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Today, we have the Icy Shadow version 2. I’ve been having so much fun with this build and I’ve made a few changes that really make this build stand out.
We’ll be going over skills, play style, the skill tree, gear, and the Paragon Board.
The skills we’ll be using are Shadowstep, Dash, Twisting Blades, Shadow Imbuement, Smoke Grenade and Puncture with Combo Points as our specialization.
Smoke Grenade got a buff recently, going from 15% to 20% damage to enemies affected by it. And with the use of some aspects, this becomes an absolutely insane utility skill. Not only does it allow us to daze, it will freeze and give us a 43% damage multi that we can have up most of the time.
This build is on the squishier side. We want to take advantage of our Crowd Control and our Mobility to avoid getting hit too much. We do take up some defensive aspect slots with some utility aspects. But trust me, it is worth it.
When you’re diving into a large pack of Elites, use Dash and instantly drop your Smoke Grenade to daze and freeze, giving you plenty of time to finish them off. This way you can easily get a lot of Diablo 4 Gold.
Use Shadow Step when you get Crowd Control. Use Shadow Imbuement whenever it’s up. And use Dash to engage, reposition, and move around the map quickly.
Onto our skill tree, starting off with Puncture. Pick up Fundamental Puncture.
Max out Twisting Blades with Advanced Twisting Blades.
Siphoning Strikes did get a nerf recently, making it on a Lucky Hit, instead of always on Critical Strikes. So, our sustain has gone down tremendously because of that. But because of how much Crowd Control we have in this build, it does make up for it.
Pick up Shadow Step with Disciplined Shadow Step.
Then we should pick up Weapon Mastery and then Dash with Methodical Dash.
Pick up Smoke Grenade with Countering Smoke Grenade, giving us huge cooldown decreases and having that up more often for more dazes and freezes.
We should put one point into Exploit and then three points into Malice.
We should put one into Shadow Imbuement with Mixed Shadow Imbuement.
Then, we should put three points into Precision Imbuement, three points into Frigid Finesse.
Go ahead and max out Alchemist’s Fortune, Second Wind, Innervation, Impetus and Haste.
Finally, put one point into Adrenaline Rush and Close Quarters Combat.
Now, I do want to note that you can pick up Victimize here. It is fun to play with, but Close Quarters Combat just feels better with the Attack Speed and that 30% increased damage to Crowd Control because we’re always crowd controlling. It’s just nice to have that up.
Also Read: Diablo 4: Why Necromancer Is The Most Powerful Class In Season 1? - Reasons And Some Analysis
Onto gear, stat priority, and aspects, start off with our armor.
For our helmet, go for Life, Armor percent, Cooldown Reduction, and either ranks to Shadow Imbuement or Basic Skill Attack Speed.
For our aspect, we’re using Frostbitten, giving us up to 25% increased Critical Strike Damage to Frozen enemies. And on top of that, it synergizes with Smoke Grenade, allowing it to also instantly freeze our targets. If you want to be more tanky, you can definitely swap Frostbitten out for Aspect of Might for some more damage reduction.
For our chestplate, look for Life, Damage Reduction, Damage Reduction from Close, and Armor percent with the Aspect of Explosive Verve. This just amplifies our Smoke Grenade and with the Lucky Hit cooldown, we have this Crowd Control Damage stem up very often.
For our gloves, get rings to Twisting Blades, Critical Strike Chance, Attack Speed and Lucky Hit chance. You can also go for Critical Strike Damage with Imbued Skills. But we don’t get much Lucky Hit anywhere else and we’re going to be using Icy Alchemist for the aspect. This got buffed in Season 1, giving us 25% chill instead of 20%, so we freeze a lot faster and more often.
For our pants, we want Life, Damage Reduction, Damage Reduction from Close, and Armor percent with the Aspect of Disobedience.
For our boots, we’re using Penitent Greaves. This is how we apply chill in order for Icy Alchemist to work.
For our weapons on our crossbow, we want Critical Strike Damage, Vulnerable Damage, Dexterity, and Core Skill Damage with, of course, Bladedancer’s Aspect. By the way, In Diablo 4, some Diablo 4 Items are very difficult to obtain. If you encounter such difficulties, you may wish to visit D4gold.com. There will be professional players to help you.
For our weapons on one hand, we have Condemnation. The extra 20% to 40% multi-on Combo Points just can’t be beat here. And on the other hand, I am currently using Asheara’s Khanjar. The amount of Attack Speed and Lucky Hit we get from this weapon allows us to proc Icy Alchemist more often. And with more Attack Speed, we get more activations out of the imbuement heart.
With the nerf took Critical Strike Damage on swords, giving up 14% Critical Strike Damage for 30% close and more Attack Speed makes daggers a little better in my opinion.
So, if you are not wanting to use Asheara’s Khanjar, go ahead and pick up a dagger with Critical Strike Damage, Vulnerable Damage, Dexterity, Core Skill Damage and the Edgemaster’s Aspect. You will hit a lot harder with this, but you also lose a lot of Attack Speed.
Lastly, I want to talk about jewelry.
For our amulet, we need to have cooldown reduction and damage reduction. For our third roll, we have some options. Frigid Finesse is the best for clear and Malice is a good all-rounder for both clear and boss damage. And for the last roll, you want either Dexterity percent, Armor percent, or Movement Speed, depending on what you feel you’re lacking.
For the aspect, we’re using Aspect of Expectant for that 15 to 30% increased damage when we’re alternating between Puncture and Twisting Blades.
As for our rings, we want Life, Critical Strike Damage, Crit Strike Chance and Vulnerable Damage.
For the aspects with one ring, we want Accelerating Aspect and the other with the Aspect of Umbral for energy sustain. I would also recommend getting a third ring with Energizing Aspect. It doesn’t have to be perfect by any means, but our energy sustain feels really bad when we’re fighting bosses without it.
For our gems, we want Rubies in our armor and Emeralds in our weapons.
At the moment, having the extra life feels better than running Topaz and with Shadow Step up so often, Topaz doesn’t feel super needed right now. And with Emeralds in our weapon, we have the extra Critical Strike Damage against Vulnerable Damage.
For the socket colors for the new Malignant Hearts, we want a Vicious, a Brutal and your last socket can be any color.
We’ll be using Tempting Fate for the huge crit damage boost. We’ll be using Revenge for the damage suppressed. This helps our survivability a lot and makes Smoke Grenade look super cool when we cast it. Lastly, we’ll be using the Vile Apothecary. With up to a 15% chance to attack with all imbuements and our insane attack speed, we can get Icy Alchemist to proc pretty reliably without even having Shadow Imbuement up.
Lastly, we have our Paragon Boards.
The glyphs that we’re using are Closer, Combat, Chip, Turf, Control, and Exploit.
The legendary nodes that we pick up are Tricks of the Trade, Cheap Shot and Deadly Ambush. This is the reason why we Aspect of Explosive Verve on our chestplate. So, our Smoke Grenade also counts as a trap skill, giving us the 20% from Smoke Grenade and on top of that giving us another 22 and a half percent increase to our Critical Strike Damage, allowing Smoke Grenade to just be an insane damage stem.
Other than that, we pick up some Rare and Magic nodes around the board, giving us even more Critical Strike Damage and Vulnerable Damage.
Usually, whether you judge by your own experience or read some Diablo 4 game guides in advance, you will know that it is better to complete some season-limited content first, because they are more fresh and may be more helpful for you to complete the season goals.
But it must be said that the fixed Diablo 4 mechanisms that have been retained since their appearance should not be ignored. Compared with seasonal content, both the challenge difficulty and the drop probability of the final Diablo 4 Gold reward will be more stable in the permanent mechanism, and your farming of different resources will be more guaranteed by them.
According to the content shown in the previous 2.2.0 PTR, it is expected that you will be able to earn gold or gear in Season 8 by equipping boss powers and exploring Apparition Incursions events, but at the same time, don’t forget to divide your energy to farm nightmare dungeons and The Pit of Artificers we are going to introduce to you this time.
The Pit of Artificers, sometimes referred to as The Pit, debuted in Season 4 in April 2024 as an endgame dungeon. Unlike regular dungeons, The Pit has a lot of random changes inside it, resulting in different monsters and different dungeon layouts each time you run it.
The Pit has 150 unlockable levels, with higher levels offering more challenging and, of course, more rewarding levels. To complete a level, you must kill enough monsters and the level’s summoned boss before the 15-minute timer expires. If you’ve played Diablo 3 before, you will find The Pit works very similarly to Greater Rifts in Diablo 3.
After killing enough normal monsters to fill up the progress bar, a boss portal will spawn on you to summon the boss and start the final boss fight. It is worth noting that in addition to avoiding general attacks from bosses, you should also pay attention to attacks from minions that bosses may bring, as these attacks can sometimes be fatal.
First of all, you can only unlock and enter The Pit by reaching level 60 as quickly as possible by earning enough XP in the early game. Once you meet this level requirement, go to Cerrigar in Scosglen and interact with the obelisk here, while consuming 3 Artificer’s Stones to start your first trip to The Pit - Artificer’s Stones are special items that can be obtained by completing any endgame event, such as Whispers, Helltide, or Nightmare dungeons.
It is worth noting that unlocked The Pit levels can even be shared between different characters as long as your Diablo 4 characters are in the same realm and game mode. As for how many levels you can unlock at one time, it depends on the remaining time at the end of the current level run:
Sometimes you may be too confident in your character’s strength and challenge a level of The Pit that is beyond your ability, resulting in your character’s unfortunate death. If this really happens to you, the current timer will be increased by 30 seconds, and the second death will increase by 60 seconds. From the third time onwards, each death will increase by 90 seconds. If you enter The Pit as a group, this penalty will even affect the entire group, so please proceed with caution.
Of course, if you successfully complete the challenge, The Pit brings great rewards. In addition to the fixed gold, there may also be Legendaries, Uniques, Obols, and most importantly, Paragon glyphs. This item can be plugged into a special slot node on Paragon board to provide buffs to your Diablo 4 battles, and as long as you complete one tier of The Pit within the time limit, you will get 3 chances to upgrade Paragon glyph, and even a fourth upgrade opportunity if you can ensure that you can complete the run without dying.
Generally speaking, dungeons that are permanent in the game like The Pit will not receive any major changes due to the arrival of the new season, at least that’s what Season 8 looks like according to the PTR, so just grasp the information we provide for you to unlock and farm it smoothly. What really need to remind you is that the boss powers that will be available in Season 8 should be a great help in completing The Pit.
First, when you get the easier-to-obtain magic boss powers in the early stage, they should help you complete the low-level The Pit, and then when you get glyph upgrades through The Pit, you can further expand the role of the existing boss powers, to obtain rare or even legendary boss powers by defeating more difficult bosses!
In short, we provide you with this guide not only to help your D4S8 experience, but also to remind you not to just focus on playing seasonal content and ignore the permanent dungeons! Because old friends are always more trustworthy!
As early as the end of February this year, Diablo 4 began to reveal the news that Season 7 would be extended and Season 8 would be postponed. At that time, you might think that this was because Season 7 would bring more new events, or that Season 8 was particularly worth looking forward to, but when the time came to the beginning of April now, you will find that the reason seems to differ from what you think.
At present, it is basically certain that Season 8 will be launched on April 29, nearly half a month later than the original mid-April, and in the next less than a month, Season 7 should not release any new major events. Therefore, you will find that except for the previous March Of The Goblins, Season 7 does not provide any good gameplay outside of seasonal content.
Although according to the 2.2.0 PTR, the main seasonal mechanism of Season 8, Boss Power, performs well and is innovative in design, it does not seem so complicated that require more development time. And when you are waiting for Diablo 4 Season 8 to be released, you’ll find that some of Diablo 4’s competitors will be releasing various updates in the first half of April! Below, we will analyze the updates of these games and the performance of Diablo 4 Season 8 for you.
When Season 7 was launched, the witchcraft power attracted a lot of attention - I have to say that although you may often complain about some problems of Diablo 4 with your friends, it always grabs your attention when a new season is released. Season 8 is no exception. The new boss power designed based on the villain is indeed very innovative and may even redefine the way you farm Diablo 4 Gold.
More importantly, Season 8 builds on the boss power and brings back Belial, who appeared in Diablo 3, as the ultimate boss of the season. It also adds seasonal events: Apparition Incursions and a new lair boss mechanism, as well as new unique items for different classes.
To be honest, there are only 12 months in a year, and most MMORPGs need to release several updates in these 12 months, so it is not surprising that they collide. The main opponents of Diablo 4 Season 8 are expected to be Path of Exile 2 and Last Epoch.
Since its early access launch in December last year, the popularity of Path of Exile 2 has been rising, and the patch 0.2.0 Dawn of the Hunt, which will be launched on April 4, will bring many new content covering all aspects of the game, such as new classes, endgame content, and new items.
It can be predicted that if Dawn of the Hunt receives good feedback, Path of Exile 2 is likely to launch a formal version in a few months. As one of the old rivals of POE series, Diablo 4 is often compared with it, so it is normal to want to avoid its edge.
Last Epoch is another popular MMORPG with a time travel theme and loot-based combat. Although it was only released last February and is not as mature as POE 2 or Diablo 4, it still has a unique charm and a group of loyal fans.
Last Epoch originally planned to release Season 2 on April 2, but in the end it also took into account the impact of POE 2 Dawn of the Hunt, so the release date was finally postponed to April 17. The season is called Tombs of the Erased and will not only introduce the new faction Woven and some new endgame content, but also a comprehensive overhaul of Sentinel class.
Although it is common for updates from different games to “collide”, it is still surprising that three major ARPGs will release major updates within a few weeks. For you as a player, this is actually quite good, so your April will be full of freshness, with almost endless new content to play; but from the developer’s point of view, it is not necessarily a good thing, because this will undoubtedly divert the player’s group. After all, your energy is limited, and it is impossible to always play three ARPGs at the same time.
Faced with this situation, Diablo 4 Season 8 wants to stand out and avoid player loss as much as possible, and the pressure on it will be greater. At least according to various performances, the new content of POE 2 and Last Epoch is very attractive. If Diablo 4 Season 8 is launched as scheduled, this competition will become more intense because the time is further shortened.
It is definitely affected, but you must admit that Diablo 4 development team’s practice of delaying the launch of Season 8 can indeed minimize the negative effects caused by this influence. When Diablo 4 Season 8 is launched on April 29, the enthusiasm brought by both POE 2 Dawn of the Hunt and Last Epoch Season 2 should have subsided.
However, it must be said that the delay is just a delaying tactic. Diablo 4 can’t do this every time it encounters a similar situation, right? Therefore, seriously developing a new season and improving its own playability is the best solution to face this kind of competition.
Although Diablo 4 Season 8 has not been officially launched, you must be eagerly looking forward to its arrival through the 2.2.0 PTR and other related information! Fortunately, you are getting closer and closer to the release date of the season on April 29.
However, in order to gain an advantage in a short period quickly after the release of Season 8 and enable your new season character to obtain basic boss power as soon as possible, in addition to completing Season 7 battle pass or seasonal journey to obtain all Diablo 4 Gold or other rewards, you also need to understand some gameplay and strategies of Season 8 events in advance. Based on this, we will bring you an introduction to the core season event Apparition Incursions.
Almost every Diablo 4 season has its own season theme, and in order to fully display this theme, sometimes related season powers and events are launched. For the eighth season, it is the boss power and Apparition Incursions event.
Among them, the boss power allows you to obtain their skills by killing 24 bosses of different levels and types provided by Season 8. Each boss can provide 1 main power and 1 modifier power, but you finally choose only one main power and three modifier powers to equip.
But it is worth noting that when you just enter a new season, your character will definitely not be strong enough to challenge those dangerous lair bosses directly. At this time, the 10 Apparition bosses from Apparition Incursions become your best choice to obtain the power of the first wave of bosses. They are:
These Apparition bosses are actually the minions of Belial, the ultimate boss of Season 8, who brought these dangerous followers into Sanctuary and started to create chaos. What you have to do is to drive them out and take away the power they provide.
Apparition Incursions will periodically spawn in the open world of Sanctuary. Once the event starts, large groups of enemies will appear around the area, and an event status bar with a timer will appear below the minimap. Killing these enemies will fill up the status bar, eventually prompting Apparition bosses to spawn at the designated Apparition Incursions icon location.
After you encounter the first Apparition boss and kill it, the event’s invasion icon will move to another location in the area, and a new timer status bar will appear - until you fill it up again by killing enough enemies, and the second Apparition boss will spawn. Killing the second Apparition boss will start a countdown until Belial’s secondary form is summoned. If you can kill Belial, the event will spawn a reward chest for you, which means you have completed an Apparition Incursion.
Since the timer is long enough and the difficulty of enemies other than the boss is low, you can easily fill up the status bar without a group, but just in case, you’ll want to equip some good Diablo 4 items before entering the event. You’ll also need to interact with Betraying Eye as part of the event, but they’re not hard to find.
The final boss of the event, Belial’s secondary form, is more difficult to defeat, but as long as you have good gear and pay attention to avoiding the obvious red void areas that appear on the ground, the V-shaped lines extending from Belial, and any poisonous ground effects during the battle, your chances of survival will be greatly improved.
This should be the part you care about most! In addition to the various Apparition boss powers, you are expected to receive gold, and gear of varying rarities after completing the event. In addition, the reward chest obtained after killing Belial’s secondary form is expected to contain Obols that can be used to upgrade gear.
Obviously, one of the main purposes of participating in and completing Apparition Incursions event is to obtain the powers provided by the bosses in it, so how can you enhance them through upgrades after obtaining these powers? According to the content shown in the 2.2.0 PTR, you can upgrade the boss powers of your equipment with Spectral Ash, a special seasonal currency. And Spectral Ash can upgrade boss power from level 1 to level 20, but the amount consumed is also relatively large. For example, upgrading the power of an Apparition boss requires about 3225 Spectral Ash.
It is expected that this special currency can only be obtained through Apparition Incursions event, and it may be concentrated through the final Belial battle. Although the first two Apparition bosses can provide boss powers for you, no matter what difficulty you kill them, Spectral Ash dropped is only a negligible 1-2.
Other ways to obtain Spectral Ash should also include killing wandering Apparitions (they appear as red skulls on the mini-map), as well as regular Diablo 4 welfare mechanisms, such as season blessings and seasonal journeys. Or completing seasonal quest lines may also reward you with some Spectral Ash. Although the PTR has not announced or explained this, it is indeed the case based on the performance of previous seasons.
The above is the information and help we can provide you with for playing Apparition Incursions event. I wish you outstanding performance in Diablo 4 Season 8!
It has to be said that as a new class that debuted in the first Diablo 4 DLC Vessel of Hatred last year, Spiritborn attracted the attention of most Diablo 4 players at that time, and also made them devote a long time to developing Spiritborn builds in DLC and Season 6.
Later, with the launch of Season 7, as the power of witchcraft became the core of the season, Spiritborn was also properly weakened because it was too powerful before (although this is normal), and the popularity of this class gradually declined. However, this does not mean that Spiritborn is not worth using. In fact, it and some related builds still have excellent performance even in the more difficult endgame stage.
Season 8 is expected to be released on April 29th. In order to ensure that you can get a wonderful experience by playing Spiritborn at that time, we will bring you an introduction to the idea of using Rake Spiritborn Build in the endgame based on the actual test in the 2.2.0 PTR that ended not long ago.
As the name suggests, the main reason this build is effective and powerful is because of the core skill Rake. The strong damage value of this skill and Vigor consumed by each stack of Ferocity allow you to cast Rake freely through careful gear matching and using Duelist’s Aspect to form a powerful AOE effect in combat - this will be perfect for clearing out groups of enemies in Infernal Hordes or Pit and satisfying your need to get a lot of Diablo 4 Gold at one time, not to mention other more precious loot.
Of course, no build is truly perfect, and Rake Spiritborn Build has some shortcomings in terms of survivability. Fortunately, this can be solved by adjusting it according to the needs of specific Diablo 4 events, such as equipping legendary aspects and potions with better defense.
Generally speaking, the ability point allocation of this skill just needs to follow the idea of relying on Jaguar skills and passive skills, as follows:
Thrash is the basic ability in this build, but the appearance of Vigor generation will reduce its usage rate. Therefore, it is recommended that you put a point into the ability and then enhance Thrash to unlock the next skill node.
Rake is undoubtedly the real core.
As the main skill of this part, Vortex will gather enemies, making them more vulnerable to Rake skills, and Ravager will further enhance Rake.
As the only defensive skill of Rake Spiritborn Build, Counter Attack can gain a stronger passive effect by stacking dodge chance.
This build has no skills that apply to the potency node, but several passive skills in the cluster can increase the damage output of the build.
For this build, the key passive choice depends on the mercenary you use. If using Aldkin, Vital Strikes would be a better choice, but if using Subo, Prodigy’s Tempo is the best choice.
Rake Spiritborn Builds are better with Eagle as the first Spirit Hall, as it increases your clearing speed with movement buffs, while allowing Jaguar skill to make all skills Eagle skills while benefiting from acceleration and brilliance passives. In fact, many Spiritborn builds are worth doing this.
As for the second slot, it is recommended that you choose Jaguar Spirit, so that you can not only stack Ferocity on kills but also increase the maximum stack Ferocity by 1, further improving the lethality of this build.
If you want to make this build more indestructible, you must get as much suitable legendary aspects and unique items for it as possible.
According to the way Rake Spiritborn Build works, in addition to the indispensable Duelist’s Aspect, you can further obtain and equip Aspect of the Crowded Sage and Aspect of Assimilation. These two aspects can make the build more tanky and provide benefits such as strengthening and healing while increasing the chance of dodge. If you want to further improve this build, the following aspects are also good:
The three recommended for general unique items are:
Also, while this build does not require Mythic Uniques to work, Nesekem the Herald, which can stack suppression and critical strike damage and provide movement speed bonus, is worth having.
Season 8 will add boss powers as new seasonal powers, and if you can combine them with Rake Spiritborn Build, I believe you will have the opportunity to get a better combat experience as a Spiritborn in the Season 8 endgame!
Dungeons are an important mechanic for most ARPGs. Although different dungeons may have different background stories or built-in quests, there is no doubt that they are designed to provide you with a place to farm game resources through combat. As a top-level ARPG, Diablo 4 naturally has a variety of dungeons to farm.
Generally speaking, Diablo 4 will add some seasonal additional dungeons for you to explore when a new season arrives. Although playing them can get some seasonal items and special fun, it has to be said that those Diablo 4 dungeon types that have accompanied you through multiple seasons are the truly reliable source of Diablo 4 Gold! For example, the nightmare dungeon we are going to introduce to you this time.
Maybe you think you are familiar with nightmare dungeons because you are an old Diablo 4 player, but because the game often adjusts the regular mechanics when a new season arrives-for example, you used to be able to upgrade glyphs in this dungeon, but after Vessel of Hatred expansion went online, the place for glyph upgrades became The Pit. Therefore, in order to fully guarantee your Season 8 nightmare dungeon experience, we will once again provide you with relevant game guides.
As you know, from a functional point of view, all Diablo 4 dungeons can be regarded as a resource output location. Of course, the premise is that you can kill the enemies in it. However, the amount and rarity of resources provided by dungeons of different difficulties are also different. If you want to improve the efficiency of resource acquisition by challenging high-difficulty dungeons, you must use other methods to obtain the key to convert ordinary dungeons into advanced dungeons.
So if you want to enter the nightmare dungeon, you need to have enough Nightmare Sigils and then consume it to generate (or convert) the nightmare dungeon. After generating and entering it, you will find that the layout of these nightmare dungeons is random, and the events that may be encountered in them are also random, usually Resplendent Chest boss or other known events.
After completing these nightmare dungeon events, the game will reward equipment of different qualities and different amounts of Diablo 4 Gold and Obols according to the specific difficulty. If you want to continue to get more rewards by increasing the difficulty on this basis, you can use Nightmare Portal affix to increase the difficulty of the dungeon, then destroy the portal and kill various monsters that are not common in the dungeons in a specific area, such as The Butcher, which has a very random probability of appearing.
There are currently more than 140 ordinary dungeons available for exploration in the game, but not all dungeons can be used as nightmare dungeons, because only a subset of these dungeons can be converted into nightmare dungeons. As for which part can be converted, it depends on the seasonal arrangement of Season 8 in the future. In addition, if you do not enter the corresponding nightmare dungeon within 2 minutes after conversion, it will automatically close.
As an important conversion item, it can be said that without Nightmare Sigils, you will never be able to enter the Diablo 4 nightmare dungeon, so we must introduce you to two ways to obtain this item.
This method requires you to work hard to complete other Diablo 4 events and quests, mainly including completing Whispers of the Dead to obtain corresponding rewards, defeating world bosses, killing enemies in nightmare dungeons to obtain random drops, and fixed rewards for completing a nightmare dungeon.
If you are not lucky enough, cannot always find Nightmare Sigils in random drops, or find it difficult to defeat those bosses, then it is recommended that you consider the second method.
Generally speaking, it only takes 4,000 gold and 60 Sigil Powder to craft a Nightmare Sigil, and Sigil Powder is mainly dropped through caches and defeating elites. After obtaining enough crafting materials, you need to go to Occultist, because only they can complete the crafting process.
As we have already mentioned, adding affixes to a nightmare dungeon can change its difficulty. Specifically, there are two types of affixes. One is the affixes that are good for you, including:
The other type of affixes makes enemies more powerful, including:
Whether you want to earn specific items, XP for upgrades, Paragon points or gold, nightmare dungeons can do it, but its real value lies in providing you with Obducite. This item can be used to upgrade Masterworking, which is to increase the value of the existing affixes of the item, making your character more powerful. It is worth noting that completing Infernal Hordes can also do this.
The above is some knowledge you need to know in advance when farming nightmare dungeons in Diablo 4 Season 8. It is expected that some seasonal content may be added to the dungeon before and after the official launch of the season, or some changes to make it get more seasonal characteristic (boss power). Please be sure to pay attention to relevant information in time, or we will also bring you instant info! Thank you for reading!
Even if you didn’t have time to experience the 2.2.0 PTR, don’t worry about not being able to prepare for Diablo 4 Season 8, because the PTR is mainly to give you a hands-on opportunity, but all the information about the new content of Season 8 should not be difficult to find now.
That’s why you should already know that the biggest highlight and core of Season 8 is the new seasonal power of this season - boss power. Just like the witch power or vampire power in the past, Boss Power aims to enrich your Season 8 builds by allowing you to use their abilities after defeating various bosses.
It is expected that there will be as many as 24 boss powers available, but considering that you can only equip a maximum of 4 (one main power and 3 modifier powers) in the end, we will introduce you to 6 Apparition bosses that are worth activating first.
In Season 8, Belial will return to Sanctuary with his Apparition army, and on this basis, a series of new playable content will be brought, such as 24 obtainable boss powers, and Apparition Incursion event directly related to Apparition army.
In theory, you can obtain his power as long as you defeat the corresponding boss, but in the end you can only get equip 1 main power and 3 modifier powers. The main power is very powerful and can be used as the core of your new builds, while the role of the modifier power is mainly to enhance the main power. Therefore, you can completely build more new strategies by mixing and matching these boss powers to form more different combat experiences.
As a new boss type that will be added in Season 8, Apparition bosses are actually subordinates of the final boss of the season, Belial, which is enough to show that they will be less difficult, so when you enter the new season soon, fighting them will be more in line with your character level.
Secondly, these 10 Apparition bosses will appear at the new seasonal event Apparition Incursion, and defeating them is a must complete the event. And if you can successfully complete the event, you will not only be able to gain XP, Diablo 4 Gold and related boss powers, but also use these Apparition bosses powers to increase the strength of your character, so that you can face more terrible world bosses or lair bosses next, making the entire Season 8 journey gradual. The experience will also be better.
The good news is that no matter what level and difficulty your character is at, you can challenge these bosses from Apparition Incursion event, and the event will generate new ones in the wilderness of Sanctuary every few minutes, so you don’t have to worry about missing it because of lack of time. Just pay attention to the relevant signs on the map after going online. Next, we will introduce you to 6 of the 10 Apparition bosses that will be easier to deal with, as well as their boss power effects.
The main power of Allek’s Talons is that when you cast a basic skill, you can deal 200% spark damage to the hit enemy for 4 seconds. The modifier power is that on top of the 5% movement speed bonus, your movement speed will increase by 0.5% for every 1% reduction in your cooldown, up to a maximum of 11%.
The main power of this boss power is that if you cast a summon skill or summon a mercenary for reinforcement, your summons or mercenaries will taunt the enemy and bring 40% damage reduction to your game character. The modifier effects are very rich, including increasing the damage caused by your summons by 5% [x]; for every 1% increase in item and bonus critical strike damage, your movement speed will increase by 0.25% [x] up to 17% [x]. If you play a summoner class, this power is a must-have.
The main power is to knock down close enemies for 1.1 seconds when casting a core skill while you have a barrier, but it can only work once within 5 seconds against the same enemy; the modifier effect is to increase the barrier effect by 20% while you gain a boost. Obviously, the main power and modifier power of this boss power are closely related, so it is best to equip them at the same time.
Flesh Reaper’s Disruption can damage vulnerable enemies, then stun them and surrounding enemies for 0.5 seconds - this stun effect can even further increase the boss’s stagger state by 100%. The corresponding modifier effect is to grant you 5% [x] vulnerability, and then increase your vulnerability output by 0.25% [x] for every 1% increase in your crowd control duration, up to a maximum of 10.5% [x].
The main power of this power is increasing your movement speed by 1.1% for 3 seconds while casting a Shadow or Fire skill, up to a maximum of 11%. The modifier effect is to first provide 5%[+] critical strike chance, and then increase your critical strike chance by 0.5% [+] for every 1% increase in your Shadow resistance, up to a maximum of 22.5% [+].
This power allows you to deal 200% spark damage to enemies in close range for 4 seconds when you dodge. The modifier power based on this can reduce your dodge cooldown by 5%, and your dodge cooldown will increase by 0.2% up to 11% for every 1% increase in your lightning resistance.
If your Diablo 4 Season 8 character level and gear status are very good when encountering Apparition boss, you can also choose to challenge the other 4 slightly more difficult ones. However, it is still recommended that you farm these powers purposefully based on the class and builds used by your character. After all, sometimes being powerful does not mean that it is necessarily suitable, right?
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