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Here is a build for the Rogue class that focuses on melee and cold skills. This build will be both fun to play but incapable of dealing significant damage. It excels in both offense and defense. This is why I selected a combination of defensive skills and aspects along with powerful damage dealing abilities.
Let’s start with the skill tree and look deeper into this build.
*For the basic skill, I picked Puncture and allocated points all the way to Fundamental Puncture. I think this is a must-have skill for a melee Rogue. I was taught by throwing blades first and making enemies vulnerable before using my core skills.
*As for core skills, I maximized Flurry and picked Improved Flurry. This skill will make all enemies vulnerable if one of them is already vulnerable.
Flurry is a fun skill to play in close combat, and it’s faster than Twisting Blades in my point of view. This build is a high level melee Rogue. But here is a problem. While I was playing the Rogue class in betas, I realized that Rogue was one of the weakest defensive characters. This was because I always lost my life easily.
So, as the game gets tougher and after level 50 or when you play on World Tier 3, you need to put some skill points into defensive skills. Therefore, I maximize Sturdy, which grants me a 12% close damage reduction. And I also maxed Siphoning Strikes, which heals me for 3% when I critically strike a close enemy.
*For agility skills, I maximized Weapon Mastery for increased damage and picked Dash for mobility. I want to speedrun dungeons and be able to get out of tricky situations quickly. Also, I picked Methodical Dash to reduce the cooldown a bit.
*Now, let’s go over the Subterfuge Skills. Here, I maximize Dark Shroud, which I think is one of the most critical skills in the endgame, especially for the melee Rogue that fights in close combat. I picked Countering Dark Shroud to gain an 8% Critical Strike Chance when I have at least 4 active shadows. This skill will make my melee Rogue more resilient, which I believe will play a major role in world title 3 and 4.
Additionally, I maxed Exploit, which gives me an 18% increased damage to healthy and injured enemies. And I also maxed Malice, which deals increased damage to vulnerable enemies.
*Moving on to imbuement skills, I picked Cold Imbuement. I maxed this skill and also picked Mixed Cold Imbuement, which gives me a 20% increased damage to chilled or slowed enemies and doubles the damage if they are frozen. This is a very useful skill, especially when combined with certain aspects that I will show you later.
Furthermore, I picked Frigid Finesse, which increases damage against shield and frozen enemies. Lastly, I selected Precision Imbuement, which increases Critical Strike Chance by 9%.
*For the ultimate skills, I chose Shadow Clone and upgraded to Supreme Shadow Clone. Initially, you can’t imbue this skill. But there’s an aspect that will make it immunable, which I will show you later in the gear section. I also selected passives like Adrenaline Rush for increased energy regeneration and Haste, which gives me movement speed or attack speed, depending on how much energy I have left.
*As for the key passives, I picked Close Quarters Combat. This skill increases my attack speed by 10% when damaging a close enemy with Marksman or Cutthroat Skill. When both bonuses are active, I deal a 20% increased damage against Crowd Controlled enemies.
So, if I cast Puncture and then Flurry, I will activate both bonuses, which will give me a 20% attack speed and an additional 20% increased damage against Crowd Control enemies.
To conclude, this build focuses on melee, cold skills, offense and defense, which I believe will be a strong build for World Tier 3 and beyond. I might consider changing Flurry to Twisting Blades if I’m not completely satisfied with the Cold Flurry. However, that’s a decision I will make later as I progress in the game.
Now, let’s go over the gear.
Here, we have all the skills I picked for this build: Puncture, Flurry, Dash, Dark Shroud and Shadow Clone.
And the specialization for this build is Combo Points, which I think will create a nice chain effect with some aspects and key passive skill, like Close Quarters Combat.
For gems, I chose an Emerald for increased damage to vulnerable enemies on my weapon, a Ruby for maximum life on my armor and a Skull for 250 Armor on my jewelry.
Now, let’s go over the aspects.
First, let’s start with the helm. I chose Aspects of Disobedience. This aspect increases my armor for 4 seconds when I deal damage, which makes my Rogue even more resilient.
For the chest armor, I picked the Aspect of Might. This aspect gives me a 20% Damage Reduction. When I use a basic skill, it will come in handy as I’ll be using basic skills in combat.
As for the gloves, I chose Frostburn. these gloves are great for a cold melee Rogue with the lucky hit. I have a chance to restore energy and can freeze enemies for 2 seconds. Since I picked passives that increase damage against frozen enemies, these gloves will be very useful.
For pants, I picked the Aspect of the Protector, which basically grants me a barrier when I damage an Elite. It’s also great for defense.
As for boots, I chose a pair of unique boots (Penitent Greaves) that leave behind a trail of frost, chilling enemies and increasing damage against shield enemies. And this pair of unique boots is fantastic in combination with the Cold Imbuement skill.
For the ranged weapon, I picked the Aspect of the Expectant that increases the damage of my next core skill when I use a basic skill.
Now, moving on to the Amulets, I selected the Aspect of Corruption that gives my imbuement skill 20 to 40 percent increased potency against vulnerable enemies, which I consider is a very powerful ability.
For the first ring, I picked the Aspect of Unstable Imbuements, which triggers an explosion around my character. When I activate Cold Imbuement, this skill will chill enemies around me and deal damage. It’s amazing because I would chill enemies and then use Cold Flurry for additional damage thanks to the passive skills that increase damage to chilled and frozen enemies.
On my second ring, I chose the Aspect of Imitated Imbuement, which grants my Shadow Clones imbuement skill. As I mentioned before, Shadow Clones is not imbueable at the start. But this aspect applies the imbuement skill and now my Shadow Clones will do cold damage to enemies.
For my dual wielding weapons, I picked the Accelerating Aspect. When I critically strike with a core skill, it grants me increased attack speed for 3 seconds. Additionally, there’s the Aspect of Encircling Blades, which makes Flurry damage enemies in a circle around me and deal with increased damage.
That’s all for the Cold Assassin Rogue build. Please note that this is a Level 50 build, and some skills require gold to upgrade. So, you’ll need to have plenty of Diablo 4 Gold ready to consider this build.
As a class that has been with players since Diablo 1, although its popularity and usage rate may not be as good as the original as the game continues to launch new classes after Sorcerer, this does not mean that Sorcerer has no combat power - in fact, in the latest Diablo 4 Season 7, the performance of this class is still good.
There is no doubt that the reason any class can perform well in Diablo 4 is that, in addition to having irreplaceable characteristics, it should also have powerful builds that combine its own available skills and unique items. As for Sorcerer, it is precisely because it was born early that there are many choices of available builds, so you may not know what build to use as a Sorcerer after entering Season of Witchcraft.
However, if you have been playing Diablo 4 since 2023, you will know that Sorcerer’s Incinerate skill was significantly enhanced in Season 3, increasing the amount of damage output by 40%, and it has not been weakened since then, making it still one of the stronger damage skills of Sorcerer. On this basis, the addition of Flamethrower’s Aspect further improves the AOE effect of this skill, making Incinerate Sorcerer Build with this skill as the core still competitive in Season 7.
As Sorcerer builds that can be classified as A-level, Fire Sorcerer and Incinerate Sorcerer are basically the same in terms of strength. Although more players have adopted the former recently, the advantage of Incinerate Sorcerer is that it is easier to use, because its skill rotation is so simple that you don’t need to think more. Just use Ice Nova and Inferno to output during the cooldown, and use Incinerate all the time.
It should be noted that Incinerate deals primarily burn damage, so the amount of damage will vary over time, and it won’t be able to deal the critical hit. This means that Incinerate Sorcerer Build is better suited for clearing dungeons or other places with numerous common enemies than for dealing with single bosses - large-scale burning can increase the efficiency of enemies dropping Diablo 4 Gold for you, thus saving you farming time.
As we all know, the biggest highlight of this season is the various witchcraft powers with different effects, and the second is Occult gems that can be crafted with Restless Rot. They not only make this season more interesting to experience but also provide you with a way to upgrade classic builds such as Incinerate Sorcerer Build.
The witchcraft powers that can help Incinerate Sorcerer mainly come from the powers represented by the three Season 7 witch NPCs, namely Eldritch, Growth, and Decay powers, and more specifically include the following:
These witching powers can be obtained at the altars associated with the three witches near Tree of Whispers after completing the relevant pre-quests in the Season 7 main quest, and be unlocked for use by increasing your reputation with Coven.
To make your Incinerate Sorcerer Build stronger in the current season, here are three Occult gems you can’t miss:
While seasonal powers are worth taking advantage of, skill selection and matchmaking are the heart and soul of any build, and Incinerate Sorcerer Build is no exception. As with other meta Sorcerer builds, if this build is to help your character have decent survivability in the late game, it is best to pair it with defensive skills that can mitigate as much damage as possible. Some defensive skills can even provide you with damage bonuses such as unstoppable by activating Tal Rasha’s Iridescent Loop.
In terms of damage output, the obvious main skill for this build that deals damage is Incinerate, which can be maximized over the course of a fight in terms of both damage and uptime. A second good offensive skill is Frost Nova, which freezes targets to make them take more damage. Finally, Inferno increases the damage dealt by Burn when activated, creates a Vulnerability effect, and even reduces the mana consumption of Incinerate, making it perfect for being cast on cooldown.
The key enchants for this build are Teleport and Firewall. The former can be a useful defensive tool by increasing the build’s mobility, while the latter increases the damage you deal when an Incinerate spawns - which is very useful, as Incinerate Sorcerer can actually deal continuous damage.
In addition, the best Temper slots for this build should have the following critical breakpoints:
The above is just some ideas we have for making Incinerate Sorcerer Build more feasible in Diablo 4 Season 7, and there are actually many more possibilities that you can explore in actual games. Wish you success!
As you know, Diablo 4 series is always full of quests and challenges, whether it is various dungeons that need to be cleared or some side quests that can bring extra rewards, you should try your best to complete them.
But in fact, compared with the main quest, other challenges are not so important. On the one hand, it is because the gradual advancement of the main quest can simultaneously unlock the main storyline updated in the current season for you, and on the other hand, every time you complete a key part, you can get Diablo 4 Gold after reading the relevant story.
It should be noted that, like any previous season, the opening of the main quest Coven questline in Season 7 requires you to complete the previous related content in the DLC or Season 6, otherwise you may not be able to smoothly connect with the plot.
Based on this, we will introduce you to how to open and gradually complete Coven questline successfully.
Diablo 4’s main storyline has been continued and further expanded in the story presented in Season 6 and the DLC, in order to start the main storyline related to Coven in Season 7. Your character and the protagonist group will start to hunt down Mephisto after he takes over Akarat’s body. Although his traces have disappeared at this time, his minions are still causing trouble in Sanctuary.
In addition, some evil entity has stolen the heads from Tree of Whispers, so you have another important goal of this season to recover them by fighting new seasonal enemies.
As we have already mentioned, in order to start this questline, it is best to complete the main game and Vessel of Hatred campaign first, because the main story of Season 7 connects with the ending story of the expansion. If you have already completed them before, you can skip them directly, but if you are a new player, although it is okay to skip them, it is recommended to play them at least once to avoid missing out on Diablo 4 Gold or other loot in the battle rewards.
To begin the questline of Season 7 after completing the pre-launch content, you first need to travel to Gea Kul and chat with a witch NPC named Gelena - she is also one witch who will help you gain witchcraft powers later. Shortly after entering Diablo 4 Season 7, a quest called Oaths and Debts will be added to your quest tracker, and it will be simple to find Gelena as long as you follow the instructions and markers given by the quest.
After finding and talking to Gelena, she will invite you to enter Overgrown Tenement dungeon with her, where there is an enemy called Enraged Headless Husk, which is very difficult, but you must fight and kill him. Once you are done, please meet up with Gelena, and she will tell you to continue to Tree of Whispers to meet her, which means that Coven questline has finally officially begun.
First, if you want to play the exclusive Coven questline for Season 7, you must enter the season as a seasonal character to play it, because unlike Season 5, the new story quests in Season 7 have not yet been added to Eternal Realm. This is mainly because the focus of this season is to unlock new witchcraft powers through seasonal quests, rather than further advancing the overarching story through seasonal content like Season 5.
Therefore, while you can use the Welcome Back Boost to pre-set the build and upgrade your character directly to level 50, this is only suitable for situations where you don’t want to start a new character and just want to play in Eternal Realm. The boost cannot advance your Season 7 progress or strengthen your witchcraft powers.
Although there are some unique quests and new NPCs to meet from time to time throughout Coven questline, their main purpose is just to enrich your seasonal experience. If you want to use this questline to obtain more loot and witchcraft powers or complete the upgrade faster, it is recommended that you actively run Helltides or other related dungeons to farm Whispers.
So once you start Coven questline, aside from completing some quests that advance the story, all you have to do is farm Whispers, return to the relevant NPCs for delivery, and repeat. That’s why you’ll eventually find that the main attraction of Season 7 is the new witchcraft power rather than the narrative of the main story, so don’t expect this quest line to bring you any extra surprises in terms of the storyline.
After opening your Diablo 4 Season 7 map, Whispers icons will appear in the red or blue shaded areas on the map. Hovering over these icons will show the specific challenges and the loot after completing the challenges.
These challenges or quests are usually to kill a specific type of monster in the area, or to find items, escort or protect NPCs, etc. The final reward is 1, 3 or 5 Grim Favors, depending on the difficulty of the quest. Also, keep an eye on Whispers of the Dead progress bar at the bottom of the screen, because when you get 10 or more Grim Favors, you will not be able to continue farming unless you visit Tree of Whispers or Raven of the Tree to hand in Grim Favors you have already obtained.
The above is how to start the main quest line Coven questline in Season 7 and the precautions. I hope it can help you get the required witchcraft power by completing this quest line as soon as possible!
It has been more than a month since the official launch of Diablo 4 Season 7. Compared with the initial enthusiasm caused by curiosity, now you should be more calm and objective when playing Season of Witchcraft. Therefore, besides the advantages of witchcraft power, you can also find that there are still many aspects of the game that need to be improved.
Although these shortcomings may not be solved immediately in the current season after being raised, at least the game developers will be aware of these problems in advance so that they can be adjusted and upgraded in Season 8 in a few months. Based on this, we will introduce you to these game contents that need to be improved.
Whether it is the original Diablo or the latest Diablo 4, although the entire game series has been undergoing adjustments, updates and changes all the time, its core has not changed, that is, you need to always work hard to obtain resources.
Unlocking and collecting different weapons, amulets, and armor, and finding ways to improve the efficiency of Diablo 4 Gold farming not only allows you to enjoy the fun of obtaining loot but also helps you further get other higher-level resources to upgrade your character. Of all the channels that can obtain resources, strongholds have been a more popular one in the past.
In Diablo 4, strongholds are actually a settlement that is initially occupied by enemies, and you need to obtain loot by completing tough challenges in it. The enemies in the encounters in strongholds fight fiercely and are usually at least two levels higher than your character. Although you can earn renown points to upgrade your character later, many players feel that the time and effort required to clear the fortress is not commensurate with the amount of rewards in the end.
However, difficulty is not the most fatal problem of strongholds, because difficulty sometimes means that the combat process can be interesting. After Season 7 is launched, you will find that as you become more familiar with building a new character, strongholds become more and more boring, and even the last advantage is lost. Some Diablo 4 players even say they never play strongholds.
While most waypoints in Diablo 4 only need to be unlocked once, and they remain unlocked when you play with a new character, waypoints in the stronghold must be unlocked again. This will undoubtedly greatly undermine the fun and desire of starting a new Diablo 4 character, causing you to get bored with the game itself, eventually.
Therefore, we think it would be best for Diablo 4 to change the completion of strongholds to a universal feature for the entire account in the late Season 7 or Season 8, just like Altars of Lilith and renown. In this way, by continuing the progress of strongholds to the game progress of all your characters, unnecessary clearing time is saved, making the operation of strongholds more efficient and meaningful.
Although seasonal content is the main content of each Diablo 4 season update and attracting players, they only last for a few months after all. As the seasons change, you will find that your Diablo 4 experience seems to be stuck in a vicious cycle: play some new seasonal content, quickly become familiar with them and get tired of them, then start looking forward to the next new season too early, and repeat.
This is not to say that seasonal content is not needed. On the contrary, they should be better, but in addition, Diablo 4 should pay attention to the update and construction of Eternal Realm. Although seasonal power and new unique items can make your character more powerful, the lack of core gameplay related to Eternal Realm makes you feel that these new powers have no occasion to play.
As a huge system for storing your old characters, it may not be realistic to add new mechanisms to Eternal Realm frequently, but it should not be difficult to incorporate the main story of the season that has ended into it-in fact, Diablo Immortal did this.
Whether Diablo 4 wants to attract new players or retain old players, it should consider incorporating the main story of the previous season into Eternal Realm in a timely manner after the end of the previous season, even if it is just to watch the plot. Or the game can also add or retain some simple quest lines that can provide small rewards.
This way, regardless of whether players are familiar with Diablo 4 before, they can enter Eternal Realm to relive the entire main story after completing the seasonal content and enjoy the benefits of the new quests. In fact, this will also make the story timeline of the game world more coherent and have a sense of narrative integrity, and give every player the opportunity to experience the story of any character.
Although appropriately reducing the difficulty is conducive to attracting more players, as an ARPG, if Diablo 4 blindly reduces the challenge of the endgame, it may prevent you from enjoying the joy of victory, and eventually lose the desire to challenge, and even give up the game.
For example, in the latest Season 7, although the new witchcraft power and unique items are interesting and powerful, the lack of high-difficulty endgame content undoubtedly makes everything meaningless. In addition, the drop of loot has become easier, thereby pressing the accelerator for the entire Season 7 progress, making it impossible for you to really enjoy the fun of the game. Therefore, Diablo 4 should really improve this problem in subsequent seasons.
Despite the above shortcomings, this does not mean that Diablo 4 is not a good game. In fact, it has been committed to solving problems in order to provide you with a better gaming experience. I hope it can get better!
Even after Spiritborn was introduced in the DLC, make the number of classes in Diablo 4 reached 6, but each class still has its own unique strengths. For example, Rogue has always been known for its agility and good mobility. Although its defense and range are slightly insufficient, as an assassin class, the right builds can completely make up for its shortcomings.
If you have been playing Diablo 4 since last year, you should know that since the birth of Rogue’s Dance of Knives skill, builds centered on this skill have been showing their prowess in the game. But as the game progresses to Season 7, relying on only this type of Rogue is obviously not enough, so Rain of Arrows Build with a similar design idea came into being.
As a new Rogue build that performs well in the new season, Rain of Arrows works similarly to Dance of Knives-type builds, which kills large groups of enemies at once by shooting dense arrays of arrows at the enemy in battle, making it very suitable for Diablo 4 Gold farming in Helltides, nightmare dungeons and Pit. The reason Rain of Arrows is more suitable for Season 7 is that it can be well matched with the current season’s witchcraft power.
As the core basic skill of this build, Rain of Arrows can shoot arrows into the sky after being cast, and it will fall twice in a row in a large area to cause damage to the enemy. The cooldown time is 50 seconds and the lucky hit rate is 4%. This skill can be upgraded twice, and the first upgrade is Prime Rain of Arrows, the second upgrade is Supreme Rain of Arrows.
The core damage output of this build is undoubtedly to create dense and dense arrow arrays to attack the enemy, so you must somehow reduce the cooldown of related skills or passive effects while resetting their cooldowns to increase the frequency of output arrow arrays. For this, Rogue’s Specialization system will come in handy.
The five old-line classes in Diablo 4 currently have their own unique mechanics, and Rogue’s Specialization system is the most unique. Although it is the least customizable, it does not require you to earn extra experience or collect Spirit Offerings for it, and only requires you to obtain three key passive options: Combo Points, Inner Sight, and Preparation. For Rain of Arrows Build, the best Specialization is Preparation.
Although this Specialization requires you to consume 75 energy points, it can reduce the cooldown of the ultimate skill Supreme Rain of Arrows by 5 seconds, and then the ultimate skill will reset all your other cooldowns and provide you with 15% damage reduction for 10 seconds. This way, you can output arrows faster while minimizing enemy counterattacks - after all, Rogue’s defense is not strong.
First, it is recommended that you strive to obtain Beastfall Boots for this build. This armor can be randomly dropped by defeating enemies, opening treasure chests, or destroying items in the world, and the higher the level of the challenge, the greater the drop rate.
As a unique armor that can be worn by Rogue class, Beastfall Boots will make your next core skill consume all your energy when you cast your ultimate skill, but for every point of energy consumed, your output damage will increase by 0.25-0.75%, and the skill’s use cooldown can restore 25 energy points.
In addition to this armor, it is also recommended that you obtain Aspect of Arrow Storms. This is an attack-type legendary aspect that gives your related skills up to 36% chance to create arrow rain on the enemy, causing continuous damage. Its Lucky Shot effect gives your Marksman and Cutthroat skills up to a 25% chance to create a rain of arrows that deals 156-486 physical damage to enemies over 3 seconds.
The witchcraft power is the biggest feature of the current season, so you should really try to use it to your advantage in any situation, such as combining it with your Rain of Arrows Build to get you to level 60 as soon as possible in the early stages of the game.
To do this, you need to combine Dance of Knives skill and the power of Aura of Siphoning, one of the witchcraft powers, on top of Rain of Arrows Build you have already built, to clear most of the early Diablo 4 Season 7 challenges quickly. Dance of Knives can increase your movement speed, and Aura of Siphoning will surround you while allowing you to deal 372 poison damage to enemies per second, and you will restore 1% of your maximum health every time you deal damage.
It is worth mentioning that if you have additional Aspect of Star Shards, your Dance of Knives skill will have a powerful affix, which will further increase your leveling speed.
Hopefully, the above information can help you become a stronger Rogue in Season 7! Have fun!
As a new class first introduced in Vessel of Hatred DLC in October 2024, Spiritborn is a more agile and monk-like fast melee class in Diablo 4. In addition, their abilities are much more complex than they initially appear, as they can command the spirits of four unique beasts to gain more additional abilities.
Although you may find that Spiritborn is too powerful compared to other classes shortly after launch, it is precisely based on this situation that Diablo 4 has made different strength adjustments to 6 classes including Spiritborn in Season 7 so that you can enjoy a more fair playing environment in the latest season.
However, this also means that if you plan to play Spiritborn in Season 7, you need to make corresponding adjustments to your playing strategy. For example, before you reach level 60, your builds must be set to help you level up as quickly as possible; and after entering the endgame, your builds should become more powerful so that you can cope with more difficult game content.
Based on this, we will introduce you how to combine skills, gear or other aspects to get better Spiritborn leveling builds in these two different situations to help you conquer Torment I or higher-level game content.
In order to make the most of each of your 71 skill points before reaching level 60, it is recommended that you choose Quill Volley as the core skill for your builds at this stage, and combine it with major skills such as Soar, The Seeker, Thunderspike, etc.
Based on this, we will recommend you some skills suitable for Spiritborn upgrade builds, and you need to use them in the exact order when you obtain them. Additionally, some skills require you to allocate a certain number of skill points in the skill tree to unlock them, so you need to unlock new skills before you can further enhance them:
Of course, the choice of Spirit Hall is also important for Spiritborn. It is recommended that you choose Eagle as the primary choice and Jaguar as the secondary choice, so that you can maximize the benefits provided by Spirit Hall while being able to adjust according to the situation at any time flexibly.
When you start playing a new character in Season 7, it is best to complete the following four dungeons to collect the available attributes contained in them, and then put them on a piece of jewelry-type gear. If you only have weapon-type gear, it is best to exchange Diablo 4 Gold for a piece of jewelry.
After reaching level 60 with suitable leveling builds, you can not only use all 71 skill points but also make further progress through Paragon boards. But you also need to continue to adjust your Spiritborn builds to make it more suitable for the new stage (including endgame).
In the later stages, it is recommended to use Touch of Death as the core skill of new builds. This will become your main means of dealing damage, and this skill can also play a good synergy with Armored Hide, Scourge, Ravager and other skills.
You need to invest all 71 skill points to complete this version, but if you get all the prerequisite points in the skill tree in the early stages, the order of these skills can be more arbitrary.
The primary Spirit Hall for this build is Gorilla, which can give your character a good defense, and the secondary choice is Jaguar, which can increase your attack speed.
To make Touch of Death Spiritborn build work, you need to pair it with the following powers and items:
Without a doubt, the construction of Paragon board should be the biggest difference between early and late Spiritborn builds. Since Paragon board system is very complex, you need to pair your glyphs carefully with the specific board that suits your class to expand your power:
In addition, you should also upgrade your glyphs to level 15 in the following order:
In addition to the above solutions we have provided for you, you should also understand some core ideas for creating a great Spiritborn build. For example, all Spiritborn builds should revolve around the four animal spirits that control their skill sets, namely Gorilla, Jaguar, Eagle, and Centipede.
Each of these animals has exclusive skills, and you can either choose one of them to create a powerful single build based on this, or combine them together to get some very powerful combinations, such as mixing Eagle with Centipede, which can form a poison/crit build to defeat group-type enemies quickly.
Hopefully, after mastering these, you can have a better gaming experience as a Spiritborn in Season 7. Have fun!
In Diablo 4, unique items are an integral part of every build. The biggest difference between these unique items and other items is that they have some unique affixes. Some unique items are very versatile and can appear in every build, while some unique items are only particularly useful for a certain class.
Ugly Bastard Helm Unique is a very suitable helmet for Barbarian. It allows your Barbarian to get a damage boost in Berserking and deal a lot of fire damage to the enemy. Even if this helmet is not used as a core equipment for your Barbarian, it can also appear in its builds as one of Barbarian’s powerful aids.
Ugly Bastard Helm Many of the unique armor mods are tailored specifically for Barbarians, which explains why Ugly Bastard Helm has been one of the best Barbarian helmets for several seasons.
Ugly Bastard Helm increases Barbarian’s fire damage and converts some of the damage dealt by Barbarian while Berserking to fire damage, which makes the damage dealt by Barbarian while Berserking also increase by Ugly Bastard Helm’s affix value of “[80 - 100]% [x] increased Fire damage.” Ugly Bastard Helm grants Barbarian the ability to deal area damage, which makes farming Diablo 4 Gold and clearing nightmare dungeons faster for Barbarian.
In contrast, items like Crown of Lucion lack uniqueness in their affixes. While it has many good affixes, it lacks a dominant direction, which makes it difficult for any build to fully benefit from its full bonuses.
Tuskhelm of Joritz the Mighty is also a helm specifically designed for the Barbarian. All the attributes of this helm are designed to increase Barbarian’s damage while Berserking. Godslayer Crown is more versatile than Crown of Lucion and can be used in multiple builds. However, the damage increase brought by these two helmets to Barbarian is not as good as that of Ugly Bastard Helm.
When the player unlocks Torment 1 Difficulty, you may find this unique item in any monster drop or in any treasure chest. Generally speaking, you can try to get Ugly Bastard Helm through the following ways:
Purveyor of Curiosities and End game bosses are the best ways for you to get Ugly Bastard Helm. You can choose to gamble here at Purveyor of Curiosities. Purveyor of Curiosities will provide players with a random version of the optional equipment. If you are lucky enough, you can bet on an Ugly Bastard Helm. In any case, this probability is much higher than opening treasure chests and farming monsters. After all, the most you can get through these two conventional methods is still ordinary equipment and Diablo 4 gold.
A better way than Purveyor of Curiosities is to farm bosses. You need to check the boss’s item drop table before farming End game bosses, and you will find that Ugly Bastard Helm Unique helmet is lying among Lor Zir’s drops. After understanding this, you just need to focus on this boss and kill it repeatedly.
Every time you summon Lor Zir, you need to offer 12 Exquisite Blood. So you have to prepare some in advance.
Although Ugly Bastard Helm is very versatile for Barbarians, there are always some builds that have better choices in helmet selection. Ugly Bastard Helm is the ultimate choice for some builds, while some builds just use it as a transition to Mythic Unique gear. They will later choose Mythic Unique gear to replace Ugly Bastard Helm. Mythic Unique gear is rarer than Unique gear and is usually more powerful.
Builds that need Ugly Bastard Helm as a transition:
Builds that rely on Wrath of the Berserker:
When Barbarian casts Wrath of the Berserker, he can enter Berserking state to increase his output greatly. The disadvantage of this type of build is that it lacks AOE damage and is very dependent on Wrath of the Berserker. Ugly Bastard Helm not only reduces the cooldown of Wrath of the Berserker, but also provides Barbarians with a certain AOE ability, which improves the efficiency of Barbarian in clearing monsters, participating in seasonal activities and farming gold, so it is irreplaceable in these builds.
Learn More: How To Defeat Echo Of Lilith In Diablo 4 Season 7?
The above is all the information about Ugly Bastard Helm. Even if Barbarian player does not plan to use this unique item, you can also get one as a collection. It’s fun to let your Barbarian deal fire damage occasionally.
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