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With hours of researching and testing, patch 1.1.1 has finally come. I made this Tier S Lightning Conjuration build that:
This build is fast and has:
I will cover the Infinite Mana, Skills, Gears and Paragon Board one by one.
First, 1.1.1 made it super easy to achieve Infinite Mana for Chain Lightning build. The Recharging Aspect has been updated to gain Mana each time Chain Lightning bounces, instead of bounces off you.
From my testing, even with the lowest 1.5 value on Recharging, as long as I have 35% Base Crit Chance and 10% Mana Cost Reduction, I am able to cast Chain Lightning freely.
I will cover the specific skills and gear in the following sections. But you can start using this build right after entering World Tier 4, Like Level 65 or even earlier.
One extra note: There is a need to move around to collect the Cracking Energy on the ground because each of them gives 12 Mana. So, make sure you spend time exercising your running skills to get Infinite Mana.
For Skills, this build doesn’t use any basic skill.
So, put 2 points in whatever skill you like. Then put 5 Ranks to Chain Lightning as it is one of the Main DPS skills in the build. And make sure to use Destructive Chain Lightning to get enough Crackling Energy for Infinite Mana. Don’t use Greater Chain Lightning. And we are running only one Defensive Skill, Teleport, in the build.
This build has pretty good survivability that doesn’t need 3 defensive skills because the build has massive Crowd Control skills and high Armor.
With the Raiment of the Infinite unique chest armor, Teleport becomes Frost Nova that Crowd Control everything around. If you don’t have this Diablo 4 Item, please check the related services on this site. There will be professional players to help you solve this problem.
Next, put 5 Ranks to Hydra as it is another Main DPS of the build. Make sure to take the Invoked Hydra as it is a direct 35% damage boost if you have 35% Crit Chance and 300% Crit Damage, while the Summoned Hydra is just a 2% damage boost each second.
Then, pick Precision Magic for 15% Lucky Hit Chance, Ice Blades for Vulnerable State and Cooldown Reductions, and Ice Blades in Enchantment to synergize with all Cooldown Skills. Like instant 4 Ice Blades at the beginning of a Boss Fight, what a beautiful start! This is also why the build has 0 Cooldown Ultimate.
Then, pick Lightning Spear for Stable Stun and Conjuration Mastery for insane damage boost. On average, this build has 8 Conjurations at the same time. So, it is a 48% global damage boost.
Then, pick Mana Shield for an extra 21% Damage Reduction, and Protection for 100% Barrier Uptime.
Next, put 2 Ranks to Ball Lightning as it is the Main AOE DPS. We use it in the Enchantment only since this build focuses on Crit Chance. A single Teleport can sometimes trigger 3 static Ball Lightnings for insane AOE damage. It also generates Crackling Energy for Infinite Mana.
And, pick Static Discharge for further Crackling Energy, and Invigorating Conduit to enable all Crackling Energy to generate 12 Mana, which is the main source for Infinite Mana.
Finally, we add points to the Ultimate and Unstable Currents. And we pick Coursing Currents for more Crit Chance, Electrocution for 15% Damage Reduction, and Overflowing Energy to enable Crackling Energy to reduce Skill Cooldowns.
First, I want to summarize all the Gears and Skills used in this build. If you want to become more powerful, then you need to prepare enough Diablo 4 Gold to upgrade them quickly.
Aspects:
Gems: Emerald, Ruby, The Barber, Tal’Rasha, Revenge
Skills: Chain Lightning, Hydra, Teleport, Ice Blades, Lightning Spear, Unstable Currents
Enchantments: Ice Blades, Ball Lightning
Here, I will mainly cover the keys of all the Gear Stats Priority and Aspects.
First, always get % Total Armor on Helm. If you find one that has Ranks of Hydra, it is even better. Use Raiment for the Chest Armor to enhance Teleport to be Group Crowd Control. And get high Crit Chance on Gloves. And get Lucky Hit to Slow because this build is very good at triggering Lucky Hit. It crowd controls enemies to trigger the 25% Damage Reduction from the Everliving Aspect more easily and staggers Boss really fast for further DPS.
Next, get 4 Defensive Stats on Pants:
Use Esu’s Heirloom for a constant 10+% Crit Chance Boost. And after using the Evade, it will be 30+% Crit Chance Boost. If you don’t have the Esu’s Heirloom, use the Fortune Aspect for Lucky Hit Chance and get Movement Speed and Mana Cost Reduction first for stats. If you are running the Frost Nova variant, get plus Frost Nova stat.
For Main Weapon, make sure you have High Item Power, Intelligence and Vulnerable Damage. Make sure you have Mana Cost Reduction and Crit Chance on Offhand. And make sure you have High Crit Chance and the Revenge Heart for one Ring and High Crit Chance and the Tal Rasha Heart for the other Ring.
And finally, make sure you have Movement Speed, % Total Armor and Disobedient at the Amulet with the Barber Heart.
Gear Stats play an extremely important role in the endgame.
For Paragon Board, start with the Destruction Glyph in the first Board.
Then, get the Enchantment Board and get the Enchantment Master as soon as possible to enhance both Ice Blades and Ball Lightning Enchantments.
Then, get the Rare Nodes on the path to further improve Non-Physical Damage and use the Elementalist Glyph since the build deals all 3 Elemental Damage.
Then, move up to Frigid Fate Board for the Control Glyph and further Vulnerable Damage Nodes.
Then, move right to the Static Surge Board and use the Exploit Glyph.
Afterwards, it will be the Crackling Energy Board and the Burning Board While I will be using the same Glyphs, there will also be a few Glyph Position Changes. So, update your glyph position as you level up.
This build is pretty flexible in terms of Combat Style, where you can fight enemies both Melee and Ranged.
On top of that, I have 2 tips that may help you further enjoy the build:
First cast 2 Hydras before the fight. Teleport then evade right after Teleport. And spam Chain Lightning. In this way, all conjurations and Chain Lightning will benefit from the 30+% Crit Chance buff from Esu’s Hairloom.
Second, usually there will be many static Ball Lightnings on the ground. You can teleport to pull enemies into them, triggering massive damage.
The much-anticipated Diablo 4 Season 4 is finally here! Unlike before, Season 4 has no obvious season theme and is only titled Loot Reborn. Obviously, the main focus of this season should be the loot system.
However, with the endgame difficulty ramping up significantly this season, preparing a great endgame build is a smart choice if you want to be rewarded with exciting Diablo 4 items. In this guide, we are going to talk about the 5 best starting builds from different classes in Season 4 to help you get a better start in the game.
We’ll list the best builds for Season 4, starting with Sorcerer build. Based on what we saw on PTR, this class feels great in Loot Reborn for a few reasons.
First, in Season 4, there are a lot of variations on Sorcerer’s best builds, making it one of the most versatile classes at least at the start of the season. Among the many Sorcerer builds, the performance of Frozen Orb Sorcerer deserves our most attention.
Frozen Orb Sorcerer is a nod to old-school Diablo fans, as Frozen Orb spell was well-known as far back as Diablo 2, and it’s taken on an extra edge in Diablo 4 Loot Reborn.
The advantage of this build is the essentially infinite spamming of Frozen Orb spell, which is very effective in clearing out large numbers of mobs, Nightmare Dungeons, Helltide Events, and other events in Diablo 4.
In addition to this, the new unique amulet, Fractured Winterglass is added, and Frozen Orb spell gains a Conjuration charge, which in turn has a high chance of creating another Frozen Orb, creating a permanent mechanic.
The disadvantages of this build are also obvious. Not only is it highly reliant on mana reserves, but it’s not the most effective at single target damage. But the advantages still cannot be concealed.
Speaking of the most effective Druid build in Diablo 4 Season 4, then it has to be Hurricane Druid. This build tears apart Pits and Bosses, but relies heavily on Tempering.
The essence of this build is stacking critical damage from Clarity and overpowers through Provocation. Once both passive abilities are maxed out, you can use your primary killing tool, Hurricane ability, to deal millions of damage.
Despite the massive damage dealt, Hurricane Druid build still requires a fairly strict sequence of actions. You can still cast Hurricane left and right, but without the extra critical damage from Clarity ability and the overpower damage from Provocation, you won’t hit max damage.
When it comes to the best builds of Barbarian, I can only say one thing, and that’s Bash.
Bash Barbarian in Diablo 4 Season 4 looks like the build you want to play. The late game Bash ability allows you to deal significant area damage and stun enemies.
Combine this with Aspect of Adaptability and Aspect of the Moonrise to get more damage from the basic skills and destroy anything alive with Vampiric Bloodrage.
However, the major drawback of this build also emerges here. Aspect of Adaptability and Aspect of the Moonrise cannot be obtained during the upgrade phase, so this build, unlike Frozen Orb Sorcerer, cannot be used throughout the game.
Regarding Necromancer, I don’t even need to mention it. Almost every player knows what the best build of this class is, and that’s Minions Necromancer. It will transform into a summoner, leading hordes of undead to sweep through everything in its path. But this may not be a bad thing for Season 4.
Overall, Minions Necromancer is definitely the simplest build that exists in Loot Reborn. It’s not like Druid needs to follow a rotation, or Barbarian only expands late in the game. Its essence is to simply spam Army of the Dead to everything around it.
As a Minions Necromancer, all you need to do is collect Blood Orbs, which appear after using your Corpse Tendrils ability. These charge up your ultimate ability, Army of the Dead, which resurrects your minions and destroys everything around you as you collect Blood Orbs. That’s the essence of Necromancer.
Finally arriving at the last of our list of the best endgame builds for Diablo 4 Season 4. If you’ve always wanted to try a ranged Rogue, now is the perfect time for you to start it, as this build allows you to effectively take out hordes of enemies from a distance, and that’s Rapid Fire Rogue.
The core of this build is Rapid Fire ability, which allows you to use a bow as your primary weapon.
It is worth noting that in Season 4, a new Rogue Unique Ring, Scoundrel’s Kiss, appeared. It has Rapid Fire effect built in, turning this skill into a true grenade launcher, dealing massive damage to all enemies within a large radius.
This build is great for leveling, boss fights, and clearing Pit of Artificers. However, as is often the case with this class, Rapid Fire Rogue is extremely fragile. So in this build, you’re sacrificing potentially higher DPS for survivability and upgrading abilities like Smoke Grenade.
That’s it for us to share our list of the best endgame builds for Diablo 4 Season 4. Try them and you will be able to easily conquer the endgame after entering the world of Sanctuary! Try it now! See you next time!
The exciting Diablo 4 Season 4 Loot Reborn is finally here! In the new season, a new Uber Boss joins the endgame, and this is Andariel. She is similar to her brother boss Duriel: she is level 100, only available in Torment World Tier, and has the exact same loot table.
If you’re tired of farming Duriel repeatedly, then you can try summoning Andariel and get new Uber Uniques. But summoning Andariel requires different Diablo 4 items, thus meaning you have to fight a different boss. So, below we will talk about how to get the required materials and summon Andariel in Season 4.
In order to summon Andariel, we need to raise two endgame bosses to obtain Pincushioned Doll from Beast of Ice and Sandscorched Shackles from Lord Zir.
Beast of Ice can be farmed primarily by completing Nightmare Dungeons. You can obtain Distilled Fear by completing Nightmare Dungeons at tier 30 and above in Torment World Tier. Since the material drops randomly upon completion, you may not always get it. The good news, though, is that playing higher-level Nightmare Dungeons has a chance to reward you with additional Distilled Fear.
Once you get 9 of them, go to Occultist to craft Nightmare Sigils: Glacial Fissure. Glacial Fissure works just like Nightmare Dungeon. You activate it like Nightmare Dungeon and select it on the map to instantly teleport there.
Unlike other endgame bosses, you need to go through a fairly long dungeon to reach the boss area. Also, different from other endgame bosses, there will be no summoning altar here. The battle with Beast of Ice will begin as soon as you enter the boss arena. Defeating Beast of Ice will drop Pincushioned Doll, one of the two items required to summon Andariel.
Another summoning item comes from defeating Lord Zir. To summon Lord Zir, you need 9 Exquisite Blood. Exquisite Blood can be obtained by completing World Bosses or Legion Events. World Bosses grant 3 Exquisite Blood every 3 hours and 30 minutes, and Legion Events grant 1 Exquisite Blood every 25 minutes.
In addition, in Season 4, you can also get a large amount of Exquisite Blood through Helltides, completing events, and random drops from general elites.
Like Duriel, Lord Zir Boss is only available in World Tier 4. Fortunately, World Bosses now appear every three hours instead of six, so they’re easier to farm.
Once you have enough Exquisite Blood, head to Darkened Way. After that you will see another door in Ancient’s Seat. Deposit your Exquisite Blood on the summoning altar to generate Lord Zir. Defeating Lord Zir will drop Sandscorched Shackles, the second item required to summon Andariel.
Now we are ready to summon Andariel. We need to take all the summoning materials we obtained to the level 100 dungeon Hanged Man’s Hall and summon Andariel. You can find the entrance to this dungeon east of Tarsarak, the major city in the Kehjistan region.
Like all other boss dungeons in the game, the lobby will have a unique icon. As you scroll through the area, look for skulls with horns on the gate. If you’ve never completed the dungeon, they’re hard to miss and have an orange dot.
Once you enter Hanged Man’s Hall, you must reach the altar. To start the battle, place summon items from Lord Zir and Beast of Ice into Altar of Anguish. Andariel consumes 2 Pincushioned Dolls and Sandscorched Shackles each time it is run.
Keep in mind that Andariel’s summoning materials will only be used once, so your best bet is to run a boss grind squad to save time. Otherwise, you have to keep grinding away previous bosses on the boss ladder to get more materials.
The combat was really simple during PTR, so I didn’t see much of Andariel boss fight. Although Uber Andariel is a tough boss, with the right strategy, you can defeat Andariel. So use your abilities, predict her moves, and keep moving, and you’ll easily have the upper hand and enjoy those sweet loot drops! Regardless, you can definitely defeat her in the Hanged Man’s Hall.
You can also collect Stygian Stones from Pit of the Artificers if you want a higher difficulty challenge. These can be combined with standard Andariel summoning items to obtain her level 200 Tormented Echo variant.
Higher levels mean more rewards for each victory. More importantly, for Duriel and his sister, it means a better chance of getting Uber Unique items. Once you’ve conquered this season’s Pit of the Artificers, the uber grind will probably take up the rest of your endgame grinding time.
That’s everything we need to know about summoning this new endgame boss in Diablo 4 Season 4. With the tips and tricks mentioned above, I believe you are ready to tackle this boss fight. With perseverance and skill, you can conquer Uber Andariel and become invincible in Season 4!
From the recent update notes of Diablo 4 patch 1.4.0, we learned about a lot of new content that will be added to Season 4 Loot Reborn, from itemization rework, to updates about the endgame system to changes in class balance.
Beyond that, there’s the usual new addition regarding the new list of unique items that will have the biggest impact on your builds in the new season. Not only will these new Diablo 4 items increase the number of options players have for their characters, but some of them are powerful enough to create entire builds.
In this guide, we’ll take a look at all of the new unique items coming to Diablo 4 Season 4, and where players can try to target farm them, if possible. Without further ado, let’s get started.
Diablo 4’s next major update will bring more unique items than usual, with 12 new items being added to the game. Each class will receive two exclusive unique items, and there will also be two universal items.
In addition, 8 new Legendary Aspects will also debut. Again, two of them will be universal and applicable to all classes. While some of these Aspects fit into current build archetypes, others have other interesting effects that can create some new possibilities.
Unfortunately, only one of these new unique items in Loot Reborn is listed as Uber Unique, and that’s Tyrael’s Might. It is a powerful item that when your health is full, it can release the special effect of the divine barrage and cause a lot of damage.
My guess at this point is that players may need to wait for this item on the loot table, or which bosses may drop Tyrael’s Might. Because Season 3 made it clear to us that some bosses are often the best choice for farming special items.
Of course, all new Diablo 4 Loot Reborn unique items have the chance to become incredibly powerful. They might completely change the way you play, or just make your current build more powerful.
Here is the full list of unique items that will be added to Diablo 4 at the start of Season 4:
Tyrael’s Might Unique Chest Armor: When full health, your skills will release a divine barrage, causing damage.
Yen’s Blessing Unique Boots: When it casts a skill, it has a 40-60% chance of casting a Non-Mobility, Non-Ultimate Skill that is currently on cooldown. Note that this effect can only occur once every 8 seconds.
Aspect of Frosty Strides: When below 45-60% health, Evade Freezes nearby enemies, causing cold damage and applying Vulnerability to them for 3 seconds.
Aspect of Concussive Strikes: On a Lucky Hit, damage dealt to an enemy has a 20% chance of causing them to Daze for 2 seconds. The damage you deal to Dazed enemies is increased by 5%-20%.
Arreat’s Bearing Unique Pants: Ancients you summon are empowered. Korlic creates an Earthquake when he jumps, dealing physical damage over 4 seconds. Talic leaves Dust Devil behind and deals damage as he Whirlwinds. When Mawdac upheaves the ground, he ignites the ground burning enemies, dealing additional damage over 4 seconds.
Twin Strikes Unique Gloves: After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, dealing 10-25% more damage each time.
Aspect of Fierce Winds: Your Shout Skills will create 3 Dust Devils, dealing damage to enemies in their path. At the same time, your Dust Devils will grow 5%-20% larger, and deal 1% more damage for every 1% increase in size.
Earthbreaker Unique Ring: Landslide will cause the ground to erupt in tectonic spikes, causing 0.6-0.9 points of damage over 2 seconds. What’s more, casting Landslide in this area has a 20-30% chance of causing additional Landslide pillars to spawn within it.
Wildheart Hunger Unique Boots: When you shapeshift into a Werewolf or a Werebear, you gain Wildheart, which lasts for 5 seconds. Wildheart increases the damage of your Shapeshifting Skills by 1%-1.5% every 2 seconds, stacking 20 times.
Aspect of Fevered Mauling: When you hit at least 1 enemy with Maul, its attack speed is increased by 1%-2.5% and you gain 1%-3% damage reduction for 5 seconds, stacking up to 5 times.
Ebonpiercer Unique Amulet: It causes Blight to fire 4 smaller projectiles that pierce enemies and cause Shadow damage over 3 seconds.
Cruor’s Embrace Unique Gloves: When equipped, Blood Surge consumes corpses to create Mini Novas, dealing massive damage. The damage is increased by 10% for each target consumed by the initial cast, up to a maximum of 50%, and the damage it deals is also increased by 20% for each corpse consumed.
Aphotic Aspect: Causes your Skeletal Warriors’ attacks to deal Shadow damage and have a 5%-20% chance to stun enemies for 1.5 seconds.
Scoundrel’s Kiss Unique Ring: Rapid Fire now fires exploding arrows, dealing 15%-25% increased damage.
Saboteur’s Signet Unique Ring: Casting Flurry skill has a 15-30% chance of triggering Stun Grenades, causing physical damage to the enemy and stunning the enemy for 1 second. Your Grenade Skills have a 5% Lucky Hit Chance.
High Velocity Aspect: Barrage Arrows can now penetrate 1 enemy, and Barrage attack speed is increased by 10%-20%.
Fractured Winterglass Unique Amulet: Casting a Frozen Orb has a 35-50% chance of causing random Conjuration when it explodes. If Lucky Hits, your Conjuration has a whopping 50-70% chance of launching a Frozen Orb at nearby enemies.
Flameweaver Unique Gloves: Casting a Fire Bolt through a Firewall will cause it to split into 4 bolts, increasing the damage of each bolt by 80-100%.
Aspect of Tenuous Destruction: When you have no defensive skills on your Action Bar, damage dealt is increased by 25-40%.
Flamethrower’s Aspect: It divides Incinerate skill into 3 beams, each dealing 70-85% of normal damage.
Anyway, these are all the new Unique items and Legendary Aspects that will be added to Diablo 4 Season 4. New items will bring new build possibilities to players in the new season, and understanding these will help you be one step ahead when new expansions drop!
In this guide, we’ll take a deep dive into the exciting changes coming to Helltide in Diablo 4 Season 4, which starts around May 14th. From dynamic gameplay events to improved drop mechanics, Helltide is becoming a game changer.
We’ve seen a few changes to Helltide in the past, but nothing quite like these, and here’s a quick overview of what’s coming soon.
Multiple new events make Helltide gameplay feel more dynamic, opening up helltide-specific drops to other areas and bringing outside drops into Helltide. All in all, Helltide is probably the best leveling place in Season 4. Let’s get right to the point.
Helltide in Diablo 4 is a game feature unlocked after completing the story. You can tell Helltide is happening by the red appearance on the map. They will go up for 55 minutes, go down for 5 minutes, and then appear again in a new area.
When you enter Helltide, you’ll see new elements in the heads up display in the upper right corner, including your Aberrant Cinders, Baneful Heart, and the bar that determines your level of threat in Helltide.
All enemies in Helltide have a chance to drop Aberrant Cinders, which can be used to open special chests called Tortured Gifts. Tortured Gifts are located in fixed and random locations around Helltide. Their icons on the map determine the types of items you can get when you open them, and they cost between 50 and 275 Aberrant Cinders to open.
There are 2 unique chest types, and Gift of Mysteries chests provide a wide variety of crafting materials and Diablo 4 items. If you want to farm the endgame boss Grigoire, you need to target Tortured Gift of Living Steel. This boss has its own target farming loot table and is one of four bosses that can now be farmed for Uber Uniques.
Keep in mind that when you’re defeated in Helltide, you lose half of your Aberrant Cinders, making targeting expensive Tortured Gifts very dangerous.
Sometimes you’ll encounter Doomsayer Pira, and interacting with Pira will cause random things to happen, such as spawning enemies, spawning Goblin, and even spawning new, cheaper Tortured Gifts.
As you play Helltide, defeating enemies and opening Tortured Gifts will increase your Threat Meter. The higher the meter, the more ambushes you’ll encounter as you continue through Helltide. Your Threat Meter can be found in the upper right corner.
Maximizing the meter will start a new Helltide event where you will be constantly ambushed. The meter decreases as you approach the final ambush. The final ambush will include a new elite enemy called Hellborn, which will be harder to defeat than typical elite enemies.
Collecting Baneful Hearts mainly occurs when opening any Tortured Gifts in Helltide. You will see how many Baneful Hearts you have in the upper right corner. These can be spent at Accursed Ritual locations in Helltide, and finding these locations requires you to be within a certain distance of the event before you can see it on the map.
When you arrive at the event location, you’ll see 3 Accursed Altars, each of which requires a Baneful Heart to activate. It is worth mentioning that activating Accursed Altar can be done by different players.
This event is very similar to Blood Lure Pedestals during Season 2 Blood Harvest. Once activated, the area will spawn waves of enemies, all of which help to free the boss in the center.
Eventually, Blood Maiden will appear. This enemy is powerful, can deal high damage, and has a large health pool similar to World Boss. During each phase of Blood Maiden, they will fire telegraph projectiles in random directions, which will also spawn 4 Hellborn enemies.
Throughout the battle, be careful when you become the target of a circle that stalks you. The best way to deal with this is to run in a circle, out of the path of nearby allies. Defeating Blood Maiden will drop loot, and will also drop Exquisite Blood, which is used to generate the endgame boss, Lord Zir.
Coming to Season 4 Helltide, you’ll also notice new Whisper Objectives exclusive to Helltide. This means that when you play Helltide, you also gain Grim Favors.
These Objectives are simple, like killing some demons, destroying Accursed Ritual, or defeating Hellborn. Most of these are easy to complete by playing Helltide and will be a great way to farm Varshan Body Parts for summoning the endgame boss Varshan.
Additionally, Forgotten Souls, Fiend Roses, and Grigoire summoning items are no longer locked behind Helltide. They are available outside of Helltide at a lower and possibly more unstable rate. Therefore, Helltide will probably remain the primary method for target farming these items.
To collect Forgotten Souls, you need to look for Screaming Hell Veins, which are rarely found in Helltide region. To collect Fiend Roses, be aware of Fiend Rose interactables. Don’t forget to collect 5 pieces of Living Steel immediately and open Living Steel Chest to get 275 Aberrant Cinders.
It’s worth mentioning that in Helltide, goblins and elite enemies appear to drop any endgame boss summoning items.
By the way, in Season 4 Helltide, we will also find some returning structures from past seasons.
You’ll find Sanguine Altars mini-event in Season 2, where you have to defeat endless waves of enemies while having less and less health over time. You’ll also find Trap Altar from Season 3, which is the same idea, but the altar itself emits a dodgeable telegraphed attack.
All of these new additions will be coming to Helltide, which has been available since World Tier 1, so this will probably be the best leveling location in Season 4.
Helltide itself has a hit or miss mob density. Threat Meter will help fill the monster density with ambush. Finding many people participating in Accursed Ritual will result in a huge XP boost, similar to Cursed Chests in Nightmare Dungeons. This will be the basis for Whisper Objectives you complete during Helltide to earn another boost in XP.
Best of all, opening Tortured Gifts will grant you more XP. The main thing you miss when leveling up from level 1 to 100 in Helltide is Glyph XP, so that’s the major drawback.
The above are all the changes in Helltide in Season 4 that we know so far, but we still have to look forward to the official launch in half a month for the specific content. Good luck and have fun.
In this guide, I’ll be showcasing another unique build we tested in Season 4 PTR, which is the powerful Frozen Orb Sorcerer with Fractured Winterglass unique Amulet at its core. This is an incredible endgame build that combines Frozen Orb with a spell, creating an effect that can easily reach high levels and permanently freeze enemies.
It’s no problem with Pit of Artificers endgame newly introduced in Season 4. Personally, Pit Tier 159 was the highest we could open with this build at the time. So, at least with the scaling we have on PTR, getting all the way to Pit Tier 200 is pretty easy. So it’s safe to say this is one of the best builds out there, especially for a Sorcerer.
How it works is that Fractured Winterglass gives it a chance to spawn any random Conjuration whenever you cast Frozen Orb. So Ice Blades, Lightning Spear or Hydra and those Conjurations will spawn and throw their own Frozen Orbs. These Orbs can move back and forth and explode around like you know.
Basically, you’ll see about 20 Frozen Orbs exploding all the time. What’s more, if you have Aspect of Frozen Orbit, it can also cause Frozen Orbs to explode three times.
What this means is that you actually have a lot of Lucky Hit triggers, you have a lot of opportunities to trigger those Conjurations summon spawns, and you have Lightning Spears flying around all the time to deal a lot of damage.
Additionally, Frozen Orb synergize well with Conjuration Mastery Passive, providing additional damage and mana regeneration. So the more Conjurations you have, the more these scales up, the more you can spam everything. So it all synergize with each other in a really crazy way, making this build powerful.
You might feel that with the build going roughly the way I’ve shown it, it might be a little weak. Since our goal in Season 4 is to get into Pit Tier 200, the bar is a little higher, but the unique Fractured Winterglass will definitely help you get there.
This is one of the new Diablo 4 items dropped by Lord Zir in World Tier 4. It gives you a 35-50% chance of generating random Conjuration when casting Frozen Orb Explosion. If Lucky Hits, your Conjurations have a whopping 70-100% chance of launching Frozen Orbs at nearby enemies. Before getting Fractured Winterglass, Frozen Orb Sorcerer dealt mediocre damage and struggled to maintain mana.
While this build will still work on the starting Sorcerer, we strongly recommend switching to Chain Lightning Sorcerer build before you get Fractured Winterglass. Because Frozen Orbs deplete resources quickly, starting at a whopping 40 mana, and requiring specific equipment to maintain mana to continuously cast Frozen Orbs.
They’ve buffed Frozen Orbs quite a bit since I played it in Season 1. As I mentioned, this is pretty good, especially for leveling. When you're not looking for truly high-end content, and you don't have to fight millions of monsters like a boss, Frozen Orb Sorcerer is always the best choice.
But like I mentioned before, Aspect of Frozen Orbit has great synergy with Frozen Orbs, so you have to find it at least once. This will change your settings for more Conjurations.
And in Season 4, you can now choose where to detonate Frozen Orbs. When you play the game using your mouse and keyboard, it moves to your cursor. I think when you play with the controller, it just goes to your target or, like, a random set distance.
So it’s not like there was always a fixed long range where you had to constantly reposition yourself to really cast accurately. If you want, you can even stand on top of your enemies and throw Frozen Orbs into their faces. This also makes using it easier and better. Because you are guaranteed to always explode on the target, and the radius is very large.
But I have to say, I think this build will last a long time against all of these bosses. Therefore, boss battles are definitely a weakness of Frozen Orbs. But don’t worry, you can increase boss damage by optimizing settings. Once you are fully equipped, you can enter Pit Tier 200 and even clear speed will be fast.
We can also take a quick look at Paragon Board. We have six boards, six glyphs, and one or two very influential legendary nodes.
First, Icefall causes you to deal extra damage to vulnerable enemies. Additionally, we have Frigid Fate here, which also deals extra damage to vulnerable targets based on your cold damage. This number may seem a bit low, but you can actually Temper the cold damage, or non-physical damage, to maximize the effect of this Frigid Fate board.
There are also Paragon nodes that are basically just for stacking a lot of defenses. So we have a lot of life and similar damage reduction here, such as Damage Reduction from Vulnerable, Damage Reduction from Burning, Damage Reduction from Chilled. Because we need to be as tanky as possible to ensure we can survive the high-end content in Pit and those Uber bosses.
The rest is just like you know, grab some really important stuff like damage modifiers like Winter Glyph, and Destruction Glyph which can crit scale. Additionally, there’s a Conjurer Glyph here that increases their duration, so you have a really nice damage bonus.
All in all, this Frozen Orb build is a powerful and fun build for Sorcerer in Diablo 4 Season 4. But anyway, we still need to wait for the final patch notes. Let’s wait and see!
Here, we’ll take a deep dive into the newly introduced endgame activity in Diablo 4 Season 4: Pit of Artificers. With this guide, you’ll learn the requirements for entering this new endgame, the mechanics of Pit, and what rewards you’ll receive for completing it.
From dungeon mechanics to Masterworking materials and Stygian Stones, we’ve broken down all the essentials to help you overcome this challenge. Don’t miss it if you like concise and informative guides. May your adventures in Pit of Artificers be both meaningful and enjoyable! Let’s start!
Pit of Artificers is a new endgame activity in Diablo 4 Season 4. Before entering, you first need to be in World Tier 4, and then you must run Tier 46 Nightmare Dungeon to complete this Priority Quest.
Obelisk for entering Pit is located in Cerrigar next to Waypoint. But please note that every time you enter Pit, Runeshards are required to enter. Runeshards come from completing most endgame activities, such as Nightmare Dungeons, Helltide Chests, Legion Events, and Whisper Caches.
This Pit has a tier system like Nightmare Dungeon. The higher the dungeon tier you enter, the higher level enemies you will fight, and of course, the more Diablo 4 Gold and loot you will receive upon completion.
After entering Pit, a timer will start, and defeating enemies will fill up the progress bar. Your goal is to fill this progress bar before time runs out.
There are multiple tilesets in Pit containing different types of enemies connected through portals. But I must remind you, try to avoid dying in Pit of Artificers! Because this will reduce your remaining time depending on how many times you die.
Once you complete the progress bar, you’ll get a portal to the boss stage. Defeating the boss will stop the timer and complete your dungeon run. Depending on how much time you have left, this will determine how many additional levels you will unlock.
After completing Pit of Artificers endgame, you will be able to obtain some equipment, but more importantly, some Masterworking materials and Stygian Stones.
For Masterworking materials, you have Obducites, Ingoliths, and Neathirons. The materials you get depend on the tier of Pit you run. You can use these Masterworking materials at Blacksmith to upgrade your gear, which replaces the old Blacksmith upgrade system.
You can masterwork your gear a total of 12 times. Every level up except every 4 will increase all your affixes by 5%, while levels up to 4, 8, and 12 will increase random affixes by 25%.
Neathirons and Ingoliths can be converted by Alchemist at a conversion rate of 1 to 5. This avoids the trouble of being unable to upgrade the gear because we cannot find suitable materials.
Stygian Stones can be used on any endgame boss to generate a level 200 version of that boss as well as summoning materials. These bosses have a much higher drop rate than the original version. In order to defeat these bosses, you need to be well geared or have extensive experience in mastering the boss mechanics.
Anyway, that’s it for this quick guide to Pit of Artificers. Let’s look forward to what other exciting new content there will be in Diablo 4 Season 4. Good luck and have fun!
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