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The decision between using Charge or HOTA in Diablo 4 Season 3 Barbarian builds often presents a dilemma. Many existing builds force you to focus solely on one ability, thereby missing out on the potential of the other. However, I'm here to introduce a groundbreaking solution: the hybrid Charge HOTA Barbarian build, which combines the strengths of both abilities.
This unique build empowers you to tackle all the challenges in the game, whether facing bosses or delving into dungeons, with unparalleled efficiency. By incorporating both Charge and HOTA, you maintain the devastating power of HOTA's massive hits while still benefiting from the agility and versatility of Charge.
What sets this build apart is its seamless integration into your existing skill tree, paragon board, and aspects. You won't need to make any adjustments when transitioning between different encounters. Furthermore, unlike many other builds, this one doesn't rely on rare Uber uniques or unique stones to excel.
One of the most satisfying aspects of this build is its ability to handle formidable foes like the Butcher or Malphas in nightmare dungeons or vaults without compromising the swift pace of a Charge-centric approach. For Barbarians this season, this build stands as the premier choice, offering unparalleled versatility and effectiveness.
Let's examine the gameplay mechanics of the build, dividing it into 2 distinct sections.
Firstly, let's discuss boss encounters, where achieving substantial damage output is crucial. Our primary skill in these situations is Hammer of the Ancients, amplified by significant overpower damage bonuses to deliver devastating blows. To ensure these hits, we rely on the Banished Lord's Talisman. By expending 300 Fury, our next HOTA strike becomes an overpower.
Furthermore, the Talisman grants a substantial 120% damage boost if the overpower results in a Critical Strike. To guarantee this critical hit, we combine it with another accessible unique item, the Ring of Red Furor. Spending 100 Fury within 3 seconds guarantees a critical strike on the subsequent HOTA cast. By investing 210 Fury before engaging a boss (a manageable task in most encounters, with the aid of the skill bar), we only need to execute three consecutive Hammer of the Ancients strikes, ensuring the third strike lands as a massive overpower critical hit.
Following the setup, we activate all cooldowns, including our shouts for bonus damage, and Wrath of the Berserker for additional berserking damage, before executing three Hammer of the Ancients strikes. With gear specialized for overpower damage, and a paragon board featuring glyphs like Dominate for substantial overpower damage boosts, combined with Diablo 4 Items like the Godslayer Crown and Tibault's Will, which provide additional damage bonuses, we can stack numerous damage buffs to achieve monumental hits, even surpassing the 200 million mark.
The alternate gameplay loop involves running dungeons or vaults, where Charge takes precedence in our rotation. We sporadically use Hammer of the Ancients between charges to dispatch enemies. Charge grants us Unstoppable, complemented by Tibault's Will, providing 50 Fury and a 40% damage bonus. Power Charge reduces the cooldown of Charge by 3 seconds for each enemy hit, up to a maximum of 9 seconds. This typically results in a short 3-second cooldown between Charge uses.
However, thanks to the Marshal glyph on our paragon board, we can chain three to four charges consecutively without delay. Additionally, using our shout skill reduces non-shout skill cooldowns by 4 seconds, allowing us to maintain a continuous Charge cycle. This synergy between skills and gear maximizes our damage output with Charge, facilitated by the same skill tree, paragon board, and gear setup. The only adjustment required when transitioning between content is swapping out Godslayer's Crown for Tuskhelm Of Joritz The Mighty, capitalizing on Charge's berserking effect to achieve multiple consecutive charges and benefit from its cooldown reduction.
The beauty of this setup lies in its consistency across various content, seamlessly integrating elements of both HOTA and Charge builds. Whether facing formidable bosses like Malphas or the Butcher in vault runs, we maintain our efficacy, ensuring swift and efficient elimination.
Let's delve deeper into the skill tree.
Begin by allocating 1 point into Lunging Strike and 1 point into Enhanced Lunging Strike. More than 2 points here are unnecessary, as they suffice to unlock the subsequent segment of the skill tree.
Following this, invest 5 points into Hammer of the Ancients, 1 point into Enhanced Hammer of the Ancients, and 1 point into Furious Hammer of the Ancients.
Proceed with 1 point each into Rallying Cry, Enhanced Rallying Cry, and Strategic Rallying Cry. The latter grants us benefits such as movement speed, resource generation, Unstoppable, and fortify.
Allocate 1 point into Challenging Shout for damage reduction against enemies and another point into Enhanced Challenging Shout.
Next, assign 3 points into Imposing Presence for increased life, 1 point into War Cry, and 1 point into Enhanced War Cry to trigger Berserking upon casting.
Additionally, add 1 point into Booming Voice and 3 points into Raid Leader, providing healing benefits to both allies and oneself, which significantly eases dungeon exploration.
Distribute 5 points into Charge, 1 point into Enhanced Charge, and 1 point into Power Charge.
Allocate 3 points into Aggressive Resistance to enable damage reduction, thereby enabling 2 points into Battle Fervor to attain Berserking upon Charge usage.
Proceed with 3 points into Pit Fighter, 1 point into Thick Skin to accommodate 3 points into Counteroffensive. Allot 1 point into Wrath of the Berserker, followed by distributing points among its modifiers.
The subsequent focus should be on 3 key passives, facilitating substantial damage output: 3 points into Heavy Handed for Critical Strike damage, 3 points into Wallop, and 3 points into Brute Force for increased overpower damage.
Lastly, the pivotal passive for this build is Unbridled Rage, chosen to enhance the impact of HOTA strikes.
Let's discuss our gear and aspects in more detail.
Starting with your helmet, the Godslayer Crown is ideal for boss encounters, granting a significant 60% increase in damage when engaging bosses. However, for dungeon runs, I highly recommend swapping to the Tuskhelm of Joritz. This alternative offers enhanced damage, increased Fury generation, and cooldown reduction, particularly beneficial during Charge sequences and Berserking phases. Additionally, this change provides added damage reduction through increased ranks of Aggressive Resistance.
For the chest piece, opt for the Juggernaut aspect, providing substantial armor. Since Charge offers excellent mobility, evade stats are unnecessary. Focus on acquiring stats such as damage reduction from nearby enemies, total armor, and maximum life, aiming to maximize total armor to reach the armor cap.
Choose Aspect of the Element for gloves, granting a significant 30% bonus to physical damage every 7 seconds, synergizing well with both Charge and HOTA. Prioritize stats such as Hammer of the Ancients damage, Critical Strike chance, overpower damage, and strength.
Tibault's Will is ideal for pants, offering Fury generation and a 40% damage increase upon ability usage, granting Unstoppable. This synergizes with Charge, Rallying Cry, and Wrath of the Berserker, providing additional Fury and damage.
For boots, consider the Ghostwalker aspect for enhanced movement speed while Unstoppable. Prioritize armor rolls with movement speed and three resistances to ensure adequate defense, aiming for around 60% resistance across all damage types.
Your amulet should feature a high roll on the Banished Lord's Talisman, targeting as close to 112% overpower damage as possible. The Ring of Red Furor guarantees Critical Strike chance, while the second ring with Aspect of Unrelenting Fury refunds Fury upon HOTA usage, enhancing efficiency.
Weapon selection is crucial. Your two-handed bludgeoning weapon, utilized during Charge sequences, benefits from the Wallop passive. Always equip a two-handed mace for HOTA. Prioritize overpower damage, damage while berserking, and strength, ensuring a balanced distribution of stats.
Consider the Aspect of Ancestral Force for HOTA damage on your two-handed mace and Aspect of Limitless Rage for increased damage on your two-handed axe. The Aspect of Ancestral Charge on one-handed weapons enhances Charge, summoning ancients to charge alongside you, while the Edgemasters aspect boosts damage at maximum Fury.
Use Rubies for maximum life bonus on armor and overpower damage bonus on weapons, except for the amulet and rings where resistance gems are preferred. Aim for the two-handed axe technique for increased damage against vulnerable enemies, synergizing with glyphs on the paragon board to ensure enemy vulnerability.
Let’s examine the paragon board briefly, providing a concise overview of the desired unlocks and their optimal order.
Commence by allocating the Marshal glyph to your first slot. This glyph holds paramount importance in facilitating the functionality of our build, thus prioritizing its swift acquisition is essential. Subsequently, introduce the Bone Breaker board, pivotal for delivering substantial blows via overpowering enemies. Leveraging this legendary node, we manifest overpower strikes every 12 seconds, underscoring the significance of accumulating overpower damage bonuses.
Proceed to unlock the Blood Rage legendary node, underscoring the centrality of damage while berserking in our build’s efficacy. This node effectively augments such damage by 25%, amplifying its potency. Disregard the bleed aspect; its omission does not hinder the advantageous effects of enhanced berserking damage. Integrate the Crusher glyph to bolster mace-induced damage and overpowering potential.
Transition to the Carnage board, embedding the Ire glyph to fortify damage while berserking and procure a 10% reduction in damage incurred during such states. Subsequently, deploy the Warbringer board, embedding the Exploit glyph to render adversaries vulnerable, thus capitalizing on our axe technique.
Return to acquire the Decimator board, embedding the Dominate glyph. This step underscores the importance of accessing every willpower node to amass a formidable reservoir of overpower damage. The culmination of these efforts yields overpower damage in excess of 400%, pivotal in achieving substantial numerical outputs. Conclude by securing the Hemorrhage board, integrating the Brawl glyph to amplify charge damage by 18%.
It is highly advisable to level from 50 to 100 in Nightmare Vault rather than regular dungeons or the overworld. This allows for simultaneous leveling of your stones.
Opt for Flash of Adrenaline with Tactical Support, Duration Support, and Initiative Support to maintain a consistent damage bonus. Utilize Tempest with Swift Support, Resource Support, and Safeguard Support to ensure rapid firing of your Tempest every 0.7 seconds, bolstering Fury generation and enhancing damage reduction.
Fury generation holds significant importance as it activates our Aspect of Limitless Rage, providing a substantial 60% damage boost. While unique stones can enhance the build, they are not indispensable.
Uber uniques further amplify the build’s effectiveness. Consider substituting the Harlequin Crest helmet for the other recommended options across all content. Replace our legendary ring with the updated Ring of Starless Skies, as it also reduces resource costs. Additionally, opt for the Grandfather sword instead of the two-handed axe in our slashing slots. However, integrating these changes could potentially escalate damage output to an excessive 400 to 500 million, surpassing practical requirements.
In the anticipation of you and countless Diablo 4 players, Season 8 is finally online! No doubt, although you may want to quickly enter the endgame stage to experience the more exciting and difficult boss battles at the beginning, you must complete all the pre-tasks before that.
However, it is always a good thing to prepare in advance. Knowing some knowledge about dealing with boss battles in the preparation stage can not only help you complete the battle faster when you officially deal with the boss, but also minimize the possible losses - after all, Season 8 has so many powerful bosses that you need to defeat!
Based on this, among all the 24 bosses in Season 8, this time we will introduce you to some information about Urivar and Harbinger of Hatred. The special thing about these two bosses is that they first appeared in DLC Vessel of Hatred. Considering that you may be exposed to them for the first time because of Season 8, additional introduction is necessary.
This boss is an initiate lair boss in Season 8. I believe you have learned from various information that you no longer need to prepare summoning materials to fight lair bosses (endgame bosses) in Diablo 4, so you can go directly to Fields of Judgement to find this boss after unlocking Torment difficulty.
The entrance to Fields of Judgement is located in Teganze Plateau subzone of Nahantu, close to Kichuk Waypoint and Stronghold in the far east. You can use this as a sign to observe and find the boss’s location.
Yes, although summoning materials are no longer required, you must prepare the corresponding lair keys for each boss in Season 8 to open their respective hoard chests, otherwise you will not be able to get Diablo 4 Gold and other loot you deserve even if you win the battle.
For Urivar, the corresponding lair keys are 4 Judicator’s Masks, which can be farmed in many open-world content, including Helltides, World bosses, or Whispers. In addition, Stygian Stone will drop after defeating any initiate lair boss, which can be converted into the lair keys required to open greater lair boss hoards.
This should be the content you care about most! In addition to the regular gold or XP drops, unique and mythic unique items are the most important part of boss loot. It is worth noting that starting from Season 8, for each additional party member, your chance of getting additional unique items after defeating the lair boss will increase by 33% - that is, if your team has a 4-person party, this chance can be up to 100%.
Uniques:
Mythic Uniques:
Like Urivar, Harbinger of Hatred can be found in Harbinger’s Den at any level of Torment difficulty after unlocking Torment difficulty. This location is located in Lingering Hatred subzone of Nahantu, head northwest when you reach Kurast Bazaar.
The lair keys required to open the boss’ hoard chest are 4 Abhorrent Hearts. Interestingly, this item is mainly dropped by defeating Urivar. Of course, it should also be possible to exchange it with enough Stygian Stone, as Harbinger of Hatred is a greater lair boss.
It is worth noting that after opening Harbinger of Hatred’s hoard chest, a 20-second timer will appear. When this timer expires, a Summoning Altar or Belial’s lesser form will reappear. Defeating Belial’s lesser form will give you a chance to get additional loot, as well as Betrayer’s Husk, which can open Belial’s hoard in Palace of the Deceiver.
In terms of loot, Harbinger of Hatred has basically the same basic settings as Urivar, including an increased drop rate for unique and mythic unique items provided by party members. The specific contents are as follows:
Uniques:
Mythic Uniques:
I hope the above content can provide you with the necessary help when you officially start the two boss battles. At the same time, I wish you all the best in Diablo 4 Season 8! Have fun!
We all know that Diablo 4 Season 8 is a seasonal journey centered around the boss mechanic, whether it is the return of Belial, the Lord of Lies, or the new Boss Powers, it proves that these powerful bosses are the core theme you want to pursue this season.
However, Diablo 4’s past seasonal bosses also have their own characteristics, and what changes and improvements have appeared in these bosses in Season 8 that are worth players’ time to challenge them repeatedly? Here, we will discuss these changes one by one, whether it is boss summons, loot, and overall quality of life, so that you are fully prepared to fight these bosses when you enter Diablo 4 Season 8: Belial’s Return.
First of all, you can now teleport to the boss level immediately without having to run there from town. This slight change will make farming boss changes more streamlined. After all, no one is willing to spend a lot of time on repeated journeys.
Secondly, summoning bosses will be completely free. You can simply enter the boss’s lair, then go to Boss Summoning Altar and click on it to summon the boss, without any boss summoning materials.
The only exception is Uber Belial, you must complete the season questline to unlock Belial’s lair, but other than that, even Belial’s summoning is completely free.
The purpose of this change is to save you from wasting precious Diablo 4 Gold and materials to summon a boss you can’t kill. And this brings us to our third point.
In order to get loot from the boss you kill, you must spend a certain number of specific materials, namely Lair Boss Keys, on Hoard chest that appears after the boss dies in order to open the treasure chest and get the loot.
And the loot you can get is linked to the materials you spend. This means that if you spend materials to open a Hoard chest, even if there are players in your party who killed the boss with you, as long as they didn’t spend materials to open the chest, they will not receive the loot. Only those who actually spend materials will receive the loot, and this change is intended to prevent lazy teammates.
So even if someone without any materials joins your party, they can’t get the loot without spending their own materials. However, in Season 8, materials can still be traded, and unique items can also be traded. We can imagine that some rare materials will be sold at sky-high prices in the late game, so hoarding materials in time may bring you a lot of Diablo 4 Gold!
Let’s talk about the cost of farming these bosses and looting all the rewards. Lair Boss ladder in Season 8 is divided into three difficulty levels: Initiate, Greater, and Exalted. The higher the difficulty of the challenge, the higher the quality of the loot dropped. Currently, the material costs of bosses of different levels have been unified, which are:
Previously, summoning different bosses mostly required multiple different types of materials, but now they only need one, which greatly improves the efficiency of farming these bosses. In addition, all materials can be stacked up to 99 types, which makes inventory management much easier. The specific Lair Boss Keys and materials required for Hoard chests dropped by these bosses are as follows:
Now let’s continue this topic, because the boss changes are not over yet, there are two new bosses in Season 8 that deserve our attention, they are: Mini Belial and Uber Belial.
After you kill any Initiate and Greater Boss, there is a chance that Mini Belial will appear. Based on Season 8 PTR, the chance is about 20%-30%.
It is important to note that Belial will also only drop loot for the player who opened his Hoard. So if two players in your party do not have their Hoard open, and only the third player spends materials to open Hoard, and this player who opens Hoard also summons Mini Belial, then only the person who opened Hoard will get loot from Mini Belial, and no one else will.
So, this means that you can’t just focus on leveling up your character to kill the boss, it is also very important to properly farm these Lair Boss Keys. After all, you don’t want to get nothing after working so hard to defeat the boss!
Regarding the loot table, Mini Belial will drop loot from the same loot table as the boss that was just killed, so if you summon Mini Belial, the loot you just got from killing the boss will be doubled.
Additionally, Mini Belial will drop Betrayer’s Husks, which are key ingredients for looting Uber Belial’s loot chests.
Uber Belial is Pinnacle boss in Season 8. You’ll need to progress the seasonal questline to a certain point before you can summon him, but you can also summon him for free. When you defeat him, you’ll need to spend two Betrayer’s Husks to open his Hoard.
When you open Uber Belial’s Hoard, you’ll be able to freely choose which boss’ loot table you want to take loot from. This means that in addition to Uber Belial being guaranteed to drop at least two Ancestral Unique items, you can also target farming specific bosses, and more importantly, Uber Belial has the highest chance of dropping Mythic Unique items in the game, and these two things alone make Uber Belial a very desirable farming target in Season 8.
These are the major changes made to seasonal bosses in Diablo 4 Season 8. Honestly, as a boss season, these changes make our farming process easier, but unlocking these boss loot still requires repeated farming materials, so do these changes still make sense?
As one of the classic classes in Diablo 4, Necromancer has always had a good status and popularity in the game. Even when facing new classes with additional advantages, Necromancer can give you a unique combat experience in battle.
Of course, considering the changes and impacts brought about by the change of seasons, not only Diablo 4 should make relevant adjustments to Necromancer in a timely manner, but you should also adjust your builds usage strategy after entering the new season if you want to keep playing Necromancer.
Since Necromancer obtained the new ultimate skill Shadow in Season 6, several new builds built around this skill have appeared. Among them, Soulmaker Necromancer Endgame Build quickly became one of the strongest builds of Necromancer by combining it with Bone Spirit. Based on this, this time we will mainly introduce you how to match skills for this build so that it can continue to help you complete the necessary Diablo 4 Gold farming in the upcoming Season 8.
Choosing primary skills for Soulmaker Necromancer Endgame is not that hard compared to most other Necromancer builds, the main thing to consider is that Bone Spirit in this build is not a primary damage source, but a utility skill that works by quickly consuming and generating the essence needed by The Unmaker.
While using this build, you can also use the huge AOE created by Soulrift to manually apply Decrepify to enemies when they are outside Aspect of the Cursed to deal more damage to them. In addition, Corpse Tendrils can be used as a source of blood orbs for Blood Begets Blood, Reap can provide you with additional damage reduction and attack speed bonuses in special situations, and Blood Mist has a chance to help you get out of dangerous situations. The following are specific primary skills point allocation suggestions:
Since its birth and being put into use, this build has been famous for its powerful passive skill effects, such as Gloom and Terror. There are also many new passive skills added in each season that can provide new benefits to this build.
Like other Necromancer builds, the classic Shadowblight is not a good choice for Soulmaker Necromancer Endgame Build. Affliction is a better choice, as it only provides 15% damage, but it actually does much more than that.
Generally speaking, all available offensive passives will make this build better, but Gloom is the most valuable choice overall.
Necrotic Carapace is the most important defensive passive for a Soulmaker Necromancer, as it is your only source of Fortify in combat. In addition to Soulrift, which can maintain your barrier in the heat of battle, Necrotic Fortitude can continue to maintain the barrier effect without Soulrift. As for skills that can provide damage reduction, Stand Alone is a good choice.
Rapid Ossification helps maintain Bone Spirit’s duration, Serration has a chance to trigger Enhanced Bone Spirit’s critical hits, and Hewed Flesh allows you to use them to generate Blood Orbs after hitting an enemy - they are all passive skills worth adding.
In addition, Soulmaker Necromancer has the flaw that most Necromancer builds have, which is that its low mobility leads to insufficient movement speed. For this reason, it is recommended that you add Death’s Approach and Reaper’s Pursuit as one of your passive skills.
After understanding the skills that need to be added, you also need to use these skills in the corresponding rotation order to really play their role, so it is recommended to follow the steps below:
It is worth noting that when rotating skills, don’t forget to use Runeword Yul/Xan, which allows you to consume Essence to ensure that the next skill will cause crit and overpower, because you must ensure that the next skill to deal damage is The Unmaker during the relevant buff, and only Runeword Yul/Xan can do this.
After understanding the above content, it is expected that you will be able to complete your own Soulmaker Necromancer Endgame Build in Season 8. Of course, it will be even better if you can match it with rare gear or legendary aspects! So please continue to accumulate resources for building this build!
During the developer livestream on April 24, the developers announced more details about Season 8, which will be released on the 29th, and also announced that a new patch 2.2.0 will be released. According to the data released, the patch is mainly focused on strengthening and weakening the six classes in the game appropriately, while fixing some problems in the system, so that Season 8 can bring you a more balanced Diablo 4 experience.
According to this livestream and other official news, both the new content of Season 8 and the changes brought by patch 2.2.0 have a great impact on the next development of the game. To help you prepare for these changes, we will introduce the main information for you.
Undoubtedly, one of the biggest changes in Season 8 compared to the past is the new battle pass system Reliquaries. This system changes the previous battle pass settings and allows you to receive rewards in the order you want, giving you more freedom in terms of benefits. Other loot and Diablo 4 Gold reward settings are also expected to be further optimized to improve your overall gaming experience.
Compared to the changes in the basic system, the pure new content is obviously more attractive to you, such as the return of the classic Diablo 3 boss Belial in Diablo 4, and the army of Apparition he brought-you will be able to experience the related Apparition Incursions event. In addition, the 24 boss powers that can be obtained and equipped are also very powerful, and some of them even come from terrible lair bosses like Lilith.
Another new event that is worth looking forward to is Berserk crossover that will be launched in Diablo 4 on May 6. During the event, you can get Behelits by defeating enemies and exchange them for more special event rewards, such as Hawks Destiny Back Trophy or Skull Knight’s Heraldry Mount Armor. And you can also exchange other new Berserk-related new armor and appearances with gold or event tokens in the in-game store.
In general, the focus of the 2.2.0 update is to make the game provide a more balanced gaming experience. On the one hand, the strength of each class is adjusted uniformly, and on the other hand, the boss mechanism is changed, so that the boss battle will not be too difficult for you while maintaining a certain challenge, and the loot provided can also match the difficulty, rather than too little or too much. For example, Duriel has a new combat mechanism, and Lord Zir can output more damage.
The adjustment of the 6 classes is mainly reflected in the changes to the damage and defense values of some major skills to make them more in line with the combat requirements of Season 8.
Barbarian
Druid
Necromancer
Rogue
Sorcerer
Spiritborn
No matter which class you decide to start with in Season 8, you must understand the basic gameplay of the class and adapt to these skill changes in order to better master the class. I hope you can achieve excellent results in the new season!
Nowadays, with the rise of the electronic game industry, in order to allow players to have a further gaming experience in an increasingly modern environment, various pure game-carrying devices have also emerged, such as PlayStation series, Xbox series, and Switch series.
The biggest difference between these devices and PCs and mobile terminals is that their only function is to allow you to play games, so their design does not need to consider too many other factors, and the gaming experience they provide is also more comfortable. Among them, Switch series is smaller and is a more portable device. Although this makes it unable to load large games like PS4/5, portability itself is a significant advantage.
Since the release of the first generation of Switch in 2017, the series has been enthusiastically sought after by players, and then the lighter and more fancy Switch Lite was launched in 2019. But no matter which one it is, it has been more than 5 years since now, so the birth of a new Switch is imperative-fortunately, Switch 2 will indeed meet you soon! The current release date is June 5, 2025.
Once the game console is released, it is bound to cause a carnival among players. If there are games that can be launched on the platform in the first batch at this time, it will definitely bring a wave of popularity to the game itself. As one of the most popular ARPGs in recent years, Rod Fergusson, one of Diablo 4 leaders, recently hinted that the game may get a Switch 2 port after Switch 2 is released.
So how feasible is the cooperation between Switch 2 and Diablo 4? Can this game console, which is still mainly characterized by portability, carry a game like Diablo 4 that requires a large amount of memory? Let’s analyze it.
Generally speaking, in order to run Diablo 4 smoothly and ensure that the picture quality and sound quality of the game are not compressed, large devices from PC or PlayStation series will be better. Because if the devices do not meet the requirements, it may even cause you to encounter freezes during the battle, so that you lose some Diablo 4 Gold due to bugs during the post-war settlement.
Fortunately, despite Switch series being a small game console, this aspect should not cause you too much trouble. In fact, Diablo 3 and Diablo 2: Resurrected have both been available on Switch in the past, and are expected to be playable on Switch 2 via backward compatibility.
From this result, if Diablo 4 is launched on Switch 2, there should be no technical problems such as lag caused by overload, but at the same time, another question is also in front of you, that is, can Switch 2 provide reliable online services? After all, Diablo 4 requires a network connection to run.
The portability of Switch series is reflected in all aspects, one of which is that it is mainly operated by inserting game cartridges. Usually, this only requires you to connect to the network for a while when you just start the game, and then you can play offline at any time and place without worrying about network problems.
The tricky thing is that although Diablo 4 does not require you to team up with other players all the time, it is a MMORPG after all, requiring you to stay online, and you will always meet other online players in the game. This is undoubtedly contrary to the design concept of Switch series.
Therefore, if Diablo 4 and Switch 2 want to achieve perfect cooperation, the latter must ensure stable online services. We will not talk about how well the first generation and Lite versions of Switch do in this regard, but as the latest product, Switch 2 should not be difficult to provide more stable online services while ensuring the basic advantages of the series, and it is said that Switch 2 does introduce more optimized content.
To be honest, from the player’s perspective, as long as you choose to experience Diablo 4, you can’t avoid the key issue of online services, which is not the advantage of Switch series. Therefore, based on ensuring network stability, it is a bit difficult to ask too much of Switch 2.
Not long ago, Diablo 4 released a roadmap for 2025. The game will bring Season 8 Belial’s Return on April 29, and will release new seasons at regular intervals after that. It is expected that the second DLC may be released next year-all this shows that the game is still determined to expand the number of players and influence.
As for Switch series, the new game console Switch 2 will maintain a high popularity for at least one or two years after its launch. Besides classic games suitable for playing on Switch (such as Animal Crossing: New Horizons or The Legend of Zelda series), many new games will also want to log in to Switch 2 and use the popularity of the game console itself to open up their own market.
Although Diablo 4 already has a large number of loyal fans, the expansion of the experience platform is always a good thing, which means that you can choose the way to play Diablo 4 more freely, and it will also attract a group of new players who focus on Switch.
On the other hand, if Diablo 4 is available on Switch 2 and does a good job in online services, other games similar to Diablo 4 and their fans will have more confidence in the development prospects of Switch 2 and will tend to cooperate with Switch 2 to expand the game library of Switch 2. Naturally, more players will be willing to choose Switch 2 as their first choice of gaming device.
However, all this will be gradually confirmed after the official release of Switch 2. Before that, all you have to do is manage your new character of Diablo 4 Season 8 well, or prepare to compete for the pre-order qualification of Switch 2! Good luck!
As a rich ARPG, Diablo 4 has its own huge item system, in which each item will play its own specific role to help you progress smoothly in the game. Among them, the rarer and more important items include unique items and legendary aspects.
These two types of items play different roles, but there is no doubt that they can both help your Diablo 4 battles. In order to ensure that you can make full use of these two item systems in each Diablo 4 season, the game will add new specific content to some seasons in addition to the universal unique items and legendary aspects.
There is less than a week left before the release of Season 8. In order to enable you to farm and use the new legendary and unique items in time, we will introduce them to you.
The main function of unique items is to provide effective assistance to your character through the four gear affixes they have, as well as some special powers that cannot be provided by other methods or items. Not only can make you get enough XP to complete the upgrade faster, but also earn a lot of Diablo 4 Gold.
Among all the unique items, there is a rarer one called Mythic Uniques or Uber Uniques. You can only get them by defeating Tormented Bosses (lair bosses in Season 8), and Duriel and Andariel among these bosses have twice the chance of dropping Mythic Unique items than other bosses. In addition, Ancestral Uniques have an item power 800 and at least one Greater Affix.
You can think of Diablo 4 Legendary Aspect as a unique modifier. Its function is to significantly enhance the ability of your character by turning your equipped rare items into legendary items. There are currently two ways to get this type of item in the game. The first is the most traditional way: by completing quests or clearing dungeons, waiting for it to drop while killing enemies. You will also receive XP and gold as regular rewards in the process.
The second method is more like a shortcut, by obtaining Codex of Power to directly imprint the effects of the legendary aspect onto your gear. Although this method is easy, on the one hand, it does not include some really powerful aspect effects, and on the other hand its aspect effect value is always the lowest value.
Since each season has its own exclusive seasonal power and mechanics, in order to allow your character to combine class skills, weapons, unique items and legendary aspects with these new mechanics after entering the new season, to play a better synergy, Diablo 4 sometimes adds new unique items and legendary aspects to some seasons.
Since there are 6 classes in the game, and each class has different characteristics, in addition to the universal Legendary and Unique Items, these classes have their own exclusive items. In Season 8, Diablo 4 adds a unique item and a legendary aspect to each class. Let’s take a look at what they do.
Unique Item: Bane of Ahjed-Den (Gloves)
This item detonates a pulse every 12 seconds, causing fire damage and 400-600% bonus damage to enemies when you use your next Mighty Throw. The corresponding affixes include:
Legendary Aspect: Aspect of Delayed Extinction (Offensive Aspect)
The effect is that your Mighty Throw and Iron Grip can gain damage multipliers, and the damage caused can be increased by an additional 125-250%.
Unique Item: Gathlen’s Birthright (Helm)
Allows your character in human form to use Nature Magic to deal 400-200 critical strikes to the enemy, and then you can also gain Anima of the Forest that lasts for 15 seconds. After injecting it, you will gain Perfect Storm and Earthen Might as key passive skills. The corresponding affixes include:
Legendary Aspect: Aspect of Impending Deluge (Offensive Aspect)
Storm Strike attacks twice as many enemies as it can, and increases the damage enemies take from other spells by 30-50% for 6 seconds.
Unique Item: Sanquivor, Blade of Zir (Two-Hand Sword)
Allows summons to deal damage to enemies while still being affected by Vampiric Curse. Consuming corpses also contributes a soul to Vampiric Curse, which can now stack up to 20 souls. Then have Army of the Dead release these souls, and each soul releases 15-25% more damage to enemies. The corresponding affixes include:
Legendary Aspect: Aspect of Service and Sacrifice (Offensive Aspect)
Skeleton Warriors explode on death, dealing 200-300% physical damage.
Unique Item: Band of Ichorous Rose (Gloves)
Poison Trap deals full damage over 3 seconds, and all upgrades increase its effectiveness by 50-100%. The corresponding affixes include:
Legendary Aspect: Aspect of Contamination (Offensive Aspect)
Poison traps deal 150-250% poison damage when they burst, and if the burst is a critical hit, you can continue to deal 20-40% poison damage for 5 seconds.
Unique Item: Hail of Verglas (Helm)
Ice Shards not only expand two additional shards, but each time a shard damages an enemy, the actual damage you deal will increase by 1-1.5%, up to 50-75%.
Legendary Aspect: Shivering Aspect (Offensive Aspect)
Adds up to 35-55% more damage to enemies depending on how frozen or staggered they are and apply an additional 15% more Frozen effect.
Unique Item: Sunbird’s Gorget (Amulet)
Pick up a Storm Feather and create a firestorm around you for 8 seconds, dealing 200-400% Fire damage every 0.5 seconds. The firestorm becomes 100% stronger for every 5 additional Storm Feathers picked up.
Legendary Aspect: Rip and Tear Aspect (Offensive Aspect)
Increases the damage of Rushing Claw by 10-30%, and will gain more enhanced effects, such as dealing more damage or providing healing, depending on the number of charges it has when it is cast.
The above is the relevant information we provide you about the new Legendary and Unique Items in Season 8. I hope it can be helpful to you. Thank you for reading.
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