

    This Goblin Greedings event will run from December 18th, 2025 to January 6th, 2026, lasting nearly three weeks. Most importantly, the event coincides with Christmas, meaning you'll have ample time to collect rewards amidst the festive atmosphere of the game.

    Event Overview

    Goblin Greedings is a limited-time event that combines Diablo 4's regular gameplay with the goblins treasure hunt and holiday-themed rewards. Unlike previous quest-based events, players don't need to perform any special tasks; simply hunting a sufficient number of goblins will advance the game.

    The event also introduces March of the Goblins reputation board. Killing enough goblins will unlock new levels on the reputation board. Higher reputation levels will increase the quality of the loot packs dropped, meaning you'll receive higher-tier and rarer rewards.

    And don't worry about finding goblins in the game. During the event, goblins carrying treasure will spawn more frequently in the world and dungeons, so you'll see these greedy monsters often.

    How To Kill Enough Goblins?

    To obtain more rewards and accumulate enough reputation, focus on areas with a high goblin population or fast respawn rates.

    • Open World: Goblins will randomly spawn in areas with world levels;
    • Nightmare Dungeons: Dungeons with Treasure Breach affix will definitely spawn goblins;
    • Greed Shrines: Activating Greed Shrines will summon many goblins;
    • Nahantu: Nahantu is also an area where goblins spawn in large numbers.

    These are the main locations in the game where goblins appear frequently. In addition, be aware that goblins are very fast runners. Riding a horse will help you approach and kill more goblins faster, or you can team up with friends to hunt them.

    Event Rewards

    Final Reputation Level Rewards

    Remember to go to Goblin Square in Kyovashad to claim your rewards each time you unlock a new March of the Goblins reputation level. Upon first unlocking the highest level, you will receive a Resplendent Spark, a crucial raw material for crafting Mythic Uniques!

    The March of the Goblins reputation tier can be challenged repeatedly, meaning you can continue to receive rewards even after completing the challenge. However, Resplendent Spark is only obtainable on the first attempt.

    Also, be sure to claim all rewards before January 6th, 2026, otherwise they will disappear into a mysterious Treasure Goblin's lair.

    Tree Of Whispers Rewards

    During Goblin Greedings event, Tree of Whispers will provide players with an additional reward. When you return Grim Favors, in addition to the usual rewards, you will receive a Gift of the Tree cache, which is essentially a Collection of Chaos, and may contain substantial rewards.

    Therefore, besides killing goblins, farming a large amount of Grim Favors during the event and turning them in to Tree of Whispers can also earn you some extra rewards.

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    How To Obtain Grim Favors?

    You will receive a certain number of Grim Favors after completing Whispers of the Dead in Diablo 4. Whispers of the Dead are quest objectives given to players by Tree of Whispers. These Whispers will appear on the map as markers of different colors, depending on the number of Grim Favors awarded.

    Once you have 10 Grim Favors, you must return to Tree of Whispers to select your desired collection reward and reset your Grim Favors collection progress to 0. Below, I've listed some quests that reward Grim Favors and the corresponding reward amounts.

    5 Grim Favors Rewards:

    • Fugitive: Find Headhunter or Slaughter Husk;
    • Dungeon: Tree of Whispers will mark a dungeon quest that needs to be completed;
    • Defeat Seething Abomination in a PvP area;
    • Helltide: A Tree of Whispers quest objective will appear every hour.

    3 Grim Favors Rewards:

    • Kill monsters with the guardians;
    • Kill Headrotten;
    • Find Cleansing Herbs;
    • Legion Events.

    1 Grim Favor Reward:

    • Dispel Shrouding Charms;
    • Find the hidden Headrotten;
    • Complete Cellar marked by Tree of Whispers.

    Additional Event Benefits

    This Goblin Greedings event is incredibly generous, with free gifts available for players to claim in the in-game store.

    • December 18th: Tackle of the First Snows (Mount Trophy)
    • December 19th: Fallow-ward (Mount Trophy)
    • December 20th: Crook of First Snow (Mount Armor)

    Diablo 4 Additional Event Benefits

    Rewards will not be automatically distributed, so you need to claim all rewards before January 6th, otherwise they will disappear.

    Events with such generous rewards are rare. Whether you're aiming for top-tier gear or gaining experience for rapid leveling, Goblin Greedings is an excellent opportunity to gain an advantage early in the season and shouldn't be missed. Get your gear ready, hop on your mount, and go find the goblins!

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