In this guide, I’m going to show you a very unusual build that really smashes the Diablo 4 Abattoir of Zir Dungeon - the HotA Whirlwind Hybrid.
Before we start, I’d like to briefly explain why we are combining these two skills.
We are going to use Earthstriker’s Aspect. And since Whirlwind can’t overpower, we will always overpower with HotA. We’ll also be very stable because we’ll be carrying the Melted Heart of Selig.
Skill Tree
But first things first, I’ll show you the skill tree and explain the most important things.
In Whirlwind, 1 point is enough, but the upgrade is important for us to generate Fury.
With the Furious Hammer of the Ancients, we knock out the damage, so 5 points here. The more Fury, the more damage. So, we will collect maximum Fury in the paragon system and on the Diablo 4 Items.
Then, we play Tactical Rallying Cry and Tactical Challenging Shout, each at 1.
Power War Cry is also at 1.
The passive skills we use are:
- Guttural Yell (Rank 3)
- Booming Voice (Rank 3)
- Aggressive Resistance (Rank 3)
- Prolific Fury (Rank 3)
- Pit Fighter (Rank 3)
The ultimate is Supreme Wrath of the Berserker. And in addition to Invigorating Fury, we also play Furious Impulse here. We’ll be switching weapons very often and benefit from any Fury generation.
Warllop and Brute Force are, of course, also fantastic for HotA.
The central passive skill is Unbridled Rage.
It is important that we execute Whirlwind with the one-handed weapons, so the weapons change with the attack every time. Hammer of the Ancients always hits with the mace. The Expertise is a two-handed axe.
Paragon System
In my paragon system, the glyph Ire is on the starting board.
Then comes Bone Breaker with a glyph Crusher. On that board, we get a lot of overpower damage. And the legendary node regularly overpowers our attacks.
I have the Dominate on the Blood Rage board. The legendary note is very strong because it’s a multiplier. So, we prefer Berserking damage on the items and also in the paragon system to increase the bonus.
We also go for the board Carnage, and here we use the new glyph, Tears of Blood.
The last part is Warbringer, because here we get a lot of Maximum Fury and also 45 by a legendary note. Here I have played a glyph Wrath.
In total, we only have 4 boards plus the starting board.
As a variant, you could also save a few points and attach Decimator to the top of the second board just to take the legendary node.
Vampiric Powers
Briefly, the vampiric powers we use are:
- Ravenous, which gives attack speed
- Blood Boil, which gives additional overpower hits
- Metamorphosis, which is a must-have because it’s a stun breaker.
- Pray on the Weak, which makes enemies vulnerable
- Resilience, which gives you a little more stability when injured
Items
Of course, good equipment is also very important.
Harlequin Crest is, of course, the best. Otherwise, you should pick a helmet with life, armor, and cooldown.
For a defensive chest, pick Warlord Plate of Disobedience with Aspect of Disobedience.
For gloves, pick Edgemaster’s Bonewave Gauntlets with attack speed, crit chance, HotA skills, and resources for lucky hits. I have put Edgemaster’s Aspect here.
Tibault’s Will is also mandatory for generating Fury on evade.
And on the shoes, we want movement speed, cost reduction, and resistances. So, pick Relentless Berserker’s Archon Greaves.
On the weapons (Earthstriker’s Penitent Hammer), we prioritize strength, all stats, overpower damage, and berserking damage.
In the two-handed weapon (Rootfist of Ancestral Force), we play Earthstriker’s Aspect.
In the one-handed weapons (Crag Hammer of Limitless Rage), I have Ancestral Force and Limitless Rage.
In addition, there is definitely The Grandfather and a Ring of Red Furor.
On the other ring, I play Bold Chieftain’s Loop. Here, we want crit chance, max Fury, and resource generation.
Last but not least, pick the Melted Heart of Selig.
Gameplay
The play style is straightforward: whirl a bit, and then strike with HotA. So, in having a good rhythm, every fourth or fifth hit with a hammer will overpower. Because the Whirlwind can’t overpower.
A few monsters are also enough to keep up Fury while whirling. And if you run out, you can easily recharge by evading.
The boss fights at the end of the Abattoir of Zir are sometimes difficult because you quickly lose your Fury, so you have to move skillfully and use your shots wisely.
Have fun with this build, take care, and may the loot and Diablo 4 Gold be with you.