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News Tag: Diablo 4 Auradin Paladin Build

  • Diablo 4 Season 11 Auradin AFK Paladin Build | Can You Farm The Endgame Hands-Free?

    Dec 19, 2025

    Many players enjoy AFK builds because they automatically complete farming tasks while you can eat or watch videos. Unfortunately, there aren't many truly excellent AFK builds in Diablo 4. Minion necromancer builds might achieve this, but it's not strong enough in the endgame.

    So, is there a build that allows you to AFK and still perform strongly in the endgame? Season 11's Auradin Paladin allows you to do just that.

    Diablo 4 Season 11 Auradin AFK Paladin Build | Can You Farm The Endgame Hands-Free?

    Core Gameplay

    Holy Light Aura is the core skill of this build. You need to level up this skill as much as possible to increase its damage.

    This build also relies on a unique item. You need to equip Dawnfire unique Glove, which transforms Holy Light Aura into Fire Aura. This can automatically deal hundreds of billions of damage to nearby enemies, enough to one-shot most enemies in Torment 4. You can obtain it by farming Varshan.

    This build primarily utilizes Judicator Oaths effect. Holy Light Aura automatically applies Judgment to enemies, while other equipment significantly amplifies Judgment damage, creating two main sources of damage.

    This build allows you to AFK in Helltide and Whisper quests, simply standing still and letting the bosses in Ambush event and small Duriel automatically run into the aura and die. Against Lair Bosses and some of The Pit Bosses, you almost don't need to use any skills, and just dodge their attacks and let the aura burn them.

    Divine Gifts

    Andariel

    • Corrupted: Essence of Anguish
    • Purified: Essence of Screams

    Azmodan

    • Corrupted: Essence of Hellfire
    • Purified: Essence of Sin

    Belial

    • Corrupted: Essence of Shadows
    • Purified: Essence of Lies

    Duriel

    • Corrupted: Essence of Pain
    • Purified: Essence of Squalor

    Divine Gifts is this season's seasonal power, though not as strong as last season. Its main use is to allow you to get more Diablo 4 runes, gold, or XP, etc. You can adjust them according to your needs.

    Auradin AFK Paladin Skills

    • Falling Star: Enhanced Falling Star and Freefall
    • Fanaticism Aura: Enhanced Fanaticism and Rite of Vengeance
    • Holy Light Aura: Enhanced Holy Light Aura and Rite of Judgement
    • Defiance Aura: Enhanced Defiance and Rite of Might
    • Rally: Enhanced Rally and word of inspiration
    • Spear of the Heavens: Enhanced Spear of the Heavens and Pronouncement of Heaven

    Holy Light Aura and Judgment are the core damage dealers of this build, while Fanaticism Aura is used to increase damage. The remaining skills mainly provide survivability, cooldown reduction, and mobility, but as an AFK build, these are not essential; you can still complete the game smoothly relying solely on aura damage.

    Oath

    Judicator Oath is the preferred choice, providing more Judgment effects and a damage multiplier of up to 80 times. However, this build also has an Arbiter variant. It triggers Arbiter form using Falling Star skill, granting faster movement and jumping abilities, and also allows for AFK play.

    This Arbiter-centric variant deals slightly less aura damage, with the primary damage sources being Arbiter and Falling Star. It requires slightly more operations but can reach 115 The Pit.

    If you want to try this variant, you can equip the following skills:

    • Holy Light Aura: Rite of Judgement
    • Arbiter of Justice: Seraph's Wings
    • Falling Star: Fanatic Descent
    • Fanaticism Aura: Rite of Vengeance
    • Defiance Aura: Rite of Prayer
    • Consecration: Hallowed Ground

    Auradin AFK Paladin Equipment

    • Helm: Heir of Perdition (Gar and Igni)
    • Chest Armor: Shroud of False Death (Qax and Yul)
    • Gloves: Dawnfire
    • Pants: Aspect of Firm Decree (Ruby and Ruby)
    • Boots: Wildbolt Aspect
    • Amulet: Aspect of the Golden Hour (Diamond)
    • Ring 1: Seal of the Second Trumpet (Skull)
    • Ring 2: Aspect of Holy Punishment (Skull)
    • Weapon: Griswold's Opus (Emerald)
    • Offhand: Herald of Zakarum (Ruby)

    Dawnfire provides aura conversion and double damage, which is the core of this build. Herald of Zakarum enhances survivability, and affixes that boost core skill levels are even better. Seal of the Second Trumpet increases Judgment damage and deals double damage.

    Griswold's Opus increases critical strike damage and chance after killing an enemy and restores health. This weapon is crucial if you plan to AFK. Other gear primarily provides movement speed and damage multipliers.

    The two Mythic items raise the build's ceiling, but they are not core to this build. If you're not interested in The Pit, you can replace them without affecting your experience on Torment 4 difficulty.

    • Heir of Perdition: Can be replaced with Judicant's Glaivehelm.
    • Shroud of False Death: This can be replaced with Aspect of the Indomitable.

    Prioritize Affixes as follows: Strength, Maximum Health, Armor, All Elemental Resistances, Critical Strike Chance. If Critical Strike Chance is already maxed out, replace it with Critical Strike Damage or Resistances.

    Arbiter Variant Gears

    • Helm: Godslayer Crown
    • Chest Armor: Aspect of Angelic Masterwork
    • Gloves: Dawnfire
    • Pants: Aspect of the Indomitable
    • Boots: Aspect of the Arbiter's Zephyr
    • Amulet: Aspect of Celestial Strife
    • Ring 1: Aspect of Ascension
    • Ring 2: Aspect of Proselytizing
    • Mainhand: Griswold's Opus
    • Offhand: Aspect of Holy Punishment

    This build is Tier S build for Season 11, with excellent damage and defense. If you want a lazy farming experience, there are probably no better builds than Auradin AFK Paladin.

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