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I’m going to be showing you my pulverizing Werebear, which is a drill build that focuses on the use of some Werebear skills as well as summoning skills and there’s a ton of fun to play.
First of all, let’s talk about the main mechanic of this build, which is based around Pulverize.
Pulverize is sort of AOE and a medium smallish AOE around you. That deals a ton of damage if you have the Enhanced Pulverized passive. Because essentially what it does is it allows you to overpower this attack every 10 seconds as long as you have 80% or higher HP.
That means if you have the spirit and you walk up to a group of enemies and hit Pulverize, you will usually wipe them all out in one attack. Because the amount of damage this does is absolutely incredible.
Now, the caveat to this is that you have to be above 80% health and if you drop below 80% health anytime in that cooldown period of 10 seconds, it will restart like it won’t even start again until you’re above 80%.
So, you need to pay attention to your health very carefully with this build and getting things like raising your max HP, popping potions a little more frequently and using Earthen Bulwark, which is our damage shield for this build are very important so that you can maintain that extra damage you get from Pulverize. Because that’s really what’s going to allow you to just tear through groups of enemies.
Additionally, getting bonuses on your gear like overpower damage or damage to healthy targets is also really good because this will allow you to get the most possible damage when you lead off with Pulverize.
Now, sometimes obviously you’re not going to have enough Spirit to just walk up and hit full rise and you’ll have to attack with them all first. But generally speaking, you want to try and have some left over from your previous battle that you can just walk up and hit Pulverize.
So, just make sure you know if you’re fighting like two enemies or something you don’t waste your Pulverize on them and you use them all in order to build up Spirit so that when they’re dead that you can go on and pulverize the next group very easily.
Let’s take a look at Maul.
Now that we’ve talked about Pulverize, this is your resource gainer. This is what you’re going to use in order to game Spirit to use Pulverize and it attacks very slowly. But it does hit in an area a little so that you can clip a lot of enemies at once with it.
But what I recommend doing is getting the Rapid Aspect on your weapon in order to increase your attack speed drastically because you get double the effect if it’s a two-handed weapon.
In order to use this much more effectively, you use this a lot during boss fights and you do use it a lot in regular fights as well. So, it’s not a bad thing to take and if you don’t want to put it on your major weapon or something like that, at least get it on winning pieces of armor so that you have some increase to your attack speed. Otherwise, it’s going to feel very slow.
So, this takes us to Earthen Bulwark.
This is our damage shoulder barrier that we used with this build and it’s very important to have something like this with our build because you’re going to get hit and you’re going to be in melee range, but you don’t want your HP to go below 80% if possible.
So, using that Earthen Bulwark, which only has a three second duration. You have to kind of learn when to use it and how to use it and to anticipate getting hit before your overpower comes off cooldown or whether your Pulverize comes off cooldown with that 10 second time to get that overpower extra damage.
Because ideally, you want to use Pulverize in between your overpowers, but you also want to make sure that timer is counting down so that when it hits 10 seconds, you get that extra burst damage.
You don’t want it to fall below 80. You didn’t notice and then all of a sudden you’re doing lots of pull rises, but you’re not getting that damage that you want. So, keeping that health above that and Earthen Bulwark is really the needs that we used to do that.
The Aspect of Mending Stone actually extends the duration of this to six seconds, which I think is great to pick up. So, if you want to get that on your legendary gear, that’s really good for this build because three seconds is not a lot of time for a damaged shock. Beyond this, we also use Vine Creeper, Wolves and Ravens.
Vine Creeper is a kind of poison damage to a random enemy by itself passively. But then, when you use the active skill, it’ll actually root everything in a good space around you, much wider than Pulverize and deal poison damage to it over time.
It is possibly one of the best Druid skills out there no matter what Druid build you’re using just because of this huge AOE CC that deals damage at the same time. You can root enemies with it and then walk up and pulverize very easily.
What I like about Ravens is that it’s not the passive damage that they deal every so often. It’s the AOE damage over time that they can drop somewhere.
It gives you another AOE ability but also the fact that you can upgrade this to apply vulnerable in that area. So, you can drop it on a boss or drop it on an Elite and make them vulnerable for a certain amount of time while it’s ceiling damage and while you’re attacking them with your attacks while you’re using Pulverize on them at the same time.
So, this is a really good effect to have, and it’s one that you should use like as often as you possibly can. It’s also good for dealing with like ranged enemies that you don’t want to walk all the way over to. You don’t have a lot of movement speed as a Werebear usually. Being able to take out ranged enemies without having to go all the way over to them can also be very helpful.
Now, in our last spot, I alternate between Wolves and Hurricane. Wolves are really good for boss fights. In my opinion, their attack a single target is good for boss fights, but more importantly, they can tank bosses.
I’ve done a lot of difficult bosses in this game that I think were only possible because I had those Wolves where I could sit back and arrange them with Ravens and I could use Hurricane or something like that in the distance or I could use Pulverize at a distance or hit and run tactics while I let my Wolves tank them.
This is because even if like a wolf dies in combat, they’ll respawn and come back, so they can just sit there and tank bosses for you where you stay at a safe distance and some of the hardest bosses in this game are actually made possible by having them.
Unfortunately, the Wolves aren’t as good out on the landscape as they are in boss scenarios, which is why I recommend also having Hurricane and swapping them back and forth maybe depending on what you’re doing because Hurricane is really good out pulling trash or in dungeons. Because it’s just AOE damage around you wherever you move and you’re constantly going into melee range, anyway.
If you root everything with like Vine Creeper for instance and then walk in with Hurricane and then drop over eyes, everything on the screen is toast.
So, that’s a really good one if you get into a boss fighter. You know you’re going to a bathroom. Swap it out for Wolves and you’ll have a bit easier of a time.
Things you want to look out for this build:
A lot of legendary aspects:
As you know, no powerful build would exist without the support of Diablo 4 Gold. Therefore, if you want to dominate the entire game, it is very important to prepare enough Diablo 4 Gold. By the way, our build guide is still being updated, so stay tuned.
When you create a new character in Diablo 4, the first thing to do is to choose a class for it. In the past, there were some limited classes in Diablo 2 or 3, but some of them were retained in Diablo 4, such as Sorcerer, Rogue, Necromancer, Druid and Barbarian in the 6 classes in Diablo 4, except for the latest class Spiritborn.
Different classes are reflected in specific characters, which will cause your character’s appearance, available skills and even cosmetics to be different, and in Diablo 4, with the change of seasons, the details of each class will be adjusted to varying degrees. For example, in Season 7, the new class Spiritborn was considered too strong before, so it was appropriately weakened.
Now with the approach of Season 8, according to the previous 2.2.0 PTR, you will find that Diablo 4 has made detailed adjustments to each class again. Based on this, we will introduce these adjustments to provide you with reliable reference information for class selection when playing Season 8.
Earthquakes is the main feature that allows Barbarian to play a role in multiple Diablo 4 seasons, and it can be perfectly combined with the new seasonal power boss power. As long as there are no major changes after the official release of Season 8, Barbarian builds with Earthquakes as the core will still be one of your best means of Diablo 4 Gold farming. On the one hand, boss power can fully improve the build diversity of most classes, including Barbarian through a variety of matching methods, and on the other hand, boss power itself is already strong enough.
In addition, although the upgrade speed of Barbarian in the new season should not be greatly affected, your game speed will be greatly slowed down between your character reaching level 60 and upgrading the boss power you have obtained to the maximum level, because you need to consume a lot of time and energy to complete the seasonal event Apparition Incursions.
If everything goes as planned, Cataclysm will remain Druid’s main way to dominate the new season. After all, it still performed well in Season 7 even with a nerf. Although the snapshot mechanic is limited, Cataclysm is still a high-A tier build in the 2.2.0 PTR at least.
However, it is worth noting that most of the latest tools and updates for Druid are mediocre in the PTR. For example, the helmet Gathlen’s Birthright requires too many moving parts to work. Although this unique equipment can enable Nature’s Fury builds, it cannot reliably trigger Perfect Storm and Earthen Might, even with Anima of the Forest.
Based on the PTR performance, the variety of Necromancer builds has been significantly reduced. In fact, these builds did not dominate the game content in Season 7, but then the witch power made up for it and brought the quality of life function improvements to the skills that desperately needed attention. However, the shift from seasonal power to boss power in Season 8 is likely to make these builds even more disappointing.
Another change that affects the performance of Necromancer in Season 8 is the rework of Blood Lance skill. Blood Lance was previously known for its AOE power, but lacked single-target effectiveness. The rework improves this by removing the piercing effect. However, it must be pointed out that if you use this skill in high monster density, the new changes will still make it difficult for you to be satisfied with this skill.
Overall, Necromancer performed worse than expected in Season 8 and is not the best choice when creating your character. While this change may be because of the dominance of Blood Wave Necromancer build in Season 7, which made the class eye-catching, the new adjustments make Necromancer weaker and may even ruin the class balance of the game.
If you are a loyal player of this class, you should be frustrated in Season 8 because the changes to Fists of Fate and Worldly Fortune have made Rogue lose the ability to apply crowd control effects to monsters. Although you can become stronger with the help of boss power, this is not a long-term solution because boss power only exists in Season 8.
On the other hand, since the addition of Spiritborn, the original agility and high mobility characteristics of Rogue have become less prominent. If even the strength is not enough, how can the class continue to exist? This is an issue that cannot be ignored by game developers.
According to the 2.2.0 PTR, Sorcerer will be able to have a good performance in Season 8 in both overall strength and diversity through seasonal boss power, and this is mainly due to Andariel’s Flaming Skull’s modifier power, one of the boss powers.
With Combustion, you can let your Sorcerer character convert a large amount of Combustion synergy into a raw and uncapped damage multiplier, and then convert it through Andariel’s Flaming Skull’s modifier to output more damage value. It can be said that in Season 8, as long as you can master this method as a Sorcerer, you can use any builds.
It is expected that in Season 8, Spiritborn will maintain versatility and still have a variety of viable builds. Although this is not enough to make the class as powerful as in Season 6 or DLC, it can at least maintain a good level of damage output. In terms of using boss power, according to PTR performance, Ashava’s Poison Breath and Andariel’s Flaming Skull will be more suitable for Spiritborn.
In general, although the performance of each class in Season 8 is good and bad, if you have a class that you really want to play all the time, you can also try to continue to try it. I believe that boss power will help you! I wish you have fun!
Although you may be a casual Diablo 4 player who doesn’t necessarily have to complete all battles and objectives, but just wants to wander and explore freely on the world map, to be honest, even so, you must ensure that your character level is maintained at a strong enough level, otherwise you may be killed by random enemies while enjoying the scenery. And if you want to be a real warrior, you more should complete the upgrade work as soon as the new season starts!
As time goes by, you are getting closer and closer to Season 8. In order to ensure that you can start your upgrade work as soon as you enter the season, you need to sort out a Season 8 upgrade plan based on the 2.2.0 PTR and all relevant information. Fortunately, we will save you time and bring you such a guide directly!
In this season, the demon Belial, who occupies a place in the entire Diablo series story, will return to the game as the ultimate boss (he last appeared in Diablo 3). Therefore, although the PTR did not make any announcements about the new story, it is foreseeable that the new main storyline of the game will revolve around him after Season 8 is officially launched.
According to the practice of Diablo 4, when you advance the main storyline, you will also encounter some minor battles related to the storyline. They are usually not very difficult, but they will provide XP, Diablo 4 Gold and some primary items as rewards, which should not be missed.
There are many types of dungeons in Diablo 4, but they can be divided into two categories: permanent and seasonal. Usually, the unlocking method and loot of seasonal dungeons are determined according to the content of the new season. For example, Rootholds dungeon in Season 7 will provide Sigils from Silent chests and Whispers caches as one reward.
According to the known information, Season 8 does not seem to add seasonal dungeons, but it is not ruled out that there may be new changes after the official launch. If the exclusive dungeon of Season 8 really appears at that time, or Rootholds dungeon continues in a new form, you can definitely gain a lot of XP by cultivating this part of the dungeon.
In addition, permanent dungeons include campaign dungeons, quest dungeons, nightmare dungeons, and The Pit Of Artificers, which has a lot of randomness in its built-in content. Their farming methods will not change much because of the change of seasons. You only need to follow previous experience or relevant guides to complete them.
It should be reminded that some dungeons can be farmed repeatedly by resetting. Although the process is definitely boring, it is definitely the easiest and most effective way to quickly accumulate XP and gold in the early stages of the game.
In Diablo 4, whether it is a boss battle or other tasks, there are different difficulty levels, such as Torment difficulty 1-4. The higher the difficulty, the more XP and other rewards you will get in the end. However, this approach must be based on the fact that your character is strong enough. If you blindly challenge high difficulty, first, it is likely to cause the death of the character, causing irreparable losses; second, you may win by luck, but it takes too much time. In the same length of time, you may even complete many simple battles to earn more XP. So you must ponder it.
As the seasonal power of Season 8, the combat gain brought by boss power should provide a lot of help for your new season XP farming work. After obtaining a part of the boss power, you can choose the most suitable main power and 3 modifier powers to equip according to your class skills or build to improve your combat and XP acquisition efficiency. In fact, in the process of killing bosses to obtain boss power, this form of combat will also provide you with XP as one of the rewards, so it can be said to kill two birds with one stone.
This is a seasonal event in Season 8. The background story is that the ultimate boss Belial brought his minions into the game and started to do evil. What you have to do is to kill these 10 Apparition bosses and the last Belial’s lesser form.
Killing these bosses can not only get XP required for upgrading, but also the magic level boss power they carry, which will be useful for you to complete the next task. And the reward box obtained after killing Belial’s lesser form is expected to contain Obol, which can be used to upgrade equipment.
When each new season of Diablo 4 starts, the game will launch three exclusive reward systems namely battle pass, season journey, and season blessings. When you start playing Season 8, they will operate in different ways to ensure that you can get corresponding rewards for completing each part of the corresponding tasks, including XP.
Among them, the battle pass includes free, premium and accelerated. The specific rewards are different, but basically they are gradually unlocked as the game progresses; the season journey will set some corresponding tasks according to the main storyline of the current Season 8, which you can complete while using the first XP acquisition method we introduced; and season blessings is a binding gain exclusive to the characters in Diablo 4 seasonal realm, which will focus more on improving your quality of life, such as allowing you to get more XP by farming dungeons!
The above are some methods we brought to you this time to earn XP in Diablo 4 Season 8 to upgrade as soon as possible. I hope it can help you!
Usually, whether you judge by your own experience or read some Diablo 4 game guides in advance, you will know that it is better to complete some season-limited content first, because they are more fresh and may be more helpful for you to complete the season goals.
But it must be said that the fixed Diablo 4 mechanisms that have been retained since their appearance should not be ignored. Compared with seasonal content, both the challenge difficulty and the drop probability of the final Diablo 4 Gold reward will be more stable in the permanent mechanism, and your farming of different resources will be more guaranteed by them.
According to the content shown in the previous 2.2.0 PTR, it is expected that you will be able to earn gold or gear in Season 8 by equipping boss powers and exploring Apparition Incursions events, but at the same time, don’t forget to divide your energy to farm nightmare dungeons and The Pit of Artificers we are going to introduce to you this time.
The Pit of Artificers, sometimes referred to as The Pit, debuted in Season 4 in April 2024 as an endgame dungeon. Unlike regular dungeons, The Pit has a lot of random changes inside it, resulting in different monsters and different dungeon layouts each time you run it.
The Pit has 150 unlockable levels, with higher levels offering more challenging and, of course, more rewarding levels. To complete a level, you must kill enough monsters and the level’s summoned boss before the 15-minute timer expires. If you’ve played Diablo 3 before, you will find The Pit works very similarly to Greater Rifts in Diablo 3.
After killing enough normal monsters to fill up the progress bar, a boss portal will spawn on you to summon the boss and start the final boss fight. It is worth noting that in addition to avoiding general attacks from bosses, you should also pay attention to attacks from minions that bosses may bring, as these attacks can sometimes be fatal.
First of all, you can only unlock and enter The Pit by reaching level 60 as quickly as possible by earning enough XP in the early game. Once you meet this level requirement, go to Cerrigar in Scosglen and interact with the obelisk here, while consuming 3 Artificer’s Stones to start your first trip to The Pit - Artificer’s Stones are special items that can be obtained by completing any endgame event, such as Whispers, Helltide, or Nightmare dungeons.
It is worth noting that unlocked The Pit levels can even be shared between different characters as long as your Diablo 4 characters are in the same realm and game mode. As for how many levels you can unlock at one time, it depends on the remaining time at the end of the current level run:
Sometimes you may be too confident in your character’s strength and challenge a level of The Pit that is beyond your ability, resulting in your character’s unfortunate death. If this really happens to you, the current timer will be increased by 30 seconds, and the second death will increase by 60 seconds. From the third time onwards, each death will increase by 90 seconds. If you enter The Pit as a group, this penalty will even affect the entire group, so please proceed with caution.
Of course, if you successfully complete the challenge, The Pit brings great rewards. In addition to the fixed gold, there may also be Legendaries, Uniques, Obols, and most importantly, Paragon glyphs. This item can be plugged into a special slot node on Paragon board to provide buffs to your Diablo 4 battles, and as long as you complete one tier of The Pit within the time limit, you will get 3 chances to upgrade Paragon glyph, and even a fourth upgrade opportunity if you can ensure that you can complete the run without dying.
Generally speaking, dungeons that are permanent in the game like The Pit will not receive any major changes due to the arrival of the new season, at least that’s what Season 8 looks like according to the PTR, so just grasp the information we provide for you to unlock and farm it smoothly. What really need to remind you is that the boss powers that will be available in Season 8 should be a great help in completing The Pit.
First, when you get the easier-to-obtain magic boss powers in the early stage, they should help you complete the low-level The Pit, and then when you get glyph upgrades through The Pit, you can further expand the role of the existing boss powers, to obtain rare or even legendary boss powers by defeating more difficult bosses!
In short, we provide you with this guide not only to help your D4S8 experience, but also to remind you not to just focus on playing seasonal content and ignore the permanent dungeons! Because old friends are always more trustworthy!
As early as the end of February this year, Diablo 4 began to reveal the news that Season 7 would be extended and Season 8 would be postponed. At that time, you might think that this was because Season 7 would bring more new events, or that Season 8 was particularly worth looking forward to, but when the time came to the beginning of April now, you will find that the reason seems to differ from what you think.
At present, it is basically certain that Season 8 will be launched on April 29, nearly half a month later than the original mid-April, and in the next less than a month, Season 7 should not release any new major events. Therefore, you will find that except for the previous March Of The Goblins, Season 7 does not provide any good gameplay outside of seasonal content.
Although according to the 2.2.0 PTR, the main seasonal mechanism of Season 8, Boss Power, performs well and is innovative in design, it does not seem so complicated that require more development time. And when you are waiting for Diablo 4 Season 8 to be released, you’ll find that some of Diablo 4’s competitors will be releasing various updates in the first half of April! Below, we will analyze the updates of these games and the performance of Diablo 4 Season 8 for you.
When Season 7 was launched, the witchcraft power attracted a lot of attention - I have to say that although you may often complain about some problems of Diablo 4 with your friends, it always grabs your attention when a new season is released. Season 8 is no exception. The new boss power designed based on the villain is indeed very innovative and may even redefine the way you farm Diablo 4 Gold.
More importantly, Season 8 builds on the boss power and brings back Belial, who appeared in Diablo 3, as the ultimate boss of the season. It also adds seasonal events: Apparition Incursions and a new lair boss mechanism, as well as new unique items for different classes.
To be honest, there are only 12 months in a year, and most MMORPGs need to release several updates in these 12 months, so it is not surprising that they collide. The main opponents of Diablo 4 Season 8 are expected to be Path of Exile 2 and Last Epoch.
Since its early access launch in December last year, the popularity of Path of Exile 2 has been rising, and the patch 0.2.0 Dawn of the Hunt, which will be launched on April 4, will bring many new content covering all aspects of the game, such as new classes, endgame content, and new items.
It can be predicted that if Dawn of the Hunt receives good feedback, Path of Exile 2 is likely to launch a formal version in a few months. As one of the old rivals of POE series, Diablo 4 is often compared with it, so it is normal to want to avoid its edge.
Last Epoch is another popular MMORPG with a time travel theme and loot-based combat. Although it was only released last February and is not as mature as POE 2 or Diablo 4, it still has a unique charm and a group of loyal fans.
Last Epoch originally planned to release Season 2 on April 2, but in the end it also took into account the impact of POE 2 Dawn of the Hunt, so the release date was finally postponed to April 17. The season is called Tombs of the Erased and will not only introduce the new faction Woven and some new endgame content, but also a comprehensive overhaul of Sentinel class.
Although it is common for updates from different games to “collide”, it is still surprising that three major ARPGs will release major updates within a few weeks. For you as a player, this is actually quite good, so your April will be full of freshness, with almost endless new content to play; but from the developer’s point of view, it is not necessarily a good thing, because this will undoubtedly divert the player’s group. After all, your energy is limited, and it is impossible to always play three ARPGs at the same time.
Faced with this situation, Diablo 4 Season 8 wants to stand out and avoid player loss as much as possible, and the pressure on it will be greater. At least according to various performances, the new content of POE 2 and Last Epoch is very attractive. If Diablo 4 Season 8 is launched as scheduled, this competition will become more intense because the time is further shortened.
It is definitely affected, but you must admit that Diablo 4 development team’s practice of delaying the launch of Season 8 can indeed minimize the negative effects caused by this influence. When Diablo 4 Season 8 is launched on April 29, the enthusiasm brought by both POE 2 Dawn of the Hunt and Last Epoch Season 2 should have subsided.
However, it must be said that the delay is just a delaying tactic. Diablo 4 can’t do this every time it encounters a similar situation, right? Therefore, seriously developing a new season and improving its own playability is the best solution to face this kind of competition.
Although Diablo 4 Season 8 has not been officially launched, you must be eagerly looking forward to its arrival through the 2.2.0 PTR and other related information! Fortunately, you are getting closer and closer to the release date of the season on April 29.
However, in order to gain an advantage in a short period quickly after the release of Season 8 and enable your new season character to obtain basic boss power as soon as possible, in addition to completing Season 7 battle pass or seasonal journey to obtain all Diablo 4 Gold or other rewards, you also need to understand some gameplay and strategies of Season 8 events in advance. Based on this, we will bring you an introduction to the core season event Apparition Incursions.
Almost every Diablo 4 season has its own season theme, and in order to fully display this theme, sometimes related season powers and events are launched. For the eighth season, it is the boss power and Apparition Incursions event.
Among them, the boss power allows you to obtain their skills by killing 24 bosses of different levels and types provided by Season 8. Each boss can provide 1 main power and 1 modifier power, but you finally choose only one main power and three modifier powers to equip.
But it is worth noting that when you just enter a new season, your character will definitely not be strong enough to challenge those dangerous lair bosses directly. At this time, the 10 Apparition bosses from Apparition Incursions become your best choice to obtain the power of the first wave of bosses. They are:
These Apparition bosses are actually the minions of Belial, the ultimate boss of Season 8, who brought these dangerous followers into Sanctuary and started to create chaos. What you have to do is to drive them out and take away the power they provide.
Apparition Incursions will periodically spawn in the open world of Sanctuary. Once the event starts, large groups of enemies will appear around the area, and an event status bar with a timer will appear below the minimap. Killing these enemies will fill up the status bar, eventually prompting Apparition bosses to spawn at the designated Apparition Incursions icon location.
After you encounter the first Apparition boss and kill it, the event’s invasion icon will move to another location in the area, and a new timer status bar will appear - until you fill it up again by killing enough enemies, and the second Apparition boss will spawn. Killing the second Apparition boss will start a countdown until Belial’s secondary form is summoned. If you can kill Belial, the event will spawn a reward chest for you, which means you have completed an Apparition Incursion.
Since the timer is long enough and the difficulty of enemies other than the boss is low, you can easily fill up the status bar without a group, but just in case, you’ll want to equip some good Diablo 4 items before entering the event. You’ll also need to interact with Betraying Eye as part of the event, but they’re not hard to find.
The final boss of the event, Belial’s secondary form, is more difficult to defeat, but as long as you have good gear and pay attention to avoiding the obvious red void areas that appear on the ground, the V-shaped lines extending from Belial, and any poisonous ground effects during the battle, your chances of survival will be greatly improved.
This should be the part you care about most! In addition to the various Apparition boss powers, you are expected to receive gold, and gear of varying rarities after completing the event. In addition, the reward chest obtained after killing Belial’s secondary form is expected to contain Obols that can be used to upgrade gear.
Obviously, one of the main purposes of participating in and completing Apparition Incursions event is to obtain the powers provided by the bosses in it, so how can you enhance them through upgrades after obtaining these powers? According to the content shown in the 2.2.0 PTR, you can upgrade the boss powers of your equipment with Spectral Ash, a special seasonal currency. And Spectral Ash can upgrade boss power from level 1 to level 20, but the amount consumed is also relatively large. For example, upgrading the power of an Apparition boss requires about 3225 Spectral Ash.
It is expected that this special currency can only be obtained through Apparition Incursions event, and it may be concentrated through the final Belial battle. Although the first two Apparition bosses can provide boss powers for you, no matter what difficulty you kill them, Spectral Ash dropped is only a negligible 1-2.
Other ways to obtain Spectral Ash should also include killing wandering Apparitions (they appear as red skulls on the mini-map), as well as regular Diablo 4 welfare mechanisms, such as season blessings and seasonal journeys. Or completing seasonal quest lines may also reward you with some Spectral Ash. Although the PTR has not announced or explained this, it is indeed the case based on the performance of previous seasons.
The above is the information and help we can provide you with for playing Apparition Incursions event. I wish you outstanding performance in Diablo 4 Season 8!
It has to be said that as a new class that debuted in the first Diablo 4 DLC Vessel of Hatred last year, Spiritborn attracted the attention of most Diablo 4 players at that time, and also made them devote a long time to developing Spiritborn builds in DLC and Season 6.
Later, with the launch of Season 7, as the power of witchcraft became the core of the season, Spiritborn was also properly weakened because it was too powerful before (although this is normal), and the popularity of this class gradually declined. However, this does not mean that Spiritborn is not worth using. In fact, it and some related builds still have excellent performance even in the more difficult endgame stage.
Season 8 is expected to be released on April 29th. In order to ensure that you can get a wonderful experience by playing Spiritborn at that time, we will bring you an introduction to the idea of using Rake Spiritborn Build in the endgame based on the actual test in the 2.2.0 PTR that ended not long ago.
As the name suggests, the main reason this build is effective and powerful is because of the core skill Rake. The strong damage value of this skill and Vigor consumed by each stack of Ferocity allow you to cast Rake freely through careful gear matching and using Duelist’s Aspect to form a powerful AOE effect in combat - this will be perfect for clearing out groups of enemies in Infernal Hordes or Pit and satisfying your need to get a lot of Diablo 4 Gold at one time, not to mention other more precious loot.
Of course, no build is truly perfect, and Rake Spiritborn Build has some shortcomings in terms of survivability. Fortunately, this can be solved by adjusting it according to the needs of specific Diablo 4 events, such as equipping legendary aspects and potions with better defense.
Generally speaking, the ability point allocation of this skill just needs to follow the idea of relying on Jaguar skills and passive skills, as follows:
Thrash is the basic ability in this build, but the appearance of Vigor generation will reduce its usage rate. Therefore, it is recommended that you put a point into the ability and then enhance Thrash to unlock the next skill node.
Rake is undoubtedly the real core.
As the main skill of this part, Vortex will gather enemies, making them more vulnerable to Rake skills, and Ravager will further enhance Rake.
As the only defensive skill of Rake Spiritborn Build, Counter Attack can gain a stronger passive effect by stacking dodge chance.
This build has no skills that apply to the potency node, but several passive skills in the cluster can increase the damage output of the build.
For this build, the key passive choice depends on the mercenary you use. If using Aldkin, Vital Strikes would be a better choice, but if using Subo, Prodigy’s Tempo is the best choice.
Rake Spiritborn Builds are better with Eagle as the first Spirit Hall, as it increases your clearing speed with movement buffs, while allowing Jaguar skill to make all skills Eagle skills while benefiting from acceleration and brilliance passives. In fact, many Spiritborn builds are worth doing this.
As for the second slot, it is recommended that you choose Jaguar Spirit, so that you can not only stack Ferocity on kills but also increase the maximum stack Ferocity by 1, further improving the lethality of this build.
If you want to make this build more indestructible, you must get as much suitable legendary aspects and unique items for it as possible.
According to the way Rake Spiritborn Build works, in addition to the indispensable Duelist’s Aspect, you can further obtain and equip Aspect of the Crowded Sage and Aspect of Assimilation. These two aspects can make the build more tanky and provide benefits such as strengthening and healing while increasing the chance of dodge. If you want to further improve this build, the following aspects are also good:
The three recommended for general unique items are:
Also, while this build does not require Mythic Uniques to work, Nesekem the Herald, which can stack suppression and critical strike damage and provide movement speed bonus, is worth having.
Season 8 will add boss powers as new seasonal powers, and if you can combine them with Rake Spiritborn Build, I believe you will have the opportunity to get a better combat experience as a Spiritborn in the Season 8 endgame!
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