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We’re going to be taking a look at the Rend Barbarian, which is a beginner Barbarian Build that focuses on the use of the Rend ability to set bleeding and finish things off with a Death Blow ability.
Let’s get into the abilities. The first one I want to take a look at here is Death Blow.
Death Blow does a ton of damage to like a cone in front of you and if it kills a target, then it instantly refreshes its cooldown. It normally has like a 15 second cooldown, so you definitely want to make sure that you’re killing targets with us. Otherwise, you’re going to have to wait in order to use this.
What’s great about this is you can lead off with this sometimes when there are a lot of weak enemies in order to build up Fury easily. And then, you can use Rend off that Fury that you gain and you don’t have to sit there and use Frenzy to build it up or use your basic attacks. So, just use Death Blow to kill enemies to gain Fury and then attack.
Now, sometimes it doesn’t always go according to plan or maybe there are no squishy targets for you, so you’ll have to use Frenzy first in order to build up some Fury and then you can use Rend and then as enemies get weakened, you can finish them off with Death Blow and then sort of starts a chain reaction.
The idea here is that you use Death Blow to kill a weak enemy. Then, it hits multiple enemies if you’re positioned correctly and that is then weakened that you can then finish off with another Death Blow. Hopefully hitting more enemies and then those enemies are weakened and then you start this chain reaction of Death Blows. And then, if there’s nothing that you can death blow easily, you use Rend to soften them up and just keep chaining this process.
Next, let’s talk about Rend. This does an AOE in front of you that does a little of physical damage and then it does a bunch of bleeding over time.
The reason bleeding is important here is that by using the Hamstring passive, you can actually slow the targets that you’re hitting with this. But what’s more important is that is that you can get damage to slowed enemies on your gear, increasing the damage that you do and allowing your Death Blow to deal more damage.
So, as I just mentioned, the strategy is to kind of alternate back and forth between Rend and Death Blow. While you go in there, you hit with Rend, everything takes some damage starts bleeding.
And when it gets close to death, you run in with Death Blow, finish it off, hopefully hit some other targets, finish them off, kind of repeating this alternating between these as necessary.
And it’s kind of hit-and-run tactic. Sometimes you’re not always just hanging in there like you would with the Whirlwind build. You’re running in hitting backing off waiting for the bleed to do more damage or hitting with Rend waiting for the bleed to do more damage backing off and then hitting with death flow again and again.
Another great thing here too is that because we’re using Furious Rend, the morph of Rend. We’re gaining Fury each time we hit enemies with Ren as well.
So, between Death Blow gaining it when you kill an enemy and Furious Rend giving you Fury, you never have Fury problems. You shouldn’t have to basic attack very often with this build.
Next, let’s talk about Frenzy, when you use Frenzy and why we have this spell.
Obviously, we need a basic attack here because sometimes you don’t have resources Etc, things don’t go to a party plan we need that and Frenzy just gets faster and faster as you attack being able to attack very quickly.
So, when you’re using it, you want to use it for longer than three swings. Ideally, that’s the maximum. And Frenzy is really good when you muff up Death Blow and you need to get more Fury somehow or when you’re facing like a single difficult target. Because you can’t death blow it and rend. Maybe you don’t have enough Fury to kill it with rats, so when you’re sitting there in between Rends, you’re going to be wailing on it with Fury.
And because we’re using the Combat Frenzy, morph of this, we’re having good damage reduction while we’re doing this as long as it’s kind of like face tank bosses.
So, when you’re sitting there fighting those bosses, you’re going to use Combat Frenzy and you’re going to keep using it. And then, when Rend comes up, you’re going to hit Rend every time Rend cools down. You’re going to hit it and Death Blow if you can work in a Death Blow here and there to get some increased damage even though it’ll go back on cooldown.
You should use it unless you know that you’re going to be within that kind of Striking Distance to finish the thing off. You want to use Death Blows on bosses as soon as they’re up in order to just get as much damage on a boss as possible.
Pressure Point here gives us 30% chance to make enemies vulnerable when we hit them with a core skill, which is Rend. So, Rend has a chance to make enemies vulnerable, which is great because that’ll increase the damage we do to them.
So, if you’re sitting there waiting on a boss, hit him with Rend, make him vulnerable, keep attacking, and then you know hit him with Rend again, make them vulnerable sometimes. It’s a really good strategy and you definitely want to hit with that Death Blow if you can while that vulnerable is up in order to get even more damage on the boss.
We also have Leap here. I really only have one point in Leap and that’s just for maneuverability. Sometimes you get knocked away from a boss and allow you to get back to him or sometimes you’re in a really bad spot, like you’re about to get frozen by some stuff or you’re trapped somewhere and you need to get out.
Leap is just a great way. It’s good for mobility to get you out of a bad situation or maybe you want to Leap into a bunch of enemies and hit with Rend.
Beyond this, we have Challenging Shout and the reason for this is because it increases your damage reduction by 40 for almost 10 seconds with a 25 second cooldown.
This is great for those scenarios where you’re fighting a lot of the enemies that can protect you and save you but also when you’re fighting like a single boss being able to reduce the damage this boss does too. While you’re just sitting there face tanking it with Combat Frenzy can be a lifesaver, even 10 out of every 25 seconds reducing the damage that you take is really strong.
Lastly, we have Iron Skin here.
This is the sort of flex spot you can put whatever you want in here, if you want another offensive ability you can or a different defensive ability or shout or whatever you want, an ultimate can go here.
But I like Iron Skin here because it’s another defensive ability that allows you to create a barrier for 50% of your missing HP. So, when your HP starts getting down at the bottom you’re out of potions or maybe you just want to conserve potions, you can pop Iron Skin.
And if you have the Tactical Iron Skin morph, this is going to heal you back up while that barrier remains, so you can actually use it kind of like a potion every 15 seconds or so to heal yourself. And between that and Challenging Shout, you’re not going to die very easily.
And you have tons of DPS with Rend and Death Blow, so you don’t really need much more. But this will allow you to survive in scenarios where maybe you wouldn’t.
One really good legendary aspect for this build is the Aspect of Anemia. This allows you for a chance to stun enemies when you hit them with direct damage.
If they are bleeding, which happens quite frequently, remember that Rend does direct damage as well as bleeding damage, so if you hit a bunch of enemies with Frenzy and then hit him at Rend again even if you don’t use Death Blow. You can stun them and that’ll allow you to get an easy Death Blow or at least back away while they’re stunned to delete it.
Also, remember that aspects gain double the bonus if they are on two-handed weapons versus one-handed weapons or armor, so you’re going to want to try and put this on your two-handed blade if possible. That’s what you use for this skill when you use it. So, try and find that on a 200 blade or make sure that you go to the Occultist and slot it on there in order to get even more chance to stunt enemies.
A strong build is actually inseparable from the support of a large number of Diablo 4 Gold. Therefore, when you make this build, you must prepare a lot of gold in advance. In this way, it will be more convenient for you to upgrade your skills.
Diablo 4's first major expansion, Vessel of Hatred, will be officially released on October 8. In the new DLC, we will continue the main story and explore the jungles of the new Nahantu region with Spiritborn.
Now, it's time to get to know 4 Guardian Spirits, who will perfectly complement the new Spiritborn class in the game. The four Guardian Spirits will unleash all the energy that the developers have invested in this DLC. Here, let's meet these four very powerful beasts. I must remind you that if you want to fully realize their potential in Vessel of Hatred, don't forget to prepare enough Diablo 4 Gold!
A brand new fantasy world has appeared in the land of Nahantu. We will experience, summon, and interact with new creatures here. They are called Spirit Guardians. But before we explore in depth, let’s talk about what Spirit Realm is.
At the birth of Sanctuary, when Inarius and Lilith changed Worldstone, the magic between these two great powers released a cloud of this magical energy. So, between High Heavens and Burning Hells, there exists Spirit Realm, a layer of raw magical energy that surrounds us, where magic can take shape.
This is an untouched realm that has never been corrupted, and it still is. The magic of this Spirit Realm is that it is a byproduct of humanity, and the angels and demons are not aware of this power connected to Sanctuary. This makes Spiritborn class unique, as some of this energy is crystallized into sentient spirits.
Prophet Akarat and one of his devotees, Ysevete, paved a path for today’s Spiritborn, which is to learn how to summon spirits and live in harmony with Spirit Guardians.
Over time, Spiritborn would incorporate these practices into tradition. Spiritborn can tap into this magic, but can only truly use it after completing a rite of passage called Trial of Mists, which is filled with many hard trials.
Spiritborn has this innate ability to summon. They begin preparing for this trial from a very young age. It is said that there is a strong spiritual bond between Spiritborn and these Spirit Guardians we are talking about.
As these spirits have been growing and changing over the millennia as Spirit Realm evolves. And Spiritborn are able to summon the most powerful Spirit Guardians as an extension of their martial abilities to help them fight against Vessel of Hatred.
In Vessel of Hatred, Spiritborn class can summon four Spirit Guardians:
Rezoka, the Hunter: This Spirit appears in Jaguar form, fueled by fire, and contains the spirit of the jungle. Jump into battle and fight your way through the enemies. You will recognize Jaguar by the burning embers.
Kwatli, the Seeker: This majestic Eagle descends by channeling lightning. It is an intelligent and mobile animal, so it flies during battle and teleports you from one place to another.
Wumba, the Guardian: This Gorilla is a beacon of protection and strength, and can easily literally crush enemies in combat. You’ll often see him leaping into battle with this extreme power. I personally think his ultimate is pretty cool.
Balazan, the Devourer: This is a giant Centipede that reflects the cycle of life. Whenever we talk about this Spirit Guardian, we really wanted it to represent what happens after death, which is decay and harmony with Sanctuary. Where there is life, there is death, and you can see Centipede’s breath dealing massive amounts of damage to enemies in combat.
Spirit Guardians are creatures that Spiritborn can summon in combat, and each beast has a unique set of special abilities and powers.
It’s really exciting, because the jungles of Nahantu can be dangerous, but you’ll still find a range of dark and fruitful adventures. Not only can we explore the depths of the jungle, but we can also explore Spirit Realm. With a new understanding of Spirit Guardian, let’s work together to cleanse this land of hatred once again!
Diablo 4 Season 5 is coming soon, whether you are a new player or a new player who wants to get back into the game. If you want to have a better gaming experience when you start this dark adventure, then you need to do some preparations in advance.
While some players will want to jump in immediately when Season 5 arrives, other players may also want to lay some foundations to make their next playthrough as smooth as possible. Although you need to start a new character in the new season, you can still feel the benefits of completing certain operations when you start the game again.
Also, please note that each season in Diablo 4 is not a separate full story expansion or DLC, it is just another fun way to play the game with some unique tasks and mechanics. However, some do provide some minor stories for you to explore.
Below, we will provide a list of things to do before starting Diablo 4 Season 5, and the importance of each thing. Remember that all preparations are completely optional, so don’t worry too much if you miss something.
If you’re just beginning your Diablo 4 journey, then you should be ready to start Season 5 right away. However, if you’ve already completed half of the game or have a non-seasonal character in Season 4, our advice is to go ahead and start Season 5 once you’ve finished the story. That way, you can skip Campaign and not waste time doing it twice.
Would you like to continue playing Season 5 with the same class as your previous game? If so, be aware that when Diablo 4 ends, this character will revert to a normal non-seasonal character, just like your other characters, so it may feel like a repetition.
With this in mind, it’s wise to choose a new character class for Season 5 and see what they have to offer.
If you want to try out new builds of existing classes, you can always re-spec them. We recommend using the start of each new season in Diablo 4 as an opportunity to try out a new class each time, as taking advantage of each season’s rewards and gimmicks will help keep the game fresh and varied.
Also, always remember that you can skip Campaign in seasonal content and go straight to the endgame, as long as you have completed Diablo 4 story at least once, either in seasonal or non-seasonal play.
Don’t forget, we have a range of top builds for you to choose from to get the best results with any class, whether in leveling, endgame or PvP.
While you can choose to experience the story again in Season 5, if you want to jump straight into the new content, then you’re better off skipping Campaign again.
Completing Campaign before starting a new season ensures that you can unlock this skip option. While some players will want to replay Campaign in Season 5 to see and compare results, it’s nice to have the skip option if you need it. Also, don’t forget that Campaign in Diablo 4 was epic and without a doubt one of the most challenging parts of the game.
Remember that if you choose to experience Campaign again in Season 5, you can still skip it at any time if you change your mind.
Of course, you still need to build your character from scratch, but completing seasonal content will allow you to progress fairly quickly, especially if you take advantage of World Tier and Seasonal Journey buffs.
In Diablo 4 Season 5, having a horse will make your life much easier, allowing you to traverse the map quickly. To get a horse, you either need to complete Campaign until that quest is unlocked, or simply skip it so that you find yourself with a horse from the start.
This is a great way to get started in Season 5. Of course, as we said before, if you’re just starting the game, you’ll need to complete a Campaign first, as this is where your character gets their first horse.
Since your seasonal character in Diablo 4 will benefit from every Altar of Lilith unlocked by your previous or non-seasonal character, finding all of Altars becomes imperative.
After finding all 160 statues, each of your characters will receive the following stats by default:
If you have unlocked all Altars of Lilith, then every new character you start, as well as all your previous characters, will have these boosted stats at the start! This will save you Diablo 4 Gold and time you would have to spend on developing your characters each time, and allow you to jump right into seasonal content and start hacking away!
Of course, it will take a while to find and activate each Altar of Lilith, but you only have to do it once, as the rewards from these Altars apply to all of your characters. Once Altars of Lilith are unlocked, you will notice a significant boost in strength for all of your characters.
It is worth exploring the entire map before jumping into Diablo 4 Season 5. This is because you only have to do it once, and all characters thereafter will have the entire map unlocked at the start of the game.
However, if this is your first time playing, don’t worry, just enjoy the game. Remember, the more you travel the map and unlock areas, the more Renown you’ll earn.
If you unlock the map with one character and start another in Season 5, you’ll need to unlock certain Waypoints again, and most Waypoints will be ready as soon as you activate one. Some, though, will be locked behind Strongholds again, which reset for each character.
While this will make your life a little easier, the major benefit is that all Renown you earn from exploring the entire map will carry over as well. This means you’ll get a nice boost at the start of each new game.
In fact, if you skip Campaign, find all Altars of Lilith, and unlock the entire map, you’ll start Season 5 with a total of 3135 Renown from the get-go. This includes the 10 upgrade points at the start and all the extra stats from Altars, giving your new character the best possible start.
Finally, I have to remind you that any Legendary Aspects you unlocked before Season 5 will not carry over. The game will encourage you to find them and complete the various dungeons and bosses again.
So making sure you can go straight to the best location to unlock the aspects you need when you start Season 5, make a note of the dungeons and corresponding aspects that will be most useful for your build.
If you have unlocked the entire map ahead of time, you will be able to know where they are from the beginning. Therefore, doing so will make your life easier in the long run.
In any case, following the above steps to start preparing for the new season may not let you dominate the open world immediately, but it will be enough to make sure you don’t feel overwhelmed when you enter the game. Give it a try! Looking forward to seeing you in the upcoming Season 5.
A fan-favorite feature from Diablo III has returned in Diablo IV with the (re) introduction of Seasons, adding something from new questlines to items, gameplay mechanics and more. Expanding on the abundant, gothic world of Sanctuary, the developers have ensured there’s plenty of opportunity for players to immerse themselves, whether you’re a new player just getting into Sanctuary, or a grizzled veteran of Burning Hell.
Diablo 4 has four seasons per year, and each season lasts about three months. You can’t play any of the new seasonal stories without completing the campaign first. If you’re new to Diablo 4, you can play through the campaign in seasonal realms, and your usual killing of beasts and clearing of dungeons will increase your Diablo 4 Battle Pass progress.
If you’re new to the game and have already started your adventure in Sanctuary, you’ll need the new Season characters; each character starts fresh at level 1, allowing you to level up, experience Season content, and earn great loot - don’t forget, Skip Campaign option is available once you’ve completed it once. You don’t lose your character after Season ends, as each Season character transfers to the Eternal Realm, allowing players to continue killing and looting as much as they want.
Here are all the previous Diablo 4 seasons and the main content they introduced:
Like every other seasonal event, Season 5 continues to add a ton of new content to the game for you to explore, whether you’re a level 100 player who’s been around since Diablo IV launched, or someone who’s considering jumping in.
The Diablo 4 Season 5 release date is August 6, 2024, and will be the end of Season 4 loot respawns. Diablo seasons usually run in three-month cycles and begin on the same day that the previous season ended.
Diablo 4 Season 5 PTR is available on Tuesday, June 25, 2024, and closed on Tuesday, July 2, 2024.
PTR (Public Test Realm) includes a new Eternal Quest named ‘The Eyes of the Enemy’, and a new wave event called ‘Infernal Hordes’. After beating all waves within the time limit, you will be able to advance to Well of Hatred and battle Fell Council. After killing them, you can use Burning Aether collected in this mode for ‘Spoils of Hell’. There are four categories of Diablo 4 Items you can loot:
There are also a ton of new weapons and Diablo 4 items to use in your fight against Burning Hell.
Overall, there’s a lot to be excited about as Diablo 4 Season 4 continues the ongoing seasonal story while we wait for Season 5. If you haven’t started the event yet, keep reading for the full rundown on what you can expect.
Diablo 4 Season 5 will be officially released on August 6, 2024, and players may need to return to the fiery depths and fight Uber Bosses again. If you are preparing for the new season and trying to defeat Lilith as soon as possible when entering the endgame, there are many ways to build your character to achieve this goal.
Of all the classes, Necromancer allows players to build an Army of the Dead and use dark magic to fight hordes of enemies.
There are many ways to build a Necromancer, but building around the many Blight Golem Minions you can spawn and control can make for a pretty interesting experience. Whether you are trying Minions Necromancer for the first time or you are a seasoned veteran, following this build guide will make your Necromancer a successful boss-shredding killer.
With all the options in Necromancer skill tree, some specific skills are best suited for you if you want to build an Army of the Dead.
In the first branch of options, the base skills offered by the skill tree, both Reap and Bone Splinters, are available. Enhanced Reap is usually the first choice for this type of build. Just invest one skill point into whichever skill you choose, and invest another skill point into the improvements.
Saving skill points for more powerful skills later is key to using this build to its full potential, especially since minions are so strong in the early stages of the game.
Once the core skills are unlocked, you can choose either Sever or Blight and only invest one skill point into either. Sever is strong against physical attackers, and the additional skill Paranormal Sever allows a third cast to make enemies Vulnerable. Blight is also strong as a ranged magic option, as the addition of Supernatural Blight allows your Minions to deal a lot of extra damage to Blighted targets.
If you can’t decide between the two, the bonus to minions damage from Supernatural Blight is usually the stronger choice. But be aware that abusing this ability will cause your Essence to disappear quickly, so use it with caution.
As for Corpse and Macabre skills, you just need to focus on improving the buffs they bring to your build.
Skeletal Warrior Mastery will only make your Warrior Minions more powerful, while Grim Harvest and Fueled By Death will make future synergies even more powerful. Feel free to invest as many skill points into your Harvest skills as you want, but make sure to fully upgrade Warrior Mastery.
Next, unlocking Curse Skills will give you the newest key ability: Decrepify. It slows down enemies and reduces their damage output for 10 seconds, but its Essence cost is a negligible 10.
When you max out a Curse Skill, you have a chance to gain Abhorrent Decrepify skill, which gives you a chance to reduce the cooldown of all your skills when hitting a cursed enemy. In the same branch, max out Skeletal Mage Mastery for the same reasons as Warrior Mastery.
The second branch of Corpse and Macabre skills offers Corpse Tendrils, an excellent Crowd Control ability that doesn’t consume any corpses. Invest a skill point in it and unlock Plague Corpse Tendrils to add some Vulnerable effects to your enemies. Then, max out Necrotic Carapace skill to increase your overall tankiness.
Last but not least are Ultimate Skills and Key Passives. Army of the Dead is what we desperately need, so max it out. Then max out Golem Mastery, Inspiring Leader, and Hellbent Commander to increase the power of your Minions.
Of course, you can also get Kalan’s Edict Key Passive to increase the attack speed of all your Minions. After that, you just fill out the rest of the skills to your liking to complete your skill tree.
In addition, there are Uber Unique items that players can rarely get. Many of these Diablo 4 items are applicable to almost any gear, but Harlequin Crest Unique Helm is particularly useful for Minions gear, significantly reducing damage and improving skills.
Other good choices include Ring of Sacrilegious Soul, which automatically uses powerful Corpse skills for you without consuming Essence.
For Necromancer, Book of the Dead is how you customize the damage output of your Minions, from Shadow to Ice or Blood damage, and it’s broken down into three sections that connect to different types of Minions: Warriors, Mages, and Golems.
Each Minion then gets to choose a damage type from three choices, and then one of three effects from each choice. For this specific Blight Golem Minions Necromancer build, the best choices are:
Of course, there are other good choices, including Cold damage for Mages, and Iron Golems for stuns.
Once you’ve completed your Skill Tree, the only thing left to focus on and customize, aside from your inventory, is how to use your Paragon Board. Understanding how to allocate your Paragon Points wisely is the best way to improve your build after level 50.
The way to incorporate Paragon Board is through the different types of Skill Trees, and the best glyphs are centered on enhancing your Golem or all of your Minions. In short, look for glyphs that benefit your Willpower, Intelligence, and Maximum Life.
Finally, we’ll look at which Aspects are best for Minions Necromancer builds. In Diablo 4, Weapons, Armor, and Shields all have a chance to have Aspects, which are unique buffs that usually belong to a specific class.
Necromancer is no exception, and has a number of useful Aspects that can make specific builds more powerful. To obtain them, you can either collect them through random loot or by destroying gear with Aspects at Blacksmith, then adding them to items with Occultist.
If you want to see what Aspects you have available, go to the in-game menu and click on Collections. Codex of Power will list all Aspects you have unlocked. Some of the best Aspects for this build include:
Each of these provides a significant boost to your gear, such as Reanimation increasing Minions damage and Unyielding Commander giving an enormous boost to your Army of the Dead ultimate.
That’s all we know about this Blight Golem Minions Necromancer Build. Follow this guide and you’ll be able to use it to its full potential and excel in Diablo 4 Season 5!
Diablo 4’s Loot Reborn update was a tremendous success, with a ton of new features and quality of experience improvements to existing systems and mechanics that have brought the game to life and a large influx of players.
People are already looking forward to Season 5, and the official PTR server was recently opened for PC players to allow players to test out some upcoming features before Season 5 launches, which also allows fans to see new unique gear and mechanics in advance. In this post I will mainly take you through one of the interesting items introduced in the season 5 PTR-Vox Omnium.
In previous seasons, Vox Omnium was very uncoordinated and needed more support, perhaps other useful legendary aspects or something like that. For example, it can trigger those Frost Bolts, or it can trigger Sparks for buffs, or even Fire Bolt for burning. In fact, many Sorcerer builds run through burning, such as from Firebolt Enchantment, and you can probably free up an Enchantment Slot here.
But it seems to be designed as a basic attacks build in the Season 5 PTR, because it will enhance the damage of setting basic attacks, which is a very powerful basic attack item, and basically all basic attacks are used, such as using a new Rafael or directly placing Aspect of the Moonrise on your two-handed weapon. It also has the added benefit that you can cast other skills while casting basic attacks. Finally, it is undeniable that the design of Vox Omnium is very attractive.
If you want Paingorger’s Gauntlets to be a very powerful basic attack tool, you can run this tool in the setup, and then you can use spamming Charged Bolts to apply the shock effect. Unless there are some special situations that do not apply, such as Fire Bolt, already have its own gloves, so you can’t use it.
But for most basic attacks builds, hitting an enemy once every 3 seconds with something that isn’t a basic skill is the main thing, and you can just send Charged Bolts to apply this debuff to all enemies on the screen.
But the same synergy doesn’t work well with a Frost Bolt build, Paingorger will only copy the first attack, and when hitting four times like a Vox Omnium spark, only the first attack will be copied, and it won’t do any significant damage.
Vox Omnium with Fire Bolt already has its own build, and it’s basically unnecessary and can’t be used in conjunction with anything else. For example, Flameweavers Gloves can split Fire Bolt into multiple ones, but in fact it doesn’t even interact, so you basically only have one choice, which is to use a Frost Bolt DPS build to send a core skill and try to deal damage with it.
You can try to use a Frost Bolt DPS build to send a core skill and deal damage with it. But few players seem to notice that the Sorcerer is the weakest class. Frost Bolt is almost nowhere to be found in this build, because it just slightly enhances the non-existent Frost Bolt build, which basically does nothing.
If you want to see any type of viable option here, you may need to equip a Raphael’s gun, equip Ring of Starless Skies, and equip Crown of Lucion. Maybe you can use Frost Bolt DPS skills to make a better Sorcerer build than using Vox Omnium. If you have enough Diablo 4 Gold, you can trade it for any equipment you want.
But because it is so weak, maybe there will be no other support, such as Rapid Aspect, or you talk about Aspect of basic attacks or Aspect of the Moonrise. And Frost Bolt doesn’t start from anywhere, so a lot of extra strength needs to be added to it.
Besides that, you have the same old problems as when it comes to boss damage. You see, it’s just typical ailments, same as with Rogue, you can only do any kind of damage during the stagger phase of the boss. If you have any kind of long boss fights or you can’t stagger them well, you really won’t have a lot of fun. Maybe something like a general class redesign where there’s less reliance on stagger, or maybe a stagger redesign that doesn’t do damage, it just has no purpose when it comes to this item. It’s kind of like a death on arrival item.
To sum it up, while he looks cool, he’s really weak. Vox Omnium can only do Frost Bolt DPS builds, so it’s pretty low viability, regardless.
It is reported that Diablo 4 will add some tools in Season 6, such as HUD compass, audio navigation, automatic fixed tasks and other functions. The addition of these features is to reduce the difficulties we encounter during the game. The developer also admitted that these purposes are to improve our gaming experience as much as possible.
Although everything Diablo 4 has done so far is positive, there are still some very basic features missing, which are not conducive to our gaming experience. But fortunately, the developer is actively looking for ways to solve them.
For tracking and navigating on a game map of Diablo 4, it is a very boring thing, and it is easy to make people question it for some players. For modern games, accessibility is a very important issue, but even if you take a step back, even if navigation is not the core content of a game, at least it cannot be a hindrance to a game.
At present, the developer has confirmed that there are indeed some navigations in development, which may be available to everyone in the near future. Moreover, the features mentioned above may be launched in Season 6 at the earliest. There is still some time before Season 6. Although the launch time of these features is still uncertain, we at least have expectations for the game.
Among the features that will be launched in Season 6, the developer specifically emphasized the three features of HUD compass, audio navigation, and automatic fixed tasks. These three features should have been available when the game was launched, but it is better to do it later than not.
HUD arrow is to add a pointing arrow to the game to ensure that players will not get lost in the game. Automatically mark tasks. When the player accepts a task, it can automatically mark it on the map and plan the most suitable route. The audio navigation function helps players with visual impairments to track targets and mark them more easily. When activating a task, Diablo 4 will have a voice prompt to guide the player to complete the task.
The above functions are obviously indispensable for a game. This game is prepared for players. If some necessary navigation functions are missing, it is not a joyous thing for the game. But at least the developers are listening to the opinions expressed by players in the community.
In addition to the updated navigation system, a new chapter of Sanctuary will be released in Season 6 along with the much-anticipated Vessel of Hatred expansion. It is reported that this new DLC will include some of the darkest content in the series.
This paid DLC will be officially released on October 8. As the base game, it will introduce a lot of new content, new classes, and new areas. Of course, the update will also bring some new opportunities to obtain Diablo 4 Gold. In addition, some specific classes in the game can also get some exclusive rewards, just to ensure that everyone can find their own fun in game.
In terms of new features, the biggest content updated in Vessel of Hatred should be Nahantu region. This region itself is located in the southern part of the map in the base game. The biggest difference between Nahantu region and Sanctuary region is that Nahantu region is full of jungles, lush branches and leaves, and reveals shadows and killing everywhere. But for veterans of the RPG franchise, this region is not unfamiliar, as Nahantu region appeared in Diablo II’s third act.
For existing classes, using some new tools to eliminate the wild foes of Nahantu is a simple matter, but for Spirtborn, this matter is still new. Spirtborn occupies a large part of DLC promotion. Because Spirtborn appears in this series for the first time, everyone is looking forward to what kind of strength he can show.
The developer describes Spirtborn as the apex predators of the jungle, and his power comes from the souls of his ancestors and his power as a guardian of nature.
Developer’s RPG game has been working hard for updates. Whether players are more looking forward to the emergence of new navigation tools or launch of Vessel of Hatred, we hope that the developer’s updated content can bring us a more comfortable gaming experience. Players who are eager for new content can pre-order new DLC to unlock some different pets. We can choose snow leopards, tigers or some other canines.
Many people think that the pet system, like the navigation system, should be available at the beginning of the game, but fortunately it is finally online. As long as the result is good, it is not afraid of being late. The above is the introduction of new features and the analysis of new content. We still need more official news to learn more.
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