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A Quick Summary Of Diablo 4 Patch Notes 1.1.1 - General Changes & Class Changes

Aug 04 ,2023 Author: D4gold

The evening before yesterday, Diablo 4’s new patch notes for version 1.1.1 came out. Here, you can get the quick summary.

General Changes

General things first, the horse will no longer get stuck at barricades. It will be able to break through them in the future.

The dungeon affixes, which are called Enchanted Elites, Resourceburn, and Backstabbers have been removed.

Diablo 4 A Quick Summary Of Patch Notes 1.1.1 - General Changes & Class Changes

And the dungeon leaving timer has been reset to 3 seconds.

In addition, the monster density will be increased and bosses above level 80 will get much more Life.

In return, they should have better drops for you, just like Treasure Goblins. You may get more Diablo 4 Gold for this.

The XP progress over level 50 should be faster.

You will be able to unlock one more tap in the stash.

And Elixirs can be stacked up to 99.

The reskilling costs will be reduced by 40%.

A box that has not been fixed yet. With this black heart (Varshan’s Heart), you steal damage from the other players in your party because the effect seems to work globally.

Class Changes

Next, we will introduce some important class changes.

Barbarian

For the Barbarian, all basic attacks will soon generate more Fury, which is especially nice for the early to mid game.

Double Swing and Rupture will get more damage.

Some aspects have slightly been improved, especially those that work with Earthquake Effects get increased damage.

Also, the affixes of the unique weapons have been reworked. Less important mods have been replaced by Vulnerable and Critical Strike Damage.

The unique boots now have Movement Speed instead of Damage to Stunned Enemies, plus an extra charge of dodge.

Also Read: Diablo 4: Why Necromancer Is The Most Powerful Class In Season 1? - Reasons And Some Analysis

Sorcerer

The Sorcerer class gets the most updates.

Fireball gets 50% more radius and with the destruction upgrade also greatly increases damage.

Chain Lightning at +5% Critical Strike Damage bonus every time. The Lightning jumps from one target to another. The more monsters, the more damage.

In the Paragon Board, there are massive improvements. All nodes that give Damage Reduction or Maximum Life get increased.

With the aspects, especially Lighting and Fire Damage, get pushed but also the Mana Generation was increased.

The unique staff got resource on Lucky Hits. So, maybe that could be useful.

Druid

For the Druid, two major things have been changed.

As with the Barb, Basic Attacks will generate more Spirit and the animal summons get more damage.

On aspects and Paragon Boards, there are only a few slight changes. Some Diablo 4 Unique Items remain the same.

Necromancer

The Necromancer has hardly any news either.

In the aspects, Essence Generation has been increased and the unique boots now have Movement Speed.

Rogue

There are some more interesting changes with the Rogue class.

Rain of Arrows is supposed to knock down enemies on the first hit.

And the Poison Trap is getting stronger.

The passive skill Siphoning Strikes gets a slightly higher Lucky Hits Chance.

Furthermore, two uniques will be changed. Windforce gets Vulnerable Damage instead of All Stats and Hakan’s amulet gets Cooldown Reduction instead of Ultimate Skill Damage.

The patch will be adjusted to the servers in 6 days on the 8th of August. Take care and may the loot be with you.

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