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Here I explain how I built my Necromancer in Diablo 4. I’ve completed World Tier 2 and completed many side quests in just two days.
If you want to challenge Hardcore, then definitely follow this guide. I’ll let you know what’s changed in this build and what to look out for. We’ll start talking about skills, and I’ll save gear for last.

In Diablo 4, you can change your skill points at any time. So I will explain not only the different types of builds of Necromancer but also the different settings for these builds for different purposes. This is mainly useful in Hardcore.
Here, we’ll focus on my favorite Blood Necromancer build. We’ll start with a generic multipurpose skill set. This is a very tanky building, as we will have almost permanent fortifications. We’ll use all Potion Orbs we get to replenish them.

Starting with our basic attack skill, Hemorrhage, we need to keep spending Diablo 4 Gold to get Fortify effect plugin. If you’re not playing on chief difficulty or Hardcore modes, or if you use one-handed weapons and shields. Maybe you’d prefer Fortify attack speed addon. But for me Fortification option is much better.
Now moving on to the core skills we built. We’ll take a Blood Lance and develop it into a Supernatural Blood Lance. Because the buff damage is much better compared to this build’s attack speed and Essence cost reduction.
Then we also learn Blood Surge and Supernatural Blood Surge add-ons to augment our Fortification. And keeping it increases damage by 20% while we are healthy.
Most of the time, I find that another option, Paranormal Blood Surge, is rarely triggered when you need to cast it. Because it takes 6 casts to activate Empower effect, which is very unusual for a mana cost. Because usually with 2 or 3 casts, you’ll kill all the small normal mobs around you. Lastly, is a multi-target skill, so you won’t be using it on elite mobs or bosses.

Then we’ll learn two passive skills, Unliving Energy and Imperfectly Balanced, to increase our Essence and our damage. Although we will consume more Essence, it is really worth it. Because Essence has a lower cost and can greatly increase our damage when we deal with critical hits.
In the next set of skills, we will only need to learn level 1 Blood Mist. We can use it as a defensive skill if we need to run and heal, or if it caught us between mobs, or a dangerous and hard to dodge skill to avoid a boss.
Now we’ll learn Death’s Reach and Death’s Embrace to increase our damage again and increase our defense against enemies at close range. We’ll leave the curse to the other settings for this build.
Then we need to learn all the passive skills related to Blood skills. But we won’t be learning those passive abilities that heal our minions because it poorly built those or are more minion-focused.
Surprisingly, our Ultimate skill is not a Blood skill. Even though we’re focusing on Blood build, I think its Bone Storm is much better than Blood Wave. It does much higher damage. It is not only against us but also against our Golem. So the damage is doubled, and the add-on increases Critical Strike chance by 20%.
Even though this is not a Critical Strike chance build, our gear add-on and Dexterity modifier can easily hit 30% Critical Strike chance. Dealing with Critical Strike on activation, as the duration is long enough to also use multiple abilities on activation.

At the same time, the skill does more damage at the end. But if that wasn’t enough, the add-on gives us 15% damage reduction, allowing us to deal with massive damage attacks. I think the total damage we can do due to this skill can be three times or more than Blood Wave. Especially if we do Critical Strike with Empowered skill.
Now we will learn the passive skill of Standalone. Even though just one minion gives us 16% damage reduction, two points of our Golem Mastery are enough. Or you can also try Boosting service here to help you quickly increase your level damage.
Finally, we’ll pick Rathma’s Vigor to increase our health by 10%. And give us an Empowered effect every 15 seconds during our next Blood skill.
Also Read: Why Diablo 4 Might Not Be Right For You? - Four Reasons
In our Book of the Dead, we’re sacrificing Skeletal Warrior for 15% non-physical damage resistance. Because it’s not built based on Critical Strike rate damage, and we don’t do Shadow damage. Then we will also sacrifice Skeletal Mage to increase Empower effect by 40%, because this Bill is based on Empower.
Finally, we’ll use Blood Golem and add-ons to make the enemy take 15% of the damage we’ll take. Blood Necromancer’s second skill set focuses on buffing its tank and single-target damage. It’s great for Hardcore or really hard single target content. To do this, we just need to swap out Blood Surge ability for Curse Decrepify and invest a point in passive amplification.
Now let’s talk about gears. The key attribute I like to boost in this build is Intelligence.
Then I prioritize add-ons in the following order: skill ranks, Blood skill damage, Elemental resistances, Empower damage, reduces base skill cost and damage reduction.

The Aspects I use are:
All in all, that’s all I have to say about the abilities and gear that Blood Necromancer build. What are your thoughts on Blood Necromancer? Hope it helps you.
For most ARPGs with a history measured in years, it's not uncommon for certain mechanics to appear, be removed, and then return. Even if a mechanic has shortcomings, it can continue to be beneficial after improvements.
For Diablo 4, the most representative of these mechanics, and perhaps the one that's recently received the most attention, is probably the leaderboard. It's a competitive ladder system designed to incentivize competition among players.
This feature first appeared in Diablo 4 Season 3, but was later removed due to poor performance caused by cheating and other issues. However, it recently returned in 2.5.0 PTR, along with new The Tower dungeon.
How effective is this return? Will the leaderboards be better than before, ensuring their inclusion in Season 11 and beyond? We'll evaluate and predict their performance on 2.5.0 PTR.
It's important to understand that the current leaderboards are integrated with The Tower and only reflect your performance within that dungeon, not your overall Diablo 4 progress or other events.
The Tower is essentially a multi-stage, timed dungeon, with 10 minutes to complete each round. It operates similarly to The Pit, but accessing The Tower requires you to first unlock The Pit, which is then activated through Obelisk in Cerrigar.
As you progress deeper, you unlock more floors within the tower - like climbing a building - each with a randomized tile set and monster family. To advance, you must kill these enemies while collecting orbs and XP.
When you destroy a tower on your current floor, Pylons appear. Four Pylons appear during the game. The first three appear in a random order, while the fourth is a random repeat of a previous temple. Pylons provide short-term buffs.
When you reach sufficient progress in a dungeon round, a random boss will spawn. Defeating this boss before the end of the round completes the game, and your ranking will be determined based on your performance.
Season 11 leaderboards are categorized by your class and party size when you complete The Tower, and include both hardcore and normal levels. The leaderboard displays the following real-time information:
Overall, while the new content is noteworthy, once you understand the mechanics, you'll notice that The Tower still follows the traditional Diablo 4 dungeon formula: fight monsters, level up, then fight higher-level monsters, with the requisite rewards and buffs.
This isn't to say that The Tower isn't worth experiencing, but rather that it doesn't seem to offer enough new content to truly engage you, leaving it feeling like "old wine in new bottles."
The few novel experiences it offers are, on the one hand, the enemy types, which at least mean you can earn richer rewards for defeating them. On the other hand, they're reflected in the leaderboards.
Compared to the limited comparisons you had with friends while exploring The Pit, the return of the leaderboard system at least encourages competitive players to play The Tower more actively, generating a surge of community engagement in the short term.
So, if I were to rate The Tower based on its performance on 2.5.0 PTR, it's only passable. It doesn't have any fatal flaws, but it does lack the allure to keep you playing, unless you enjoy demonstrating your skills through leaderboards.
If the leaderboards don't suffer from the same issues that led to their removal, they might attract a wave of veteran Diablo 4 players who were interested in them. Ultimately, however, everyone will realize that the leaderboards could have been placed directly within The Pit.
The fact that The Tower's similarities mean it can not offer novelty and has the potential to make gameplay systems become redundant. While you can earn Diablo 4 gold by playing, the rewards can also be distributed through The Pit or other events.
While 2.5.0 PTR hasn't yet revealed the rewards for achieving high rankings on the leaderboards, and you can currently only complete 20 floors at most, if The Tower is indeed implemented in Season 11, these rewards should be interesting enough.
In addition, it would be ideal to update the leaderboards not only with the change of seasons, but also regularly throughout the course of a single season, allowing more players to prove their prowess by earning rewards like special titles.
While The Tower isn't a particularly innovative Season 11 mechanic at this point, it is certainly a way to earn seasonal rewards, so it's still necessary to understand the relevant tips for participating.
To do this, you need to understand how it works, earn sufficient resources early in the season, and craft a build suitable for completing this endgame event. This way, you can quickly complete a dungeon run, earning rewards, and achieving a good leaderboard ranking.
In the end, while the new content is certainly exciting, The Tower lacks any truly outstanding innovations beyond the leaderboard system.
However, the development team also stated that they will continue to update the mechanism in the future. Let us look forward to it getting better!
Typically, the transition between seasons is the busiest time for Diablo 4 players, as you need to simultaneously experience the next season's PTR and wrap up the current one.
Thankfully, the two aren't mutually exclusive. The results of your efforts in the current season can be validated or carried forward in PTR or the new season, especially some new builds.
With this in mind, this time we'll introduce Lunging Strike Barbarian Build for Diablo 4 Season 10. Its strength lies in its simple control and powerful enough to decimate enemies and delve into dungeons in the endgame.
Assuming Barbarian isn't nerfed, this build is expected to remain available in 2.5.0 PTR and even Season 11. The difference lies in Chaos Perks being replaced by better new season mechanics.
As the name suggests, Lunging Strike is the core skill addition for this build. It generates Fury in addition to dealing physical damage, and attacks by dashing forward and attacking.
Later, you'll need to upgrade this skill to Combat Lunging Strike. This way, if you land a critical hit while using a skill, you'll enter a Berserking state, increasing your speed and damage output in combat.
All of these form the foundation for this build to work. Next, you'll need to unlock other skills with the primary goal of increasing damage reduction, distributing skill points evenly.
As you progress, you'll need to continually unlock more skills for this build, but your primary focus should be on increasing Fury generation or boosting damage and health.
It's worth noting that some gear, such as Shard of Verathiel or Hooves of the Mountain God, requires Fury consumption to achieve better combat effectiveness.
Hooves of the Mountain God, a Barbarian-exclusive piece of gear, not only generates additional Fury per second but also consumes Fury to deal with additional damage with basic skills.
While Masterworking in Season 10 didn't receive the same positive changes as in 2.5.0 PTR, it's still important to earn Diablo 4 gold and other materials to enhance gear through these mechanics to improve the overall effectiveness of your build.
Paragon Board is the best way to continue improving your character after max level, so careful board planning can help you refine your build and further improve your overall combat effectiveness.
For Lunging Strike Barbarian Build, unlocking Paragon nodes remains crucial, focusing on consistently generating and utilizing Fury and managing it while Berserking for as long as possible to deal extra damage and maximize damage reduction.
You need to utilize all available Paragon Points to earn them. Just like unlocking skills, you should continue to develop your Paragon Board according to the core objectives we've outlined until you've used up all your points.
We actually recommended two suitable pieces of gear when we introduced skill builds. The advantage of Season 10 is that with the addition of Chaos Armor, you have more freedom when choosing your gear, without having to worry too much about slot placement.
So, while Ramaladni's Magnum Opus is a unique sword, you can obtain its Chaos Armor version and place it in any slot you want. This gear's primary purpose is to deal bonus damage by consuming Fury - a perfect fit for the crafting core of your build.
Other gear worth adding is Fists of Fate, which grants a chance to apply random crowd control effects and bonus damage, making enemies vulnerable and easier to eliminate.
It's important to note that Hooves of the Mountain God deals bonus damage by repeatedly casting basic skills until Fury is depleted, which then causes basic skills to deal with additional damage through slashing.
So, as you continue to add gear, you'll want to avoid weapons that prioritize consuming your Fury over Hooves of the Mountain God, otherwise they won't function properly and you'll waste a slot.
Every Season 10 build should include Chaos Perks. These seasonal mechanics are one of the easiest and most effective ways to gain additional boosts to your build, though there are limits on the number and types of perks you can carry.
For Lunging Strike Barbarian build, if you're too lazy to change your perks before each fight, we recommend prioritizing the following:
You'll find that while the process of unlocking skills or Paragon nodes is lengthy, crafting and using the entire Lunging Strike Barbarian Build always maintains a clear core and purpose, preventing unnecessary frustration during gameplay.
We hope this introduction will enhance your Season 10 experience, and we wish you all the best in 2.5.0 PTR - which already started on October 21st!
On October 16th, Diablo 4 held its Sanctuary Sitdown preview for Season 11 and the associated 2.5.0 PTR, providing a preview of a host of new content and changes expected in the new season and PTR.
While Sanctuary Sitdown didn't include any further details about the second DLC and the 2026 plans as previously predicted, it's clear that Season 11 will feature significantly more changes than previous seasons.
Based on Sanctuary Sitdown and other official information, we'll provide a preview of 2.5.0 PTR content.
While the release date for Season 11 remains to be determined, we can confirm that 2.5.0 PTR will be available to all PC Battle.net users on October 21st. As is customary with Diablo 4, PTR typically lasts about a week, so it'll likely end around October 28th or 29th.
You can actually infer a possible release date for Season 11 from this, but honestly, that's not the main point right now. Understanding the content in 2.5.0 PTR will help you get started with the new season.
In general, 2.5.0 PTR consists of three main components: a major overhaul of existing core mechanics, the return of previously removed features, and new dungeons and bosses.
Interestingly, most of this content wasn't announced on 2025 content roadmap. Clearly, Diablo 4 intends to utilize Season 11, the season connecting 2025 and 2026, to deliver a surprise at the end of the year.
The changes primarily focus on item upgrades, Renown system, and reworks or optimizations to how potions work. We'll cover each of these.
Once you've acquired your ideal gear in Diablo 4, as your abilities increase, you can enhance it to match your character's strength through the specialized systems. These systems are primarily Tempering and Masterworking.
Tempering allows you to add one affix to your gear, but each Tempering session can yield three possible affixes. Unlucky enough to randomly receive a poor affix can actually lower the value of your gear.
Similarly, the results of Masterworking are also tied to luck. This system requires you to consume Diablo 4 gold and other necessary materials to upgrade your gear's existing affixes, but if the desired effect isn't achieved, you need to reset.
This can easily lead to wasting time, effort, game materials, and gold on enhancing your gear, especially with Masterworking, as resetting only returns a small portion of the materials.
However, in 2.5.0 PTR, both systems are undergoing changes, arguably with the sole purpose of improving your experience.
First, Tempering recipes allow you to directly select the specific affix you want, eliminating the need for randomized modifiers and allowing you to change them at will. However, to balance this change, gear can only receive one Tempering affix in total.
Masterworking, on the other hand, will now improve the overall quality of gear, up to level 20. After that, you can continue to roll for a Capstone bonus, upgrading a random non-premium affix to a premium affix.
Building on this, 2.5.0 PTR will also introduce Sanctification, allowing you to select another random buff for gear after completing Tempering and Masterworking. However, after Sanctification, the gear cannot be modified.
The changes in defense mechanics are truly revolutionary. By making armor and resistances a rating system, Diablo 4's defensive potions are rendered useless.
In 2.5.0 PTR, equipped armor will reduce damage taken from all types, and the armor and resistance penalties associated with Torment difficulty will be removed. All your defensive attributes will be represented by the new Toughness metric.
Regarding healing, potions will now instantly restore 35% of your total health. This translates to a reduction in the amount of base potions you can carry, but they will recharge faster. Additionally, the stats of all health-boosting affixes will be increased.
In most previous Diablo seasons, you earned Renown points by progressing through the season, which in turn led to rewards for progressing through Renown system.
Starting with Season 11, while you will still be able to progress through Renown system in Eternal Realm, it will be merged with Season Journey into a new system, Season Rank, on seasonal servers.
In fact, the changes are minimal functionally, because you'll still need to complete various objectives to earn seasonal rewards, but the merger will clearly streamline these seasonal systems.
New content expected to be exclusively part of Season 11 will primarily focus on the multi-level dungeon, The Tower, and the new world boss, Azmodan.
The Tower requires you to kill enough enemies within 10 minutes to summon a random boss. Defeating the boss ends the dungeon and stops the timer.
Notably, the leaderboard feature, previously removed from Diablo 4, returns with the release of The Tower. All your Tower dungeon battles will be ranked by class and number of players.
The development team stated that The Tower in Season 11 is more of a pilot, and they will continue to refine and expand the dungeon content based on actual player feedback.
In addition to the leaderboard system, Capstone dungeons will also return to Diablo 4 in 2.5.0 PTR. There are five returning dungeons, each with a different recommended challenge level and difficulty, allowing you to choose one based on your ability.
Above is a preview of 2.5.0 PTR highlights. Use this information to prepare for PTR over the next four days!
While efficiency has been improved, Masterworking gear still requires the consumption of specific materials. To reduce farming time and focus on PTR itself, it's best to get safe and cheap Diablo 4 items trading at D4GOLD!
If you've been playing Diablo 4 since at least the beginning of this year, you're probably aware that starting with Season 8, the game's most dangerous endgame bosses (also known as ladder bosses) have been fully upgraded to lair bosses.
This change isn't just in name; more importantly, the mechanics shift from gathering materials to summoning a boss to starting the fight, to allowing you to directly fight them, but you must first collect lair keys to unlock the boss's corresponding hoard upon victory.
To ensure you're getting the right lair keys, lair bosses are now divided into three different tiers: initiate, greater, and exalted. Higher-tier lair keys may require killing lower-tier lair bosses, while others can be obtained by completing regular Diablo 4 events.
The reason you should continue farming lair bosses in Season 10 is that they drop Unique or Mythic Uniques. While some may not be as powerful as Chaos Armor, the overall value is still worth the effort.
So how should you farm lair bosses in Season 10, and what tips should you keep in mind? We'll explain below.
There are nine lair bosses in Season 10, each with its own lair key and loot pool. While you can theoretically farm a specific set of lair bosses, you'll need to complete other gameplay or boss battles to obtain the keys needed to unlock their hoards.
One thing worth noting and encouraging is that after defeating an initiate lair boss, in addition to the higher-level lair keys, Stygian Stones will also drop. This item can be converted 1:1 into any desired greater lair key.
All lair bosses and the lair keys/Stygian Stone drops they can provide are as follows:
In addition to defeating low-level bosses, you can also earn specific lair keys by completing the following Diablo 4 events or gameplay:
Belial's Ambush is essentially an ambush that randomly triggers after defeating any initiate or greater boss, ensuring you have a chance to unlock Belial's hoard.
While this small Belial isn't as dangerous as a full-fledged boss, you must remain vigilant during the fight. During battle, it will attack you with a combination of blood and poison magic, requiring you to dodge quickly and carry gear with appropriate resistance.
While you no longer need to collect summoning materials in advance, it's recommended to wait until your character level is high enough to handle endgame content before finding and challenging a Lair Boss.
You can find the corresponding lair boss on the map by its unique icon. Right-clicking it will teleport you to the boss and begin the fight. However, before doing so, you'll need to understand the boss's lair keys and drop information and find reliable allies.
First, all lair bosses have the potential to drop either Uniques or Mythic Uniques. These drops are categorized as general available to all classes, and gear specific to each class.
When you defeat a boss and receive your first Unique drop, it will be a class-exclusive item. If you obtain other Unique loot or defeat the boss later, your chances of receiving general or exclusive loot are equal.
In addition, it's recommended to complete the lair boss fight in a group, not only because it's more efficient, but also because each additional team member increases the boss's chance of dropping additional Unique loot by 33%.
Alternatively, you can increase the boss's loot drop rate by increasing the difficulty. Typically, at Torment 3 difficulty, the current lair boss will drop one additional Unique loot. At Torment 4 difficulty and with enough players, the boss may even drop seven.
In addition to lair keys, you'll also need to complete other tasks to earn gold and other crafting materials. Therefore, it's not recommended to directly challenge initiate boss after entering the endgame. Instead, first obtain Undercity Tributes through Helltides.
To do this, you must first own Vessel of Hatred DLC, which qualifies you for entering and farming Kurast Undercity. You can then earn more Undercity Tributes by repeatedly defeating Blood Maidens in Helltides.
The more Tributes you use before entering Kurast Undercity, the greater the rewards you'll ultimately receive, significantly increasing your chances of obtaining lair keys by completing Kurast Undercity.
That's all you need to know before farming Diablo 4 lair bosses in Season 10. While you're doing the quests, don't forget to challenge the new boss Bartuc in Infernal Hordes to obtain Chaos Armor!
If defeating lair bosses to obtain Unique or Mythic Uniques on your own is too tedious or difficult, you can also trade safe Diablo 4 items at D4GOLD! Simply enter the name of the Unique item you want to instantly retrieve and buy it!
Although it's only been less than a month since Diablo 4 Season 10 officially launched, the development team has already begun preparing for a new round of Sanctuary Sitdowns for Season 11, previewing information about the new 2.5.0 PTR.
To be honest, this seems a bit rushed compared to the pre-release schedules of past seasons. After all, Season 11 is typically released in January of the next year, while pre-release Sanctuary Sitdowns typically take place only about a month in advance.
Therefore, we can speculate on two possibilities for this sitdown: either Season 11 holds special significance for Diablo 4 (such as being the final season), or further plans for the game in 2026 will be announced through this discussion stream.
Below, we'll combine the official information already released about Diablo 4 Season 11 Sanctuary Sitdown to provide you with an introduction and speculation.
Sanctuary Sitdown event for Season 11 and 2.5.0 PTR will take place on October 16th at 11:00 AM PDT, and the format will differ from previous events.
Before the release of 2.4.0 PTR, Diablo 4 switched from its traditional Campfire Chats, livestreamed on Twitch or YouTube, to a Sanctuary Sitdown, a Q&A format held on Discord. You had to join Sanctuary Discord group to ask questions.
This upcoming Sanctuary Sitdown will combine the two approaches. The development team will first broadcast live on Twitch and YouTube, announcing the next steps for the game through a conversation with the host, followed by an additional Q&A session in Sanctuary Discord.
While it's still unknown what new Diablo 4 developments of this Sanctuary Sitdown will reveal, or how satisfied players will be, the combination of a livestream and Q&A will undoubtedly provide a more comprehensive answer to your questions about Season 11 or 2.5.0 PTR.
If you're familiar with or participated in Sanctuary Sitdown on August 14th, you'll know that it was quite restricted. You had to log in to Diablo Discord server and click "Interested" on Sanctuary Sitdown Event page to ask questions.
Furthermore, August 14th Discord Q&A didn't feature a recording or replay feature. This means if you missed it, you'll only be able to access relevant content through screen recordings or summaries uploaded by other players.
The upcoming 2.5.0 PTR Sanctuary Sitdown will initially feature a livestream similar to Campfire Chats, hosted by veteran ARPG player and creator Rhykker.
This means he'll ask more specialized questions, allowing you to gain key insights from the development team's answers. After the livestream, you'll have a clearer idea of what you'd like to learn more about, allowing you to better utilize Q&A session.
This shift in format suggests that Diablo 4 development team is, at least for now, more attentive to player feedback and suggestions than before. It also suggests that the upcoming Sanctuary Sitdown may reveal even more content than before.
While this Sanctuary Sitdown is likely to focus on previewing and introducing Season 11 and 2.5.0 PTR, the content of both the livestream interview and Q&A will not be strictly limited.
Therefore, it's reasonable to assume that both the host and players will raise popular questions about the second DLC and the number of seasons Diablo 4 will have. However, how the developers will respond remains unknown.
The second DLC, originally scheduled for 2025, has been delayed to 2026. With 2026 less than three months away, it's honestly worth it to tease some information to pique player interest.
Whenever Diablo 4 hosts a content preview livestream before a new season or PTR, and Twitch is included, you have a chance to receive a drop - usually new gear or cosmetics - by watching the livestream on Twitch.
Twitch Drop for Sanctuary Sitdown on October 16th is Rogue class-exclusive, one-handed cosmetic Penitent's Poniard. To receive it, you'll need to meet the following requirements:
This concludes our understanding of the new Sanctuary Sitdown. Since the livestream will take place mid-week next week, if you don't have time to watch, you can watch the replay or other people's summaries to get a head start on the next PTR.
While staying up to date on game developments is important, now your primary focus in Diablo 4 Season 10 is still farming! This is especially important if you want to become stronger or unlock enough hoards for the lair boss.
To this end, D4GOLD Buy Diablo 4 Items page provides nearly every item you need for Season 10, ensuring a secure and convenient shopping experience!
As you enter a new season in Diablo 4, you need to quickly acquire rare and powerful gear to ensure your character is strong enough to face more dangerous enemies and challenging content.
In Season 10, while Chaos Armor is a valuable seasonal item for quickly boosting your combat power, classic mythic items are still worth farming. They boast 800 item power and come with at least one high-level affix, significantly improving their stats.
So, with Chaos Armor so popular in Season 10, what are the best ways to obtain mythic items? This time, we'll introduce the four most efficient methods.
In addition to direct drops, mythic items can also be crafted by consuming Resplendent Spark as a material at a blacksmith or jeweler.
To ensure you have enough Resplendent Sparks, there are many ways to obtain them. Defeating the boss Echo of Lilith on Torment difficulty is one such option.
However, it's important to note that you can only obtain one Resplendent Spark per season by this way.
As one of the most dangerous bosses since Diablo 4's launch, Lilith presents a challenge every season, but as long as you master her attack patterns and power up as much as possible, obtaining this Resplendent Spark is easy.
First, you need to travel to the southwestern Fractured Peaks to complete the quest Echo of Hatred. Once you obtain Lilith's lair keys, you can begin the boss fight to unlock the final loot (this is a mechanic change from Season 8).
The fight is divided into two phases, each with Lilith's health bar at full strength. In general, during both phases, you should aim to increase your movement speed to avoid being hit by Blood Orb abilities and also increase your Shadow resistance.
During this phase, Lilith will generate Blood Orbs through Blood Blisters. To avoid them, you must stay within the boss's attack range. If you are hit, you will be inflicted with a stacking debuff.
In addition, the boss will unleash several wavelike abilities during this phase. You must remain vigilant and observe their movements to dodge them. Towards the end of this phase, the boss will summon Oppressors to assist her, which you must destroy.
At the beginning of Phase 2, the boss will create four Blood Pools and continue to generate Blood Orbs. She will then gradually destroy three sections of the platform that serve as the arena: the top third, the top right corner, and the top left corner.
As she begins to destroy the platform, you must move away from the affected section, avoid damage from Void Orbs generated by Blood Pools, and prevent the boss from pulling you towards her after destroying the platform.
After defeating Lilith in Phase 2, you will receive loot, one of which is Resplendent Spark.
To ensure you have a purposeful approach to your gameplay and a clearer focus for your efforts, Diablo 4 introduces a Season Journey system for each season. This system assigns various objectives based on the main storyline, and rewards are awarded upon completion.
The rewards for the final chapter of Season Journey typically include a Resplendent Spark, which you can use to craft a mythical item of your choice.
In Season 10, Season Journey chapter that rewards you with Resplendent Spark is Destroyer Chapter. By completing the objectives for this chapter, you can earn the following cache rewards:
Complete all objectives within the chapter to earn the following rewards:
Chaos Rifts are a seasonal event exclusive to Season 10. Farming them will yield a variety of rare loot, including Chaos Armor and Chaos Perks. Chaos Rifts come in four different rarities, with higher rarity yielding better rewards.
The raciest are Mythic Chaos Rifts, and each one you complete guarantees a mythic item drop. Of course, the chance of these Chaos Rifts appearing is also very low, requiring you to repeatedly farm Helltides or Nightmare Dungeons to find one or two.
When a Chaos Rift icon appears on the mini-map, hover your mouse over it to view detailed information about the event. If it's mythic, you can then travel to the designated location and kill the enemies surging from the rift to obtain loot.
In Season 10, when you farm Infernal Hordes, in addition to the chance of receiving loot during combat, you can also exchange Infernal chests by Burning Aether, a special currency you collect. Opening these chests also has a chance of receiving mythic items.
To maximize farming efficiency, we recommend teaming up with friends and completing the challenge on Torment 1+ difficulty.
In addition, Infernal Hordes is a wave-based game mode. Before each wave begins, you can select an Infernal Offer, which provides a random bonus (either positive or negative).
Season 10 introduces Chaos Waves as the fourth offer, which have random effects and are very beneficial for collecting Burning Aether. You can also take advantage of this opportunity to obtain more Infernal chests and increase the drop rate of mythic items.
This concludes the guide to obtaining mythic items or crafting materials in Diablo 4 Season 10. I hope it helps you complete the season! Have fun!
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