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The decision between using Charge or HOTA in Diablo 4 Season 3 Barbarian builds often presents a dilemma. Many existing builds force you to focus solely on one ability, thereby missing out on the potential of the other. However, I'm here to introduce a groundbreaking solution: the hybrid Charge HOTA Barbarian build, which combines the strengths of both abilities.
This unique build empowers you to tackle all the challenges in the game, whether facing bosses or delving into dungeons, with unparalleled efficiency. By incorporating both Charge and HOTA, you maintain the devastating power of HOTA's massive hits while still benefiting from the agility and versatility of Charge.
What sets this build apart is its seamless integration into your existing skill tree, paragon board, and aspects. You won't need to make any adjustments when transitioning between different encounters. Furthermore, unlike many other builds, this one doesn't rely on rare Uber uniques or unique stones to excel.
One of the most satisfying aspects of this build is its ability to handle formidable foes like the Butcher or Malphas in nightmare dungeons or vaults without compromising the swift pace of a Charge-centric approach. For Barbarians this season, this build stands as the premier choice, offering unparalleled versatility and effectiveness.
Let's examine the gameplay mechanics of the build, dividing it into 2 distinct sections.
Firstly, let's discuss boss encounters, where achieving substantial damage output is crucial. Our primary skill in these situations is Hammer of the Ancients, amplified by significant overpower damage bonuses to deliver devastating blows. To ensure these hits, we rely on the Banished Lord's Talisman. By expending 300 Fury, our next HOTA strike becomes an overpower.
Furthermore, the Talisman grants a substantial 120% damage boost if the overpower results in a Critical Strike. To guarantee this critical hit, we combine it with another accessible unique item, the Ring of Red Furor. Spending 100 Fury within 3 seconds guarantees a critical strike on the subsequent HOTA cast. By investing 210 Fury before engaging a boss (a manageable task in most encounters, with the aid of the skill bar), we only need to execute three consecutive Hammer of the Ancients strikes, ensuring the third strike lands as a massive overpower critical hit.
Following the setup, we activate all cooldowns, including our shouts for bonus damage, and Wrath of the Berserker for additional berserking damage, before executing three Hammer of the Ancients strikes. With gear specialized for overpower damage, and a paragon board featuring glyphs like Dominate for substantial overpower damage boosts, combined with Diablo 4 Items like the Godslayer Crown and Tibault's Will, which provide additional damage bonuses, we can stack numerous damage buffs to achieve monumental hits, even surpassing the 200 million mark.
The alternate gameplay loop involves running dungeons or vaults, where Charge takes precedence in our rotation. We sporadically use Hammer of the Ancients between charges to dispatch enemies. Charge grants us Unstoppable, complemented by Tibault's Will, providing 50 Fury and a 40% damage bonus. Power Charge reduces the cooldown of Charge by 3 seconds for each enemy hit, up to a maximum of 9 seconds. This typically results in a short 3-second cooldown between Charge uses.
However, thanks to the Marshal glyph on our paragon board, we can chain three to four charges consecutively without delay. Additionally, using our shout skill reduces non-shout skill cooldowns by 4 seconds, allowing us to maintain a continuous Charge cycle. This synergy between skills and gear maximizes our damage output with Charge, facilitated by the same skill tree, paragon board, and gear setup. The only adjustment required when transitioning between content is swapping out Godslayer's Crown for Tuskhelm Of Joritz The Mighty, capitalizing on Charge's berserking effect to achieve multiple consecutive charges and benefit from its cooldown reduction.
The beauty of this setup lies in its consistency across various content, seamlessly integrating elements of both HOTA and Charge builds. Whether facing formidable bosses like Malphas or the Butcher in vault runs, we maintain our efficacy, ensuring swift and efficient elimination.
Let's delve deeper into the skill tree.
Begin by allocating 1 point into Lunging Strike and 1 point into Enhanced Lunging Strike. More than 2 points here are unnecessary, as they suffice to unlock the subsequent segment of the skill tree.
Following this, invest 5 points into Hammer of the Ancients, 1 point into Enhanced Hammer of the Ancients, and 1 point into Furious Hammer of the Ancients.
Proceed with 1 point each into Rallying Cry, Enhanced Rallying Cry, and Strategic Rallying Cry. The latter grants us benefits such as movement speed, resource generation, Unstoppable, and fortify.
Allocate 1 point into Challenging Shout for damage reduction against enemies and another point into Enhanced Challenging Shout.
Next, assign 3 points into Imposing Presence for increased life, 1 point into War Cry, and 1 point into Enhanced War Cry to trigger Berserking upon casting.
Additionally, add 1 point into Booming Voice and 3 points into Raid Leader, providing healing benefits to both allies and oneself, which significantly eases dungeon exploration.
Distribute 5 points into Charge, 1 point into Enhanced Charge, and 1 point into Power Charge.
Allocate 3 points into Aggressive Resistance to enable damage reduction, thereby enabling 2 points into Battle Fervor to attain Berserking upon Charge usage.
Proceed with 3 points into Pit Fighter, 1 point into Thick Skin to accommodate 3 points into Counteroffensive. Allot 1 point into Wrath of the Berserker, followed by distributing points among its modifiers.
The subsequent focus should be on 3 key passives, facilitating substantial damage output: 3 points into Heavy Handed for Critical Strike damage, 3 points into Wallop, and 3 points into Brute Force for increased overpower damage.
Lastly, the pivotal passive for this build is Unbridled Rage, chosen to enhance the impact of HOTA strikes.
Let's discuss our gear and aspects in more detail.
Starting with your helmet, the Godslayer Crown is ideal for boss encounters, granting a significant 60% increase in damage when engaging bosses. However, for dungeon runs, I highly recommend swapping to the Tuskhelm of Joritz. This alternative offers enhanced damage, increased Fury generation, and cooldown reduction, particularly beneficial during Charge sequences and Berserking phases. Additionally, this change provides added damage reduction through increased ranks of Aggressive Resistance.
For the chest piece, opt for the Juggernaut aspect, providing substantial armor. Since Charge offers excellent mobility, evade stats are unnecessary. Focus on acquiring stats such as damage reduction from nearby enemies, total armor, and maximum life, aiming to maximize total armor to reach the armor cap.
Choose Aspect of the Element for gloves, granting a significant 30% bonus to physical damage every 7 seconds, synergizing well with both Charge and HOTA. Prioritize stats such as Hammer of the Ancients damage, Critical Strike chance, overpower damage, and strength.
Tibault's Will is ideal for pants, offering Fury generation and a 40% damage increase upon ability usage, granting Unstoppable. This synergizes with Charge, Rallying Cry, and Wrath of the Berserker, providing additional Fury and damage.
For boots, consider the Ghostwalker aspect for enhanced movement speed while Unstoppable. Prioritize armor rolls with movement speed and three resistances to ensure adequate defense, aiming for around 60% resistance across all damage types.
Your amulet should feature a high roll on the Banished Lord's Talisman, targeting as close to 112% overpower damage as possible. The Ring of Red Furor guarantees Critical Strike chance, while the second ring with Aspect of Unrelenting Fury refunds Fury upon HOTA usage, enhancing efficiency.
Weapon selection is crucial. Your two-handed bludgeoning weapon, utilized during Charge sequences, benefits from the Wallop passive. Always equip a two-handed mace for HOTA. Prioritize overpower damage, damage while berserking, and strength, ensuring a balanced distribution of stats.
Consider the Aspect of Ancestral Force for HOTA damage on your two-handed mace and Aspect of Limitless Rage for increased damage on your two-handed axe. The Aspect of Ancestral Charge on one-handed weapons enhances Charge, summoning ancients to charge alongside you, while the Edgemasters aspect boosts damage at maximum Fury.
Use Rubies for maximum life bonus on armor and overpower damage bonus on weapons, except for the amulet and rings where resistance gems are preferred. Aim for the two-handed axe technique for increased damage against vulnerable enemies, synergizing with glyphs on the paragon board to ensure enemy vulnerability.
Let’s examine the paragon board briefly, providing a concise overview of the desired unlocks and their optimal order.
Commence by allocating the Marshal glyph to your first slot. This glyph holds paramount importance in facilitating the functionality of our build, thus prioritizing its swift acquisition is essential. Subsequently, introduce the Bone Breaker board, pivotal for delivering substantial blows via overpowering enemies. Leveraging this legendary node, we manifest overpower strikes every 12 seconds, underscoring the significance of accumulating overpower damage bonuses.
Proceed to unlock the Blood Rage legendary node, underscoring the centrality of damage while berserking in our build’s efficacy. This node effectively augments such damage by 25%, amplifying its potency. Disregard the bleed aspect; its omission does not hinder the advantageous effects of enhanced berserking damage. Integrate the Crusher glyph to bolster mace-induced damage and overpowering potential.
Transition to the Carnage board, embedding the Ire glyph to fortify damage while berserking and procure a 10% reduction in damage incurred during such states. Subsequently, deploy the Warbringer board, embedding the Exploit glyph to render adversaries vulnerable, thus capitalizing on our axe technique.
Return to acquire the Decimator board, embedding the Dominate glyph. This step underscores the importance of accessing every willpower node to amass a formidable reservoir of overpower damage. The culmination of these efforts yields overpower damage in excess of 400%, pivotal in achieving substantial numerical outputs. Conclude by securing the Hemorrhage board, integrating the Brawl glyph to amplify charge damage by 18%.
It is highly advisable to level from 50 to 100 in Nightmare Vault rather than regular dungeons or the overworld. This allows for simultaneous leveling of your stones.
Opt for Flash of Adrenaline with Tactical Support, Duration Support, and Initiative Support to maintain a consistent damage bonus. Utilize Tempest with Swift Support, Resource Support, and Safeguard Support to ensure rapid firing of your Tempest every 0.7 seconds, bolstering Fury generation and enhancing damage reduction.
Fury generation holds significant importance as it activates our Aspect of Limitless Rage, providing a substantial 60% damage boost. While unique stones can enhance the build, they are not indispensable.
Uber uniques further amplify the build’s effectiveness. Consider substituting the Harlequin Crest helmet for the other recommended options across all content. Replace our legendary ring with the updated Ring of Starless Skies, as it also reduces resource costs. Additionally, opt for the Grandfather sword instead of the two-handed axe in our slashing slots. However, integrating these changes could potentially escalate damage output to an excessive 400 to 500 million, surpassing practical requirements.
According to the general ARPG gameplay and mechanism, after you create your current Diablo 4 Season 8 character, the first thing to do is to start the main quest in time and upgrade the character to the maximum level as soon as possible by completing them and other early game tasks.
The current maximum level of the character in Diablo 4 is level 60, but this does not mean that you have no room to become stronger after the maximum level. In addition to converting leveling builds into builds more suitable for the endgame stage, the game also launched Paragon board for you to utilize.
You can directly regard this mechanism as an endgame character progression system. After unlocking it, you can expand it and upgrade it by earning Paragon points to get more attribute bonuses it provides. The system can be upgraded to level 300.
It has to be said that level 300 is really too large a number. You may doubt whether it can really be upgraded to the maximum level? Next, we will introduce how to do this on Season 8.
As one of the most important and difficult endgame dungeons in the game, The Pit is not only a source of Diablo 4 gold, character XP, and gear, but also the only place to earn Paragon XP. But to upgrade Paragon to the maximum level, you need to know the necessary The Pit farming skills.
In fact, we have already mentioned this from the perspective of endgame experience at the beginning. From the normal campaign to the endgame, the difficulty and mechanics of the game will change, and you must adjust your combat plan to deal with them.
Different builds can enable the corresponding class to deal damage and defend in different forms. If you want to focus on farming Paragon XP in The Pit, we mainly recommend the following builds:
The common feature of these three builds is that they can deal a lot of damage in a short period, with fast burst power, so they can clear the enemy group with high efficiency, which is the best way to get Paragon XP in low-level The Pit.
In contrast, the other three classes lack this feature in terms of skills and available builds because of their different styles. Although this does not mean that they are not suitable for utilization in The Pit, they will be less efficient.
The Pit has 150 unlockable levels. The higher the level, the more challenging it is, and of course the more rewards. But if your character is not strong enough, or you just want to focus on getting Paragon XP instead of other high-level rewards, you can actually focus on the middle and low levels.
First of all, Paragon XP provided by this level of The Pit level is not small (of course, I don’t mean the part below level 20), which is enough for you to upgrade your Paragon board to a good level to cope with more difficult levels.
Secondly, if you die while playing a level that is beyond your capabilities, the current level timer will be increased by 30 seconds, the second death will be increased by 60 seconds, and from the third time onwards, each death will be increased by 90 seconds. This penalty effect will greatly slow down your farming progress, and it is not worth the loss.
Diablo 4 sometimes holds special limited-time events during which you can get XP boost opportunities - this type of event is usually referred to Mother’s Blessing. During Mother’s Blessing, you will gain more Paragon XP than usual when you fight at levels of your usual level.
If you have time, you can also do a little calculation within the range of levels you can handle to evaluate which specific level has the most efficient clearance time/Paragon XP ratio.
There is always more power in a team, especially if you are new to The Pit or are not very good at dealing with The Pit. If you have strong and reliable teammates in the team, you may even have the opportunity to challenge The Pit levels that are far beyond your capabilities, and gain more Paragon XP than playing alone.
Paragon nodes in the game include normal, magic, rare and legendary levels, which can provide you with different attribute bonuses and special effects, so that your character can continue to become stronger after the maximum level, and enough Paragon XP allows you to unlock more and rarer nodes until Paragon board is upgraded to level 300.
It is also worth noting that you can also find empty glyph slots in Paragon system. When you obtain glyphs through other channels and insert them, the effects of the nodes around their slots will be further strengthened.
These glyphs will also provide additional bonuses if you reach a certain primary attribute threshold through the nodes within the glyph radius. What’s more convenient is that you can always remove or reuse the glyphs in the slots according to the needs of different combat situations.
Although the method we provide should be useful, it still takes a lot of time and effort to upgrade your Paragon system to the highest level (level 300). So if you have free time, start working hard now! You will also get additional special rewards after reaching level 300!
For Diablo 4, regularly updating seasons is not only to give you a fresher gaming experience, but also to take the opportunity to make the game better by optimizing various aspects of the game mechanics.
Usually about halfway through the current season, the developers of Diablo 4 will hold a campfire chat to summarize the current season progress and give you a preview of the main content of the next season. However, this time the preview of Season 9 seems to come earlier than ever before.
At 11 am on May 22, the official held the latest campfire chat, which was less than a month after the launch of Season 8. Based on this, we will introduce you to the main information announced in this live broadcast to pave the way for your Season 9 experience.
Although the simultaneous launch of Vessel of Hatred and Season 6 last year amazed you with its rich content and high playability, the new seasons after that have been criticized by players for being too homogeneous, including the ongoing Season 8.
Take this season as an example. The biggest features of boss power and the return of Belial are indeed attractive, but the boss power mechanism itself is actually a variant of the old season power, without substantial innovation, and Belial boss battle does not bring any special mechanism.
And Apparition Incursions event, another major content of the eighth season, actually just forces you to repeat the same battle over and over again, and complete the upgrade and Diablo 4 gold farming by obtaining magic boss power - although this is important, the boring battle is indeed unbearable.
Therefore, it can be seen from the campfire chat that the development team seems to intend to change this situation starting from Season 9, and strive to ensure that you have the opportunity to carry out various activities in the future Diablo 4, rather than being trapped in a specific activity.
In Diablo 4, most PTRs are small “new seasons” that allow you to experience the gameplay of the next season in advance in the form of testing, and make corrections and adjustments in time based on your feedback and other players’ feedback, so that the new season will be more perfect when it is officially launched.
The core of this PTR 2.3.0 is Season 9, Sins of the Horadrim. PTR will be officially launched on May 27 and will last until June 3 (about a week like in the past), during which you can experience the new content that is now basically confirmed to appear in Season 9.
As an important source of your gold, XP and basic gear farming in Diablo 4, Nightmare Dungeon is a very important game mechanic. It has been running since the game was launched in 2023, and now it is time to make it better.
First, the dungeon itself will add an advanced mode called Escalating Nightmares, which allows you to challenge three nightmare dungeons in a row, and each dungeon will add new affixes that can increase both difficulty and rewards.
When you complete all the challenges brought by these three dungeons, you will usher in a final boss battle, but the premise is that you have obtained Strongrooms in challenges that require Torment 1 and above, and collected enough Escalating Nightmare Sigil from them to unlock the boss battle.
You may wonder what Strongrooms are, in fact, it comes from another update to Nightmare Dungeons. Season 9 will add a new micro-dungeon called Horadric Strongrooms to Nightmare Dungeons, and the entrance is hidden in Nightmare Dungeon.
Find the entrance and enter, and you can start collecting Horadric ‘attunement’ by killing enemies. This item can increase the number of rewards you get after killing the boss in this dungeon and unlocking its Strongroom.
This boss, like Belial from Season 8, is a return of an existing Diablo villain (old boss). The value of Astaroth is that when he appeared in the game in the past, his encounters were among the most interesting of all bosses.
In order to avoid the misunderstanding of “old wine in new bottles”, the developers said in the chat that they would not let Astaroth simply integrate into the existing boss ladder directly, but would try to find ways to integrate bosses in different ways to make the main content of the final boss battle more innovative.
Well, Diablo 4 does not seem to intend to abandon the representative mechanism of seasonal power just because of the dissatisfaction of players. To be honest, what you are tired of is not the mechanism itself, but the fact that different powers in different seasons always play the same form in the end in actual battles.
For this reason, the development team said that compared to the boss power or witch power that can be used directly after unlocking, Season 9 Horadric Spells will allow you to customize this power yourself and create your own Horadric Spell in a form similar to build.
Since neither PTR nor Season 9 has been launched yet, it is still impossible to judge the practicality of this mechanism. However, at least from the design concept, it is indeed more creative than the existing seasonal power and worth looking forward to.
In addition to the above three core contents, it is expected that Season 9 will continue to optimize each class on the basis of bringing new content, so that they can ensure it maintains balanced class strength while fitting in with the theme of the new season.
If you are interested in the changes in Season 9, please experience and evaluate it immediately when PTR 2.3.0 is launched. I wish you a happy game!
In general, if you choose Barbarian as your class in Diablo 4, it seems that you will attack enemies in a “brute force but slow” way. Although some Barbarian skills are true, in fact, this class can also achieve quick wins with other skills and related builds.
After entering Diablo 4 Season 8, the seasonal event Apparition Incursions is a worthy priority event, because it provides you with the opportunity to farm Diablo 4 gold and magic boss power through many ordinary enemies and Apparition bosses. And if you complete it at a higher difficulty, the loot will be more.
On this basis, if you want to clear enemies in the event more efficiently while playing as Barbarian, or complete other Season 8 dungeons faster, it is recommended that you craft and utilize Whirlwind Barbarian Endgame Build.
In fact, this build is not a new Barbarian build. It has already appeared and played a role in previous seasons. The operating mechanism of this build is to improve the character’s versatility, damage and survivability through 3 Shouts, then let Iron Skin increase defense value, and generate additional Fury through Call of the Ancients.
After entering the eighth season, the reason why Whirlwind Barbarian Endgame is worth re-activating is that the skill Gohr’s Devastating Grips has been reworked this season, allowing Whirlwind Barbarian to have new winning ideas besides Nature or Earthquake, and more efficiently!
Based on combining the best skills, this build can achieve high damage value, larger attack range in battle, and more effectively attack distant enemies by closing the distance between them, and can produce reliable synergy with Runewords.
As for the shortcomings, on the one hand, the operation process of the entire build is highly repetitive, which is a bit dull compared to other more fancy builds; on the other hand, the effect is poor when fighting single bosses. But at least for Apparition Incursions, this build is still very useful.
Almost all Diablo 4 builds are crafted with active skills as the core, and then passive skills and gear are used to further enhance these active skills that can output damage. For Whirlwind Barbarian Endgame, it is recommended that you choose the following skills:
Active Skills
Passive Skills
After choosing and mastering the above skills, you need to cast them in a fixed order during the battle, and then repeat the whole process until all enemies are dead:
Skills are the foundation of the build. If you want to use them to deal with more difficult battles, especially Torment 4 with top difficulty, you must farm more precious gear to further improve your various attributes. The gear that’s best for Whirlwind Barbarian Endgame includes:
The above gear is basically dropped by completing boss battles, so it’s really tricky to collect. You can replace some of them according to your actual situation, but it has to be said that it may reduce the lethality of the build.
Any season’s exclusive power is worth paying attention to and using, not to mention that in Season 8, these powers that originally belonged to powerful bosses are so attractive! To maximize the effectiveness of the build, it is recommended that you equip the following 4 boss powers:
This power is triggered when you use your core skill Whirlwind, dealing damage and debuff to enemies. It is worth noting that since Whirlwind is actually always active during combat, this boss power will also always be active.
You can deal fire damage to enemies when you trigger Earthquakes, and this modifier power can further increase your fire damage.
In addition to the debuffs caused by the main power Wandering Death’s Chest Beam, Harbinger of Hatred’s Volley will multiply this effect for five seconds.
Gives you a bonus to your critical strike chance.
Once you’ve completed Whirlwind Barbarian Endgame Build as described above, you should actually be strong enough to handle most of Diablo 4 Season 8 content, even Torment 4 difficulty! Good luck!
Whenever you enter the world of Diablo 4, the first step is to create a new character and choose a class for it. After that, all the skills, appearances, unique items and more that you can utilize often depend on your class.
On this basis, game builds that mainly rely on skills and gear to craft will naturally vary depending on the class. And when the game changes seasons, the strongest builds for each class will also change due to changes in bosses or adjustments to dungeon mechanisms.
Based on this, this time we will use Season 8 as the background to introduce to you which build is suitable for each of the 6 classes in Diablo 4 as the mainstream build of the season.
Compared to other Spiritborn builds, Quill Volley will focus more on damage output, and at the same time have reliable tank capabilities and high mobility. But to enjoy these benefits, you must pair it with rarer gear.
For this reason, in fact, before completing the craft of this build, you need to go through very hard battles to accumulate enough Diablo 4 gold and gear to complete Quill Volley. But the advantage is that it can help you get higher combat efficiency than others after entering the endgame.
To do this, you’ll need the following skills and gear for this build:
Active Skills
Gear
If you want to quickly clear enemies as a Sorcerer in Season 8, and complete most of the seasonal missions and endgame dungeons with maximum efficiency, then Lightning Spear is still the best choice.
As its name suggests, this build mainly outputs power through Lightning Spear and Aspect of Splintering Energy. On the other hand, you can also match it with the appropriate seasonal power boss power in addition to gear to make this build more powerful.
Gear
Boss Powers
Compared to the best builds of the first two classes, Barbarian’s Call of the Ancients may has be forgotten by you for a long time, but it has to be said that after the mechanism of adjustment in Vessel of Hatred last year, it can now play a good effect in Season 8.
This build mainly increases the damage of the build by maximizing the duration of the core skill Call of the Ancients to help you deal with Torment difficulty and the single boss in it. However, due to the characteristics of the skills, this build is not suitable for fast gold farming.
Active Skills
Gear
For this class, the focus of builds selection this season is still blood-oriented. Both Blood Spear and Blood Wave can play a good role, but they actually have different advantages and disadvantages. You can decide which one to choose based on our introduction.
This build mainly uses the main skill Bone Spear and the unique item Indira’s Memory to play a role. It not only has a large enough damage range, but also guarantees overpowers. At the same time, Indira’s Memory can also change the visual effects of the skill, making the battle more enjoyable.
As for the shortcomings, the problem with Blood Spear is that it relies too much on essence during utilization. You must devote your energy to provide a stable source of essence for it. In addition, the freedom of choice when assigning skill points to appropriate skills is low.
This build can output stable and powerful damage through the skill Blood Wave, easily dealing with groups or single enemies, and the gameplay is simple and easy to understand, suitable for most players. As for the shortcomings, it is mainly reflected in the fact that collecting blood orbs is very time-consuming.
For Rogue, we recommend that you choose Death Trap as the core build in Season 8. Combining the skill of the same name with the armor Scoundrel’s Leathers, this build will allow you to easily defeat enemies through continuous teaming and gain a lot of cooldown time through the game loop.
Active Skills
Gear
You might be wondering, why the hell is Cataclysm again? But it has to be said that classics are timeless. As a veteran build for a veteran class, Cataclysm is your best choice when you are in trouble as a Druid in Diablo 4.
This build mainly revolves around the key skill Cataclysm and extends its duration and power by matching it with appropriate gear and runes to cope with most game content.
Active Skills
Gear
If there are any of the above builds that you think are good and correspond to the class you are playing, then why not complete it and use it in battle? Try it now!
From an aesthetic point of view, Necromancer may be the most in line with the game style of all Diablo 4 classes: gloom, death and decay. In fact, this class also brings wonderful combat performance based on fully reflecting this style.
In the previous seasons, several blood-dominated Necromancer builds became popular and became mainstream, such as Blood Bone Spear, Blood Lance and more. Of course, they are still viable in Season 8, but I don’t know if you still remember Minion Endgame Build.
In addition to the available skills, Necromancer can also summon the army of the undead or golems to clear enemies through the class-exclusive mechanism Book of the Dead, and you can even further upgrade them. Minion Necromancer Endgame Build was born based on this.
Next, we will introduce to you how to make this build easier to utilize and increase the speed of clearing enemies after entering Season 8. Let’s take a look!
This build provides you with multiple damage multipliers and sources of sustained damage in combat, allowing you to farm Diablo 4 gold or other more valuable items in difficult endgame dungeons such as The Pit or Kurast Undercity.
This is primarily because the build can deal more damage to enemies through Blight, Skeletal Warrior Mastery, and Skeletal Mage Mastery, and then continue to increase the damage by upgrading Hellbent Commander and matching the right gear.
In terms of survivability, different skills can be used in different ways, such as:
As for weaknesses, the main one is that since this build is an endgame build, it may only work in the late game and will not help you level up your character much. Other shortcomings include:
In addition to the available skills that have been introduced to you, this build needs to further combine more Necromancer skills and rotate them in a fixed order to maximize the effect of all skills. The best rotation order is as follows:
It is worth noting that when attacking an enemy through Reap, if the enemy dies, you will continue to gain the attack speed bonus, and even your minions can inherit the bonus from your attributes, causing more damage in combat.
This mechanic allows you to summon 3 types of minions, namely Skeletal Warriors, Skeletal Mages, and Golems, and each has 3 specializations, namely:
The best Book of the Dead utilize plan for Minion Necromancer Endgame Build is:
Skirmisher can be combined with Ring of Mendeln to provide more damage, and Skeletal Priests and Blood Orbs can not only heal your minions, but also prolong the survival time of Shadow Mages.
The main purpose of all the gear you need to add to this build involves maximizing the damage of your minions, as well as all sources of sustained damage, including:
As a feature of this season, boss power is worth adding to all builds. You can carry one main power and three modifier powers for each battle. For Minion Endgame, the most suitable boss power is:
The above is the combination and utilization method to make Minion Necromancer Endgame Build more powerful in Diablo 4 Season 8. If you need it, you can log in to the game to try it. Thank you for reading.
After entering Diablo 4, your Sanctuary battle journey officially begins! Whether you want to advance the main story first or want to clear the early dungeons to complete Diablo 4 gold accumulation, you can’t do without battles of all sizes.
Faced with this situation, in order for your character to complete the battle as quickly as possible while ensuring the health value, you not only need to increase the defense value, but also must do everything possible to improve your damage output ability, and eliminate the enemy by causing more damage at one time.
In fact, there are many ways to do this, but considering the differences between different Diablo 4 seasons, these methods also need to be adjusted regularly. Based on this, we will introduce you how to increase your damage by 100 times or more in Diablo 4 Season 8.
To find out the origin of a river, you must trace it back to the source along its flow path. If you want to know how to increase the damage of Diablo 4 characters, you must at least know where your damage comes from in the game.
There is no doubt that character skills are the most basic and important source of damage. In comparison, other methods are actually combinations or upgrades of various skills. When you create a new Diablo 4 Season 8 character, you can choose a class, and all the skills used in battle are exclusive to that class.
When you are familiar with all the skills and enter a deeper level of the game, you can follow the guide or explore craft class builds on your own, and combine items and gear to increase your damage output. In addition, mercenaries, summons or other class-specific mechanisms can also provide you with additional damage output.
There are currently 6 classes available in Season 8, each of which has its own strengths and can play a different role in battle. As a player, you must have the habit of playing ARPG or Diablo 4. Although new classes are more attractive, if you want to become a damage master as soon as possible in the new season, familiar classes will definitely be more suitable.
After mastering most of the practical skills, you should find that some skills can be used in a specific rotation order to hit the enemy without breathing time, which is more powerful than blindly casting high-damage skills. This is the prototype of builds.
After that, you can organize this rotation more systematically and match these items with your basic builds during the farming process, so that unique items or legendary aspects can become the icing on the cake and play their due value.
As we have already mentioned, precious Diablo 4 items can help you improve your builds, but these items are not always 100% dropped, and the more precious and effective they are, the harder they are to get.
For this reason, if your ability allows, it is best to farm game items at high levels of Torment difficulty. This will not only increase the chance of getting relevant drops, but also accumulate rich combat experience and learn how to increase the damage value in specific battles.
Glyphs are also called Paragon glyphs, their existence itself is to strengthen your character. When your character reaches the maximum level 60, it can no longer be strengthened through upgrading. At that time, besides the builds and items, glyphs are the most powerful booster.
Glyphs are usually found in various places when you explore, and then they are inserted into special slots on each Paragon panel. They will provide you with significant bonuses based on the number of active tiles within their radius.
It is worth noting that you can continue to upgrade glyphs. The higher the level, the larger the radius of effect, which will have a greater impact on more active tiles on Paragon board.
Since the launch of Vessel of Hatred DLC last year, the way glyphs are upgraded has changed from relying on experience to depending on your level of The Pit. The Pit is one of the endgame dungeons with 150 tiers, and each completed floor can get different rewards.
After completing Artificer’s Mastery, you will get three opportunities to upgrade the glyph level, and if you do not die during the challenge, you will also get an additional upgrade attempt.
It is worth noting that the chance of upgrading a glyph depends on the level of the glyph and the level of The Pit you have completed. For example, completing The Pit tier 10 higher than your glyph level will give you a guaranteed upgrade. And when you complete The Pit tier that is much higher than your current glyph level, each subsequent attempt will give you a bonus upgrade opportunity.
First of all, it is worth introducing the mercenary mechanism that debuted in DLC. This mechanism allows you to recruit two mercenaries and bring them into battle. One of them is the main one, and the other is a reinforcement, which will provide you with support in different combat situations.
There are currently 4 mercenaries in the game, namely Raheir, Varyana, Aldkin and Subo. They have different skills, suitable for different classes to carry, and they also have corresponding skill trees, which you can use to unlock and upgrade the mercenary skills.
In addition, all classes in Diablo 4 have their own unique mechanism to play combat effects in the most class-specific form. They are:
Most Diablo 4 seasons have Season Powers, which are not only a feature of the season, but also one of the best ways to deal more damage - at least they are very useful in the corresponding season. In Season 8, this power is boss power.
Boss powers can be obtained by killing 24 bosses in the season. After that, in a single battle, you can choose a main power and 3 modifier powers to equip, combining all the mechanics and content mentioned above to further increase your damage and become more powerful.
These are the main ways to maximize your damage output in Diablo 4 Season 8. I hope it can inspire you! Have fun!
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