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I‘m going to be showing you the Hydra control Sorceress build and this is a build that primarily focuses on using the Hydra skill as its main source of damage, but also maintains control of the battlefield via the Blizzard and Frozen Orb skills.
First up, let’s take a look at the Hydra skill.
This is a conjuration skill that is our primary means of DPS and it’s going to attack enemies wherever you summon on the battlefield for a certain amount of time, independent of your actions. So, you’re free to go about other things while it attacks them.
Enhanced Hydra / Invoked Hydra
If you take the Enhanced Hydra upgrade, it’s going to deal further damage, and the Invoked Hydra upgrade will increase its attack speed when you critically strike, allowing it to deal more damage.
Something that can make this build even more powerful is the Serpentine Aspect.
If you get this aspect on a legendary piece of gear, it’s going to allow you to summon two Hydras at once, which will double your damage with Hydras or if you get it on a two-handed weapon like a staff for instance, it will actually allow you to summon two extra Hydras.
You’ll be able to summon three, and that’s what you’re aiming for. So, look to get this aspect on your staff and use the Occultist to slot it there if you can.
Next, let’s take a look at the Blizzard skill.
This is a Mastery skill, and this Blizzard has a huge area of effect on the battlefield and it deals damage to enemies and continues to pour ice down onto the battlefield that continues to chill enemies over time.
Enhanced Blizzard / Wizard Blizzard
We’re going to take the Enhanced Blizzard upgrade here as well as a Wizard Blizzard upgrade, which decreases the cost of Frozen Orb while Blizzard is active because we’re going to be using Frozen Orbs and horrible Wizard is active.
But also remember that you can summon multiple Blizzards at the same time, and they stack. If you throw out your Hydras and then cast a bunch of Blizzards, you’re going to be able to freeze enemies a lot more quickly than if you just throw one Blizzard. So, make sure you throw out several Blizzards before you switch to Frozen Orbs.
Additionally, your position is really important for this because enemies will walk towards your Blizzard if you’re standing on the other side of it.
So, make sure you try and keep the Blizzard between yourself or multiple Blizzards between yourself and the enemies so that they have to walk through your Blizzard in order to get to you.
Next, we come to Frozen Orb, which is our core skill.
This skill is perfect for dealing with groups of enemies and able to spam it while your Blizzard is coming down and your Hydras are already out. Because it’s going to allow you to do an attack that will also deal damage and freeze enemies on top of the Blizzard that’s chilling them away as well.
Enhanced Frozen Orb / Greater Frozen Orb
If you take the Enhanced Frozen Orb upgrade, it increases the explosion damage, which is great for this build and the Greater Frozen Orb upgrade adds Vulnerable to enemies hit by this.
Vulnerable increases the damage that enemies take by a base of 20%. You can increase this through bonuses on your gear, so you should be looking for those. But this is great and in order to deal with them even more quickly.
There is also a note about Frozen Orb: because we are maxing out Frozen Orb for this build, we’re taking it all the way up to five points and it’s going to be the primary means that we deal damage with our character while the Hydras are the primary immune the build uses damage. But they do it kind of passively after you put them out.
This is the way we’re going to be doing. You’re going to put this skill in your enchantment slot because when you have it in your enchantment slot, it has a chance to cast whenever you use a non-basic skill. So, you can actually cast this for free sometimes when you’re using your other abilities.
Moving on to other abilities we use in this build, the next one is Teleport. This is a defensive skill that allows you to teleport forward in a direction and get away from enemies most of the time.
Most Sorceress builds are going to have this ability in them because it allows you mobility and positioning, so you can get away from enemies, get your Blizzards back up, get your Hydras back out and start casting Frozen Orb again at a safe distance when enemies were on top of you before.
Shimmering Teleport
You can upgrade this a couple of times and take the Shimmering Teleport upgrade to give you damage reduction for five seconds after you come out of that teleport.
But you generally don’t need it with this build because you have a lot of survivability, anyway. But if you want more protection, you can absolutely do that.
When it comes to our basic skill, we have Frost Bolt here. This deals all cold damage and slows enemies.
If you don’t upgrade this skill at all or put anything into the passive abilities of this skill, it’s basically there for a backup with your out of Mana completely and you don’t have anything else you can do, so you can still get to tax off. But you definitely won’t use it that much because the way this build is set up it should absolutely wipe everything out.
Frost Bolt is a lot better in boss areas where you just don’t have the Mana to sustain all these spells constantly and you’ll need it to attack losses.
Lastly, we come to Inferno, which is our ultimate skill, which means it has a very long cooldown.
Prime Inferno
When you upgrade this to Prime Inferno with a Prime Inferno upgrade, it will actually pull enemies towards the center of it, which is great for this build.
Cast Inferno, group enemies up, then throw your Frozen Orbs in their cast Blizzard down on top of them. They’re going to freeze really easily in a nice little ball for you. In that Frozen Orb, all those flows in orbs explode. They’re going to deal damage all over those enemies that you’ve grouped up really nicely.
So, that wraps up our active skills. But I want to talk about one passive skill that’s really good for this build and just generally Sorceress builds in particular, which is Glass Cannon.
This passive skill increases the damage that you deal by six percent per point, but increases the damage you take by three percent. This is really good because Sorceress has good mobility with Teleport and they have a lot of Barriers they can do and things like that.
Generally speaking, the best defense is a good offense here. If you wipe enemies out quickly enough, they can’t touch you. So, getting that extra damage is actually very good for this build and I highly recommend taking glass cap.
Talking about legendary aspects for this build that are good for this, the first one is Aspect of the Protector.
This gives you a Barrier whenever you attack an Elite enemy for 10 seconds every 30 seconds. This is great on just about any build in the beta particularly good here.
If you get the Conceited Aspect as well, this allows you to deal increased damage when you have a Barrier active. Sorceress has Ice Armor also that can give them a Barrier so if you slotted that somewhere, you can get a Barrier on command besides the Aspect of the Protector. But this is good whether you have Ice Armor or you have Aspect of the Protector or bow.
Finally, you have Aspect of Deflecting Barrier and this is while you have a Barrier active, there’s a 20 chance to ignore incoming direct damage from distant enemies.
So, this allows you to shrug off some damage when you have a Barrier up, which is going to be a lot of the time if you have something like Ice Armor and Aspect of the Protector. But it’ll still happen pretty frequently with Aspects of the Protector.
Other legendary aspects that are really good for this build are Aspect of the Umbral, which restores Mana whenever you crowd control an enemy. This is really good because you’re constantly crowded controlling enemies in a big group with Blizzard and Frozen Orb. So, you’ll get that Mana back, allowing you to keep your thing going.
Another aspect that’s really good for this build is Aspect Of Control that allows you to deal more damage to a Immobilized, Stunned or Frozen enemies because you’re constantly freezing enemies with this build. This is just more damage for you to have.
As you can see, some skills in this build require Diablo 4 Gold to upgrade. Therefore, you must prepare enough gold when making this build.
As time goes by, it has been nearly two months since the release of Diablo 4 Season 6. According to the frequency of Diablo 4 series game season update, Season 7 is not far away from us.
Therefore, in the campfire chat held by Diablo 4 series developers last week, besides announcing some mid-term updates for Season 6, they also made preliminary publicity for Season 7 and revealed some updates and adjustments that will be placed in Season 7.
Among all the currently known updates related to Season 7, the changes in the two main game mechanisms of class and rune are undoubtedly the most eye-catching, because they are related to all aspects of your game character.
Based on this, we will introduce you to the changes in these two mechanisms in Season 7, so that you can prepare for the new season in advance.
There are currently 6 classes in Diablo 4 series of games, among which Spiritborn is the latest class launched in DLC Vessel of Hatred. Because Spiritborn is relatively new and not as perfect as other classes, many players have said that it is too powerful and destroys the balance of the game.
Based on this, the game developers said in the campfire chat that not only will the situation be improved in the patch of Season 6, but also more perfect adjustments will be made in Season 7.
In Season 7, a series of Barbarian core skills represented by Walking Arsenal and Hammer of the Ancients will be improved. In addition, the enhancement of Earthquake is bound to have a significant impact on single-player and group games.
In fact, you will find that the purpose of these optimizations is to make Barbarian skill effects more important in the battle of Diablo 4, ensuring that you can get a useful return after investing in these skills through Diablo 4 Gold.
For Sorcerer, fire and lightning can be said to be the most important source of skills. Therefore, Season 7 will update Sorcerer’s Firebolt, Devouring Blaze, and Ball Lightning.
In addition, unique items related to Ball Lightning will also receive a major overhaul, which will give you a new playstyle if you’re a Sorcerer player who likes the lightning element. And if you want to build a dedicated Lacerate build as your core build for damage output, these skill updates will also be very helpful to you.
The first of the class adjustments that Druid has received is the buff to Werewolf Form. In fact, both Boulder and Wolf Companions will be improved to provide you with more damage and utility. These changes will allow Druid to receive buffs from their companions and summons, making them more survivable in the end-game.
It is expected that Rogue will receive a lot of updates in Season 7, especially for Shadow Clones. You will find that your Clones will receive damage buffs and overall improvements, making them more effective than before.
In addition, Rogue will receive a new unique item that injects Shadow Imbuement into all mobile skills. And Caltrops will also be redesigned to make it easier for you to use by eliminating the back jump.
Some of the new legendary aspects coming in Season 7 will allow you to play a variety of play styles as a Rogue. For example, Brawler’s Aspect will increase all damage output by 10% to 30% for 8 seconds when you cast your Ultimate, and your Ultimate level will also increase.
The blood-focused Necromancer, who has long been focused on blood in Diablo 4, will receive one or two buffs, as well as two new unique skills. These skills all enhance Blood Wave ability, making Necromancer more powerful and the play style more fluid.
As the newest class, Spiritborn has received adjustments, mainly by fixing bugs to restore it to a balanced state and no longer be too powerful. In addition, Razor Wings will be added as a new Aspect and gain more customization options.
In Season 7, old runes will be updated, new runes will be introduced, and it is expected that the functions of runes will continue to expand. For example, Invocation Runes, which have gained an overflow mechanic, allow you to trigger overflow effects more often when you generate more offerings than needed in a game. Seer Runes, on the other hand, generates many offerings after you cast five skills, up to 300 at a time.
However, to prevent the feature from being abused, there is now a 3-second “exhaustion” period to add a cooldown to the surge of offerings. Besides this overflow mechanic, there are actually new Runewords in Season 7.
Nogu Rune provides 100 offerings as long as you maintain the summon, and this applies to all kinds of summons, including Necromancer minions, Druid companions, Sorcerer conjurations, Rogue shadow clones, and even Barbarian ancients. It can be said that Nogu Rune brings new summon-based synergies.
This rune generates 25 offerings, but stores one every 0.3 seconds, so it ends up giving you 75 offerings per second. You can redeem the stored offerings by casting non-basic skills, while triggering a large overflow to get an enormous source of power when you need it most.
Chalk Rune generates 20 offerings and helps you summon Druid’s Lightning Bolt. Although Lightning Bolt is not a core skill of Druid, Chalk Rune can enhance related builds and provide you with more options if you want to delve deeper into Druid’s unique abilities.
In fact, the above content is only part of the new content of Season 7. But these are enough to make us believe that the developers of Diablo 4 will bring you a perfect new season in January 2025.
As a classic MMORPG, Diablo 4 series of games can provide you with a relatively comprehensive service and experience no matter from which aspect. Taking class as an example, there are currently 6 classes for you to choose from in Diablo 4, each with unique characteristics to ensure that you can choose the one that suits you.
Among these 6 classes, Rogue is a relatively old class. It has always been loved by players who pay attention to these features for its good mobility and flexibility, and thus has a good popularity.
However, it is precisely because of its excellent mobility that in order to balance the basic attributes of all classes, Rogue’s damage ability will be inferior to other classes. Therefore, if you are a Rogue player in Diablo 4 Season 6, we recommend that you can now get some good Rogue weapons through Diablo 4 Gold, and then combine them with Barrage Rogue Build to increase your damage value.
Because there is no doubt that builds are one of the important ways for Diablo 4 players to improve their combat effectiveness, and in Season of Hatred Rising, Barrage Rogue Build is one of the most effective builds for Rogue class.
Based on this, we will introduce you to how to use Barrage Rogue Build.
For Barrage Rogue Build, there are a lot of active and passive skills to unlock from level 1 to level 50. You’d better master these skills in the corresponding order to get the best Barrage Rogue Build upgrade experience. Here is the best skill unlock order for the first 10 levels:
In fact, the focus of this build is Barrage core skill, which can cause area damage to the target while making the enemy vulnerable and easy to attack. In addition, the upgraded Barrage Rogue Build is also quite strong in Imbuements, especially Poison and Shadow.
Skills such as Dash and Dark Shroud help to enhance your mobility. Dash can be a second way to dodge, and it will also damage and slow down enemies in your path. Dark Shroud increases your movement speed and health.
If you know enough about Rogue, you will know that it has a class-specific mechanism Specialization. You can choose to equip one of 3 Specializations, which are Combo Points, Inner Sight, and Preparation. The most suitable one for Barrage Rogue Build is Combo Points Specialization.
When Combo Points is paired with Barrage Rogue Build, you can use basic skills such as Puncture to generate combo points. Once you have accumulated three points, you can use Barrage skills to consume them for additional attack effects. Combo Points will greatly improve your Barrage skills and achieve better crowd control.
While there is no foolproof upgrade cycle that will make your Barrage Rogue Build perfect for combat, a logical order is better than upgrading aimlessly. For this reason, we recommend that you start with Shadow Imbuement, which can first make enemies vulnerable.
After that, you should continue to attack with Puncture and Barrage with Combo Points Specialization, and then use Poison Imbuement to generate some energy and deal poison damage to enemies. Then repeat Puncture and Barrage for more combo attacks.
Finally, you can use Dash to slow down the remaining enemies, and then use Dark Shroud to increase your movement speed and health. Repeat this cycle and you will have a better combat experience.
When you finally reach the endgame stage in Diablo 4 Season 6, you can adjust Barrage Rogue Build to upgrade it to “Barrage Rogue Endgame Build” based on the enemy capabilities of that stage. These adjustments are usually just upgrades or changes to the corresponding skills and do not affect the build’s core mechanics.
Active Skills:
In Barrage Rogue Endgame Build, you can keep Puncture and Barrage as the main damage skills. But on Imbuement side, you will switch to Cold to freeze the enemy to make them more vulnerable. And the new skills in the endgame build, such as Smoke Grenade, can help you stun and freeze enemies.
Passive Skills:
Yes, Barrage Rogue Endgame Build has added a lot of passive skills. In actual combat, you will find that Unstable Elixirs will stun nearby enemies after taking a Healing Potion. In addition, there are some passive skills that can help you improve your survivability and energy consumption, such as Second Wind. It gives you extra life as a barrier for every 100 energy spent, and Innervation gives you a chance to gain 8% energy on a lucky hit.
In fact, most other passive skills help increase damage. For example, Weapon Mastery generates bonuses when attacking with specific weapon types, and Trick Attacks increase your critical hit chance after stunning or knocking out an enemy.
These are some of the better ways to improve when using Barrage Rogue Build in Season 6, and the types of skills you need when using its endgame version. If you are a Rogue player, I believe these contents can help you. Thank you for reading.
As a classic MMO game series, Diablo 4 always adds some interesting updates or new mechanisms and gameplay in the new season to bring freshness to your experience in each season. As the latest season, Season of Hatred Rising also does this.
It not only introduces new dungeons and enemies but also adds new difficulties for you to challenge, and adjusts the design of item quality. But among all the changes, there are two that are undoubtedly the most popular among players, the updated Paragon system and the new item Seething Opals.
Based on this, we will introduce the specific content of these two new features to you so that you can understand why they are so popular.
As soon as Seething Opals was launched in Diablo 4 Season of Hatred Rising, it became popular in the entire game community and became one of the most popular new features in Diablo 4 Season 6.
In the past, in Season 1, Diablo 4 introduced Malignant Hearts, a special item that provides benefits such as offensive, defensive, or utility enhancements. Season 2 added Vampiric powers as a new item, giving you buff such as cooldown reduction and extra damage. The companion Seneschal introduced in Season 3 will follow you on your adventures.
In addition, because of major changes to the base game, there were no new seasonal mechanics in Season 4, but Season 5 restored this tradition by adding the Infernal Hordes mode. In Season 6, Diablo 4 added new consumables called Seething Opals.
Seething Opals act like an elixir, and once activated, they will bring relevant benefits to the player for the next 30 minutes. There are five types of Seething Opals, which not only increase your chances of obtaining more conventional items such as Diablo 4 Gold, combat equipment, herbs, crafting materials, and gem fragments, but also give you a chance to obtain dropped Artificer’s stones, Runes, boss summoning items, or Infernal compasses.
Currently, there are three ways to get Seething Opals in Diablo 4 Season of Hatred Rising. They are to participate in the Hatred Rising event to earn event rewards, complete the season goals to improve the reputation of Zakarum Remnants, or complete certain season journey progress to get corresponding rewards. In the end, these rewards will all have Seething Opals.
Although it is not clear whether the game developers will keep Seething Opals forever, there are still many new content worth playing in the current season. Because besides the two most popular new features, Diablo 4 also added new passive skills and active skills to all classes in Season 6, made major changes in itemization, and introduced new Realmwalker enemies and added a new dungeon called Seething Real.
The most interesting thing is that a few players do not agree to let the Realmwalkers of Season 6 continue to stay in the game later, but as a new item related to it, they hope Seething Opals continue to exist after the end of Season 6.
While Seething Opals has been well received, it’s not the only new feature that has won over players. The new Paragon system is also very popular as a game mechanic that has been optimized in Season 6, and some players even consider it the “real MVP” of this season.
Apparently, this is because the Paragon system gives the endgame of Season 6 a much-needed sense of purpose and progress, which was not always evident in previous seasons. All this is actually thanks to the major changes the Paragon system has received in the new season, such as splitting characters and Paragon levels.
In Season 6, you will find that the game developers have not only modified statistics such as health and armor in the Paragon system, but also provided a new board for each of the 5 classes. These boards contain a Legendary node and additional Normal nodes respectively, and the related Paragon points have also increased from 200 to 300.
In the Rise of Hatred season, the Paragon system will be unlocked when you upgrade to level 50, and then you will get some corresponding Paragon points. These points can be used to fill in the nodes on the board, thereby unlocking more other nodes related to abilities, attributes, and character characteristics to help you improve your character’s strength.
Currently, the types of nodes in the game are Normal Paragon nodes, Magical Paragon nodes, Rare Paragon nodes, or Legendary Paragon nodes. In addition, there are some differences between different professions in terms of the node types provided by the Paragon system. Some professions have many rare Paragon nodes or legendary Paragon nodes to unlock, while others are mostly normal nodes.
In addition, the new Paragon system’s removal of magic Glyphs is also worth your attention, because this indicates that the game may add more interesting rare Glyphs to the system in the future, and use their power to make the Paragon system better serve your combat experience. Because Glyphs will also provide you with rewards or special gains.
It is worth noting that Glyphs are arranged in rank and alphabetical order in the game. If you want to know what each Glyph is used for, you need to check them one by one by hovering the mouse over each glyph.
After this introduction, I believe you have a deeper understanding of these two new features of Season 6. So why not enter the game and experience it while Season 6 is still in progress!
When you fight various enemies and bosses in Diablo 4, you will find that good equipment can often bring you unexpected combat benefits, and sometimes the special effects of some equipment can even reverse the situation at a critical moment.
There is such a type of equipment in Diablo 4. As items that have appeared in the early seasons, when they appear in DLC Vessel of Hatred, their power is still not to be underestimated, and they are not inferior to some new items. And the game makers are constantly optimizing and selecting them. Fists of Fate are one of them.
The special thing about Fists of Fate is that players can not only get combat bonuses by equipping it, but also directly build exclusive builds around it to give full play to its power. So we will introduce you to how to utilize it in this article.
Fists of Fate is an interesting and unique item in Diablo 4 series of games. Players sometimes call it Gacha gloves. As a glove-type armor, it is suitable for all classes in Diablo 4. In addition, it has unique properties and effects that make it different from other armors in the game, so it is loved by players.
In combat, Fists of Fate is not only compatible with builds that use a lot of lucky hits, but it can also be at the core of certain builds. Because of its high popularity, the game developers have been constantly enhancing it, and allowing the wearer to further give it more and better properties by consuming Diablo 4 Gold. Therefore, it is still one of the popular armors in Vessel of Hatred.
In Vessel of Hatred, the best way to get the unique armor is to defeat Torment boss in the level when entering Torment I or higher difficulty levels. So getting Fists of Fate, you need to find one boss, Beast in Ice, which usually appears in Glacial Fissure dungeon in the south of Kyovashad.
However, finding it doesn’t mean you can fight it right away. Like most world bosses in Diablo 4 series, you need to collect 12 Distilled Fears to summon Beast in Ice. Distilled Fears can usually be found or dropped in Nightmare Dungeons, Tree of Whispers caches, World Bosses, and Kurast Undercity. Some of them can also be obtained by fighting elite enemies or finding The Den.
If your game character is not high enough to challenge Beast in Ice, a lower-level alternative is to farm Blind Burrows dungeon. This dungeon is full of spiders, and killing these monsters has a higher chance of dropping Fists of Fate than killing other normal enemies. We also recommend playing Nightmare version of this dungeon as much as possible, so that you have an extra chance to get Fists of Fate after completing a level.
However, it is worth noting that after killing the spider, besides dropping Fists of Fate, other chest armor, foci, two-handed swords, and other types of items may also drop, which to a certain extent weakens the drop rate of Fists of Fate. Therefore, you need to continue to challenge until you get Fists of Fate.
Before understanding what builds are suitable for Fists of Fate, we first need to understand some of its basic bonus properties. According to the data, Fists of Fate can increase the wearer’s lucky hit chance by 1.0-51.8%, critical strike chance by 0.1-8.7%, and attack speed by 0.1-8.7%.
Among them, lucky hit has a maximum increase of 1.0-51.8% chance to cause random crowd control effects, and this effect can last for 2 seconds. Fists of Fate itself also have a unique effect, which is a 1% chance to cause 200-300% damage to random enemies.
As you can see, whether Fists of Fate can deal a lot of damage is mostly a matter of luck. It’s fun when it works, but when it doesn’t, it can be a gigantic waste of your time.
Since Fists of Fate is a universal unique item, it can be used in any builds of any class. However, because of its nature, it works best with fast attacks. If you combine Fists of Fate with builds that have high attack speed or fast-strike core skills, such as Whirlwind for Barbarians, Rapid Fire for Rogues, or Ice Shards for Sorcerers. By attacking fast enough, players can significantly increase the chance of Fists of Fate’s damage proc.
Also, if you equip Fists of Fate, consider building additional damage and crowd control properties for lucky hits. In DLC, lucky hits have a 52% chance to apply a random CC effect, which has a much stronger impact than some players think. And if you have taken advantage of these conditions, Fists of Fate will help you get more huge damage values in combat more easily.
Since Fists of Fate’s unique effect has maximum damage of 300%, this means you will deal about 150% damage on average. And now in DLC, it has been updated to a super strong glove armor with both critical chance, attack speed, and extra lucky hit chance bonus, so it is now even better and easier to use than before.
Of course, Fists of Fate’s reliance on RNG may make it not suit every player’s taste, so you can decide whether you need to get it according to your needs. I hope this article can help you play Vessel of Hatred. Thank you for reading.
As one of the most basic mechanisms of the game, class determines every aspect of Diablo 4 series. Whether it is the type of skills used by players in battle or the appearance and accessories they can wear, they are all related to class.
In addition, Diablo 4 also adds a unique mechanism to each of the five basic classes, making them more powerful and more class-featured on the original basis. For class Rogue, this mechanism is Specialization system.
As Diablo 4 is updated to Season 6, although Rogue’s Specialization system has always operated on the same working principle, it will also have some updates and optimizations with the update of the season. Based on this, we will introduce you to the key points of using Rogue Specialization in the latest season.
Among the five unique career mechanisms provided by Diablo 4 for players, Rogue Specialization system has some build-like characteristics despite its low customizability.
To use this mechanic, Rogues don't have to gain extra experience like Barbarians, nor do they have to collect Soul Offerings like Druids, Rogues just get three game-changing passive options to use their own Specialization mechanic.
In Rogue Specialization system, players have three Specializations - Combo Points, Inner Sight, and Preparation, each of which provides different benefits to players, but they cannot equip all three Specializations at the same time.
All three Specializations are unlocked when the player upgrades Rogue character to level 30. Before then, you can determine which Specialization best suits your play style to avoid wasting Diablo 4 Gold later in the game by using a Specialization that is not suitable for you.
At level 15, the first Combo Points Specialization can be unlocked. At level 20, Inner Sight Specialization is available, and level 30 will unlock Preparation Specialization. You can make a formal choice between them.
Before you can actually use these Rogue Specializations, though, you must complete the questline. At level 15, your quest log will be updated with the quest True Potential, for which you’ll need to enter Forsaken Quarry dungeon.
Once you defeat Bakira and complete the quest there, Combo Points Specialization will unlock. Once you’ve completed this initial quest, the game will automatically unlock additional Specializations at levels 20 and 30 without you having to complete new quests.
As for how to equip a Specialization, first you need to open the character/inventory menu and then click the shoulder button to switch to Specialization screen. Here, your currently available Specializations will be displayed, and you can select the one you want to activate it. And the use of Specializations is also more convenient than other class mechanics, as you can change it at any time during combat.
As you know, there are three options for Rogue Specializations, each of which provides different benefits to the player. Based on this, we will introduce the characteristics of each one to you.
After unlocking and using this Rogue Specialization, players will generate combo points when using basic skills, which will be consumed by core skills to enhance the strength of multiple skills or add other effects.
The available core skills include Barrage, Rapid Fire, Penetrating Shot, Flurry, and Twisting Blades, and each skill will be significantly enhanced when cast with combo points.
For example, Barrage and Rapid Fire can fire more arrows and increase damage; Penetrating Shot can double damage with only one combo point, and Flurry and Twisting Blades can provide huge damage boosts while providing attack and movement speed bonuses.
Inner Sight Specialization marks a random enemy with a purple icon, and when the player hits that enemy, Inner Sight gauge can be filled faster.
Inner Sight gauge is a new gauge that can be seen next to the regular energy gauge, and when it is fully filled, it will empty and completely fill the player’s energy reserves, granting the player Inner Sight effect, which is infinite energy and +25% critical strike chance. This effect will last for 4 seconds.
Once an enemy is killed or survives for more than 10 seconds after being marked, Inner Sight mark will transfer from one enemy to another without any negative effects on the player. In boss fights, Inner Sight mark will almost always stay on the boss, which means you can also complete energy recharge faster.
Preparation Specialization allows players to reduce the cooldown of Rogue’s ultimate ability by 5 seconds by using 75 energy, and this method can be used multiple times. In addition, using the ultimate ability completely resets the cooldown of all other abilities and provides the player with 15% damage reduction, which can even last for 10 seconds.
At first glance, the benefits provided by this Specialization may seem unremarkable, but players can use it to build and consume energy very quickly. Preparation is a Specialization worth cultivating, allowing you to use skills almost continuously, and because it can reduce a lot of cooldown time, making the ultimate skill a more viable option.
Before fighting, as a Rogue, you can choose the most suitable Specialization to use according to your needs and combat habits. I hope these suggestions and methods we give can help you then. I wish you have fun!
When playing MMORPG, players will find that combat is one of the most important parts of the game. Whether you are challenging some main quests to watch the main storyline or want to experience some casual gameplay, you may encounter enemies that need to be defeated anytime and anywhere.
Because in fact, for this type of game, allowing players’ game characters to upgrade faster by combat can allow them to continue to advance the game progress. As one of the classic series of MMO games, Diablo 4 naturally implements this concept.
In DLC Vessel of Hatred released on October 8, players still need to work hard to farm Diablo 4 Gold to get more excellent weapons and equipment to help their game characters upgrade and pass the level as soon as possible. Therefore, the higher the rarity of the equipment, the better.
Among all the equipment provided by Vessel of Hatred for players, legendary equipment above level 70 is undoubtedly the most powerful one. The combat benefits they can provide are far beyond the reach of ordinary equipment. Based on the feedback from most players, we found that playing Pit of Artificers event is the best way to get high-level equipment.
Based on this, we decided to introduce how to play Pit of Artificers event in DLC.
For now, Pit of Artificers event should be one of the best events to get legendary loot and quickly level up in Vessel of Hatred. Therefore, in order to get the highest level of legendary equipment as much as possible, you need to know how to participate in Pit of Artificers.
First you need to go to Cerrigar, Scosglen, and find Pit of Artificers obelisk west of the waypoint, and then enter it to start the event. However, there are requirements to enter Pit of Artificers. As a true end-game event, it is only available to players at the highest level, World Tier 4.
To do this, you first need to upgrade your game character to level 70 or above. Currently, world tier 2 is open to players of all levels. You can upgrade your character to level 50 before entering world tier 2 to better deal with Capstone dungeon.
After completing Capstone dungeon, you will be promoted to world tier 3. At world tier 3, you will enter the second Capstone dungeon, complete it, and upgrade to level 70 through various methods to unlock world tier 4. It is also important to note that world tiers can be changed when switching characters or using world tier statue.
After completing all of this, you will unlock the obelisk. You will then be directed to the nightmare dungeon above level 46. Completing this part of the dungeon will earn you a resource called Runeshards.
Runeshards will drop from completing most activities in Vessel of Hatred, and it is also required to complete Pit of Artificers. As a rare resource, you need to consume it to enter the dungeon of Pit of Artificers Obelisk.
The dungeon usually takes 15 minutes to complete. If you want to enter it again and again, you will need to use a corresponding number of Runeshards each time. Fortunately, you can earn Runeshards from almost every endgame event, including the following:
Pit of Artificers is actually a world tier 4 dungeon for players who are looking for the best and fastest way to collect high-level gear and upgrade it to the highest level.
Once you have enough Runeshards to use them to enter the randomly generated dungeon, you will have 15 minutes to defeat enemies and fill a slot to summon the boss. Once the boss is defeated, it means that you have completed the dungeon at the current level.
It is worth noting that defeating the boss faster will unlock higher levels of Pit. The faster you complete the task, the more levels you will unlock. There are currently more than 60 difficulty levels in Pit of Artificers, but we don’t recommend blindly pursuing the highest level. You should find the way to farm high-level equipment and the difficulty level of Pit that best suits your rhythm.
If you want to farm legendary equipment, gradually upgrade in Pit of Artificers until you reach Tormented Difficulty 1. You need to reach it to get better loot. After that, you need to continue to farm Tormented Difficulty 1 until you can safely complete this level and higher difficulty levels in 2-3 minutes.
After reaching here, you can actually get a lot of equipment above level 70, so there is no reason to challenge the highest level unless you really like challenging high difficulty. In addition. You can also throw unwanted loot into the blacksmith’s shop and then continue collecting until you get the equipment and items you really want.
The above is the method we introduced to you on how to get legendary equipment above level 70 by participating in Pit of Artificers. I hope it can help you.
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