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What Changes Will Patch 2.2.0 Bring To Diablo 4 Season 8? - Class Skill Adjustments

Apr 26, 2025 Author: D4gold

During the developer livestream on April 24, the developers announced more details about Season 8, which will be released on the 29th, and also announced that a new patch 2.2.0 will be released. According to the data released, the patch is mainly focused on strengthening and weakening the six classes in the game appropriately, while fixing some problems in the system, so that Season 8 can bring you a more balanced Diablo 4 experience.

According to this livestream and other official news, both the new content of Season 8 and the changes brought by patch 2.2.0 have a great impact on the next development of the game. To help you prepare for these changes, we will introduce the main information for you.

What Changes Will Patch 2.2.0 Bring To Diablo 4 Season 8? - Class Skill Adjustments

Main Changes In Season 8

Undoubtedly, one of the biggest changes in Season 8 compared to the past is the new battle pass system Reliquaries. This system changes the previous battle pass settings and allows you to receive rewards in the order you want, giving you more freedom in terms of benefits. Other loot and Diablo 4 Gold reward settings are also expected to be further optimized to improve your overall gaming experience.

Compared to the changes in the basic system, the pure new content is obviously more attractive to you, such as the return of the classic Diablo 3 boss Belial in Diablo 4, and the army of Apparition he brought-you will be able to experience the related Apparition Incursions event. In addition, the 24 boss powers that can be obtained and equipped are also very powerful, and some of them even come from terrible lair bosses like Lilith.

Another new event that is worth looking forward to is Berserk crossover that will be launched in Diablo 4 on May 6. During the event, you can get Behelits by defeating enemies and exchange them for more special event rewards, such as Hawks Destiny Back Trophy or Skull Knight’s Heraldry Mount Armor. And you can also exchange other new Berserk-related new armor and appearances with gold or event tokens in the in-game store.

Buy Diablo 4 Season 8 Gold And Items At D4Gold.com

Patch 2.2.0 Main Content

In general, the focus of the 2.2.0 update is to make the game provide a more balanced gaming experience. On the one hand, the strength of each class is adjusted uniformly, and on the other hand, the boss mechanism is changed, so that the boss battle will not be too difficult for you while maintaining a certain challenge, and the loot provided can also match the difficulty, rather than too little or too much. For example, Duriel has a new combat mechanism, and Lord Zir can output more damage.

Specific Changes To Each Class

The adjustment of the 6 classes is mainly reflected in the changes to the damage and defense values ​​of some major skills to make them more in line with the combat requirements of Season 8.

Barbarian

  • Whirlwind: Damage increased from 32% to 52%.
  • Furious Whirlwind: Bleed damage increased from 40% of Whirlwind’s base damage over 5 seconds to 120% weapon damage over 5 seconds.
  • Double Swing: Fury consume reduced from 25 to 20; damage increased from 60% to 66%.
  • Hammer of the Ancients: Fury consume reduced from 35 to 30; damage increased from 90% to 98%.
  • Upheaval: Fury consume reduced from 40 to 35; damage increased from 120% to 132%.
  • Rend: Fury consume reduced from 35 to 30.
  • Warrior’s Mighty Throw: Damage bonus reduced from 200% to 50%.
  • Steel Grasp: Base damage increased from 35% to 80%.
  • Fighter’s Steel Grasp: Damage bonus reduced from 400% to 200%.
  • Warrior’s Steel Grasp: Number of charges gained increased from 1 to 2.

Druid

  • Storm Strike: Chain acquisition radius increased by 50%.
  • Cyclone Armor: Non-physical damage resist increased from 15% to 20%.
  • Ravens: Passive damage increased from 31% to 90%.
  • Poison Creeper: Passive damage over 2 seconds increased from 47% to 65%; Active damage over 2 seconds increased from 126% to 180%.

Necromancer

  • Blood Lance: Always spreads Lanced effect to another enemy, even when hitting a non-Lanced enemy.
  • Blood Wave: Damage increased from 450% to 500%.
  • Bone Storm: Damage increased from 300% to 350%.

Rogue

  • Shadow Clone: Always a Cutthroat Skill, rather than only with its Rank 5 Bonus.
  • Death Trap: Base cooldown increased from 50 seconds to 60 seconds; cooldown reduction from kill or Overpower reduced from 10 seconds to 5 seconds.
  • Prime Death Trap: Bonus trap damage reduced from 50% to 20%.

Sorcerer

  • Ice Shards: Shard projectiles now spawn slightly further behind the player to consistently hit close enemies.
  • Familiar: The casting of Familiar has been refined, resulting in snappier gameplay.

Spiritborn

  • Rushing Claw: Base damage increased from 50% to 80%.
  • The Seeker: Rank 5 bonus capped at 200% damage increase.
  • The Devourer: Rank 5 bonus capped at 200% damage increase.
  • Poised Rushing Claw: Rushing Claw now has 20 maximum charges. Casting it consumes all of its charges to increase its damage by 25% per charge and it hits a larger area.

No matter which class you decide to start with in Season 8, you must understand the basic gameplay of the class and adapt to these skill changes in order to better master the class. I hope you can achieve excellent results in the new season!

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