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As I play more Diablo 4, the relationship between Armor and Damage Reduction confuses me more. So, I did a few research on Armor and Damage Reduction, and would like to share my findings. Knowing this, you won’t be wasting Diablo 4 Gold on unnecessary gear.
There are 3 sections in this guide:
The armor mechanism is complicated and dynamic. The aim of this guide is to give you a high level idea on the relationship between Armor and Damage Reduction and offer the necessary tools for you to find out the specific gains in your specific situations.
Let’s first start with the background, the basic formula. There are two main cases, Physical Damage and Non-Physical Damage.
For Physical Damage, let’s say an enemy’s attack is 100 Physical Damage. I am Lv87 and have 6557 Armor. This gives me 60% Damage Reduction from the same level enemy. So, let’s assume the enemy is the same level for now. I will then take 100 x (1 - 60%) = 40 Damage.
For non-Physical Damage, let’s say an enemy’s attack is 100 Lightning Damage. Armor will contribute to Damage Reduction to half of the Total Damage while Resistance contributes to the other half. So, it will be 100 x 50% x 60% = 30 Damage Reduction from Armor.
Let’s say I have 40% Lightning Resistance. In World Tier 4, Monsters’ attack overcomes 40% Resistance. So, it will be 40 x (1 - 40%) = 24% Lightning Resistance. Then, Resistance will contribute to 100 x 50% x 24% = 12 Damage Reduction from Resistance.
In total, I have 30 (from Armor) + 12 (from Resistance) = 42 Damage Reduction. And I will take 100 - 42 = 58 Lightning Damage Armor Efficiency.
Now that we know the basic formula, I’d like to dive into why my 6557 Armor equals to 60% Damage Reduction. This section contains lots of and lots of numbers. Skip to the last section if you are only interested in the conclusions and the best practices.
Diablo 4 Dev shared a few examples on Armor to Damage Reduction in their Livestream from the 1st Screenshot, per unit Armor to Damage Reduction Efficiency decreases as players level up. Also, it seems that for a specific Level, per unit Armor to Damage Reduction is constant.
For example, at Lv 88, the Damage Reduction per armor is around 0.018%. I did some local testings and found out it is partially true. I swapped gears on and off on my Lv88 Sorcerer and recorded the following Armor to Damage Reduction Data Points. Then, I calculated the differences between Armor and Damage Reduction at each stage and got the per Armor Damage Reduction.
So, the trend is that as Armor goes up, the Damage Reduction per Armor goes up, too. I assume what Dev shared is the Cap of the Damage Reduction Per Armor. Which in this case, it is approaching 0.018% gradually.
Also, one important note is that this Damage Reduction is more powerful than it looks.
Let’s pick 2 data points from the 1st graph. I have 5284 Armor that leads to 41% Damage Reduction and 5817 Armor that leads to 48% Damage Reduction. This 5817 - 5284 = 533 Armor difference leads to 7% Damage Reduction.
But the actual Damage Reduction is 11.9%. Because let’s say the damage is 100. In the 5200 Armor case, we are taking 100 x (1 - 41%) = 59 damage. And in the 5800 Armor case, we are taking 100 x (1 - 48%) = 52 damage. Relatively, we are taking 52 / 59 = 88.1% of the previous damage. That leads to 1 - 88.1% = 11.9% Actual Damage Reduction.
So, I calculated each stage for Actual Damage Reduction. It also goes up as Armor goes up, to a point of 3.5X efficient or more.
One extra note is that for the first 3 rows, I took some Armor down to just collect data points. But they are not the common cases. The last 4 rows are the common cases where I have all gear equipped but swapping with % Armor Stats or not.
To make it easier to understand, I made 2 common cases: one is Skull 250 Armor, the other is 10% Armor stat from gear, which usually leads to 500 Armor.
And we can see on average, 250 Armor is roughly 6% Actual Damage Reduction 500 Armor is roughly 14% Actual Damage Reduction.
One thing to note is that all the Damage Reduction I mentioned above are Physical Damage Reduction.
For Non-Physical Damage Reduction, I will skip the calculation steps and put the results here. Assuming the All Resistance is 35%. In World Tier 4, that is going to be 21%. In common case, roughly the actual Non-Physical Damage Reduction for 250 Armor is 3% and for 500 Armor is 7%. The higher the Armor or the Resistance, the higher the Actual Non-Physical Damage Reduction is.
Now, we have an idea on how 6557 Armor leads to 60% Damage Reduction at Lv88. And Diablo 4 Dev also shared a graph on how Higher Level Enemy makes Armor less efficient. I checked what the Dev mentioned in the Livestream and here are the keys.
First, Armor Damage Reduction Caps at 85%. So, the first flat line doesn’t mean enemies within 17 levels higher than the player. Do not depreciate the Armor Efficiency. But the 2000 Armor is too much at Lv1 that a Lv17 enemy starts to depreciate the Armor Efficiency enough that the value hits below 85%.
Second, when first looking at this graph, I am not sure whether the Armor Efficiency Depreciation is dynamic to the level difference between the Attacker and the Player.
For example, if I am Lv1, a Lv88 enemy would treat my 2000 Armor as 7% Damage Reduction from this graph. What if I am Lv50 or Lv88? Will the 2000 Armor be treated as some other value from a Lv88 Attacker?
So, I checked the Livestream more closely and the Dev explicitly mentioned that “Usually players can acquire 2000 Armor at around Lv30” “If the Lv30 Character fight a Lv100 Monster, the 2000 Armor can only absorb 5%”. This means that the Armor Depreciation is only related to the Attacker Level, not to the Level difference.
After doing a local testing that I tried to get around 2000 Armor for my Lv88 character, it says 7% too here. This confirms that the Armor Depreciation is only related to the Attacker Level. This also explains that why Armor Efficiency drops as Player level up from the screenshot earlier. Because Attacker levels up, too.
So it is a kind of designed to be always hungry for more Armor to better survive as players level up. That there won’t be a point that Armor is enough to hit 85% damage reduction cap because of the ultimately 54 levels of higher enemies in Nightmare Dungeons.
Now,we understand what Armor means to both the same level and higher-level enemies. But how can we acquire more Armor?
There are two types of Armor Source. One is the base armor. It comes from Gears, Strength and Elixir or Incense. The other is % Armor, it comes from Stats on Gears or Aspects like Disobedience.
After doing some testing on % Armor, I find it is additive, meaning that if I have 4800 Armor and 20% Armor. And if I get another 10% Armor, it will be 4000 x (1 + 20% + 10%) = 5200 Armor instead of 4800 x (1 + 10%) = 5280 Armor.
Does that mean stacking % Armor is bad? No. As I mentioned earlier, Armor Efficiency gets higher as Armor grows. And for Actual Damage Reduction, it can grow as much as 3.5X efficiency. Plus, it makes all Armor from Elixir or Incense even more effective.
To give you an example, I have around 6600 Armor and around 30 % Armor. Once I use a 900 Armor Elixir, my Armor goes to 7800, which is another 1200 difference and the Actual Damage Reduction is 1 - (1 - 80%) / (1 - 62%) = 47%. So, this 900 Armor means I am going to take only half of the Physical Damage. Isn’t that insane?
So, you may wonder, how would the Disobedience % Armor work with this? I find it is additive to the current % Armor And to my gears, its Actual Damage Reduction is as crazy as 69%! Imagine how effective it is to combine the 900 Armor Elixir and Disobedience!
Also Read: How To Calculate Damage Increases In Diablo 4? - Damage & Defense Mechanics Explained
What can I benefit from this Armor Deep Dive?
So to recap, for Lv85+, we can roughly treat
250 Armor (Skull) as
500 Armor or 10% Armor as
1200 Armor as
2200 Armor from Disobedience as
The lower Level,
For example, 300 Armor is roughly 10% Actual Physical Damage Reduction at Lv75. We can start comparing the % Armor stat with other Damage Reduction Stats. When compared to Conditional Damage Reduction, like from Burning/Close/Distant Enemy, % Armor is worse when the condition is met. When compared to % Damage Reduction, % Armor is better since the majority damage is Physical Damage.
Also, as Armor Damage Reduction Efficiency greatly increases (to 3.5x or more) as Armor goes up, the more Armor, the better. This means the Item Power of defensive gears matters. The 200 Armor on Paragon Board from the Burning Board matters. And the Armor from Elixir plays a great role in Survivability.
And all these get multiplied by % Armor from Gear Stats Try to collect as many % Armor stats as possible on your Helm/Chest/Pants/Amulet I was able to use this knowledge to switch my gears to decently survive in Tier 66 Nightmare Dungeon and beat it as a Level 85 Lightning Sorcerer.
Rend Barbarian build is a very interesting and combat-effective build in Diablo 4. With the release of Vessel of Hatred and Season 6, Barbarian build strategies have improved significantly, making Rend Barbarian an extremely attractive option. The adjustments to the backend in the game bring new opportunities to all classes, especially in terms of the gameplay of Rend Barbarian build, further optimizing its combat performance.
To build an effective Rend Barbarian, players need to understand the class’s core skills and equipment mix, and this guide below will help you.
Rend Barbarian build differs from many other builds because it focuses on sustained damage. This means players need to pay special attention to ways to add Critical Strike and Vulnerable damage bonuses when building their characters. These two factors are crucial to improving overall damage output.
In addition, Hemorrhage Paragon node is equally important, it will increase the bleed damage based on Vulnerable damage bonus you increase. Gushing Wounds Key Passive can increase the same amount of bleeding based on the increase in Critical Strike damage. When you land a critical strike, you deal 70% additional bleed damage besides the normal damage.
In actual combat, Rend skill will be mainly used to cause bleeding damage, causing the enemy to gradually lose life, while Rupture skill can trigger fatal explosion damage when the enemy has begun to bleed. In this way, Rend Barbarian can enjoy the dual advantages of sustained damage and burst damage, especially when dealing with groups of monsters.
Barbarian’s Arsenal mechanic is a unique system in Diablo 4 that allows players to assign different weapon types based on skill requirements. This mechanism is particularly useful for buffs obtained through Passive Skills or Legendary Aspects, which are often associated with ‘Swapping Weapons’ and can improve the player’s combat capabilities.
In this system, using a specific type of weapon affects the weapon’s passive boost, which can be increased by up to 10 levels. In this way, players can choose the appropriate weapon type according to their needs to enhance the skill effect.
For example, if you assign all offensive skills to dual-wielded weapons, you can take advantage of dual-wielded weapons to gain extra damage output and attack speed in combat. Choosing a sword and a mace will allow you to provide higher damage when dealing with controlled enemies, and increase the chance of triggering Berserk when stunning the enemy.
For the Rend Barbarian build, we recommend you spending some Diablo 4 Gold to get the Two-Handed Axe. It increases your damage against Vulnerable enemies, and gives you more buffs. It can also increase your damage to Vulnerable enemies.
When using Rend Barbarian build in Diablo 4 Season 6, the following skill rotations are key to ensuring you cope with different encounters:
At the beginning of the battle, it is recommended that you first activate Shout skills to obtain buffs, thus triggering Berserking. Not only does Berserking significantly increase your attack speed, it also enhances your overall damage output, making you more potent in the coming battles. While these effects are in effect, you can pull enemies to you while making them Vulnerable by using Steel Grasp.
Next cast Rupture. This skill causes significant damage to enemies, especially when combined with active Shouts, gear, and some passives, and can significantly speed up resource generation. Once you have enough resources, you will cast Rend frequently to apply a powerful bleed effect to all surrounding enemies.
You can then use Rupture again to detonate the bleed effect, dealing massive explosive damage to the target while significantly increasing rack up instakills. At critical moments in combat, if the cooldown of the Call of the Ancients skill has reset, use it promptly to use Shout skills and Rupture more frequently. Additionally, by using Tec rune’s earthquakes, your overall damage output will be boosted even further.
Unlock the following Paragon Boards in the order indicated below:
The following Paragon Glyphs are the best Glyphs for Rend Barbarian build:
In Diablo 4 Vessel of Hatred, Mercenaries were introduced. For Rend Barbarian build, Raheir’s Ground Slam and Bastion combos provide both offensive and defensive buffs. Not only that, these skills can also apply a slowing effect to the enemy, making it more difficult for the enemy to escape from your Rupture explosions, thus further improving your output capabilities.
As a Reinforcement, Aldkin is one of the best choices for this build. His Field of Languish works seamlessly with your Steel Grasp. When you use Steel Grasp to bring enemies closer, Field of Languish will significantly slow down those enemies and reduce the damage they deal to you.
Similar to many ultimate builds, in Diablo 4, in order to achieve optimal performance, Rend Barbarian build often needs to rely on some Uniques to improve the character’s output and survivability. It’s important to note that while some Earthquakes-related Aspects don’t require specific skills to be equipped directly into Action Bar, their true power lies in their synergy with TamTec Runeword combo.
To sum up, by mastering the core mechanics Rend Barbarian is built on, you’ll discover new fun in Diablo 4 Season 6 and tap into Barbarian’s full potential.
Every winter, at Christmas, most games hold various events for players to play. This is not only a great time for you to get rich rewards but also a great way to feel the festive atmosphere through the game.
This year in Diablo 4, you are provided with a brand new winter event called Slay Ride To Hell. If you enjoy the thrill of hunting Treasure Goblins and need the rewards such as Diablo 4 Gold that come with killing them, then this event is the best choice for you to enjoy Christmas holidays.
Even more fortunately, you don’t have to complete this event alone. Completing Slay Ride To Hell can be very difficult for both a single person and a separate team. Therefore, this event is actually a community event, and every Goblin killed by you or your team will be added to the kill total so that everyone has a chance to get rewards.
In order for you to enjoy this event without any doubt, we will continue to introduce it from multiple angles for you.
What you need to know is that the event officially started on December 17, 2024, and will last until January 2, 2025. So you have about two weeks to participate and claim your rewards.
It is worth noting that if you don’t have DLC Vessel of Hatred and are interested in the new class Spiritborn added in the expansion, then you can pay attention to Spiritborn Free Trial that is almost simultaneous with Slay Ride To Hell - this means that you can play Spiritborn for free from December 19, 2024 to January 3, 2025.
To play Diablo 4 Season 6 Slay Ride To Hell smoothly, it is actually quite simple. All you need to do is log in to the game during the specified time period and then start hunting and killing Treasure Goblins.
As more Goblins are killed across the community, new tiers of the event will unlock, allowing you to claim your rewards from Goblin plaza in Kyovashad and return to the relevant area to continue your hunt.
Because of the nature of this event, it actually helps you learn more about Treasure Goblins as an enemy, and learn to accept the frustration of Goblins running away, depending on the specific battle situation.
First, Treasure Goblins appear at random times and locations, but there are some tricks you can use to increase your chances of encountering them. For example, Fractured Peak’s Cellars and Novek’s Treasure Trove seem to be more likely to spawn targets than other cellars in the world, while Nightmare Dungeons and Greed Shrines may have better luck.
Treasure Goblins are difficult to kill because they are very good at running away, and it takes a long distance to catch up with them, which is likely to attract more enemies to attack you, hindering your pursuit of Goblins. And if you are surrounded by other enemies, Goblins may also flee. So make sure to hit Goblins as much as possible, as this can delay its escape.
Every time a certain number of Treasure Goblins are killed, 5 tiers of rewards will be unlocked one by one. In addition, if you own DLC, you can also get some exclusive rewards.
When the entire community kills 5 million Treasure Goblins in Sanctuary, rewards will start to be unlocked. After that, you will receive a Legendary Weapons cache, which includes 3 Ancestral Legendary Weapons. However, if you own Vessel of Hatred, you will also receive:
Like the previous tier, tier 2 will once again give you a Legendary Weapons cache, but this time, you’ll also get a Unique Weapons cache with an Ancestral Unique. And your DLC will also bring you:
Once all players in the game community have successfully killed 15 million Treasure Goblins in Sanctuary, you will receive a Legendary Weapons cache and a Unique Weapons cache with 2 Ancestral Uniques. You can then also claim Fruit of the Harvest Mount Trophy from the game store. Of course, Vessel of Hatred will also help you receive:
This level will reward you with 3 Ancestral Uniques and Harvest Mare’s Totem Mount Trophy, and the rewards of expansion:
Completion of this level means the final reward. All players, including you, will receive 8 Ancestral Legendaries, 3 Ancestral Uniques, and a single Resplendent Spark, as well as Harvest Mare’s Barding Mount Armor in the store, and the followings:
It is worth noting that Mother’s Blessing buff will be effective throughout the event, so even if you don’t have time to participate, you can still get some gold.
These are some details you need to pay attention to when playing Slay Ride To Hell. I hope you can have a joyous holiday through it!
Diablo 4 already has five different classes for players to choose from, each with its own distinct characteristics and fighting style. However, with Spiritborn, this range of class options has been further expanded.
Spiritborn is a warrior from Nahantu jungle who is known for his powerful combo ability and mastery of poison and dark magic. This new class is one of the core highlights of Diablo 4’s first expansion, Vessel of Hatred, and enriches the game content.
Besides the introduction of Spiritborn, the expansion also adds new enemies, powerful bosses, and a wide variety of loot and Diablo 4 Gold drops. However, the class is currently only available to players who own the expansion, which makes many players who have not yet obtained the expansion feel regretful.
Fortunately, Diablo 4 has announced that from December 19, 2024 to January 3, 2025, all players will try this newly added game class for free. During this period, players who do not yet own the expansion can experience Spiritborn for free, whether through Battle.net, Xbox or PlayStation platforms, and upgrade their character level to level 25 during the trial period.
As one of the most flexible and mobile classes in the game, Spiritborn provides a rich variety of gameplay and strategic options. If players decide to get the expansion after the trial ends, all game progress made during the trial period will be fully retained, so players can seamlessly connect to the adventure during the trial and continue to fight demons in the world of Diablo 4.
Besides Spiritborn free trial, Diablo 4 players will also can participate in a series of exciting end-of-year activities. First, the test server will be open from December 3rd to 10th, allowing players to preview the upcoming Season 7 content in advance.
Immediately afterwards, from December 17th to January 2nd, 2025, Diablo 4 will host a global community event called “Slay Ride to Hell”. During this time, all participants will unite to fight against the goblins in the game. By killing these creatures, players can earn various rewards. In addition, during the same time period, Mother’s Blessing will also be activated, so players will enjoy additional XP and gold gains when playing during this period.
One of the biggest draws to playing Spiritborn in Diablo 4 is its unique Spirit Guardians mechanic. This mechanic allows players to choose a Spirit Guardian for their character from centipede, eagle, gorilla, and jaguar, each with a unique skill tree and development path.
Allowing players to customize their character builds according to their preferences and gaming needs. Next, this guide will continue to give you all the information about the best Spiritborn builds in Diablo 4 Season 6 PvE and PvP.
In both endgame and PvP, Spiritborn is rated S-tier, and during the leveling process, the class also received A-tier rating. This performance is not surprising, because Spiritborn, as a newer class, usually has an advantage in the game. It is foreseeable that the Spiritborn class will continue to exist as one of the top classes for some time to come.
In Diablo 4, Quill Volley is a very strong PvE build for Spiritborn. With this build, players can easily clean out endgame content such as Dark Citadel and can easily cope with it at Torment difficulty. When equipped with an optimized Paragon Board and Rod of Kepeleke, you will become a resource generation machine in the late game.
Quill Volley The key skill of Spiritborn is Quill Volley, which shoots feathers in a fan pattern, essentially a close-range shotgun-style attack. In addition, Jaguar also contributes a number of useful passive skills, among which Ferocity can apply Vulnerable, which causes additional damage.
Currently, Quill Volley is considered the best PvP build, but this is mainly because during the life cycle of Spiritborn, PvP meta mirrored PvE endgame meta. Over time, PvP may develop its own characteristics.
Although Diablo 4 will undergo some changes every season, these changes are usually not too big. Of course, as the development team continues to adjust and update the game, some unexpected changes may also occur.
For example, Minion Necro was considered a relatively weak version in Seasons 2-3, but became very powerful in Season 4 and beyond. Therefore, players need to pay close attention to the updates and changes of the game to adjust their character builds and strategies in time.
With Spiritborn free trial players are provided with a new combat experience. Through its unique Spirit Guardians mechanism, players can explore diverse combat styles and strategies, and find their own place in both PvE and PvP. As the game continues to update and develop, we look forward to seeing more innovations and changes to Spiritborn, while also encouraging players to try different builds and explore the full potential of this class.
The simultaneous launch of Diablo 4 Vessel of Hatred and Season 6 has added a few new skills to each class. The core of this skill is a Key Passive for Barbarian, making Frenzy Thorns Barbarian one of the most powerful class builds in Diablo 4 Season 6.
Frenzy Thorns Barbarian takes a unique approach to damage that makes it difficult for enemies to get close to you. If you want to set up this build in Diablo 4 Season 6, this guide will provide you with the best equipment and skill choices to help you run this build with the least Diablo 4 Gold.
The new Barbed Carapace Key Passive introduced in Diablo 4 Season 6 brings a more aggressive attack approach to this build. By unlocking this skill, you can deal more Thorns damage to monsters and bosses.
Since Barbed Carapace will give you a close-range damage aura that puts you in the middle of monsters. Therefore, you need to have enough health and armor to withstand enemy attacks while maintaining your own survivability.
In terms of skill selection, passive skills like Outburst will provide bonuses for your Thorns. This skill increases your attack damage and critical strike chance as you take damage, allowing you to stack sources of Fortify.
This creates a synergistic cycle of defensive buffs and offensive output, making you even more powerful in combat. When you’ve increased your Thorns to their absolute limit, you can use Steel Grasp to pull enemies in. This skill not only deals damage, but also causes enemies to take more Thorn damage from being so close to you.
When building a Frenzy Thorns Barbarian, Barbarian’s Arsenal mechanic is a key element, allowing you to assign different weapons to different skills. This mechanic is particularly useful for triggering Passive Skills or Legendary Aspects, which are buffs that reward you for swapping weapons. This can be affected by using a specific weapon type up to 10 levels of that weapon.
In this build, assigning a Two-Handed Mace to Bash and Hammer of the Ancients will allow you to generate an additional 5 Fury on hit, or 10 Fury if you’re in Berserking. Additionally, for Frenzy Thorns Barbarian, you can add Two-Handed Axe to Technique Slot and apply its buff to all weapons, which will make all your attacks deal more damage to vulnerable enemies.
At the start of each battle, activate Wrath of the Berserker and Challenging Shout first. These two skills push surrounding enemies away a distance, beyond your Thorns aura. And by reducing the cooldown, you can use these two skills almost non-stop.
When Challenging Shout takes effect, immediately follow up with Steel Grasp to pull back those enemies who tried to flee or just got pushed away, making them vulnerable.
Since a certain number of Thorns have been accumulated through previous operations, according to Barbed Carapace Key Passive, all targets attacked will suffer additional continuous damage.
When a certain enemy’s health is observed to drop to a certain level, it is the best time to cast Combat Bash. This skill allows you to gain a guaranteed Overpower after four consecutive hits. Next, use Hammer of the Ancients, and the damage you cause to any target will be increased by 40% for 5 seconds.
When the player character reaches level 60, Paragon Points will replace Skill points. Players can choose from a series of themed boards with buff effects to upgrade. Frenzy Thorns Barbarian can be adjusted by properly planning the allocation of Paragon Points.
Paragon Board progression
Glyphs
Vessel of Hatred provides players with Mercenaries that not only accompany players in battle but also enhance the player’s build with their unique skills. For players who choose Frenzy Thorns Barbarian, choosing Raheir as a Mercenary is an excellent choice.
Raheir’s Ground Slam can deal a lot of damage to surrounding enemies and slow down enemy movement speed. In addition, his Bastion provides additional defensive capabilities. Besides Raheir, Aldkin is also an excellent Reinforcement choice for Frenzy Thorns Barbarian builds.
His Field of Languish creates a zone of damage because slows enemies within it. When you combine this skill with Steel Grasp, you can further slow enemies and reduce the amount of damage they deal to you.
Using Frenzy Thorns Barbarian build in PVP has both advantages and limitations. This build is great against characters that rely on melee attacks, as it can effectively punish enemies that try to get close to you by bouncing damage back. However, this strategy may not be as effective against long-ranged casters or Rogues that specialize in projectile attacks, as they can avoid contact with your primary source of damage.
Overall, Frenzy Thorns Barbarian is a powerful build worth trying, but it also requires players to have some strategic thinking and adaptability. Hopefully, this guide will help you succeed in the world of Diablo 4!
In Diablo 4, Druid has always been a class that focuses on physical damage and has super survivability, but it is often overlooked that it is also a master of earthly elements and can manipulate all kinds of weather.
In the first expansion of this game, Vessel of Hatred DLC, not only a lot of story missions and improved endgame modes are added, but also some new skills and items are brought to each class, which makes the build that players rely on very differently. For Druid, it may be one class that has changed the most - from a build that focuses on physical damage that players have been using to a build that can use various elemental damage, such as Lightning.
If you are interested in this strange and powerful build, this guide will give you a detailed introduction based on the skills and items selected in this build and Mercenary. Of course, this Lightning Storm Druid Build may become a very prominent build in the next Season 7. Come and grab the opportunity together!
When you start your Druid quest in the DLC, you’ll need to level up to level 50 to get the most skill points gradually. But thankfully, you can reach this level very quickly in the DLC, so don’t worry too much. Here are some skills you can choose from in Lightning Storm Druid Build and the points they cost.
As you build your own skill tree, you’ll need to choose other skills to progress through the skill tree, which can disrupt some of the set build ideas. This is completely fine, as long as you can use some Diablo 4 Gold to respec the key skills included in the build. You can also adjust accordingly based on your play style to make this build more suitable for you.
After understanding the skills needed in Lightning Storm Druid Build, you also need to learn how to rotate the 6 active skills in the actual combat process to exert their maximum effectiveness effectively. First, cast Cyclone Armor and Earthen Bulwark before you get close to the boss or enemy to get the ultimate boost to your defense. Then use your Ultimate skill Cataclysm to bombard the target for tremendous damage.
After the health of the target you hit has been greatly reduced, you can jump into the battle and continue to hit them with Lightning Storm. You can also alternate between Maul and Lightning Storm depending on your build: when your spirit is exhausted, switch to Maul.
If the battle you are facing is really difficult, you can also cast Blood Howl to turn yourself into a werewolf and get the damage increase and healing ability increase from it. From this, you should invest as many points as possible in Lightning Storm and Cataclysm to achieve the best damage output.
In Vessel Of Hatred expansion, a new Mercenaries mechanic has been added. In this mechanic, you can choose one or two of the four Mercenaries to help you complete some battles. For Lightning Storm Druid Build, Varyana and Rahier will be your best choices.
There are also differences in the way they are hired. You can hire Varyana as the main Mercenary and hire Rahier as Reinforcement. Because Varyana’s Bloodthirst skill can give you an absolute advantage in some long-lasting battles, and the 25% attack speed increase it provides you with is unmatched by other Mercenaries.
As for Rahier, its Bastion skill can make Druid’s already strong survivability and defense capabilities even stronger, making the entire build have excellent tankiness. In addition, its Ground Slam skill can also help you gain offensive priority in some battles that require crowd control.
Of all the gear you can choose for your build, Legendary Aspects and Uniques are the most important. First, they are very rare and may take a long time to farm. They are also very important in a build and can even determine the play style of the build. Below are some of Legendary Aspects and Uniques you can choose in Lightning Storm Druid Build, but it is worth noting that you can also adjust them accordingly based on your inventory of Diablo 4 Items or your play style.
These are some skills, mercenaries, and gear you can choose for Lightning Storm Druid Build in Diablo 4 Vessel Of Hatred DLC. Hopefully, you can use this unconventional build to explore the expansion easily, and expect this build to perform even better in the upcoming Season 7. Have fun playing!
Diablo 4 has maintained its popularity with constant updates and support. The team also ensures that the game remains attractive and fresh to both new and old players by continuously releasing seasonal content.
The release of Vessel of Hatred, the first official expansion this year, added a lot of new content to the game, including a variety of new enemies, loot pools, and boss encounters, further enriching the ways players can obtain Diablo 4 Gold. In particular, the new class Spiritborn introduced in Vessel of Hatred quickly became the first choice for many players with its unique skills and play styles, and was even overused to an almost ridiculous degree.
This class is a new and cool redesign of Witch Doctor in Diablo 3, which brings many unique skills and play styles to make players feel fresh and excited. As Diablo 4 Season 6 progresses, some particularly powerful Spiritborn builds have gradually surfaced, making this class extremely strong in the game.
Faced with this situation, the development team chose not to adjust these overly powerful builds through nerfs, but allowed players to enjoy the thrill of this power throughout Season 6. However, the development team also made it clear that this unbalanced state will not last forever, hinting that there may be changes in the future to restore the balance between the various classes in the game.
Now, Diablo 4 is about to enter the seventh season and has started the Public Test Realm (PTR). According to the current information, as previously announced, the seventh season has indeed been adjusted to a certain extent. Fans who want to dominate in Season 7 may need to switch from Spiritborn to Druid class.
With the continuous updates and balance adjustments of the game, the peak period of Spiritborn seems to have passed, and new powerful builds are gradually emerging. A Diablo 4 player recently showed the Druid build he tested in PTR, which showed amazing potential.
This display reveals the potential capabilities of Druid class in the upcoming Season 7. By inspecting the details of this new build, we can find that it has defeated Spiritborn class, which was previously considered the strongest in the game, in actual combat.
While Spiritborn class is already very powerful with the right build, the new Druid build is clearly superior, with a damage output of a staggering 9.3 quadrillion. This data is not only impressive but also indicates that Druid may become the new dominant class in Season 7.
To achieve this amazing damage output, the player used a special build of Diablo 4’s Druid class, Boulderstorm Druid build. This is an expansion and enhancement of the existing Boulder build in Druid class. By combining Boulder and Lightning Storm skills, he managed to achieve a damage output of up to 9.3 quadrillion.
However, it is worth noting that this achievement is still in PTR, so the development team may adjust or weaken some of Druid’s abilities before the official start of Season 7 to ensure the balance of the game. Nevertheless, judging from the current performance, Druid will undoubtedly play an important role in Season 7.
Looking back at the early release of Diablo 4 Season 6, we can see how powerful Spiritborn has become. Spiritborn has become one of the most powerful builds in the game over the past few weeks by stacking unique abilities and attribute improvements. Boulderstorm Druid is a response and development to this trend.
The developers are happy to see players enjoy the fun brought by Spiritborn. After all, it helps to increase the sales of Vessel of Hatred dungeons. They are unlikely to tolerate a completely unbalanced Druid build that is rampant in Season 7 and destroys the balance of the game.
Therefore, we can foresee that the development team may make some adjustments to Druid before the start of the next season to ensure that it is not too powerful. If the development team does not make too many changes to the new Druid build, it is likely that players will turn to this character when entering Season 7.
However, the good news is that Druid players are likely to be in the spotlight next season. With Season 7 update set to be released in January 2025, this will give players at least a month to use and explore the various possibilities of Spiritborn class.
This is exciting news for players who are keen to challenge new play styles and strategies. As Diablo 4 Season 7 approaches, players can look forward to a new chapter full of challenges and opportunities. Whether continuing to explore the powerful potential of Spiritborn or trying new Druid builds, every player will find their own unique gaming experience in the new season.
The continuous updates and support from the development team ensure that the game always remains fresh and attractive, while the enthusiasm and creativity of the players make Diablo 4 more vivid and interesting. Let us look forward to creating more unforgettable moments and legendary stories in Season 7.
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