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We’re going to be taking a look at the Rend Barbarian, which is a beginner Barbarian Build that focuses on the use of the Rend ability to set bleeding and finish things off with a Death Blow ability.
Let’s get into the abilities. The first one I want to take a look at here is Death Blow.
Death Blow does a ton of damage to like a cone in front of you and if it kills a target, then it instantly refreshes its cooldown. It normally has like a 15 second cooldown, so you definitely want to make sure that you’re killing targets with us. Otherwise, you’re going to have to wait in order to use this.
What’s great about this is you can lead off with this sometimes when there are a lot of weak enemies in order to build up Fury easily. And then, you can use Rend off that Fury that you gain and you don’t have to sit there and use Frenzy to build it up or use your basic attacks. So, just use Death Blow to kill enemies to gain Fury and then attack.
Now, sometimes it doesn’t always go according to plan or maybe there are no squishy targets for you, so you’ll have to use Frenzy first in order to build up some Fury and then you can use Rend and then as enemies get weakened, you can finish them off with Death Blow and then sort of starts a chain reaction.
The idea here is that you use Death Blow to kill a weak enemy. Then, it hits multiple enemies if you’re positioned correctly and that is then weakened that you can then finish off with another Death Blow. Hopefully hitting more enemies and then those enemies are weakened and then you start this chain reaction of Death Blows. And then, if there’s nothing that you can death blow easily, you use Rend to soften them up and just keep chaining this process.
Next, let’s talk about Rend. This does an AOE in front of you that does a little of physical damage and then it does a bunch of bleeding over time.
The reason bleeding is important here is that by using the Hamstring passive, you can actually slow the targets that you’re hitting with this. But what’s more important is that is that you can get damage to slowed enemies on your gear, increasing the damage that you do and allowing your Death Blow to deal more damage.
So, as I just mentioned, the strategy is to kind of alternate back and forth between Rend and Death Blow. While you go in there, you hit with Rend, everything takes some damage starts bleeding.
And when it gets close to death, you run in with Death Blow, finish it off, hopefully hit some other targets, finish them off, kind of repeating this alternating between these as necessary.
And it’s kind of hit-and-run tactic. Sometimes you’re not always just hanging in there like you would with the Whirlwind build. You’re running in hitting backing off waiting for the bleed to do more damage or hitting with Rend waiting for the bleed to do more damage backing off and then hitting with death flow again and again.
Another great thing here too is that because we’re using Furious Rend, the morph of Rend. We’re gaining Fury each time we hit enemies with Ren as well.
So, between Death Blow gaining it when you kill an enemy and Furious Rend giving you Fury, you never have Fury problems. You shouldn’t have to basic attack very often with this build.
Next, let’s talk about Frenzy, when you use Frenzy and why we have this spell.
Obviously, we need a basic attack here because sometimes you don’t have resources Etc, things don’t go to a party plan we need that and Frenzy just gets faster and faster as you attack being able to attack very quickly.
So, when you’re using it, you want to use it for longer than three swings. Ideally, that’s the maximum. And Frenzy is really good when you muff up Death Blow and you need to get more Fury somehow or when you’re facing like a single difficult target. Because you can’t death blow it and rend. Maybe you don’t have enough Fury to kill it with rats, so when you’re sitting there in between Rends, you’re going to be wailing on it with Fury.
And because we’re using the Combat Frenzy, morph of this, we’re having good damage reduction while we’re doing this as long as it’s kind of like face tank bosses.
So, when you’re sitting there fighting those bosses, you’re going to use Combat Frenzy and you’re going to keep using it. And then, when Rend comes up, you’re going to hit Rend every time Rend cools down. You’re going to hit it and Death Blow if you can work in a Death Blow here and there to get some increased damage even though it’ll go back on cooldown.
You should use it unless you know that you’re going to be within that kind of Striking Distance to finish the thing off. You want to use Death Blows on bosses as soon as they’re up in order to just get as much damage on a boss as possible.
Pressure Point here gives us 30% chance to make enemies vulnerable when we hit them with a core skill, which is Rend. So, Rend has a chance to make enemies vulnerable, which is great because that’ll increase the damage we do to them.
So, if you’re sitting there waiting on a boss, hit him with Rend, make him vulnerable, keep attacking, and then you know hit him with Rend again, make them vulnerable sometimes. It’s a really good strategy and you definitely want to hit with that Death Blow if you can while that vulnerable is up in order to get even more damage on the boss.
We also have Leap here. I really only have one point in Leap and that’s just for maneuverability. Sometimes you get knocked away from a boss and allow you to get back to him or sometimes you’re in a really bad spot, like you’re about to get frozen by some stuff or you’re trapped somewhere and you need to get out.
Leap is just a great way. It’s good for mobility to get you out of a bad situation or maybe you want to Leap into a bunch of enemies and hit with Rend.
Beyond this, we have Challenging Shout and the reason for this is because it increases your damage reduction by 40 for almost 10 seconds with a 25 second cooldown.
This is great for those scenarios where you’re fighting a lot of the enemies that can protect you and save you but also when you’re fighting like a single boss being able to reduce the damage this boss does too. While you’re just sitting there face tanking it with Combat Frenzy can be a lifesaver, even 10 out of every 25 seconds reducing the damage that you take is really strong.
Lastly, we have Iron Skin here.
This is the sort of flex spot you can put whatever you want in here, if you want another offensive ability you can or a different defensive ability or shout or whatever you want, an ultimate can go here.
But I like Iron Skin here because it’s another defensive ability that allows you to create a barrier for 50% of your missing HP. So, when your HP starts getting down at the bottom you’re out of potions or maybe you just want to conserve potions, you can pop Iron Skin.
And if you have the Tactical Iron Skin morph, this is going to heal you back up while that barrier remains, so you can actually use it kind of like a potion every 15 seconds or so to heal yourself. And between that and Challenging Shout, you’re not going to die very easily.
And you have tons of DPS with Rend and Death Blow, so you don’t really need much more. But this will allow you to survive in scenarios where maybe you wouldn’t.
One really good legendary aspect for this build is the Aspect of Anemia. This allows you for a chance to stun enemies when you hit them with direct damage.
If they are bleeding, which happens quite frequently, remember that Rend does direct damage as well as bleeding damage, so if you hit a bunch of enemies with Frenzy and then hit him at Rend again even if you don’t use Death Blow. You can stun them and that’ll allow you to get an easy Death Blow or at least back away while they’re stunned to delete it.
Also, remember that aspects gain double the bonus if they are on two-handed weapons versus one-handed weapons or armor, so you’re going to want to try and put this on your two-handed blade if possible. That’s what you use for this skill when you use it. So, try and find that on a 200 blade or make sure that you go to the Occultist and slot it on there in order to get even more chance to stunt enemies.
A strong build is actually inseparable from the support of a large number of Diablo 4 Gold. Therefore, when you make this build, you must prepare a lot of gold in advance. In this way, it will be more convenient for you to upgrade your skills.
While Diablo 4 offers multiple classes, and theoretically each class should maintain a balanced power balance, this isn't always possible because of seasonal mechanics and changes in available gear.
Take Rogue class for example. While the class experienced a surge in popularity with its abundant builds when Season 6 and its DLC launch coincided, this surge was short-lived, and after Season 8, Rogue's popularity plummeted.
Luckily, Season 10 appears to offer a chance to change this dynamic through seasonal mechanics like Chaos Perks. These new powers can be earned simply by completing new events, enriching builds without the laborious process of farming rare gear.
So, what Rogue builds can be paired with Chaos Perks to maximize their power and help the class regain its throne, or at least boost its usage in the new season? We'll explain.
As seasonal powers added to the game in Season 10, Chaos Perks are divided into general and class-specific perks, each further divided into four rarity tiers: magic, rare, legendary, and unique.
To obtain these perks, you need to diligently farm them during Chaos Rift seasonal event. This not only helps you earn Chaos Perks, but also helps you accumulate more XP and Diablo 4 gold, allowing you to level up faster and get more items early in the game.
Compared to other classes, Rogue have always been known for their agility and high mobility, making them highly replaceable in both defense and damage. This has contributed to their low popularity for several consecutive seasons.
However, the addition of Chaos Powers means the class now has additional avenues for boosting their defense or attack damage.
Combined with their evasion abilities and the increased availability of Chaos Armor in Season 10, Rogue are poised to become powerful once again.
Since Rogue's release, successful builds include Dance of Knives, Death Trap, and more. Most of these focus solely on melee or ranged combat, but Twisting Blades Build offers a better balance of both ranges.
In essence, this build's mechanic involves piercing enemies with your blades to control them, then recalling and using them again. Combined with Trap-based abilities, this creates a fast and flexible playstyle - a dual-threat strategy that blends melee and ranged combat.
Before adding more Season 10-specific powers or armor, you need to establish a solid foundation for this build. Having the right skills and optimal rotation order is key to a build's ability to deliver sufficient damage.
From a mechanics perspective, Puncture is an excellent energy generator, Twisting Blades is the primary damage source, and Shadow Step helps you escape from combat more quickly. Other skills focus on further increasing damage output.
After completing your skill build, add the following gear:
After completing the basic crafting, this build isn't very competitive unless you add the appropriate Chaos Perks and Armor.
Recommended Chaos Armor includes Grasp of Shadow and Bands of Ichorous Rose. They increase the damage of your Poison Trap and summon Shadow Clone to use a second instance of Twisting Blades without having to choose one over the other.
The best Chaos Perks are the rare Enervated Strikes and the unique Hit and Run. Their functions are:
I believe that after the seasonal mechanism is optimized, you can become an even more powerful Rogue in Season 10 through Twisting Blades Build! I wish you good luck!
Although Diablo 4 Season 10 hasn't officially launched yet, your experience with 2.4.0 PTR should already give you a rough idea of what class to play in the new season.
While it's common to choose a superior class to quickly level up and accumulate Diablo 4 gold in the new season, sticking with a class you're familiar with or enjoy is also a good option.
As Diablo 4 class that excels at summoning minions in combat so far, Necromancer is likely your first choice if you prefer this style. Regardless of your class, you'll need to start with a leveling build to quickly level up.
Due to the changing seasonal mechanics, you can keep your old leveling build largely unchanged with each new season, but you'll need to incorporate new seasonal powers or unique items to maximize its effectiveness in the new season.
As you know, the core seasonal mechanic of Season 10 is Chaos Perks. This time, we'll explain which perks you should add to the basic Necromancer Leveling Build for the new season.
You might be wondering, with so many powerful Necromancer builds available, why a leveling build is the preferred choice after the start of a new season?
First, the early game content is relatively easy, so you don't really need to utilize a particularly powerful build. Furthermore, higher-level builds require higher rarity gear, making them difficult to obtain early on.
Second, to strengthen your character for the endgame, you must quickly reach the maximum level 60 and begin upgrading your Paragon board. Given these upgrade requirements, a leveling build is the most efficient.
As a veteran class, Necromancer has a fan base due to its unique strengths, so it's no surprise that players have developed several optimized leveling builds tailored to its combat mechanics.
In recent seasons, the most popular leveling build has been Minion Necromancer. As the name suggests, this build functions by summoning minions to deal massive damage to enemies.
Based on this, this build actually offers two advanced damage-dealing methods: summoning all minions and maximizing their damage output, or sacrificing minions for additional buffs through Book of the Dead.
Notably, Book of the Dead is a Necromancer-specific mechanic. Unlocked at level 5, it allows you to summon Skeletal Warriors, Skeletal Mages, and Golems.
These summons can be further specialized to become stronger, with different specializations providing different buffs, allowing you to choose the one that best suits your needs.
Before selecting Chaos Perks, you need to complete your skill build to ensure the basic composition of your build. The following skills are always good choices for Minion Necromancer Leveling Build.
Of these skills, Raise Skeleton is the one most closely associated with Book of the Dead. This skill allows you to fully empower your summoned minions, placing them in charge of both damage and fending off enemies.
Build upon this skill by utilizing Corpse Tendrils to gather enemies together, using Soulrift and Corpse Explosion to deal damage and restore Essence, and withering to continuously build a pool of Corruption damage.
As a key feature of the new Season, all available Chaos Perks can be divided into general and class-specific perks. They can benefit your character or build in different ways, but it's important to note that utilizing some perks carries risks.
If you're looking to enhance your Minion Necromancer Leveling Build with these powers specifically, the following two perks are the best choices:
It's worth noting that while you can add more Chaos Armor to this build based on the mechanics changes in Season 10, the following Legendary Aspects are essential:
In addition to the above, after Season 10 officially launches, you can further enhance Minion Necromancer Leveling Build to improve its leveling efficiency based on changes introduced by new patches and other needs.
We hope you find the information we've provided useful. Thank you for reading.
With the official release of Diablo 4 Season 10 approaching, loyal players may be busy wrapping up Season 9 and learning more about Season 10 so they can get ready for the new season.
But if you're a worker or student with limited gaming time, you might be wondering how to prepare for Season 10 more efficiently while saving time. To that end, we'll provide you with six key tips for both in-game and out-of-game activities.
To ensure you can plan your leveling and Diablo 4 gold farming efforts after the new season begins, you need to optimize your gaming time and ensure adequate rest periods while balancing work and study schedules.
While there may be a lot of mixed reviews before the new season officially begins, which may lead you to reduce or increase your time and effort in Season 10, honestly, everything should be based on your own habits.
Therefore, it's generally recommended that you plan your Diablo 4 play future schedule based on your previous Diablo 4 play habits, and then decide whether to further adjust your schedule based on your experience with the new season.
While Diablo 4 fully supports solo play, most dungeons and boss battles are better suited to teamwork. More powerful teammates mean you can overcome more challenging quests and obtain better loot even at a lower character level.
If you're planning this, we recommend not waiting until the new season begins to find teammates. Instead, you can form a team in advance by targeting active players in Discord groups or game forums.
This way, you can get to know each other well in advance and hone your skills through various gameplay strategies in Season 9, ensuring more coordinated teamwork as you advance through Season 10.
More importantly, if you join a larger Diablo 4 community, you might be able to participate in additional benefits and, with a leader, more easily earn unique items in Season 10 new events that you would otherwise have to grind for.
As you know, when a new season begins, your character and any associated items from the previous season are transferred to Eternal Realm, requiring you to create a new character to experience the new season from the beginning.
However, to help you avoid starting a new season with nothing, Diablo 4 has implemented Renown system. This is a permanent, account-wide system that allows you to grant permanent rewards to your new character by completing specific tasks.
These rewards are typically gold, skill points, potions, or paragon points. While they are not very rare, they are a valuable tool for quickly boosting a character's performance in the early stages of a season.
You can earn Renown points by completing the following tasks at the end of Season 9 to unlock these rewards, allowing your Season 10 character to immediately benefit from them.
If you're interested in the game, you've already gotten a basic understanding of Season 10's new mechanics and other updates by playing 2.4.0 PTR or other means. We'll still provide a brief overview here.
First and foremost, the core seasonal mechanic of this season is Chaos Perks. These powers come in varying rarity levels, with some available only to different classes. You can obtain these powers by farming Chaos Rifts and upgrading them using a special currency.
Chaos Rifts are new seasonal events that randomly appear in Helltides and Nightmare Dungeons. Each event features different affixes to increase the challenge, but also offers various rewards.
Season 10 also allows you to obtain and utilize Chaos Armor. These are essentially more powerful versions of Unique Armor, enhancing your character by increasing the armor's strength.
Furthermore, the classic endgame event, Infernal Hordes, is receiving an update. It will provide a more engaging way to farm materials and introduce a new boss, Bartuc, the Vizjerei Warlord.
After understanding the key mechanics of Season 10, you can combine PTR guides and your own playing habits to decide in advance what class to play in the new season.
You can also use this as a foundation, combining skills, seasonal powers, and other factors to create a build tailored to Season 10 and your chosen class. This way, you can more effectively farm gear to enhance your character once the new season begins.
Once Season 10 begins, your Season 9 character will transfer to Eternal Realm. You can choose to play the new season or continue enjoying the old season in that realm.
While you'll likely be immersed in the new season, you might also find yourself wanting to play Eternal Realm. So, it's perfectly acceptable to still stock up on resources for your Season 9 character - it always won't hurt.
These are six different types of tips we've compiled to help you prepare for Season 10. We hope you find them helpful. September has just begun, so there's still time to get started!
Since Spiritborn class launched, Thorns build has been a core build, providing reliable damage output for multiple seasons, making it ideal for clearing dungeons or slaying bosses, so that you can have extra chance to farm more Diablo 4 gold.
With the arrival of the new unique item, Balazan's Maxtlatl, in Season 9, Thorns Spiritborn build has become even more powerful thanks to its thorn damage-related properties.
So how can you build on this gear's benefits and optimize your build to more effectively farm bosses and earn resources in Season 9? We'll explain.
As the core piece of gear that makes Thorns Spiritborn build even more important in Season 9, Balazan's Maxtlatl pants convert your thorn damage into poison damage to nearby enemies, and the poison damage increases with each use of thorns.
From this foundation, you can combine other core Spiritborn skills with reliable gear to create a powerful Thorns and Poison build that deals massive damage to your enemies - in fact, these pants are also the core of other popular Spiritborn builds.
To obtain this item in Season 9, you can complete world events or clear Nightmare dungeons on Torment difficulty, or more specifically, farm the bosses Urivar and Varshan.
After equipping Balazan's Maxtlatl, you must always stand within Mystic Circle when utilizing this build to effectively deal damage.
This is because, when paired with Jaguar Primary Hall, your Mystic Circle will essentially always deal double damage, bringing the total damage output of the entire build to an astonishing level.
In short, in Season 9, the only thing that really matters for this build is Spirit Hall and Paragon board selection; gear and skills should be based on standard configurations. We'll explain this further.
Spirit Hall is a class-specific mechanic for Spiritborn class, allowing you to designate primary and secondary spirit guardians. The primary spirit guardian affects all of your skills, while the secondary spirit guardian grants you additional passive effects.
For Thorns Spiritborn build, Jaguar Primary Spirit Hall is essential. This mechanic transforms all of your skills into Jaguar skills, and each time you deal 15 direct damage to an enemy with a skill, you gain an additional attack.
The secondary Jaguar Spirit Hall increases your maximum Ferocity by 1, and grants an additional Ferocity for each kill or boss damage.
For this reason, the essential Spiritborn skill for this build is Quill Volley. This skill hurls five feathers at enemies, piercing them each time, with each feather dealing 26% damage.
This, combined with the frequent feather and the extra attack opportunities provided by Jaguar Primary Spirit Hall, allows you to rack up significant damage in combat. You can also further enhance Quill Volley in the skill tree.
Other skills worth adding include:
Besides Balazan's Maxtlatl, the first piece of gear I recommend for this build is Razorplate. This universal chest armor grants you thorns, giving them a 10% chance to deal 100-200% increased damage.
Additionally, you'll need to equip some gear with runes or gems to further enhance their power. Based on this build, we recommend the following gear:
As the most important seasonal mechanic of Season 9, Horadric Spells and Jewels can provide additional benefits to most builds, provided you choose and equip the ones that best suit your style.
Horadric Spells:
Horadric Jewels:
As you know, mercenaries are a mechanic introduced in Diablo 4 Season 6 that allow you to select two mercenaries to assist you in battle, so they can also be added as part of builds.
The best mercenary build for this build is to have Raheir as your main companion and Varyana as the reinforcement, unlocking the following abilities for each:
Raheir:
Varyana:
We hope this information helps you accumulate more resources before the end of Season 9 so you can prepare for Season 10, which launches at the end of September! Thank you for reading!
Diablo 4 Season updates typically mean not only more new playstyles to try, but also the opportunity to use your creativity to create even more powerful builds that better suit the current season's mechanics.
The biggest contributors to this are usually the added seasonal powers and unique items granted to each class each season, and Season 10 is no exception.
The seasonal power of this season is Chaos Perks, and the unique items each class receives are:
Druid, a class that has been relatively underwhelming for several seasons, is expected to gain additional build crafting possibilities in Season 10 thanks to this new item, giving it a new advantage.
With this in mind, this time we'll introduce Storm Raven Build centered around the new Druid item, Kilt of Blackwing.
This new unique item can also be utilized as Chaos Armor in Season 10, so while it's a unique pants item, you can actually equip it in any slot this season.
The most important combat benefits of this item revolve around Raven. In addition to the basic affix effects, it increases the damage dealt by ravens by 60-100%, allows them to transform into alternate forms, activate companion skills, and even has a chance to summon more ravens.
Beyond the benefits provided by the core gear Kilt of Blackwing, to successfully craft and utilize this build, you'll need to farm more XP and Diablo 4 gold to ensure your character's smooth leveling and survival, and try to provide more bonuses to your ravens.
Ravens are essentially a companion skill for Druid, and the core concept of Storm Raven build is to leverage Kilt of Blackwing's Raven buffs, combining them with skills, gear, and other key mechanics to make their effects even more powerful.
As one of the key features of Season 10, Chaos Perks are worth adding to any build. However, the number of perks is enormous, and the power you can equip in a single battle is limited, so you need to choose carefully.
For a Storm Raven build, we recommend prioritizing the following perks:
For this reason, you must ensure your first attack triggers poison, then utilize Raven's Hover to attack more targets. Finally, Power Siphon allows you to deal more damage with your core skills.
If seasonal Chaos perks are the icing on the cake, then skills are the foundation of any build. The first essential element of a Storm Raven build is naturally Ravens. Their abilities include:
With this, combined with Kilt of Blackwing, your build's damage output is essentially guaranteed. The next skills you should add include:
Furthermore, you'll want to minimize your ability cooldowns to ensure your build remains effective throughout combat. If your cooldown is full, you can use Cataclysm unlimited times - keeping it active at 100% is key for this build.
Besides the core item, Kilt of Blackwing, the key to adding gear to this build is, as we've already mentioned, minimizing your cooldowns as much as possible.
In general, once your Cataclysm cooldown is at 100%, feel free to swap out gear for increased DPS, increased survivability, or whatever bonuses you desire.
For this reason, we recommend prioritizing the following gear:
Shroud of False Death:
Tassets of the Dawning Sky:
Another essential Legendary Aspect is Stormcrow's Aspect, which increases the lightning damage dealt by raven by 60-100%. Raven skill itself deals full damage for half the duration, and stuns enemies within range.
In fact, the gear options for this build are quite extensive. Besides the highly recommended ones listed above, you can freely farm and equip other builds based on your preferences and combat style.
Note that the above crafting plan is based on a trial of content from 2.4.0 PTR. There may be some minor differences after Season 10 officially launches. You'll need to decide how to utilize this build based on future Diablo 4 adjustments.
That's all we've covered. We hope this helps you embark on your Diablo 4 Season 10 journey. Thank you for reading.
Due to varying season mechanics and the effectiveness of new items, the most reliable class options fluctuate between each Diablo 4 season. A class that fell out of favor one season might become a popular choice in the next.
Take Druid, for example. Several nerfs to the game meant few players initially chose it when it launched in Season 9. However, the recent patch has revived its popularity in the middle of Season 9.
After the launch of 2.4.0 PTR, based on current performance, Druids are expected to maintain their dominance in Season 10 and offer multiple reliable builds. This is likely because of the addition of new unique items.
Next, we'll analyze the reasons why Druid has dominated 2.4.0 PTR, focusing on the unique item, Kilt of Blackwing.
This item, an exclusive Druid unique item added to PTR (Season 10), initially has the following base affixes:
Adding to this, these unique pants increase the damage dealt by ravens by 60.0 - 100.0%, allowing you to transform into other forms or activate your companion's abilities, summoning more ravens to attack nearby enemies.
Notably, if you summon ravens with this item, there is a chance to inflict Unkindness for 10 seconds, increasing the number of ravens you can summon to three for the duration.
In the past, when utilizing Companion Druid build, the two key components were ravens and wolves, making up the "companion" portion of the build. While wolves previously received a damage boost through Storm's Companion-specific affixes, ravens never received the same buff.
To address this long-standing shortcoming and to substantially enhance both Druid and related builds, Diablo 4 is adding Kilt of Blackwing to enhance the raven elemental's presence and allow you to deal more damage with these builds.
If you're considering using the new effects provided by Kilt of Blackwing with a Companion Druid build on PTR or in Season 10, you might be concerned that both it and Storm's Companion are unique pants, making them incompatible.
While this would have been a problem in other seasons, Season 10 new Chaos Armor mechanic effectively mitigates this issue - which is why Companion Druid build has existed for so long, while Kilt of Blackwing hasn't been added until now.
Chaos Armor is a more powerful version of the unique armor added in Season 10. One of its features is that all Chaos Armor items can appear in any inventory without specific restrictions, giving you more possibilities for using unique items.
So, in 2.4.0 PTR, you can utilize both items in a single build. For example, in addition to pants, you can also equip Kilt of Blackwing on boots or gloves.
Of course, to obtain these items, you must repeatedly farm the bosses that drop them. Although PTR may provide them directly to you, after Season 10 begins you must obtain unique items and sufficient Diablo 4 gold on your own.
In short, due to the unique nature of Chaos Armor's mechanics, you can equip both unique items as a Druid in Season 10, doubling their effectiveness and making them even more powerful, giving Druids advantages unmatched by other classes both in PTR and in the new season.
As a reminder, all Chaos Armor expected to be available to Druids in Season 10 includes:
Class Exclusives:
General Uniques:
Without a doubt, Companion Druid build is a top priority in PTR and even in Season 10, thanks to the reliable buffs provided by Kilt of Blackwing.
However, assuming no additional significant nerfs are made to Druid after Season 10 officially launches, the following builds will remain reliable:
Of course, different builds have different requirements for skills, gear, Spirit Boons, and more, and you'll need to craft them accordingly to maximize their effectiveness.
More importantly, in PTR, you can also farm new enemy types to get seasonal Chaos Powers, which are also an essential part of crafting and utilizing the new builds. You can also enhance your builds by upgrading Chaos Powers.
Overall, if you're aiming for quick dominance as a Druid in 2.4.0 PTR or Season 10, Companion Druid build is the better choice, as the new unique items are specifically designed for that purpose.
Alternatively, you can develop and experiment with a wider range of builds based on Kilt of Blackwing before PTR ends, incorporating your own unique playstyle. If you find some of them work, you can put them to the test before Season 10 launches!
That's all for this introduction. The new unique items obtained by other classes also have significant new uses, if you have time, you can also test them out in 2.4.0 PTR!
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