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I’m going to be showing you my Shadow Sniper build, which is another Rogue build in Diablo IV. I really like Rogue builds for some reasons. That is a burst DPS build that focuses on the use of the Shadow Imbuement, which makes enemies explode when you kill them when they’re under this effect.
The general strategy with this build is to employ Penetrating Shot and then when you imbue that with the Shadow Imbuement, enemies are infected.
If they die while they’re infected, then they explode for more damage and what happens is enemies will die from this Penetrating Shot because it has very high damage.
It travels through enemies and then it’ll cause a chain reaction of explosions where everything on the screen typically gets wiped out except for the very hard to kill Elites and you kill almost anything in one or two arrows of this.
What makes this even more deadly is a couple of things.
First is the Trickshot Aspect. If you can get this on your equipment, then your Penetrating Shot is actually going to split when it hits enemies and it’s going to shoot arrows off to the side, which will deal a percentage of that damage.
That damage will be higher if you get it on your bow then it will be if you get it on any other piece of gear. So, try to get Trickshot Aspect on your bow or go to the Occultist and put it on your bow for increased damage from those arrows that come out of the side.
Additionally, once you have enhanced Penetrating Shot, you’re going to gain 20% increased damage per enemy at pierces. That is a lot of damage that can add up very quickly.
Finally, when you have improved Penetrating Shot, if you hit at least three enemies with your Penetrating Shot, then your next Penetrating Shot has a 20% increased Critical Strike Chance.
It’s even more likely to critical hit, which then in turn deals with more
Also, keep in mind that if you’re in the combat point specialization and you have three charges of combat points built up, then your penetrating arrow is going to deal even more damage before you fire it off. So, that’s definitely what you want to do if you can. Hit with your basic attack whatever you’re using.
In this case, I’m using Forceful Arrow, but you don’t have to pick Forceful Arrow. It’s not necessary for this build, it’s just the one that I like.
But if you hit with your basic attack three times, then fire off your imbued Penetrating Shot. It’s going to deal even more damage, which is even more likely to result in a chain reaction of explosions.
And one of the things I really like about Forceful Arrow is that every third shot makes an enemy vulnerable. When you’re fighting bosses, this chain reaction doesn’t typically happen because there isn’t typically a lot of trash around bosses.
Some boss fights do, but not most of them. So, this strategy doesn’t work as well against bosses. When you get vulnerable on them, it helps to increase your damage against them even if you just get a little here periodically. That’s why I like Forceful Arrow.
Another ability we use for this build is Dash.
This is a really good mobility skill. If you’re playing a bow build, you obviously don’t want to be any nearer to enemies than you absolutely have to be, so having Dash on your bow allows you to get away from enemies when you need to and create separation so that you don’t get hit and you can attack them from a distance.
Another good thing about Dash as well as it can be imbued with Shadow and Human. I don’t think it’s as good to use as Penetrating Shot because you just don’t deal with the same sort of damage. But you can use it in a pinch. If you need to like to get away from enemies and it’s imbued, maybe you trigger some reactions with it.
I’ve also added Dark Shroud to this build just because I like the theme of Shadow here, but also because it gives you eight percent damage reduction for each orb around you when you start with five. So, that’s a 40 damage reduction.
This helps keep you alive because you’re kind of squishy as a Rogue. Each time you get hit that, one of those orbs is going to disappear and you’re going to have less and less damage reduction.
But this skill is a 20 second cooldown, so you can just basically use it before you go into each trash pull and then you’ll be able to be protected from damage for a few hits and reduce that damage so that you don’t die.
A good synergy for this build is the Aspect of Volatile Shadows.
It makes it so when one of your orbs gets removed. You actually do an AOE Shadow explosion around you.
And that works really well with the Consuming Shadows passive, which you should also have in this build because that makes it when an enemy dies to Shadow damage, you gain energy back.
This is a very energy hungry build, so you want to be able to get that back. And obviously, Consuming Shadows also works very well with your imbued skills. So, if you view a Penetrating Shot and then wipe out everything, you usually refund the entire cost of that skill, which is great.
Lastly, we have our ultimate skill. I recommend either using Death Trap or Rain of Arrows and there are a couple reasons for that.
Rain of Arrows, when imbued with Shadow Imbuement will basically cause the entire screen to explode. That happens almost anyway with Penetrating Shot and this has a much longer cooldown than Death Trap, in my opinion.
Death Trap has more like condensed damage and so it works better in my opinion for like smaller groups of enemies and it works better for bosses as well because you’ll be able to pull it off more often on bosses and you’ll hit them for more damage.
As I mentioned earlier, bosses is kind of the Achilles heel of this build because you can’t trigger all these train reactions in a boss fight most of the time and it works very well against Elites and stuff that have a lot of enemies around them.
But usually boss fights are Solo or they’re periodically spawning enemies that don’t spawn very often.
A couple of great things about Death Trap as well is that it deals with Shadow damage, so it’ll trigger Consuming Shadows. If you need energy, you can drop it to just get a bunch of quick energy up, which is great.
You can passively upgrade it to make it pull enemies in to get them away from you.
Also, reduce the cooldown cost by 10 seconds if you kill an enemy, so you can get that down to 40 seconds.
Then, if you have any other reduction cost, you can get that down to like maybe 30 or 35 seconds, which isn’t terrible.
And there’s also a note about the Exploiter’s Aspect as well.
I was using this on my Cold Archer build and it seemed like increased my damage against bosses. I need more testing to verify for sure.
But if it does indeed increase your damage, then this would be a good one to add to this build because again bosses are sort of the weak point. So, that’ll come in handy when you are facing a boss to get that extra damage.
Diablo 4 is currently in open beta. If you know more news or guides about the game, you can continue to pay attention to the relevant dynamics of this web. If you want to improve yourself faster in the process of experiencing the game, you can also get Diablo 4 Gold and more game-related products or services here. Looking forward to your visit!
There is only about half a month left before the end of Diablo 4 Season 8, and you should be busy participating in the various events of the second anniversary celebration. In fact, if you have invested enough time before, the content of this season should have been almost completed.
But in addition, since Season 8 brings a lot of seasonal boss powers, and you can only equip 4 types in each battle, it is very likely that you have not had time to fully experience the power of all boss powers until now.
It is worth noting that in S8, these boss powers can be well integrated with your builds, or new builds can be crafted based on power, thereby improving your Diablo 4 gold farming efficiency, which will also help your anniversary event experience.
Based on this, this time we will take Druid class as a representative and introduce you to the build that is suitable for it with Urivar’s Lobbed Bombs as the core.
As a rare boss power, Urivar’s Lobbed Bombs can only be obtained after you defeat Urivar on Torment difficulty. As for the specific effects, like all other boss powers, there are two types of modifier power and main power:
However, in order to obtain this power and loot such as gold or gear, you must also obtain 12 Judicator’s Masks as lair keys to open the boss hoard before starting the battle. The source of this item is Tree of Whispers, world bosses and mercenary bartering on Torment difficulty.
As you know, you can equip 4 boss powers in each battle in Season 8, so for this build, in addition to Urivar’s Lobbed Bombs (main power), the other three suitable modifier powers are:
Since Urivar’s Lobbed Bombs is the key to the entire build, the unlocking of skills and the utilization of skill points need to form good combat synergy with the boss’s power while playing their own role. Specifically include the following skills:
Basic Skills
Core Skills
Defensive Skills
Companion Skills
Wrath Skills
Ultimate Skills
Key Passive
Of course, after determining and unlocking all these skills, you still need to release them one by one in a fixed rotation order to truly play the role that all skills should play. Among them, active skills usually bear the responsibility of output damage, while passive skills can further increase the amount of damage or other support bonuses.
The uniqueness of this build is that it can fully utilize and show the role of boss power on the basis of this conventional builds operation form, making this build more reliable than ordinary Druid builds in S8.
After determining the skills and all boss powers, the next thing to do is to match the gear for your Urivar Druid Build. Although many gears need to be farmed by bosses many times before they drop, as Season 8 is coming to an end, you as a Druid player should have obtained quite a few.
Since the mercenary mechanism was introduced in Diablo, it should have become your indispensable combat assistant. In fact, they can also be crafted as one of the elements in builds.
Among all the 4 mercenaries, the most suitable main mercenary for Urivar Druid is Varyana. Once you’ve chosen her, unlock her skill tree in the order of Cleave-Hysteria-Bloodthirst-Bloodlust. As for supporting mercenaries, Raheir’s skill Bastion can help.
Although this build is strictly for Season 8, its idea of using boss power can actually be used as a reference for all subsequent Diablo 4 seasons. Taking Season 9 as an example, the appropriate Horadric Spells may also help you craft new and unique Druid builds!
Even the most experienced Diablo 4 players can hardly guarantee that they will not make any mistakes in the game since the first season - of course, this refers to mistakes that can be ignored, not the kind of behavior that is so obvious that it will ruin everything.
In a few weeks, Diablo 4 will officially launch Season 9 on July 1, which also marks the end of Season 8 and the two-year anniversary event. It’s too late to save your mediocre Season 8 from now, but for Season 9, everything has not yet begun.
Based on this, we will point out several wrong decisions that you may still make even in Season 9 to avoid wasting the gameplay value of the new gameplay provided by the new season.
As you know, Diablo 4 has a clearly graded difficulty system, including Standard difficulty and Torment difficulty. Both difficulties have 4 levels and different unlocking conditions. They are:
Standard Difficulty
Torment Difficulty
Not only do the difficulty levels increase in challenge in the order above, but the amount, chance, and rarity of Diablo 4 gold, XP, and gear you can get after completing battles of the corresponding difficulty will also increase.
As a result, you may rush to challenge the new difficulty level just after unlocking it because you are eager to accumulate loot. This may lead to two results:
Or there is another possibility, that is, you are too cautious after considering the above situation, and stay in the low difficulty for too long, which delays the character growth process and the opportunity to earn rare items faster.
Therefore, you need to arrange the timing of entering the next difficulty reasonably on the premise of fully understanding your own abilities and the conditions of each difficulty level.
Usually, you will reach level 50 after completing the campaign. At this time, don’t rush to enter Penitent, but fully farm all available resources at Expert difficulty to complete Penitent more safely, and this strategy also applies to the subsequent Torment difficulty.
Admittedly, when dealing with those small soldiers or low-level bosses, you can directly turn on automatic combat or press a few keys corresponding to common skills to quickly complete the battle. But it’s hard to say whether this will make you dependent.
For example, Sorcerer may ignore Ice Armor because of Fireball, and overcasting Rapid Fire will cause Rogue to miss the combat effect of Rain of Vengeance - no single skill is always reliable.
In addition, automatic combat is not completely intelligent. At least from the perspective of boss mechanism, especially those high-level bosses, they require you to develop more flexible skill selection and rotation strategies on your own, and improvise in battle to be defeated.
In fact, flexible combat strategies can not only help you win faster and more safely, but also save lives and resources so that you can gain an advantage in long battles.
The principle of this misunderstanding is actually the same as the difficulty selection. As a special Diablo 4 endgame dungeon, The Pit has a total of 150 levels, and the difficulty and loot quality are gradually increasing.
If you are a player who makes mistakes in choosing the game difficulty and no one corrects you, then you are likely to make the same mistakes when exploring The Pit.
In addition, based on properly arranging the exploration route of The Pit, to improve the efficiency of clearing, you can focus on concentrated enemy clusters and use glyph bonuses to increase combat speed or item drop probability.
Although in general, the higher the level or rarity of gear, the better, you cannot stack rare gear on your character indiscriminately. Each gear has its own characteristics, suitable for different classes, builds and combat styles, and some have significant resistance to specific bosses.
Therefore, the choice and equipment of gear requires you to make reasonable arrangements after fully considering the above factors. Sometimes it is more important to suit you than whether the gear is rare.
Perhaps you will choose to skip all narrative plots and Cutscenes when completing the prologue or campaign of Diablo 4 because you are eager to farm gold and XP, but to be honest, this has almost no benefit except saving time.
For any MMORPG with a complete story, the details and foreshadowing in the plot development are actually likely to have certain inspirations for you to complete the difficult content, which can improve your efficiency in completing related battles.
From a literary and aesthetic point of view, these plots also echo the aesthetic style of the game. Watching them will allow you to more personally experience the formation of the background and the changes in the character’s personality in Diablo 4, and even the stories of various regions.
Of course, it does not mean that avoiding the above misunderstandings will make your Diablo 4 Season 9 journey smooth, but it will definitely be better than not knowing this information! In any case, your core task after entering the new season is always to strengthen your character.
With the end of 2.3.0 PTR, it also means the end of Season 8 and the arrival of Season 9. In Diablo 4, the season change is always so fast, perhaps to avoid you getting bored after losing interest in the current season.
Of course, in the season change, Diablo 4 finally ushered in the second anniversary during Season 8. Most games will launch celebration events mainly to give back to players at this commemorative time, and Diablo 4 is no exception.
Based on this, we will introduce you to the main content of this anniversary celebration and give you some tips for a better gaming experience.
The launch date of the game itself is June 1, 2023, but whether it is this year or last year, the celebration time is not completely fixed on June 1, but is held in a set interval within June.
This year’s commemorative event started at 10am PDT on June 3rd and will last until the 17th, about 2 weeks. Although the start time has been adjusted, the duration is basically the same as last year.
Last year’s first anniversary event was held together with the second anniversary of Diablo Immortal. The joint celebration of the two games made the atmosphere in the game more lively.
Although I don’t know why they were not promoted together this year, the time of the event overlaps. If you need it, you can also experience the limited-time new event in Immortal.
Last year’s Diablo 4 anniversary event included three parts, namely March of the Goblins (the celebration is also named after this), receiving gifts, and Mother’s Blessing. Although this year there are also three events, the content is different.
As you know, the new content launched with Season 8 includes the new battle pass system Reliquary. Reliquary rewards set for special events usually require you to consume the relevant special currency to obtain them. For example, Behelits corresponding to Berserk crossover.
But the good news is that Reliquary rewards of this 2nd Anniversary can be directly redeemed by Diablo 4 gold! If you know enough about Diablo 4, you will know that this is indeed a big benefit. Because the drop rate of ordinary gold is much higher than that of special currency.
To show the grandeur of the celebration, 2nd Anniversary Event Reliquary provides many unique and beautiful cosmetics, including:
Until the end of the entire anniversary event, you can earn gold for reward redemption by completing seasonal tasks, clearing dungeons, or defeating bosses. It is worth mentioning that if you can collect all the above cosmetics within the specified time, you will also get The Burning Dawn Mount Armor.
In fact, this event is not limited to the anniversary celebration. Diablo 4 also holds it frequently, but this does not mean that it is useless. The loot bonus rate brought by Mother’s Blessing can have a great positive effect on your resource accumulation.
During this Mother’s Blessing, whether your character is a seasonal exclusive or in Eternal Realm, you will receive a 35% multiplier on XP and a 50% gold acquisition rate after the battle.
This will not only allow you to earn more gold in a short period, increasing the likelihood of earning all 2nd Anniversary Event Reliquary rewards, but also lay a solid resource foundation for the upcoming Season 9.
As one of the main components of Diablo 4 endgame, Tree of Whispers will issue a series of bounty missions. These missions are spread across the game map, and you can complete them one by one within the specified time as needed.
After that, you will receive a special currency, Grim Favors, which can be exchanged for exclusive caches when you go to Tree of Whispers again. Open them and you may get rare gear!
In addition to the normal caches, the 2nd Anniversary will allow you to get an additional Gift of the Tree cache every time you exchange Grim Favors, which will appear when you open the normal caches!
To get enough Grim Favors to redeem more Gift of the Tree cache, you need to actively farm dungeons, bosses, and other daily events that are included in bounty quests. At the same time, these quests actually reward you with Diablo 4 gold, and the gold drop rate is increased due to Mother’s Blessing effect.
So you can focus on Tree of Whispers bounties and find the quests that drop more gold, so that you can fully utilize all the celebration events in a single battle!
Above is all about Diablo 4 2nd Anniversary. Please take the time to enjoy this celebration! Have fun!
Although 2.3.0 PTR has ended, it is certain that all the new content that will be launched in Diablo 4 Season 9 must include two new dungeons, namely Escalating Nightmares and Horadric Strongrooms.
Among them, Escalating Nightmares can be regarded as an upgraded version of Nightmare Dungeon, one of the inherent Diablo 4 dungeons, while Horadric Strongrooms is a seasonal dungeon launched specifically for Season 9, just like S7’s Rootholds.
However, although these two new dungeons do not completely belong to the same system, they can not only all bring you a lot of Diablo 4 gold to farm, but also have connections with each other. Next, we will introduce them to you one by one.
As a new endgame event, this new dungeon actually connects 3 separate traditional Nightmare Dungeons in series, providing you with the opportunity to get more rewards by expanding the difficulty and scope of exploration.
To enter Escalating Nightmares, you first need to obtain Escalation Sigils that unlock the first dungeon, and the second two dungeons require you to carry the affix of the previous dungeon to enter.
After you obtain Escalation Sigils, it will tell you which Escalating Nightmares dungeon you should enter first, and show you all the negative and positive affixes you will encounter.
Because just like the normal Nightmare Dungeons, all three dungeons in Escalating Nightmares have their own positive and negative dungeon affixes, and the affixes you have will stack as you progress through the clearing process.
Later, when you defeat the final boss to complete the current dungeon, a special pillar will appear on the screen, which will teleport you to the next dungeon in Escalating Nightmares.
As you know, Escalating Nightmares is actually a combined advanced version of the regular nightmare dungeons, so the specific gameplay differences are not very big.
In general, you will still trigger random events or encounter various bosses in Escalating Nightmares, and defeating them will get rewards, including gear of varying quality, gold, and Obols.
As the key item to unlock Escalating Nightmares, the acquisition of Escalation Sigils is actually related to another new dungeon in Season 9, Horadric Strongrooms.
In fact, this is why we say that there is a connection between Escalating Nightmares and Horadric Strongrooms. You can only get this item by completing Strongrooms in Torment difficulty and opening Horadric caches.
As a Season 9 limited dungeon, Horadric Strongrooms is actually a small treasure room hidden in Escalating Nightmares and ordinary nightmare dungeons, bringing you new rewards and fun with additional adventures.
Since the entrances to Strongrooms are randomly hidden in Escalating Nightmares and normal Nightmares, and Strongrooms must be completed to open the former, the first thing you need to do is to collect Nightmare Sigils to enter Nightmare Dungeon.
You can then utilize Wayfinder to look out for unique sounds and flashes while exploring Nightmare Dungeon, and where they are located will be Horadric Gateways.
Although the appearance of gateways is random, you can increase the probability of them appearing in other ways, including:
After activating the gateway, you will encounter a wave of ambushed enemies. Kill them to open the gateway and enter the dungeon. Next, you need to activate Horadric Artifact Pillar and kill the enemies that appear to complete the initial ritual. Then continue to interact with the pillar to change the conditions of the final rituals.
Next, please kill new enemies according to the requirements of these conditions to summon the final boss of the current Horadric Strongroom. After killing it and confirming that all enemies in the dungeon have been cleared, the new gateway will take you back to where you were before entering Strongroom.
It is worth noting that the higher the game difficulty when entering Strongroom, the more artifact pillars you need to choose. Some of these pillars will provide buffs, while others will increase rewards and bring additional dangers due to the corruption caused by the boss Astaroth.
After completing Horadric Strongrooms, the first thing you get is Horadric Attunement and a cache. You can think of the former as a kind of points, because the number of rewards you get after opening the cache depends on your Attunement.
In addition to regular rewards and Escalation Sigils, if your Attunement count exceeds 2000, you may also get a rare elixir through cache.
The above is the connection between the two new dungeons in Season 9 and their respective gameplay. I hope it will be helpful for your future battles in the new season!
Playing games seems to be just one of the simplest daily entertainments, but if you want to improve your gaming experience in all aspects, there are actually many related factors.
Take Diablo 4 as an example. From the game itself, the influencing factors include the richness and rationality of the playable content, whether the style and music are attractive enough; from other perspectives, it includes the configuration of devices and the operation settings.
Therefore, when you are looking for Diablo 4 game guides, in addition to teaching you how to craft builds or how to clear dungeons to earn more Diablo 4 gold, there will also be bloggers focusing on evaluating devices and different game settings.
Recently, Diablo 4 will usher in the 2nd anniversary celebration at the end of Season 8, and then Season 9 will be launched. Based on this, we will recommend you 6 new settings suitable for immediate application to help you improve the game’s operation smoothness from the end of Season 8.
This setting compares the statistics of items side by side to highlight the differences in their attributes to help you determine which items are more suitable for your character. This is very necessary for you to improve your character’s strength efficiently.
Oddly, this setting and the next advanced tooltip information are turned off by default when you first enter the game. As a result, when you compare items, the tooltip only shows the main attributes, the equipment appearance, and the temper it may have.
But if you want to see advanced gear information such as attribute range or lucky hit rate, you must turn on the advanced tooltip compare setting. Since you need to change gear frequently during different battles, more gear information that can be directly seen and compared can help you understand your gains and losses when changing or upgrading gear.
You can think of this setting as a supplementary reference content for tooltip compare, because even if you know all the information about the corresponding gear through tooltip compare, you may not know how to upgrade the gear in a targeted manner next.
Based on this, this setting will utilize different colors to mark the specific circumstances in which your items may gain or lose properties and other modifiers. Although this function is not very meaningful after you enter the endgame, it is very useful when you are upgrading your character in the early stage.
The function of this setting is that when you select a quest or a destination of a quest in the game log, the system will automatically place a map marker at the corresponding location, and then your mini-map will directly show you the route to the selected destination.
On this basis, it is recommended that you combine it with your HUD compass. This will cause an arrow to appear on the screen as a guide to move forward, so you don’t have to keep staring at the minimap. You can also further set the arrow to any color you think is eye-catching to make the guidance more clear.
After selecting a quest, the arrow will point toward the quest. All you have to do is open the quest menu and click on the corresponding quest. You will find a small arrow and a small line pointing to it, and follow the instructions to explore.
When you enter a dungeon or other special area where enemies appear in groups or the surrounding environment is dark, you will find that you may not find your character! This is undoubtedly a big negative impact on your game experience.
The game takes this into account and launches player highlights and other related settings or features. Just turn on this setting and click Save Changes. When you return to the game, you will see a glow around your character, so that you will be able to easily see where your character is in any situation.
It is worth noting that the color of the character’s highlight light can be customized, so you can change it as needed, because the background color of different dungeons or scenes should also be different. In addition, the mouse can also be set to high-contrast highlights like the character. After all, when the battle is chaotic, it is less conspicuous than the character.
When you encounter those enemies and bosses in Diablo 4 that are huge or good at utilizing explosive skills, or your builds have features such as super fast attack speed or super high attack power, then you may find that the screen will shake with certain effects during the battle.
This is actually because your screen shake setting is turned on. This special effect can provide a certain sense of reality in your battle. But to be honest, not every Diablo 4 player likes this, and sometimes it may cause additional lag, so you can turn it on or off according to your needs.
This setting is more suitable for you to enable when you utilize PC to play Diablo 4, because under normal circumstances, when you control the character through PC, you always need to click different directions with the mouse, which is not troublesome, but it will make your hands tired.
After turning on the force move setting, no matter how you operate, even if you stay in the stopped position, you will still move. In this way, as long as you adapt to this function, both fighting in the game and daily exploration will become faster, and you will feel more comfortable physiologically.
There are many adjustable settings in Diablo 4, but the above 6 settings will have the most intuitive impact on changing your gaming experience, and they should still work in Season 9!
Unknowingly, Diablo 4 has accompanied you for two years through 8 seasons. Although it has not always performed well, at least it has brought you a good Sanctuary adventure time. Now the second anniversary will come with Season 9.
Diablo 4 officially launched on June 5, 2023, and the currently confirmed release time of Season 9 is July 1 this year (PTR will end on June 3). Therefore, the two-year anniversary celebration event should actually be held at the end of Season 8.
But to be honest, as the opening work of the third year, even if the ninth season cannot participate in the two-year anniversary celebration itself, it should launch more innovative gameplay besides the content shown in the PTR before the official launch to show that the game itself still has development potential.
Based on this, we will introduce you to the events that may be held on the second anniversary, and what additional content we hope Season 9 can bring.
In June 2024, to commemorate the first anniversary of the game, from June 6 to June 20, Diablo 4 brought a series of celebration events including Treasure Goblin, Mother’s Blessing and more. You can get free cosmetic props and Diablo 4 gold and XP bonus opportunities by playing these content.
Although the celebration method this year has not been fully announced and may change, one thing remains unchanged, that is, everything should be based on providing rewards for you! And this year’s reward method is likely to be Reliquary.
It is expected that this celebration event will provide you with a free Reliquary, which may be a combination of a large amount of gold, new cosmetics, new theme rewards, etc. - after all, the anniversary reward cannot be set too single and simple.
This mechanism is a new form of battle pass launched in Season 8, divided into battle pass Reliquaries and event Reliquaries. The former is related to the daily progress of the game, while the latter is set for special events, such as the upcoming two-year anniversary celebration.
Compared with the previous battle pass, the biggest advantage of Reliquary is that you can decide the priority of obtaining rewards according to your own wishes, rather than in a fixed order. In this way, you can arrange the game progress exploration by yourself.
To be honest, although the mechanism itself is very good, it was complained by players for being too scarce when it was applied in Season 8. It seems that Diablo 4 completely regards it as a profit tool rather than a welfare mechanism.
Based on this, Reliquary provided through the anniversary celebration this time should be the product of the game after learning lessons, so both the quantity and quality of rewards should be better.
Rewards are one aspect, and the way to provide rewards is actually very important! It is fun to get free rewards directly, but it will be more fulfilling to earn rewards through your own efforts. Therefore, in addition to Reliquary, adding new tasks and gameplay should also be good.
To this end, the game can learn from last year’s practice and re-launch the classic Diablo 4 event Treasure Goblin, and get corresponding rewards by hunting these special creatures. In fact, this event was also held in March this year, and the response was still good.
In the past two seasons, Diablo 4 has been considered lacking innovation. Even the highly anticipated Berserk cooperation event was ultimately just another inducement to consumption. Therefore, the game can completely utilize this celebration to combine rewards with new gameplay to change its reputation.
Although the two-year anniversary celebration should end before the launch of the season, it would be a bit ridiculous if the celebration performed better than the new season.
According to 2.3.0 PTR, the known highlights of Season 9 include the new boss Astaroth, the new power Horadric Spells (and a series of related mechanisms), as well as the update of the nightmare dungeon and the addition of Horadric Strongrooms dungeon.
Among them, the new Escalating Nightmares, as a new endgame dungeon, is actually a chain dungeon consisting of three nightmare dungeons. Each individual dungeon has stackable affixes, and the difficulty of the dungeon will increase as you explore deeper.
Season 9 seasonal power Horadric Spells actually allow you to combine Catalysts, Infusions, and Arcana, three abilities that each have multiple types of power, to craft the combat power that best suits you.
No matter what specific power is utilized, the ultimate goal is to kill or weaken the enemy, but in 2.3.0 PTR, you will find that if you utilize Propulsion as a Catalyst, the large-scale explosion effect it produces can be combined with Floaty Bobble Arcana to form a special teleportation effect in the arena.
On this basis, if you further combine it with Bloody Charm Arcana, you can also kill enemies with less than 20% health in the explosion and reset the skill. In other words, as long as there are enemies nearby that will be killed by the explosion, you can achieve permanent teleportation in this way!
In order to accumulate key resources such as gold and XP, you need to actively farm various dungeons after the start of Season 9, and the teleportation effect provided by this series of Horadric Spells will greatly improve your combat efficiency because your speed and accuracy have been improved.
Although Diablo 4 is always used to cancel or weaken such accidental events in the PTR in the official season, this function is completely worth retaining. Because it does not destroy the game balance too much, and also provides game fun for players.
In short, whether it is a new season or a new celebration, it is worth looking forward to. Fortunately, they are not far away!
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